不会算命🐯 joeasy1990
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转贴+机翻:对于 “狼穴”来说,“燃烧”状态效果简直强得离谱 原文见红迪/SkullAndBonesGame/comments/1m3xjvb/ablaze_status_effect_is_completely_busted_for/ 可能已经有人知道这个技巧了,或者是在玩的时候偶然发现过。 多亏了 hammerz73 发的帖子,我才能分享自己更深入的研究结果。 核心思路是:在对中央堡垒保持较高的 “燃烧” 状态覆盖率的同时,最大化对堡垒中心的普通伤害(白字伤害)。 所有以爆炸为核心的船舰都能胜任这个玩法,尤其是帕德瓦康(Padewakang)。不过桑布克(Sambuk)也能表现得相当不错 —— 我虽然不能 100% 确定它的 “强化燃烧” 效果是否真的有用,但从实际体验来看似乎是有效的,只不过由于它的 buff 总持续时间较短,所以快速叠加燃烧状态更为关键。 理论上来说,任何能打到中央塔楼、且兼具高伤害和良好火焰伤害的武器都可行,但纳什卡(Nashkar)无疑是最佳选择,因为它自带治疗效果。 舱底火桶(Bilgefire Barrels)对延长燃烧状态的覆盖率帮助很大。速燃火药(Quick-Igniting Powder)有助于加速燃烧状态的叠加和维持覆盖率。长炮(Long Gun,或任何你最终选择的武器类型)也能辅助叠加和维持燃烧状态。 弹药装填台(Ammo-Priming Bench)、挥发物大桶(Vat of Volatiles)以及法塔纳炮台 / 轰炸兵工坊(Fatana Station/Bombar Menuisery)可以提升攻城伤害。 必须在堡垒被摧毁前干掉埃克特(Aechte),否则很可能会出现软锁(游戏进程卡住但未崩溃的状态)。 据我所知,实际上这个副本里只需要一个人专注叠加燃烧状态就行。 我个人觉得这是个非预期机制,要是后续被修复了,大家也别太惊讶。 老外测试用这个方法,平均5-6分钟一局。。。
美服官方回复关于最后突破,以及新的乌龟坐骑收藏方法 Hello everyone, we have an update from the Guild Wars 2 team. We'll be localizing this for German, French, and Spanish as soon as possible: Hi all, Last week we made some changes to the final encounter of the Jade Sea meta event to help improve the accessibility of the fight, and we’re happy to see that the rate of successful event completions continues to rise each day. We’ve kept a close eye on the community discussion after those updates were made, and today we have two more changes that we’d like to discuss. First, effective immediately, we’ve reduced the frequency at which the Jade Sea Final Boss activates their 'Tail' by about ~50%. This will give players longer windows to deal damage to the boss and contend with the various other mechanics of the encounter. To be clear, this change does not require a game build to take effect. Second, in the March 15 update, we’ll be providing players with an alternate path for acquiring the Siege Turtle Egg, which unlocks the collection required for the Siege Turtle mount. We’ll be adding a new vendor to the Jade Sea map that will sell the Siege Turtle Egg at the cost of 200 Writs of the Jade Sea. The Siege Turtle Egg will continue to be awarded to players that successfully complete the “Battle for Jade Sea” meta event, so players will have the choice to unlock the collection via a challenging meta encounter or through time investment. We’re looking forward to seeing how today’s “tail” adjustment plays out, and we’ll continue to iterate on the fight until it achieves our goal of being a challenging yet doable encounter for most of our players. Achieving that goal will require continued attention from us, and some patience and learning from our players. This situation feels not too dissimilar to the release of Tequatl, Triple Trouble, or Dragon Stand, all of which are popular encounters in Guild Wars 2 to this day. As always, thank you for your feedback! We'll see you in-game, The Guild Wars 2 Team 大家好,我们有一个来自《激战2》团队的更新。我们将尽快为德语、法语和西班牙语进行本地化。 大家好。 上周我们对翡翠海元气活动的最后一次遭遇做了一些修改,以帮助提高战斗的可及性,我们很高兴地看到,活动的成功完成率每天都在上升。在这些更新之后,我们一直密切关注着社区的讨论,今天我们又有两个变化要讨论。 首先,立即生效的是,我们将玉海最终BOSS激活其 "尾巴 "的频率降低了约50%。这将使玩家有更多的时间来对BOSS造成伤害,并与遭遇战的其他各种机制抗衡。要清楚的是,这一变化不需要游戏构建就能生效。 第二,在3月15日的更新中,我们将为玩家提供获取围攻龟蛋的另一种途径,它可以解锁围攻龟坐骑所需的收集品。我们将在玉海地图上增加一个新的供应商,以200个玉海之力的价格出售围攻龟蛋。攻城龟蛋将继续颁发给成功完成 "玉海之战 "元气活动的玩家,因此玩家可以选择通过具有挑战性的元气遭遇战或通过时间投资来解锁收藏。 我们期待着看到今天的 "尾巴 "调整是如何进行的,我们将继续对战斗进行迭代,直到它达到我们的目标,即对大多数玩家来说是一个具有挑战性但可以做到的遭遇。实现这一目标将需要我们继续关注,也需要我们的玩家有一些耐心和学习。这种情况感觉与Tequatl、Triple Trouble或Dragon Stand的发布没有太大区别,这些都是《激战2》中至今仍很受欢迎的遭遇。 像往常一样,感谢你的反馈!我们会在游戏中见到你。 我们会在游戏中见到你。 激战2》团队 通过http://tieba.baidu.com/mo/q/checkurl?url=http%3A%2F%2Fwww.DeepL.com%2FTranslator&urlrefer=e8be738acee37065dafbb51541f5ef1c(免费版)翻译
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