STGN
tiansjun
关注数: 27
粉丝数: 52
发帖数: 1,176
关注贴吧数: 43
放置吸附是 V49 新增的吗?最有用的更新了。 会自动记录上次找到的位置,那么最有摇晃找到位置了再也不用担心错过了,总算更容易放猴子了。
最近版本某004真是强的离谱啊 今天简单挑战里面试了一下,83回合就把双直给刷出来了。希望不要削了,毕竟不能点击,也就当个吉祥物。
今天试了下永啤两个下路狙 合作模式打炼狱点击,不出中路狙,改出两个下路狙,最后可以把上路狙的5级省了,最后打完剩余5万。 阵容昆西+艾迪安+毛毛+202猴村+025*2狙+500炼金+420狙+230狙。下路狙真是太超频了。
Epic价格历史新低 如果以前没有免费领到过,可以考虑这个:
爽一局能笑一天 灌注法卡位轻松,额外带两张灰发+要塞,以天启之道还治天启之身。
八阿哥了啊,只在EPIC买了DLC 但是同机器装了Steam Epic两个版本。刚才看Steam版本游戏内商店,发现Rogue Legends是已购买状态啊。单机双游戏购买会混淆吗?
Steam已更新48.0.9054 阿多拉新皮肤居然必须花钱买,不能猴钞了。
部分平衡补丁
刺钉模范864000,也不便宜
48.0周三会更吗? 迫不及待
友提,Steam春季特卖节开始了 本体2折合人民币9.4元
本站貌似还没有 据说蛙蛙今天掉梯子了,B 站暴漏一批蛙蛙
自适应认爹
这周国际服征程怎么回事,怎么感觉刚打过没多久? 糖果替代、登月反向、最后一关来个点击这种。
突然没有兴趣玩下去了 大小号同时周常日常做不完, 很多任务连佣兵里都没法做了,非得逼着玩家对战。 看起来官方不停的修改任务,让玩家不得不打更多对战保持活跃,结果玩家干脆放弃任务拒绝活跃了。
二费那个水晶 11 是不是和新伊瑟拉冲突? 可以加强成同时对对手生效吗?
喵斗龙新模式的奖励是啥? 今天更新,好像把CQ2的几个++模式搬到了CQ3(多了个船1伤模式)。不知道奖励是啥,值不值得打?
让人迷糊的“技能冷却度数500%” 这究竟是技能冷却CD增加了500%了,还是技能冷却速度变快了?
八阿哥了,好不容易原木控血到100,控钱到10000 打完没有跳成就,不知道是不是因为买卖塔控钱的原因。
同样是新发DLC,这次EPIC卖血了 为什么Epic只要半价? 这次Epic更新值落后了半天,半价是赔偿吗?
v47.0 - Balance Changes Tower Balance Rogue Legends took up nearly all of our balance time for this update, however as we know many players look forward to the balance changes each update we’ve included a quick list of simpler changes that shouldn’t be too game breaking. Also get me pictures of spider monkeys! Dart Monkey Shuffle on lower tier upgrade costs & increased attack speed across middle path in order to offer these upgrades more value both in and out of Super Monkey Fan Club transformation. 2xx Razor Sharp Shots price reduced from $220 > 200 3xx Spike-o-pult price increased from $300 > 320 x3x Triple Shot price increased from $400 > 450 x3x Triple Shot also reduces attack cooldown 25% x4x Super Monkey Fan Club price reduced from $7500 > 7200 x4x Super Monkey Fan Club reduces attack cooldown further 25% > 50% xx3 Crossbow price reduced from $625 > 575 xx4 Sharpshooter price increased from $2000 > 2050 Boomerang Monkey While the higher tier upgrades work well, Bionic Boomerang is often not as effective as expected for this price range. x3x Bionic Boomerang price reduced from $1450 > 1250 Bomb Shooter Nudging Bloon Impact price down, pushing it more in line with other early support options & as this is a support path. Frag damage is being greatly improved all the way up as there’s little reason to trade stun uptime for improved damage. Moving some cost up into MOAB Assassin so Maulers have more leeway early game & en masse. Cutting down roughly 10% on all bottom path upgrade costs as especially on Bomb Blitz even after recent buffs there are many downsides that need to be covered to use this path effectively. 4xx Bloon Impact price reduced from $3200 > 2800 202 Frag Bombs damage increased from 1 > 2 302 Really Big Bombs frag damage increased from 3 > 6 502 Bloon Crush frag damage increased from 24 > 36 x3x MOAB Mauler price reduced from $1100 > 1000 x4x MOAB Assassin price increased from $3350 > 3450 xx3 Cluster Bombs price reduced from $800 > 700 xx4 Recursive Cluster price reduced from $2800 > 2500 xx5 Bomb Blitz price reduced from $25500 > 23,000 Ice Monkey A long time coming - Absolute Zero will finally be able to slow MOAB-Class Bloons within its radius, and additionally the main attack while it can’t initiate attacks without Bloons in radius will freeze non MOAB-Class Bloons over the entire screen for a short time! Nudging bottom path Ice Monkey to keep up with similarly priced support options, and Icicles especially doesn't feel versatile enough, which limits chances to go down this path so it is gaining the attack rate increase from the T5. x5x Absolute Zero wind slow aura slows MOABs in radius 20% x5x Absolute Zero’s attack gains a second radius freezing one layer of non-MOAB Class Bloons anywhere on the map for 0.75s xx3 Cryo Cannon price reduced from $1950 > 1750 xx4 Icicles attack cooldown reduced from 1s > 0.75 xx5 Icicle Impale unchanged Glue Gunner Improved Ceramic Damage scaling up Bloon Dissolver compared to other support options, and a small price shuffling to make Glue Hose more favourable on the journey up to Glue Strike. 