hkc001002003 hkc001002003
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求助求助求助!!!!! 这是LP700的灯光数据 <Item> <id value="990" /> <indicator> <intensity value="0.375000" /> <falloffMax value="2.500000" /> <falloffExponent value="8.000000" /> <innerConeAngle value="30.000000" /> <outerConeAngle value="80.000000" /> <emmissiveBoost value="false" /> <color value="0xFFFF8000" /> </indicator> <rearIndicatorCorona> <size value="0.100000" /> <size_far value="0.500000" /> <intensity value="1.000000" /> <intensity_far value="1.000000" /> <color value="0xAAFF7700" /> <numCoronas value="1" /> <distBetweenCoronas value="128" /> <distBetweenCoronas_far value="255" /> <xRotation value="0.000000" /> <yRotation value="0.000000" /> <zRotation value="0.000000" /> <zBias value="0.250000" /> <pullCoronaIn value="false" /> </rearIndicatorCorona> <frontIndicatorCorona> <size value="0.5100000" /> <size_far value="2.500000" /> <intensity value="4.000000" /> <intensity_far value="1.000000" /> <color value="0xAAFF7700" /> <numCoronas value="1" /> <distBetweenCoronas value="128" /> <distBetweenCoronas_far value="255" /> <xRotation value="0.000000" /> <yRotation value="0.000000" /> <zRotation value="0.000000" /> <zBias value="0.250000" /> <pullCoronaIn value="false" /> </frontIndicatorCorona> <tailLight> <intensity value="0.250000" /> <falloffMax value="4.000000" /> <falloffExponent value="16.000000" /> <innerConeAngle value="45.000000" /> <outerConeAngle value="90.000000" /> <emmissiveBoost value="false" /> <color value="0xFFFF0000" /> </tailLight> <tailLightCorona> <size value="0.200000" /> <size_far value="2.700000" /> <intensity value="5.000000" /> <intensity_far value="1.000000" /> <color value="0xFFFF1005" /> <numCoronas value="3" /> <distBetweenCoronas value="40" /> <distBetweenCoronas_far value="1" /> <xRotation value="0.000000" /> <yRotation value="3.10000" /> <zRotation value="0.302000" /> <zBias value="0.180000" /> <pullCoronaIn value="false" /> </tailLightCorona> <tailLightMiddleCorona> <size value="0.000000" /> <size_far value="0.000000" /> <intensity value="0.000000" /> <intensity_far value="0.000000" /> <color value="0x00000000" /> <numCoronas value="1" /> <distBetweenCoronas value="128" /> <distBetweenCoronas_far value="255" /> <xRotation value="0.000000" /> <yRotation value="0.000000" /> <zRotation value="0.000000" /> <zBias value="0.250000" /> <pullCoronaIn value="false" /> </tailLightMiddleCorona> <headLight> <intensity value="1.000000" /> <falloffMax value="35.000000" /> <falloffExponent value="16.000000" /> <innerConeAngle value="0.000000" /> <outerConeAngle value="60.209999" /> <emmissiveBoost value="false" /> <color value="0xFFFFFFCC" /> <textureName>VehicleLight_car_standardmodern</textureName> <mirrorTexture value="false" /> </headLight> <headLightCorona> <size value="0.500000" /> <size_far value="4.000000" /> <intensity value="10.000000" /> <intensity_far value="1.000000" /> <color value="0xFFFFFFFF" /> <numCoronas value="1" /> <distBetweenCoronas value="1" /> <distBetweenCoronas_far value="120" /> <xRotation value="0.000000" /> <yRotation value="0.163000" /> <zRotation value="0.503000" /> <zBias value="0.250000" /> <pullCoronaIn value="false" /> </headLightCorona> <reversingLight> <intensity value="0.500000" /> <falloffMax value="4.000000" /> <falloffExponent value="32.000000" /> <innerConeAngle value="45.000000" /> <outerConeAngle value="90.000000" /> <emmissiveBoost value="false" /> <color value="0xFFFFFFFF" /> </reversingLight> <reversingLightCorona> <size value="0.800000" /> <size_far value="2.000000" /> <intensity value="1.500000" /> <intensity_far value="1.000000" /> <color value="0x00F7F7F7" /> <numCoronas value="1" /> <distBetweenCoronas value="128" /> <distBetweenCoronas_far value="255" /> <xRotation value="0.000000" /> <yRotation value="0.000000" /> <zRotation value="0.000000" /> <zBias value="0.250000" /> <pullCoronaIn value="false" /> </reversingLightCorona> <name>lp700</name> </Item> 我把它复制在了carcols.meta <Lights>在这个范围里添加的</Lights> carvariations.meta文件的改装ID是990_lp700_modkit vehicels.meta文件的描述是这样的 <Item> <modelName>lp700</modelName> <txdName>lp700</txdName> <handlingId>LP700</handlingId> <gameName>lp700</gameName> <vehicleMakeName>lp700</vehicleMakeName> <expressionDictName>null</expressionDictName> <expressionName>null</expressionName> <animConvRoofDictName>null</animConvRoofDictName> <animConvRoofName>null</animConvRoofName> <animConvRoofWindowsAffected /> <ptfxAssetName>null</ptfxAssetName> <audioNameHash>ZENTORNO</audioNameHash> <layout>LAYOUT_LOW_INFERNUS</layout> <coverBoundOffsets>ZENTORNO_COVER_OFFSET_INFO</coverBoundOffsets> <explosionInfo>EXPLOSION_INFO_DEFAULT</explosionInfo> <scenarioLayout /> <cameraName>FOLLOW_CHEETAH_CAMERA</cameraName> <aimCameraName>DEFAULT_THIRD_PERSON_VEHICLE_AIM_CAMERA</aimCameraName> <bonnetCameraName>VEHICLE_BONNET_CAMERA_MID_HIGH</bonnetCameraName> <povCameraName>DEFAULT_POV_CAMERA_NO_REVERSE</povCameraName> <FirstPersonDriveByIKOffset x="0.000000" y="-0.060000" z="-0.020000" /> <FirstPersonDriveByUnarmedIKOffset x="0.000000" y="0.000000" z="0.000000" /> <FirstPersonProjectileDriveByIKOffset x="0.090000" y="-0.065000" z="-0.060000" /> <FirstPersonProjectileDriveByPassengerIKOffset x="0.000000" y="-0.133000" z="-0.060000" /> <FirstPersonProjectileDriveByRearLeftIKOffset x="0.000000" y="0.000000" z="0.000000" /> <FirstPersonProjectileDriveByRearRightIKOffset x="0.000000" y="0.000000" z="0.000000" /> <FirstPersonDriveByLeftPassengerIKOffset x="0.000000" y="0.000000" z="0.000000" /> <FirstPersonDriveByRightPassengerIKOffset x="0.000000" y="-0.060000" z="0.003000" /> <FirstPersonDriveByRightRearPassengerIKOffset x="0.000000" y="0.000000" z="0.000000" /> <FirstPersonDriveByLeftPassengerUnarmedIKOffset x="0.000000" y="0.000000" z="0.000000" /> <FirstPersonDriveByRightPassengerUnarmedIKOffset x="0.000000" y="0.000000" z="0.000000" /> <FirstPersonPassengerMobilePhoneOffset x="0.176000" y="0.136000" z="0.445000" /> <FirstPersonMobilePhoneOffset x="0.120000" y="0.223000" z="0.531000" /> <PovCameraOffset x="0.000000" y="-0.195000" z="0.570000" /> <PovCameraVerticalAdjustmentForRollCage value="0.000000" /> <PovPassengerCameraOffset x="0.000000" y="-0.130000" z="0.000000" /> <PovRearPassengerCameraOffset x="0.000000" y="0.000000" z="0.000000" /> <vfxInfoName>VFXVEHICLEINFO_CAR_GENERIC</vfxInfoName> <shouldUseCinematicViewMode value="true" /> <shouldCameraTransitionOnClimbUpDown value="false" /> <shouldCameraIgnoreExiting value="false" /> <AllowPretendOccupants value="true" /> <AllowJoyriding value="true" /> <AllowSundayDriving value="true" /> <AllowBodyColorMapping value="true" /> <wheelScale value="0.277000" /> <wheelScaleRear value="0.277000" /> <dirtLevelMin value="0.000000" /> <dirtLevelMax value="0.300000" /> <envEffScaleMin value="0.000000" /> <envEffScaleMax value="1.000000" /> <envEffScaleMin2 value="0.000000" /> <envEffScaleMax2 value="1.000000" /> <damageMapScale value="0.40000" /> <damageOffsetScale value="0.40000" /> <diffuseTint value="0x00FFFFFF" /> <steerWheelMult value="1.000000" /> <HDTextureDist value="5.000000" /> <lodDistances content="float_array"> 15.000000 30.000000 60.000000 120.000000 500.000000 500.000000 </lodDistances> <minSeatHeight value="0.797" /> <identicalModelSpawnDistance value="20" /> <maxNumOfSameColor value="1" /> <defaultBodyHealth value="1000.000000" /> <pretendOccupantsScale value="1.000000" /> <visibleSpawnDistScale value="1.000000" /> <trackerPathWidth value="2.000000" /> <weaponForceMult value="1.000000" /> <frequency value="30" /> <swankness>SWANKNESS_5</swankness> <maxNum value="4" /> <flags>FLAG_SPORTS FLAG_RICH_CAR FLAG_NO_BROKEN_DOWN_SCENARIO FLAG_COUNT_AS_FACEBOOK_DRIVEN FLAG_HAS_INTERIOR_EXTRAS FLAG_HAS_LIVERY</flags> <type>VEHICLE_TYPE_CAR</type> <plateType>VPT_FRONT_AND_BACK_PLATES</plateType> <dashboardType>VDT_BANSHEE</dashboardType> <vehicleClass>VC_SUPER</vehicleClass> <wheelType>VWT_HIEND</wheelType> <trailers /> <additionalTrailers /> <drivers /> <extraIncludes /> <doorsWithCollisionWhenClosed /> <driveableDoors /> <bumpersNeedToCollideWithMap value="false" /> <needsRopeTexture value="false" /> <requiredExtras /> <rewards /> <cinematicPartCamera> <Item>WHEEL_FRONT_RIGHT_CAMERA</Item> <Item>WHEEL_FRONT_LEFT_CAMERA</Item> <Item>WHEEL_REAR_RIGHT_CAMERA</Item> <Item>WHEEL_REAR_LEFT_CAMERA</Item> </cinematicPartCamera> <NmBraceOverrideSet /> <buoyancySphereOffset x="0.000000" y="0.000000" z="0.000000" /> <buoyancySphereSizeScale value="1.000000" /> <pOverrideRagdollThreshold type="NULL" /> <firstPersonDrivebyData> <Item>LOW_HOTKNIFE_FRONT_LEFT</Item> <Item>LOW_HOTKNIFE_FRONT_RIGHT</Item> </firstPersonDrivebyData> </Item> 但是在游戏里车辆晚上车灯辆亮,但是没有范围光,就是像手电筒放出的光源的那种光。 求助大神是哪的问题,先谢谢了
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