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宅是一种风格
梦想家大魔王
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啥玩意儿?这吧里全是广告? 进错地方了?
ti200拆装百分百不歪尖的办法 新买的ti200到了,拿出来以前买的专拆工具,调整了一下笔握末端的卡扣,顺便研究出来重新组装时100%不歪尖的办法。不需要反复松紧试探,一次拧到底就行。 很简单,组装前拔出来笔舌和笔尖,毛细归位后先把笔舌对准了,从笔嘴处插回去,再把笔尖调整好角度插回去。注意,一定要分两步,不要先把笔尖套在笔舌上一起往回插!笔舌快插到底时有点紧,需要舌尖抵住书本之类的借一下力才能完全归位,如果先套上笔尖了,那就没办法借力,不能插到底。
某多多末匠ti200有车价 不多说自己看吧,喜欢的可以买了。
orenz确实好写! 怪不得那么多人推荐
ti200到手,真香! 买前:这么贵?299还只是个钢尖? 买后:真香! 另外,谁说这个上墨器上不满的?
发现了两支不错的国产按动笔 得力A612 爱好M3 #中性笔##得力##爱好##国产笔#
入了一根π1,很满意。 写起来很舒服,看着也养眼。 1588塞进去一点也不晃。 金属件如果是磨砂的就更好了。
朋友圈发现的图,随便搜了几个电商平台,没有任何消息。吧里有大佬见过实物吗?#点石##按动##中性笔##走珠笔##72周年#
基德老板送了个水上漂给我! 噩梦难度,眼看着箱子里的钱快满了,就上基老板那里耍了两把,竟然出了个这个!
求教,关于Mod更新。 我自己试着做了个Mod,然后每次改完上传都会形成一个新项目,要怎么做才能在原有项目上更新呢?
我玩这游戏一个月了,到现在总共通关两次。第一次是手搓安卓版, 我玩这游戏一个月了,到现在总共通关两次。第一次是手搓安卓版,第二次是买了个手柄在手机上玩PSP版。 第一次玩的时候自己凭感觉搭配的队伍,踩了不少的坑,没拿证书、没打三大召唤兽、没打铁巨人,稀里糊涂通关结束。第二次参考吧里大佬的经验,队伍里常驻一个猎人,那输出是真的高,两个乱射就能干掉一条三色龙。就是箭矢的消耗很快,射光了就得回去买。那个胖陆行鸟似乎没什么用,不知道大家都用它来囤什么货? 第二次开的坑已经通关,现在常驻铁巨人家门口刷龙,准备弄个满级洋葱爽一下。我有个设想,下次开坑想玩一把全法系队伍通关,不知道玩起来会不会很累。祝我能坚持住不弃坑!
再次寻求大佬指点!可以偷到守护戒指💍的那个巨兽,到底是在什么 再次寻求大佬指点! 可以偷到守护戒指💍的那个巨兽,到底是在什么地方?我在水晶塔之前那个古代人迷宫里转了好几天,从56级都转到70级了,从来没见过它。 从网上看到的只言片语来推测,它应该是个暗雷怪吧,应该去哪里刷它呀?
关于水晶塔上面的三色龙的打法 我全队56级的时候,阵容为盗贼、导师、诗人、骑士,其中盗贼、诗人满熟练度,在塔上第一次遭遇三色龙,竟然团灭了团灭了团灭了! 这游戏我是第一次玩儿,当乐下载的安卓版。 请教大佬阵容和打法!
今天抽奖没抽到酒,包里只有两瓶昨天的存货,然而,这运气也没谁了
vivo区这个逍遥小枫等级涨得神速啊!求大佬给分析一下他是怎么升级的
切后台秒回内力无效了?怎么今天晚上我就是弄不成了呢 切后台秒回内力无效了?怎么今天晚上我就是弄不成了呢
现在的活动有什么能大量获得经验值的吗?怎么排行榜上普遍地疯狂升级了?