3xx Bloon Dissolver bonus damage to Ceramic increased from 1 > 2 4xx Bloon Liquefier unchanged x3x Glue Hose price reduced from $2100 > 1950 x4x Glue Strike price increased from $3850 > 4000 Monkey Sub Price reductions for Energizer to reduce the cost of related build synergies. Armour Piercing Darts subs are generally a tough choice as even though their single target damage is greatly improved the pierce is lacking for the cost, so price has been reduced at T4 and T5 has been granted extra airbursts to make it more desirable an upgrade for dealing with higher pierce itself 5xx Energizer price reduced from $31,000 > 28,000 xx4 Armor Piercing Darts price reduced from $3000 > 2500 xx5 Sub Commander number of airbursts increased from 3 > 5 Monkey Buccaneer We’re currently happy with Pirate Lord, but Monkey Pirates has been hit hard by changes so cost is being pushed out of it to encourage multi mid path building. x4x Monkey Pirates price reduced from $4900 > 3900 x5x Pirate Lord price increased from $26,000 > 27,000 Monkey Ace Upgrades to the basic Bombing run are never why you move up this path, so we’re improving these across the board while also reducing the cooldown of Ground Zero to match the T5. x4x Ground Zero ability cooldown reduced from 45s > 35s x4x Ground Zero bombing run damage increased from 10 > 15 x5x Tsar Bomba bombing run damage increased from 15 > 30 Heli Pilot We’re raising move speed for Apache Dartship up to match Prime to improve skillful use in some more difficult situations mainly assisting on spread path maps 4xx Apache Dartship max move speed increased from 50 > 60 5xx Apache Prime unchanged Mortar Monkey Improvements made for the underused damage over time crosspaths, and improved damage for the T4 as it’s effective at what it does but not so versatile outside of shredding metal bands. 4xx The Big One damage increased from 8 > 10 402 The Big One damage over time increased from 7 > 12 502 The Biggest One damage over time increased from 60 > 65 032 Heavy Shells damage over time increased from 3 > 4 042 Artillery Battery damage over time increased 4 > 6 xx4 Shattering Shells MOAB Burn damage increased 10 > 20 Dartling Gunner Pushing around price for the underperforming T3, and pushing up the price further on the MAD that excels in MOAB destruction. x3x Hydra Rocket Pods price reduced from $4800 > $4500 x4x Rocket Storm price increased from $5550 > $5850 x5x MAD price increased from $60,000 > 65,000 Wizard Monkey Archmage still seems to prefer the 502 crosspathing, so the fire attacks are being taken even further. Summon phoenix falls off in single target fairly early so we are lowering the cost back again to bring back options to let it fly before it has to deal with so many stronger targets. Shimmer struggles as a de-camo option due to the low consistency, so the attack rate is being improved. 52x Archmage fireball bonus to MOAB-Class increased from 27 > 36 52x Archmage wall of fire bonus to MOAB-Class increased from 4 > 8 5xx Archmage dragon's breath bonus to MOAB-Class increased from 6 > 10 x4x Summon Phoenix price reduced from $7000 > 6000 x5x WLP dragon’s breath attack damage over time increased from 10 > 30 x5x WLP dragon’s breath damage over time duration increased from 3s > 15s xx3 Shimmer camo pulse attack cooldown reduced from 2.5s > 2s Ninja Monkey Master Bomber is janky to build for given the high cost and the fuse time limits how much single target damage it can do as well, so we’ve given a massive rate boost to the sticky attack. xx5 Master Bomber sticky bomb attack cooldown reduced from 4.5s > 2.25 Alchemist Middle path alchemists have complicated use cases that don’t bring enough of a payoff for the effort so the price is being reduced. Instead of being only a niche income source, the Rubber to Gold debuff is being reworked to now expire after a duration but for that duration it will nullify Bloon properties. Some seriously interesting build options from this. x3x Unstable Concoction price reduced from $3000 > 2800 x4x Transforming Tonic price reduced from $4500 > 4200 xx4 Rubber to Gold duration reduced from MAX > 7s xx4 Rubber to Gold debuff also disables Lead property for duration xx4 Rubber to Gold debuff also disables Black property for duration xx4 Rubber to Gold debuff also disables White property for duration xx4 Rubber to Gold debuff also disables Purple property for duration Druid Not a huge change on its own, but reduced price should add up and shave off some spending for full Poplust setups. xx4 Poplust price reduced from $2500 > 2350 Mermonkey Middle path pierce was lacking all through to T5, so pierce is now being matched to T5 across the path. Symphonic Resonance is powerful, but Alluring Melody is inconsistent for a Bloon-only stall, so pierce here is also being matched up