结城小夜
结城小夜
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Reprint from Blizzard Website,By dado1975 By dado1975 Hearthstone not strategy Game, bad Beta . . . When I installed the beta game, a popup up informed me about Blizzard "loving to hear" from us a feedback, or something like that... So, here I am, and providing a little feedback. Little intro about "myself" in game: I am a mature person by age, and by behaviour. Old school in everything, from manners to polite behaviour appreciation. that, today cannot be found anymore in WoW (in real world as well, new generations and main stream junk made them that way... could elaborate more, but it's another topic...). Anyway, I played this game for 7 years (would play before but 4 months from October 2005 to February 2006 there wasn't enough copies of WoW to be sold so Blizzard needed to produce them for new players, but had played beside my friend on his account trough 2004 and 2005 :-) ). Why I am making here all these facts? Because to say that I am someone who witnessed from first hand Your grow, development, Your games (from Warcraft before WoW, etc..), and MOSTLY IMPORTANT: I AM FAMILIAR WITH YOUR GAMES. Now, I strongly believe that it gives me right to comment, in good faith, what I have witnessed and experienced in HEARTHSTONE BETA. Let's start. I will make a number of issue, and after that the concerning issue: 1. Beta is making You (a player) pay 100 gold (or 1,67 euro, later almost 3 , 20 , 44 , for DECKS!!!), to purchase a deck of cards with five cards, where 1 card at least is a rare quality, or best. You said in a kind of disclaimer that You would appreciate anyone who has played any money. I believe you that :-) .Now, if you wanted a true beta testing, if You wanted a real test from players, a real feedback from data gathered by games played (or other possible ways of data mining...), You just could give people all the cards, including legendary, at their disposal to TEST THE GAME before release. But, no, You looked to earn money even in Beta testing?! Are You so poor (Blizzard) that You cannot afford Yourself a deck purchase without real money or a loot of grinding (playing against real opponents in "Play" mode) or some quests amount ( 40 gold per quest, max daily! - need 100 gold for 1 deck!!!). I know there is a lot of enthusiasm around there, I know there are a lot "freaks woona-be first to see new content", but just THIS IS NOT THE RIGHT WAY TO PROPERLY TEST BETA RELEASE! I HAVEN'T SEEN THIS IN ANY BETA TEST PRODUCT TILL NOW, ONLY YOURS! Which is a SHAME for You! Furthermore, someone would "kill" for a beta key, yes there are people - young ignorant with no RL obligations and frustration, although not more than normal persons. those people will not be Your main player base! A card game, nevertheless is it based on fictional character themed game, or a real deck of playing cards, is still a CARD GAME! THAT MEANS IT IS POSSIBLY INTERESTING TO EVERYONE - REGARDLESS OF AGE! In the start You made a game: NO SKILL REQUIRED IF YOU HAVE A DEEP WALLET, WITH DEEP WALLET YOU BUY AS MANY DECK, WITH AS MANY DECKS BOUGHT YOU GET MORE CHANCES FOR A RARE OR PATHETICALLY LOW DROP RATE ON AN EPIC CARD, AND WHEN YOU FINALLY GET ENOUGH EPICLY-USEFULL CARDS, YOU BUILD AN INVINCIBLE DECK, AND YOU CAN BEAT THE HELL ON ANYONE WHO HAS TACTICS AND KNOWLEDGE - EVEN MORE LUCK IN A PARTICULAR GAME!, ONLY, AND EXCLUSIVELY ONLY, BY THE POWER OF YOUR DECK (MONEY, BUYING, AND GREATER PROBABILITY TO BUILD A GOOD DECK!) . Have read that the game base has almost halved from its peak in WoW (6,7 million if I do not get wrong... more or less :-) ). Making this game as free as possible, someone will interest in WoW, than that guy starts buying games/expansion's/monthly subscriptions, than you profit by free hearthstone in WoW as well, by its Lore presented in cards... Gillett when made a razor, he gave them freely, and then he make people pay for fillings/blades, production specialized made by him... Think about it ... really is not in dollars and cents... or You will potentially lose more dollars and cents. I know who Your major stakeholders are, I know the battle You are doing past moths, but too little, too late could be in few years of business. (Forward this topic, mine, to some deciding manager, he couldn't find it untrue, hardly...) I uninstalled my Hearthstone last night after being superior in tactics, and even luck few times, and still lost game due to overpowered decks build by my opponents, twice a row in certain level... If You want, and it is more than possible, that all generations - to and including middle age, play Your game, make it more tactic/strategy dependant, some luck, and no money power at all !!! In wow you can buy only cosmetic items, here You "buy" probability, and with probability eventually it comes a "killer deck" = worthless game. BTW, I am working man, in senior business layer, and money is not at all an issue to me, but the principle, common sense and quality is what is here on "floor"! 