真是太可怕了!这些人没事干就每天洗脸吗
又一次夜袭上榜成功后
佳人榜这东西,不洗脸也能提排名吗?白天是第五还是第六来着,现 佳人榜这东西,不洗脸也能提排名吗? 白天是第五还是第六来着,现在一看成第四了
一拖三们发力,我斧头帮彻底掉出前排。
唐门之乱任务,打唐怀德他第一下肯定出毒啊!一轮打我八九百血, 唐门之乱任务,打唐怀德他第一下肯定出毒啊!一轮打我八九百血,我一共才两千多不到三千点血,这可怎么打
半夜起床嘘嘘,顺便看了下,终于上榜了
vivo的榜单出来了,莫非是统计的1号数据
这是有大佬准备肝一个宗师级出来吗
今儿个是什么日子,怎么一下子冒出来那么多“史上最…” 今儿个是什么日子,怎么一下子冒出来那么多“史上最…”
吧里在清理帖子吗?我怎么首页看到的都是陈年老帖? 好多帖子的回复时间都是去年的,最近的新帖子去哪儿了?
RPG Maker MV 引发笔记本过热重启? 我买的Steam版MV,1.3.4版本,之前一直在自己笔记本上的Win10系统中使用。软件的表现一切正常,偶尔用温度监控的小工具看一看,硬件的温度也不高。 上周因为别的软件兼容性的需求,把系统重做成了Win7SP1,然后在使用MV调试游戏的时候问题就出现了:风扇开始狂转,同时开着的360极速浏览器频繁崩溃,没坚持3分钟就屏幕一黑重启了。这时我一摸排风口,烫得我把手猛地一缩。 我关机冷却10分钟后重新开机,打开鲁大师温度监控,再次开始调试游戏。果然,硬件温度蹭蹭蹭地往上飙,大概1分钟以后鲁大师开始报警,又过了十几秒,屏幕又黑了。 各位在Win7下使用MV的朋友,你们有遇到过类似情况吗?
Unity的下载服务器是否拉黑了国内IP地址? 这两天安装Unity 5.0.0p3,无论是用安装助手,还是直接用工具从服务器下载安装文件,总有一些模块的文件无法下载(特别是Metro模块)。安装助手提示链接丢失,下载工具提示资源不足,勉强挂机下载,速率只有10kb不到。 今晚突然想到挂上代理试试,于是打开蓝灯,把fdm设置为使用代理,结果竟然毫不费力地连上了!均速1.2mb,没用几分钟就把原先死活下载不完的Metro模块下载好了。
Unity 5.5 的 Windows Store .NET Scripting Backend 昨晚突然想试试Unity生成Win10的UWP应用,在切换到Win10平台的时候被提示说Scripting Backend(.NET)尚未安装,搜了一下文档,发现里面只是简单解释了一下两个Scripting Backend: .NET和IL2CPP。IL2CPP在安装UWP模块的时候已经安装了,那这个.NET Scripting Backend要如何安装呢?我的本子上已经安装了VS2015,可以正常开发C#应用程序。
Unity 5.5.0f3在Win10下不能保存Unity账户!? 系统是Win10Prox64,Unity也是64位版本,安装在默认目录。每次启动Unity都会要求我输入用户名和密码,即使我勾选了记住账户也是一样。不知道这是我的个例还是大家都一样,看到的朋友说一说吧。另外,附带的范例工程是beta版的,每次打开都会提示我版本不一致,然后要重新导入一遍。
春天2010简体版,连城寨打败释武尊,竟然给了个神威。
求助!黑风寨蛇胆丸在哪儿呢? 压级3级进去了,小兵已经清空(除了一个在一直喊好累的那个),寨主还没打,所有见到的箱子,能开的都开了,没发现蛇胆丸啊!还有,喊累那个小兵怎么才能打?
RPG Maker MV 1.3.1 安装文件以及和谐补丁 安装步骤: 安装试用版->打升级补丁->安装和谐补丁 链接:http://tieba.baidu.com/mo/q/checkurl?url=http%3A%2F%2Fpan.baidu.com%2Fs%2F1miuDFeS&urlrefer=d97a175842aa9cd660f17fcc4d168f0b 密码:mqwb
【求助】 请教各位达人:同一个人物模型,各个不同的动作被分别做进了单独的max文件,每个文件里面也都包含mesh数据。怎么能把所有的动作合并进一个文件中而只保留一份mesh数据?或者怎么能在导出fbx时只导出动画数据而忽略mesh呢?
