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激战2 下一个DLC灵感来自(艾尔登法环 Guild Wars 2‘s narrative team took a leaf out of Elden Ring‘s book with the massively multiplayer online role-playing game’s upcoming expansion, Secrets of the Obscure. 《激战2》的叙事团队借鉴了大型多人在线角色扮演游戏《Elden Ring》即将推出的扩展内容《Secrets of the Obscure》。 READ MORE: ‘Elden Ring’ review: Miyazaki’s masterpiece exceeds every expectation 阅读更多:《Elden Ring》评论:宫崎英高的杰作超出了所有人的预期 In an interview with TRG, Guild Wars 2 narrative director Bobby Stein and narrative lead Indigo Boock spoke on the significance of the conclusion of the Dragon Cycle storyline. “This is kind of a metaphor for us as a studio,” explained Boock. “We also get to figure out what our [own] footing is and who we are in a post-dragons world.” 在接受TRG采访时,激战2的叙事导演Bobby Stein和叙事负责人Indigo book谈到了龙周期故事情节结局的重要性。Boock解释道:“这是对我们工作室的一种隐喻。“我们也要弄清楚自己的立足点是什么,以及在后龙时代我们是谁。” When it came to defining the game’s future, the two emphasised that an “additional layer” of storytelling was crucial to capitalise on Guild Wars 2‘s “very rich” lore. One inspiration was FromSoftware‘s roster of games that are well-loved for their emergent approach to environmental storytelling. 当谈到游戏的未来时,两人强调“额外层面”的故事叙述对于充分利用《激战2》“非常丰富”的传说至关重要。其中一个灵感来自FromSoftware的一系列游戏,这些游戏因其突发性的环境故事叙述方式而广受喜爱。 “There’s a lot more exploration that we can lean into, and that Dark Souls boss kind of storytelling, about how much we can tell through visuals… was really important to us,” continued Boock. Boock继续说道:“我们可以进行更多的探索,《黑暗之魂》boss的故事叙述方式,即我们能够通过视觉传达多少内容,这对我们来说非常重要。” “Not everyone is going to play the game the same way… our job as narrative designers is to [not only] put in enough so that people feel invested, but also making sure that there’s a bit of flexibility in how people experience the story,” elaborated Stein on Secrets of the Obscure‘s presentation. Stein在介绍《Secrets of the Obscure》时阐述道:“并不是所有人都会以同样的方式玩游戏,作为叙述设计师,我们的工作不仅是让玩家投入其中,还要确保玩家体验故事的方式具有一定的灵活性。” Finally, the narrative team looked to “script writing and teleplays” too to balance the influences of both “character-driven drama” and “history-driven drama” for a “much more mature voice.” 最后,叙事团队也将目光转向“剧本写作和电视剧”,以平衡“角色驱动戏剧”和“历史驱动戏剧”的影响,以获得“更成熟的声音”。 Secrets of the Obscure releases on August 22, with subsequent updates building out the story that starts there. Additionally, there will be multiple combat system changes, a revamped rune system, unlocked weapons, a new path for a skyscale mount and two new explorable aerial maps. 《Secrets of the Obscure》将于8月22日发布,随后的更新将从那里开始构建故事。此外,将会有多个战斗系统的变化,一个改进的符文系统,解锁的武器,一个新的路径和两个新的可探索的空中地图。 机翻,找了个将就能看得懂的。 2楼我发下原文。
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