to the same as T4. x3x Riptide Champion pierce increased from 12 > 18 x4x Arctic Knight pierce increased from 12 > 18 x5x Popseidon pierce unchanged xx3 Alluring Melody trance pierce increased from 3 > 4 Spike Factory After much deliberation we still don’t particularly feel like making any large overhauls to the popular Permaspike upgrade right now, so we have decided that in order to follow through on this vision the best course of action would be to not do anything. This lack of attempt to make any change should in theory prevent any alterations from occurring to this particular upgrade in this update and thus leaves Permaspike extremely similar as to how it currently is. For now. xx5 Permaspike unchanged Engineer This was becoming annoying screen clutter with large numbers of sentries, and feels unnecessary when you can overclock the engineer itself to create more sentries instead. Sentries can no longer be targeted for Overclock Beast Handler As a quality of life improvement, Beast Handler movement cooldowns have now been separated Fish & Dino upgrades now have individual repositioning cooldowns Hero Balance Gwendolin Taking the opportunity to invest in some fire & water synergy Lv9 Burn duration increased +1s per level Obyn Greenfoot As Benjamin & Geraldo dominate the main income strategies we want to push up another hero choice into the income mix, as Obyn’s druid benefits are currently applied the least effectively to middle path Druid we’re starting this off by giving a Cash Generation boost for Jungle’s Bounty. Lv5 also grants increased income to Jungle’s Bounty ability used within radius +20% Captain Churchill Given how hard it is to get to high levels with Churchill, the Barrage ability needs much more high level payoff. Lv13 MOAB Barrage damage increased from 200 > 250 Lv17 MOAB Barrage damage increased from 200 > 500 Lv20 MOAB Barrage damage increased from 500 > 1000 Benjamin Early income snowballing has shifted favour greatly over to Geraldo, so Ben’s baseline cash generation is being increased more. Lv1 Cash Generation increased from 80 > 90 Lv2 Cash Generation increased from 120 > 140 Rosalia Rosalia doesn't fly strongly into high rounds so she is gaining more direct Grenade pierce, and Adrenaline Rush’s maximum is increasing to scale up into larger groups of Bloons. Lv2 Grenade pierce increased from 8 > 10 Lv13 Grenade Cluster pierce increased from 8 > 10 Lv4 Adrenaline Rush max stacks increased from 20 > 25 Lv11 Adrenaline Rush max stacks increased from 30 > 40 Lv17 Adrenaline Rush max stacks increased from 40 > 60 Bosses Blastapopoulos Especially at lower tiers, Blastapopoulos' stuns are quite unforgiving, so we’ve lowered the baseline stun duration & scaled this up over the tiers instead of starting off so high immediately. Heat Bar no longer fills immediately on Boss Spawn Stun durations reduced Overheating initial stun duration reduced from 5s > 4s T1 Fireball stun duration reduced from 4s > 2s T2 Fireball stun duration reduced from 4s > 2s T3 Fireball stun duration reduced from 4s > 3s T4 Fireball stun duration reduced from 4s > 3s T5 Fireball stun duration reduced from 4s > 3s Dreadbloon T3 Elite Rock Bloons health reduced from 10,000 > 9,000 Rock Bloons now scale with boss HP/Speed modifiers Looking Forward Usually our first update for the year is a humble offering, but Rogue Legends in 47.0 gets 2025 off to a massive start, and we have big plans for the rest of the year. A huge part of our planning each year leans into what the team is excited to work on, and we have two experiences to share. The first is Legends itself, which saw the team working together in a whole new way, pushing art styles, design thinking, and code framework in untried directions and pushing ourselves to do some of our best work yet. The second was our end-of-year retrospective when we got very excited brainstorming new Monkeys of all kinds (Towers, Heroes, NPCs), which reminded us how much we enjoy the raw game mechanics and personalities that start with the Monkeys themselves. We hope to carry this inspiration throughout 2025 and beyond to create awesome updates that give you new ways to play, new challenges, and rich rewards for the time you share with this game we love making so much. Thank you for your continued support! Legends We hope everyone loves Rogue Legends and finds the DLC cost more than fair for the dozens of hours of replayable and progressive gameplay. Having new