请教各位达人:同一个人物模型, 请教各位达人:同一个人物模型,各个不同的动作被分别做进了单独的max文件,每个文件里面也都包含mesh数据。怎么能把所有的动作合并进一个文件中而只保留一份mesh数据?或者怎么能在导出fbx时只导出动画数据而忽略mesh呢?
【1.0.0.5版】目前最详尽攻略!正文达140多页!持续更新中!
1.0.0.5版最新攻略!全部内容都按照MOD版的配置表校对过! 一楼祭天!链接在下面。
1.0.0.5 Windows版AssetBundles载入失败 进入后场景全黑,图标空白等等。 部分log内容如下: downloading file://U:/JY-X1.0.0.5-windows/jygame_Data/StreamingAssets/maps (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) starting www download: file://U:/JY-X1.0.0.5-windows/jygame_Data/StreamingAssets/maps file://U:/JY-X1.0.0.5-windows/jygame_Data/StreamingAssets/maps cached to C:/Users/Administrator/AppData/LocalLow/Unity/WebPlayer/Cache/com_hanjiasongshu________________X/7930e06c7ddb2c362f626fb6fb266e8b42b6c447 loading from cache: file://U:/JY-X1.0.0.5-windows/jygame_Data/StreamingAssets/maps The file can not be loaded because it was created for another build target that is not compatible with this platform. Please make sure to build AssetBundles using the build target platform that it is used by. File's Build target is: 13 (Filename: Line: 886) starting www download: file://U:/JY-X1.0.0.5-windows/jygame_Data/StreamingAssets/maps The file can not be loaded because it was created for another build target that is not compatible with this platform. Please make sure to build AssetBundles using the build target platform that it is used by. File's Build target is: 13 (Filename: Line: 886) The AssetBundle 'file://U:/JY-X1.0.0.5-windows/jygame_Data/StreamingAssets/maps' can't be loaded because it was not built with the right version or build target. (Filename: Line: 326) downloading file://U:/JY-X1.0.0.5-windows/jygame_Data/StreamingAssets/battlebg (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) starting www download: file://U:/JY-X1.0.0.5-windows/jygame_Data/StreamingAssets/battlebg file://U:/JY-X1.0.0.5-windows/jygame_Data/StreamingAssets/battlebg cached to C:/Users/Administrator/AppData/LocalLow/Unity/WebPlayer/Cache/com_hanjiasongshu________________X/96b68861741b66adaf9eb682677ef5dca61227b6 loading from cache: file://U:/JY-X1.0.0.5-windows/jygame_Data/StreamingAssets/battlebg The file can not be loaded because it was created for another build target that is not compatible with this platform. Please make sure to build AssetBundles using the build target platform that it is used by. File's Build target is: 13 (Filename: Line: 886) starting www download: file://U:/JY-X1.0.0.5-windows/jygame_Data/StreamingAssets/battlebg The file can not be loaded because it was created for another build target that is not compatible with this platform. Please make sure to build AssetBundles using the build target platform that it is used by. File's Build target is: 13 (Filename: Line: 886) The AssetBundle 'file://U:/JY-X1.0.0.5-windows/jygame_Data/StreamingAssets/battlebg' can't be loaded because it was not built with the right version or build target. (Filename: Line: 326)
1.0.0.5 Windows版AssetBundles载入失败 log文件内容如下: Initialize engine version: 5.1.3f1 (b0a23b31c3d8) GfxDevice: creating device client; threaded=1 Direct3D: Version: Direct3D 11.0 [level 11.0] Renderer: NVIDIA GeForce GTX 650 (ID=0xfc6) Vendor: NVIDIA VRAM: 971 MB Begin MonoManager ReloadAssembly Platform assembly: U:\JY-X1.0.0.5-windows\jygame_Data\Managed\UnityEngine.dll (this message is harmless) Loading U:\JY-X1.0.0.5-windows\jygame_Data\Managed\UnityEngine.dll into Unity Child Domain Platform assembly: U:\JY-X1.0.0.5-windows\jygame_Data\Managed\Assembly-CSharp-firstpass.dll (this message is harmless) Loading U:\JY-X1.0.0.5-windows\jygame_Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child