2. A card that steal's two card from deck and copy them in opponents hand? Are You kidding me? Then You should resign a game even before starting. badly thought, low mana requirement. Not to say there are absurd situations, where some classes gain ridiculous items. Ex. yesterday a guy took my summoning portal card?! Even though he is not a lock? What Lore is applicable there? No one right :-) . 3. The card something like "deal +4 damage to ALL minions with mana requirements so low", or a card "do 2 damage to ALL minions"? caman people You are using the point of stealthy minion-card, losing a point on a little damaged Legendary/Epic card? Not to mention that it's a game changer, that no strategy can predict it's consequences, regarding the situation, maker or breaker... ! Does one, small card , with such a low mana req. can have such a power? I think not = unbalanced game. 4. Copy a minion? that card exists, with no class/cost in health attack power requirements? Imagine a paladin with a minion such as Infernal? LOL ... Yep, just holy as it can a pala be. :-) Guys, it is more than obvious that all, or almost all, people who made/developed WoW (Vanilla) haven't done this game. Now, how can I see that, and I even don't know Your human resource plans, actions, etc... ? You don't need to answer to me (unfortunately, I do not expect it...), but answer to Yourself, when You are alone, is this guy-me, right? 5. Player time for play is TOO BIG AT START, AND EVEN LATER, SHOULD BE: GAME TIME FOR A MOVE, ADJUSTABLE IN REGARD OF NUMBER OF CARDS, MINIONS ON BOARD, MANA CRYSTAL, ETC.. ITS JUST A PONDERING- POINTS=TIME FORMULA IN A GAME CODE... C'MON ...! 6. Make more emotes, eventually a live chat (could be a way people piss each other off, and make them harder to play...), so from this one, the 6. paragraph it's only an idea/suggestion, You decide... 7. Why, for the good sake, for purpose of testing, like in WoW You haven't capped all players with ALL cards for their deck, with small restrictions as number of max. legendary, max. epic cards, max. rare cards, etc ... ? Instead, You make us grind for cards, and when we chase grinding We cannot concentrate on a gameplay unbalance's! 8. Make an option to change in Hearthstone a real ID, or give a chance to change it in Account management, more than twice... 9. Golden Cards should be more easily-faster obtainable, not only levelling up, because it's only a cosmetically improved design (there is no health-armour-mana benefits...), in my knowledge. 10. Levelling should be a faster peace, to many won matches for too little XP. BTW, I will not buy this Draenor expansion announced on Blizzcon, even though I have all the previous hard copy standard editions. What is the reason? Well, there are few interesting thing implemented, I must agree, but: the reforging abortion of live Panda experiment, the removal (speaking from Vanilla to now...) of resilience, than no resilience no armour, then again ok armour, no intellect only spirit for priests, then no more soul shards, but there are combos... C'MON PEOPLE, I EVEN DON'T RECOGNIZE A LOCK FEATURES FROM VANILLA, AND THAT WAS THE REASON I CHASED TO PLAY A LOCK! OTHER WAY WOULD CHOSE A ROUGE (COMBO :-) ) TO PLAY FROM START... Just, You have gone too much from origins, not good... = player base dropping... fast ... Wish You all the best, hope You will correct these, in my humble opinion, errors and serious flaws, and be a voice of reason, as You once were... Best Regards.Edited by Dado1975 on 11/11/2013 4:50 AM PST #1 1 day ago
感觉人品用尽了。 求hold住这运气。
求一游戏名字~~谢谢 游戏是横版的游戏,主角造型有点像高达,站在摩托上,可以自己战斗,也可以和摩托车合体。。。。其它细节记不清了。。有大神能告知游戏名字吗?
结城小夜的片片 《奇奇怪界2》中的造型,相当卡哇依的说
大家进过的球最远的是多少? 今天看到我队里的FERRI进了个65码的,想问问大家的都是进的多少的??
作弊 http://zhidao.baidu.com/question/27935672.html这个帖子的huidaa 涉嫌抄袭我的答案,我先答的题,他抄袭我的然后答的题,结果提问者采纳了他的答案。要求GM审核...
一起喊小年夜快乐。。。把年去掉最好鸟。。。木哈哈哈哈
5Q上发布了<霹雳奇侠>3CD完整版,想要的快来,3天有效 网址:http://bt.5qzone.net/details.php?id=228286&owner=3389&str=41/0508/364607.html这个是教育网的,速度估计不快
关于式神 所谓式神是日本的操偶术的一种,是以本身的灵力召唤异空间的生物。与傀儡术不同的是,他所操作的是活物。简单的说,和西方的召唤术有很大的相似之处。但是,式神的存在却是和施术者一体的。施术者精神力越强,式神所能发挥的威力也就越强大。 式神是经过一些特殊的仪式认主的,一但认主,式神便为之所用。而式神使也需要承担使用式神的一些后果。例如:收复式神的时候,式神需要认可式神使的能力。一旦式神使得到认可,那么他就必须以一些特殊的方式来禁锢式神。 一般来说,式神有多种方式。 一种是成长型的式神。它可以通过使者的成长潜伏并吸取精神力自动进化。但使者受的打击也是它受的打击。不过它可以变得很厉害。 再则是捕获的式神。一般都是些低级灵或者低级魔兽或者魔物,在经过强行的强化和其他一些处理之后。用于战斗上。这种式神完全被使者操纵,没有自己的主力战斗力,使者怎么使用他就怎么攻击。 再就是辅助型的式神。这种式神是没有什么攻击力的,但是它可以帮助使者使用一些使者无法使用的力量。例如《异侠》里的那只火兽。它的能力就是辅助形态,使用它的时候可以召唤地狱之火。 还有就是高级式神了。高等级式神是一种很奇特的式神,它是一般无法响应召唤的。一般一只高等级式神不受使者的控制,拥有完全的自主能力。一般来说,在魔界或者其他的地方,他都是一方大毫。同时拥有召唤的能力。就好象一个高等式神是死亡骑士,召唤他战斗的时候他也会召唤一大堆骷髅兵一样。 一般来说,高级式神和成长型式神都是家传的。一般属于家族内部的。所以高级式神是很少见的。例如:大荒野之类的。
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