迷恋陆战队狙击 迷恋陆战队狙击
关注数: 163 粉丝数: 250 发帖数: 7,067 关注贴吧数: 126
04-02【水贴】9.18新型药费车来袭??? 看情报组好像还没发的样子 先发了水点经验 原帖地址 http://tieba.baidu.com/mo/q/checkurl?url=https%3A%2F%2Fthearmoredpatrol.com%2F2017%2F03%2F31%2Fnew-tanks-and-some-stat-changes-spotted-in-9-18-test-client%2F&urlrefer=03ea901d0f27178a6c8fb8d6640ba445 Chrysler K GF: Screenshot | appearance in vehicles_level_08.pkg – to note, I believe this is the first “variant” tank that completely replaces the “original” tank. Whereas there is still an unpainted Skorpion, M41 90, and AMX 13 57 in the game files, there is no more regular Chrysler K; at least, in this iteration of the game. 克莱斯勒K GF:第一辆涂装版完全取代原装版的车 尽管天鹤(xie) 4190 1357仍然存在无涂装版,但至少在这个版本的客户端中克莱斯勒是没有原装版的 (二雷:天猫大胜利) M4A3E8 “Thunderbolt VII” (yes, it is still a tier 6 medium): Screenshot |appearance in vehicles_level_06.pkg – also to note, when this tank was “announced”, it had unique paint on it. This version does not. M4A3E8迅雷7号:仍然还是6级mt。需要注明的是,当这辆坦克被拿出来宣传的时候,他是有自己独特的涂装的。而现在客户端内并没有。 Lorraine 40t premium sees a slight reload nerf: 34.52s/2.5s/4 shells in 9.17.1vs 35.24s/2.5s/4 shells in 9.18. Not a big difference, but figured it was better to keep people informed about changes. 洛林40t大装填稍微加了一点,现在是34.52秒一轮,9.18是35.24秒 (感觉没什么卵区别) 重头戏来了 Strv 81 (Swedish Centurion) sees a sizable engine power buff: (With elite Centurion 1 for scale) 650 hp (hp/t of 12.79 without equipment) in 9.17.1 vs900 hp (17.72 hp/t w/out equipment) in 9.18.. This is a big buff and make the 81 a significantly better tank than the Cent 1 (without seeing any changes to the soft stats, if any), but would only really appeal to Centurion enthusiasts. Strv81(瑞典百夫长)发动机强力buff:现在是650匹,推重比12.79,跟英国百夫长完全体是一样的, 在9.18,将会是900匹,17.72推重比 这个大的buff使得瑞典百夫长完全超越了英国原版,跑得快,头更硬,并且其他隐性数据上并没有任何的差距 (应该指的是履带适应性啊这些不会公开显示但是却能查到的数据吧) 这辆车将会非常吸引那些百夫长爱好者 (比如我) 这还说个毛啊,买买买买买
02-26【吐槽】KV在沼泽地区行动自如?原帖楼主您真厉害啊 原帖地址 http://tieba.baidu.com/p/4978772274 楼主在2楼楼中楼的第29层把 和另外一个吧友争论的时候说的 你那理论简直看了让人只想发笑。就举个最简单的例子,就算再怎么能说服别人,最后推出的结论和实际大相径庭,这就只能说明你的理论是个笑话。 kv在沼泽行动自如?我帮你把苏联坦克兵的棺材按住了,你继续说 还有,虎式是针对kv研发的?? 我帮你把德国人的棺材也按住了,你继续说 别的历史材料也是错误百出,大家一看便知。 kv和34在你心目中的历史地位,相当于虎式和四号 虎式和kv都精锐的不行,而且存在维护复杂问题才未被大量生产??? 不好意思,kv可没有你想象的那么好 毫无机动可言 通过性大幅弱于34 防御力和34半斤八两(历史不是游戏。kv的75mm装甲和34等效差不多90mm防护力并无太大区别) 维护就更不用谈了,履带就是个巨大的麻烦 kv没有大量生产的原因只是因为这玩意确实不如34! 不知道是谁该补补课了! 还有楼下的游戏部分,我连吐槽都不想吐。随便列几个例子吧。 一上来kv要学个隐蔽????苏联车油箱模块血量低,这么大一个短板,怎么不去学灭火 苏联重坦不要装垂稳??(52楼) 也怪不得你的-4-7玩了加起来都2千场了,胜率一半都没过