Domain Platform assembly: U:\JY-X1.0.0.5-windows\jygame_Data\Managed\Assembly-CSharp.dll (this message is harmless) Loading U:\JY-X1.0.0.5-windows\jygame_Data\Managed\Assembly-CSharp.dll into Unity Child Domain Platform assembly: U:\JY-X1.0.0.5-windows\jygame_Data\Managed\UnityEngine.UI.dll (this message is harmless) Loading U:\JY-X1.0.0.5-windows\jygame_Data\Managed\UnityEngine.UI.dll into Unity Child Domain Platform assembly: U:\JY-X1.0.0.5-windows\jygame_Data\Managed\UnityEngine.Networking.dll (this message is harmless) Loading U:\JY-X1.0.0.5-windows\jygame_Data\Managed\UnityEngine.Networking.dll into Unity Child Domain Platform assembly: U:\JY-X1.0.0.5-windows\jygame_Data\Managed\UnityEngine.Analytics.dll (this message is harmless) Loading U:\JY-X1.0.0.5-windows\jygame_Data\Managed\UnityEngine.Analytics.dll into Unity Child Domain Platform assembly: U:\JY-X1.0.0.5-windows\jygame_Data\Managed\DOTween.dll (this message is harmless) Loading U:\JY-X1.0.0.5-windows\jygame_Data\Managed\DOTween.dll into Unity Child Domain Platform assembly: U:\JY-X1.0.0.5-windows\jygame_Data\Managed\DOTween43.dll (this message is harmless) Loading U:\JY-X1.0.0.5-windows\jygame_Data\Managed\DOTween43.dll into Unity Child Domain Platform assembly: U:\JY-X1.0.0.5-windows\jygame_Data\Managed\DOTween46.dll (this message is harmless) Loading U:\JY-X1.0.0.5-windows\jygame_Data\Managed\DOTween46.dll into Unity Child Domain Platform assembly: U:\JY-X1.0.0.5-windows\jygame_Data\Managed\System.Core.dll (this message is harmless) - Completed reload, in 0.093 seconds <RI> Initializing input. <RI> Input initialized. desktop: 1920x1080 60Hz; virtual: 1920x1080 at 0,0 <RI> Initialized touch support. Platform assembly: U:\JY-X1.0.0.5-windows\jygame_Data\Managed\System.dll (this message is harmless) downloading file://U:/JY-X1.0.0.5-windows/jygame_Data/StreamingAssets/maps (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) starting www download: file://U:/JY-X1.0.0.5-windows/jygame_Data/StreamingAssets/maps file://U:/JY-X1.0.0.5-windows/jygame_Data/StreamingAssets/maps cached to C:/Users/Administrator/AppData/LocalLow/Unity/WebPlayer/Cache/com_hanjiasongshu________________X/7930e06c7ddb2c362f626fb6fb266e8b42b6c447 loading from cache: file://U:/JY-X1.0.0.5-windows/jygame_Data/StreamingAssets/maps The file can not be loaded because it was created for another build target that is not compatible with this platform. Please make sure to build AssetBundles using the build target platform that it is used by. File's Build target is: 13 (Filename: Line: 886) starting www download: file://U:/JY-X1.0.0.5-windows/jygame_Data/StreamingAssets/maps The file can not be loaded because it was created for another build target that is not compatible with this platform. Please make sure to build AssetBundles using the build target platform that it is used by. File's Build target is: 13 (Filename: Line: 886) The AssetBundle 'file://U:/JY-X1.0.0.5-windows/jygame_Data/StreamingAssets/maps' can't be loaded because it was not built with the right version or build target. (Filename: Line: 326) downloading file://U:/JY-X1.0.0.5-windows/jygame_Data/StreamingAssets/battlebg (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) starting www download: file://U:/JY-X1.0.0.5-windows/jygame_Data/StreamingAssets/battlebg file://U:/JY-X1.0.0.5-windows/jygame_Data/StreamingAssets/battlebg cached to C:/Users/Administrator/AppData/LocalLow/Unity/WebPlayer/Cache/com_hanjiasongshu________________X/96b68861741b66adaf9eb682677ef5dca61227b6 