IAPs and DLCs is the best way for us to continue to deliver other big updates that don’t require additional spend. We won’t be satisfied unless players find the prices fair and the game experience rewarding, so we’ll be responsive to feedback. As discussed when we first mentioned Legends last year, we are planning 2 Legends DLC campaigns per year (not counting Rogue, which was planned for last year). So some teasers… Desperado Legends - explore the Monkey Wild West within a map that dynamically reacts to your actions and allows other customizations. Go fishing, watch Bloon races, recruit posse members, hunt bounties, and go after the targets on the Most Wanted list. Highly stylized and replayable, planned for mid-year. Runic Legends - an epic crafting/modding-focused campaign, taking the raw elements of Monkey Knowledge and Artifacts and putting them in player’s hands. Find individual elements and combine them to create Monkeys with specializations far beyond their crosspaths. Get ready for mod-inspired madness with custom rounds to handle the power creep. Monkey Focus Many players love the additions we make to Paragons and Bosses and we are planning at least 1 Paragon and 1 Boss for the year, but given the team’s excitement around new Monkeys, we are going to spend more time on new Heroes and new Towers this year, and have plans for 1 of each. We’re also thinking about Powers, in decidedly Monkeyish and path-based ways. That 0-0-0 Cavemonkey got the wheels turning. No firm plans for Powers Pro this year but a couple of us really want it. Game Editor The work on Tower-Game-Mod Editor is progressing well, but the goals are morphing, as we found that adding elements to make a complete mode wasn’t as fun to play with as getting into the scripts that make up each Monkey and playfield element. So we’re taking more time to focus on that, working with a few awesome community modders. This will not land as a .x update to 47 or in 48; please give us a bit more time, and we’ll give more details later about when this will be ready for a first version. Console Xbox players, please accept our apologies for the delay in getting the content patch out. We had to revert it when we saw login issues for some players. We are still working to fix this and will update as soon as possible. The main push for all consoles is to get the console branch on “main” - merged and unified with the entire BTD6 game project. This will get us much closer to content parity, and it will allow controller support to move forward on all platforms, which is good news for Steam Deck as well. Switch is making great strides and will launch alongside this main branch integration. We are hoping to have this work completed and have Switch submitted by June this year. Crossovers Our partnership with Mattel’s Masters of the Universe franchise continues, and we’re excited to introduce She-Ra and Skeletor Hero Skins into the game this year. As licensed content, these will be IAP-only skins as that is the only way we can pay for the license accurately. You may have questions about why this brand, but do know that we have fans on the team, which makes a big difference to us. We also think it will make more sense to everyone once hype starts to build for the 2026 feature film. We don’t have plans for any other crossovers this year, but we do see them as a good way to bring fans of other IPs into Bloons for the first time. We will be thinking about other crossovers when they excite the team and feel like fun and creative fits with the Monkeys. Teams We want to provide more to do with friends, either RL friends or cool people that you’ve friended up in game. One of the main blockers to Teams is the ownership model for Team Store items, so we’re planning to revamp that to allow more ability to keep items and display items on the Team Island. We’ve also heard that many people want Team activities for the main game, so we are looking into a Social Goals feature that will provide multiple challenges and rewards for hitting Team targets across all types of BTD6 play. And the biggest Team is everyone, so we’d also like to add some epic all players Goals to offer us a chance to truly all play together for fun event-based rewards! We hope that sounds like a fun year ahead! As always, let us know what you think, as our discussion with our awesomer player community is one of the things we love most about building games. Cheers to 2025 and beyond!