【电信校园网破解——TP-LINK版】无需登录,电信20m刷wifi 在此首先感谢最开始的探路人@http://tieba.baidu.com/mo/q/checkurl?url=http%3A%2F%2F%E7%BB%9D%E6%83%85%E6%97%A0%E6%95%8C%E5%B0%8F%E7%94%B7%E4%BA%BA&urlrefer=e681e697bb251092727a13d357a95e1a 原帖地址:http://tieba.baidu.com/p/3120922134 使用工具:谷歌浏览器 TP-LINK路由 一个电信校园网账号 现在有点小问题就是网速有的时候会顿卡 不过不是非常明显 总体来说还是非常快 尤其是下载的时候 下面是具体步骤 首先,连上电信客户端之后 打开cmd,输入这么一个命令: nslookup root_server_ip_address 其中 root_server_ip_address 是网络的有效根服务器的 IP 地址,也就是后面要用到的DNS地址。 之后和@http://tieba.baidu.com/mo/q/checkurl?url=http%3A%2F%2F%E7%BB%9D%E6%83%85%E6%97%A0%E6%95%8C%E5%B0%8F%E7%94%B7%E4%BA%BA&urlrefer=e681e697bb251092727a13d357a95e1a 这个帖子的前面几步都一样 一直到第四步 依旧是进入路由主界面(例如我们的地址是192.168.1.1) 然后点 设置向导——下一步——PPPOE——下一步 来到让你输入上网账号的界面 这时候按F12查看网页源代码(需用谷歌浏览器) 找到这么一行代码: <input name="acc" type="text" id="acc" value size="25" maxlength="118"> 将其中的input换为 textarea 之后来到DHCP服务器——DHCP服务 在主DNS地址上输入最开始的时候输入的地址 保存,重启路由 之后就没问题了 PS: 1.如果有机子上不去网,可以尝试将本机(注意是本机!)的DNS地址改为8.8.8.8 备用DNS 4.4.4.4 2.宿舍的网线可以连到分线器上,然后给好几个路由用 当然每个路由都要写。。。 不过有这么给力的网速,也不用那么多路由了吧。。。。 最后是刚刚测试的图片期末了,大家不要忘记复习啊!
AC130改动 吧里怎么没人发。。。。。。。。。。。。。。。。。。。 Gunship balancing in server update R31 on September 20th (all formats) • Stationary and mobile AA cannon damage has been reduced by 30% versus the gunship. Rationale: This fixes an issue where it was too easy for players to use stationary or mobile AA to shoot down the gunship from the other side of the map.• Jet cannon damage has been reduced by 50% versus the gunship. Rationale: In Conquest mode, jets have been able to single-strafe a gunship and destroy it. This re-balance will require more skill from pilots to take it down.• The delay before moving the gunship forward to a new base in Rush mode has been increased from 15 to 30 seconds. Rationale: Previously, the gunship was moved to the next base so quickly that it was possible to parachute from it into the base before defenders were able to prepare. This tweak will give defenders time to fall back and protect the valuable M-COM stations as intended.• The Delay between gunship spawns has been increased from 90 to 120 seconds in Rush mode. Rationale: After destroying the gunship in Rush mode, it reappeared too quickly to be well-balanced. With a 50% increase in spawn time for the gunship, defenders will now have more time to focus on the crates and less of a constant overhanging threat from the gunship.• Initial delay before the gunship spawns in Rush mode has been increased from 15 to 60 seconds. Rationale: Before this update, the gunship gunners could find the enemy before the round and instakill them when the pre-round timer ran out. Now, it will take a full minute before the gunship will spawn, giving defenders ample time to prepare.
1 下一页