loading from cache: file://U:/JY-X1.0.0.5-windows/jygame_Data/StreamingAssets/battlebg The file can not be loaded because it was created for another build target that is not compatible with this platform. Please make sure to build AssetBundles using the build target platform that it is used by. File's Build target is: 13 (Filename: Line: 886) starting www download: file://U:/JY-X1.0.0.5-windows/jygame_Data/StreamingAssets/battlebg The file can not be loaded because it was created for another build target that is not compatible with this platform. Please make sure to build AssetBundles using the build target platform that it is used by. File's Build target is: 13 (Filename: Line: 886) The AssetBundle 'file://U:/JY-X1.0.0.5-windows/jygame_Data/StreamingAssets/battlebg' can't be loaded because it was not built with the right version or build target. (Filename: Line: 326) downloading file://U:/JY-X1.0.0.5-windows/jygame_Data/StreamingAssets/audios (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) starting www download: file://U:/JY-X1.0.0.5-windows/jygame_Data/StreamingAssets/audios file://U:/JY-X1.0.0.5-windows/jygame_Data/StreamingAssets/audios cached to C:/Users/Administrator/AppData/LocalLow/Unity/WebPlayer/Cache/com_hanjiasongshu________________X/56e49c765a4b3fdc6c0132cea4f967241a346672 loading from cache: file://U:/JY-X1.0.0.5-windows/jygame_Data/StreamingAssets/audios The file can not be loaded because it was created for another build target that is not compatible with this platform. Please make sure to build AssetBundles using the build target platform that it is used by. File's Build target is: 13 (Filename: Line: 886) starting www download: file://U:/JY-X1.0.0.5-windows/jygame_Data/StreamingAssets/audios The file can not be loaded because it was created for another build target that is not compatible with this platform. Please make sure to build AssetBundles using the build target platform that it is used by. File's Build target is: 13 (Filename: Line: 886) The AssetBundle 'file://U:/JY-X1.0.0.5-windows/jygame_Data/StreamingAssets/audios' can't be loaded because it was not built with the right version or build target. (Filename: Line: 326) downloading file://U:/JY-X1.0.0.5-windows/jygame_Data/StreamingAssets/cgs (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) starting www download: file://U:/JY-X1.0.0.5-windows/jygame_Data/StreamingAssets/cgs file://U:/JY-X1.0.0.5-windows/jygame_Data/StreamingAssets/cgs cached to C:/Users/Administrator/AppData/LocalLow/Unity/WebPlayer/Cache/com_hanjiasongshu________________X/2e7dd8f1d037abe4936728f31cb25e093b2bb138 loading from cache: file://U:/JY-X1.0.0.5-windows/jygame_Data/StreamingAssets/cgs The file can not be loaded because it was created for another build target that is not compatible with this platform. Please make sure to build AssetBundles using the build target platform that it is used by. File's Build target is: 13 (Filename: Line: 886) starting www download: file://U:/JY-X1.0.0.5-windows/jygame_Data/StreamingAssets/cgs The file can not be loaded because it was created for another build target that is not compatible with this platform. Please make sure to build AssetBundles using the build target platform that it is used by. File's Build target is: 13 (Filename: Line: 886) The AssetBundle 'file://U:/JY-X1.0.0.5-windows/jygame_Data/StreamingAssets/cgs' can't be loaded because it was not built with the right version or build target. (Filename: Line: 326) downloading http://tieba.baidu.com/mo/q/checkurl?url=http%3A%2F%2Fwww.jy-x.com%2Fjygame%2Fassetbundle%2Fxml&urlrefer=6871fa390e123e10725f424e312d8232 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65) starting www download: http://tieba.baidu.com/mo/q/checkurl?url=http%3A%2F%2Fwww.jy-x.com%2Fjygame%2Fassetbundle%2Fxml&urlrefer=6871fa390e123e10725f424e312d8232 http://tieba.baidu.com/mo/q/checkurl?url=http%3A%2F%2Fwww.jy-x.com%2Fjygame%2Fassetbundle%2Fxml&urlrefer=6871fa390e123e10725f424e312d8232 cached to C:/Users/Administrator/AppData/LocalLow/Unity/WebPlayer/Cache/com_hanjiasongshu________________X/42f7b70ed71b02780aea1639f4e24485753ce736 loading from cache: http://tieba.baidu.com/mo/q/checkurl?url=http%3A%2F%2Fwww.jy-x.com%2Fjygame%2Fassetbundle%2Fxml&urlrefer=6871fa390e123e10725f424e312d8232 Platform assembly: U:\JY-X1.0.0.5-windows\jygame_Data\Managed\System.Xml.dll (this message is harmless) Platform assembly: U:\JY-X1.0.0.5-windows\jygame_Data\Managed\System.Configuration.dll (this message is harmless) Fallback handler could not load library U:/JY-X1.0.0.5-windows/jygame_Data/Mono/libc Fallback handler could not load library U:/JY-X1.0.0.5-windows/jygame_Data/Mono/.\libc Fallback handler could not load library U:/JY-X1.0.0.5-windows/jygame_Data/Mono/libc System.TypeInitializationException: An exception was thrown by the type initializer for Mono.CSharp.CSharpCodeCompiler ---> System.ArgumentNullException: Argument cannot be null. Parameter name: path1 at System.IO.Path.Combine (System.String path1, System.String path2) [0x00000] in <filename unknown>:0 at Mono.CSharp.CSharpCodeCompiler..cctor () [0x00000] in <filename unknown>:0 --- End of inner exception stack trace --- at Microsoft.CSharp.CSharpCodeProvider.CreateCompiler () [0x00000] in <filename unknown>:0 at System.Xml.Serialization.XmlSerializer.GenerateSerializers (System.Xml.Serialization.GenerationBatch batch, System.CodeDom.Compiler.CompilerParameters cp) [0x00000] in <filename unknown>:0 at System.Xml.Serialization.XmlSerializer.RunSerializerGeneration (System.Object obj) [0x00000] in <filename unknown>:0 System.TypeInitializationException: An exception was thrown by the type initializer for Mono.CSharp.CSharpCodeCompiler ---> System.ArgumentNullException: Argument cannot be null. Parameter name: path1 at System.IO.Path.Combine (System.String path1, System.String path2) [0x00000] in <filename unknown>:0 at Mono.CSharp.CSharpCodeCompiler..cctor () [0x00000] in <filename unknown>:0 --- End of inner exception stack trace --- at Microsoft.CSharp.CSharpCodeProvider.CreateCompiler () [0x00000] in <filename unknown>:0 at System.Xml.Serialization.XmlSerializer.GenerateSerializers (System.Xml.Serialization.GenerationBatch batch, System.CodeDom.Compiler.CompilerParameters cp) [0x00000] in <filename unknown>:0 at System.Xml.Serialization.XmlSerializer.RunSerializerGeneration (System.Object obj) [0x00000] in <filename unknown>:0 System.TypeInitializationException: An exception was thrown by the type initializer for Mono.CSharp.CSharpCodeCompiler ---> System.ArgumentNullException: Argument cannot be null. Parameter name: path1 at System.IO.Path.Combine (System.String path1, System.String path2) [0x00000] in <filename unknown>:0 at Mono.CSharp.CSharpCodeCompiler..cctor () [0x00000] in <filename unknown>:0 --- End of inner exception stack trace --- at Microsoft.CSharp.CSharpCodeProvider.CreateCompiler () [0x00000] in <filename unknown>:0 at System.Xml.Serialization.XmlSerializer.GenerateSerializers (System.Xml.Serialization.GenerationBatch batch, System.CodeDom.Compiler.CompilerParameters cp) [0x00000] in <filename unknown>:0 at System.Xml.Serialization.XmlSerializer.RunSerializerGeneration (System.Object obj) [0x00000] in <filename unknown>:0 System.TypeInitializationException: An exception was thrown by the type initializer for Mono.CSharp.CSharpCodeCompiler ---> System.ArgumentNullException: Argument cannot be null. Parameter name: path1 at System.IO.Path.Combine (System.String path1, System.String path2) [0x00000] in <filename unknown>:0 at Mono.CSharp.CSharpCodeCompiler..cctor () [0x00000] in <filename unknown>:0 --- End of inner exception stack trace --- at Microsoft.CSharp.CSharpCodeProvider.CreateCompiler () [0x00000] in <filename unknown>:0 at System.Xml.Serialization.XmlSerializer.GenerateSerializers (System.Xml.Serialization.GenerationBatch batch, System.CodeDom.Compiler.CompilerParameters cp) [0x00000] in <filename unknown>:0 at System.Xml.Serialization.XmlSerializer.RunSerializerGeneration (System.Object obj) [0x00000] in <filename unknown>:0 System.TypeInitializationException: An exception was thrown by the type initializer for Mono.CSharp.CSharpCodeCompiler ---> System.ArgumentNullException: Argument cannot be null. Parameter name: path1 at System.IO.Path.Combine (System.String path1, System.String path2) [0x00000] in <filename unknown>:0 at Mono.CSharp.CSharpCodeCompiler..cctor () [0x00000] in <filename unknown>:0 --- End of inner exception stack trace --- at Microsoft.CSharp.CSharpCodeProvider.CreateCompiler () [0x00000] in <filename unknown>:0 at System.Xml.Serialization.XmlSerializer.GenerateSerializers (System.Xml.Serialization.GenerationBatch batch, System.CodeDom.Compiler.CompilerParameters cp) [0x00000] in <filename unknown>:0 at System.Xml.Serialization.XmlSerializer.RunSerializerGeneration (System.Object obj) [0x00000] in <filename unknown>:0 System.TypeInitializationException: An exception was thrown by the type initializer for Mono.CSharp.CSharpCodeCompiler ---> System.ArgumentNullException: Argument cannot be null. Parameter name: path1 at System.IO.Path.Combine (System.String path1, System.String path2) [0x00000] in <filename unknown>:0 at Mono.CSharp.CSharpCodeCompiler..cctor () [0x00000] in <filename unknown>:0 --- End of inner exception stack trace --- at Microsoft.CSharp.CSharpCodeProvider.CreateCompiler () [0x00000] in <filename unknown>:0 at System.Xml.Serialization.XmlSerializer.GenerateSerializers (System.Xml.Serialization.GenerationBatch batch, System.CodeDom.Compiler.CompilerParameters cp) [0x00000] in <filename unknown>:0 at System.Xml.Serialization.XmlSerializer.RunSerializerGeneration (System.Object obj) [0x00000] in <filename unknown>:0 System.TypeInitializationException: An exception was thrown by the type initializer for Mono.CSharp.CSharpCodeCompiler ---> System.ArgumentNullException: Argument cannot be null. Parameter name: path1 at System.IO.Path.Combine (System.String path1, System.String path2) [0x00000] in <filename unknown>:0 at Mono.CSharp.CSharpCodeCompiler..cctor () [0x00000] in <filename unknown>:0 --- End of inner exception stack trace --- at Microsoft.CSharp.CSharpCodeProvider.CreateCompiler () [0x00000] in <filename unknown>:0 at System.Xml.Serialization.XmlSerializer.GenerateSerializers (System.Xml.Serialization.GenerationBatch batch, System.CodeDom.Compiler.CompilerParameters cp) [0x00000] in <filename unknown>:0 at System.Xml.Serialization.XmlSerializer.RunSerializerGeneration (System.Object obj) [0x00000] in <filename unknown>:0 System.TypeInitializationException: An exception was thrown by the type initializer for Mono.CSharp.CSharpCodeCompiler ---> System.ArgumentNullException: Argument cannot be null. Parameter name: path1 at System.IO.Path.Combine (System.String path1, System.String path2) [0x00000] in <filename unknown>:0 at Mono.CSharp.CSharpCodeCompiler..cctor () [0x00000] in <filename unknown>:0 --- End of inner exception stack trace --- at Microsoft.CSharp.CSharpCodeProvider.CreateCompiler () [0x00000] in <filename unknown>:0 at System.Xml.Serialization.XmlSerializer.GenerateSerializers (System.Xml.Serialization.GenerationBatch batch, System.CodeDom.Compiler.CompilerParameters cp) [0x00000] in <filename unknown>:0 at System.Xml.Serialization.XmlSerializer.RunSerializerGeneration (System.Object obj) [0x00000] in <filename unknown>:0 System.TypeInitializationException: An exception was thrown by the type initializer for Mono.CSharp.CSharpCodeCompiler ---> System.ArgumentNullException: Argument cannot be null. Parameter name: path1 at System.IO.Path.Combine (System.String path1, System.String path2) [0x00000] in <filename unknown>:0 at Mono.CSharp.CSharpCodeCompiler..cctor () [0x00000] in <filename unknown>:0 --- End of inner exception stack trace --- at Microsoft.CSharp.CSharpCodeProvider.CreateCompiler () [0x00000] in <filename unknown>:0 at System.Xml.Serialization.XmlSerializer.GenerateSerializers (System.Xml.Serialization.GenerationBatch batch, System.CodeDom.Compiler.CompilerParameters cp) [0x00000] in <filename unknown>:0 at System.Xml.Serialization.XmlSerializer.RunSerializerGeneration (System.Object obj) [0x00000] in <filename unknown>:0 Unloading 3 Unused Serialized files (Serialized files now loaded: 1) UnloadTime: 4.035709 ms Unloading 57 unused Assets to reduce memory usage. Loaded Objects now: 706. Total: 24.120646 ms (FindLiveObjects: 0.070366 ms CreateObjectMapping: 0.032476 ms MarkObjects: 23.942341 ms DeleteObjects: 0.074505 ms) Unloading 2 Unused Serialized files (Serialized files now loaded: 1) UnloadTime: 1.310849 ms Unloading 25 unused Assets to reduce memory usage. Loaded Objects now: 388. Total: 25.241093 ms (FindLiveObjects: 0.068455 ms CreateObjectMapping: 0.031521 ms MarkObjects: 25.111504 ms DeleteObjects: 0.027382 ms) Unloading 3 Unused Serialized files (Serialized files now loaded: 1) UnloadTime: 0.606231 ms Unloading 11 unused Assets to reduce memory usage. Loaded Objects now: 3065. Total: 32.901775 ms (FindLiveObjects: 0.458176 ms CreateObjectMapping: 0.152194 ms MarkObjects: 32.239506 ms DeleteObjects: 0.050307 ms)
好冷清,来灌灌水吧!
真水 这吧真是好水!
“耀来啦!”--华为荣耀电信神器盛夏来袭 这个活动很给力,小伙伴们不要错过哦!
“耀来啦!”--华为荣耀电信神器盛夏来袭 这个活动很给力,小伙伴们不要错过哦!
“耀来啦!”--华为荣耀电信神器盛夏来袭 这个活动很给力,小伙伴们不要错过哦!
腾金云驾金雾,大Q手机来送礼! 这个活动很给力,小伙伴们不要错过哦!
腾金云驾金雾,大Q手机来送礼! 这个活动很给力,小伙伴们不要错过哦!
最新0.9版程序以及离线文档 都在这里了,程序是32位以及64位Windows平台版本,离线文档更新至2014-01-13 http://tieba.baidu.com/mo/q/checkurl?url=http%3A%2F%2Fpan.baidu.com%2Fs%2F1i3Ls3MP&urlrefer=24669eb9814393527cc018a8d50de9e7
发布安卓应用有谁成功了? 按照官网教程一步步来,到最后总是提示“创建apk文件失败”!有谁成功创建出apk文件了吗?有的话能否共享一下经验心得? 我的系统是win7sp1 x64,jdk是java7最新的64位版本,adk也是刚刚同步过的最新版本。
网游宝贝发的礼包谁能帮领个? 好几天了,一到发礼包的时间网游宝贝就刷不出页面了。哪位帅哥美女顺手帮我领个好吗?
[email protected]
十连抽出了个紫方砖,手气还可以吗? 就一个紫,其余的有俩白呆贼,俩绿色满级卡忘记叫什么了,剩下都是蓝色碎片。这手气还可以吗?
最新的2.1.4编译问题 下了刚更新的2.1.4,vs2010下编译总是出错,有人知道需要做什么设置吗?
有没有懂jp语的达人翻译了rmva的帮助文档? 如题!va的资料真是少的可怜,想看着帮助文档自学,可惜不通日语伤不起呀有木有!哪位能帮帮忙翻译一下?功德无量呀亲!!!
RMVA 1.01a 多国语言整合版 日英繁简四种语言,具体请看本吧帖子http://tieba.baidu.com/p/1706830626 百度盘分享: http://tieba.baidu.com/p/1706830626
这个吧相当的冷啊! 没什么人气!其实这个引擎还是相当不错的,官方论坛上的讨论也很活跃。
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