这周越来越抽象了 征程是极限模式,BOSS每个塔只能放两个。虽然打起来好像变简单了,因为没有塔可以放。
发个迟到的SER8体验 SER8虽然出了很久,但是原来一直顾及蓝牙无线问题没有入手。后来SER9出了,实在太贵了,只好24年双11趁着国补入手了SER8。入手的是16G+1T,好在16G是单条(很多其他家都是8+8没法加装内存),然后就加了一条16G内存和2T SSD,自己京东采购安装一切顺利。 因为担心蓝牙问题,所以入手了版面找到的“无损改装套件”, 也是一切安装顺利。蓝牙WIFI有天线了,后续使用蓝牙没有发现问题。网络我还是用的有线,但是因为是放在电视下面做游戏机,需要接多个蓝牙游戏手柄,蓝牙信号必须要求稳定。 现在说一下使用两个月的评价: 1. 颜值高,做工不错。这点确实没得挑剔。 2. 价钱比主要竞品联想来酷同款略贵,可能售后也不如联想这样大厂。 3. 机器性能足够用,极限巅峰/国度4K高画质畅玩,普通小游戏(铁拳,土豆兄弟, 传送门,傲气雄鹰,猫咪斗恶龙之类)也不在话下。 4. 原版静音挺好。 再说所无损改装套的评价: 1. 改善了无线蓝牙信号 2. 加大了散热。 3. 风扇噪音比原版略大。 4. 无线天线放置的位置有点妨碍网口和一个USB口。 所以综合来说,需要在噪音和无线信号之间做一个折中。电视用户可能问题不大,电脑用户使用有线网络和键鼠的话,倒是不一定需要这个改装。
为什么这周BOSS提前开了 以前不都是周六下午16点吗,怎么这次提前开了?
战网匹配有没有猫腻,目前可以证实的 1. 存在按职业匹配的技术和实现,一段时间没登录的玩家,第一个匹配的是同职业对手,所以证明按职业匹配是技术上已经有的。 2.给氪金玩家匹配低难度对手,这是暴雪申请的专利。有没有实载不知道。 目前证实的就这两条。
子弹有命中率吗? 水淹山谷,204+420潜, 022+220+000船, 40回合总是概率过。真是气死人了,有的时候204在MOAB出来后总不打,有的时候420无视MOAB爆出来的气球。真实红温了,不知道是不是关了特效的原因,以前开特效的时候204+420潜+220船都能过的。
本杰明真是极难的神啊 刚打完一局赚了14万,对于不想分心农的人,放个大本直接就飞起了。
友提:12月30日,EPIC商城限免《兽人必须亖3》 另一款3D塔防游戏。
有个问题不明白 看视频时,下路工程师一直都是手操。没怎么用过这个猴子,这个不手操,箱子就不会刷新吗?会损失多少钱/伤害?
上周BOSS任务取消了,不知道限时活动会不会延期 少了一周BOSS的杯子,想买的买不了了。
满级图钉模范打不过满BUFF的205图钉 http://tieba.baidu.com/mo/q/checkurl?url=https%3A%2F%2Fwww.bilibili.com%2Fvideo%2FBV11gqdYPEgw&urlrefer=f7a5bb06fb36b37bed536ec8d82d2cb5
虽然EPIC不停的送游戏 这次圣诞节又要送16款,但是还是不看好它。 Steam都升级到46.2了,一个大版本两个补丁,EPIC还毫无动静。服务做不好,光靠点小优惠,是抓不住客户的。
孤独洞穴的龙猪有打过的吗? 现在一周目80级,出来的龙猪是200级,一身法系装备真打不过。另外求哪里刷钱最快,看看搞一套物理装备去打会不会好些。
吧友们,我到了喵苏鲁那块小岛的祭坛上 但是怎么都无法激活喵苏鲁,这个有前置任务吗?三代游戏的。
下周EPIC送《土豆兄弟》了 吧友们千万别错过
突袭地标为什么能反复突袭 突袭刀只能砍一刀,不能砍第二刀了
法师的灯光表演出BUG了吗? 第一发2法强,灯光打了我4*4, 第二发1法强,打了我3*x(x>3, 因为死了无法知道具体多少发) 感觉双倍触发了,不知道哪里不对。
流浪汉有办法凑出12套装效果吗? 今天打了一把,不停换换最后凑出了10套装效果。5个双类和一个单类的,还重复了一条,总共十条。
为什么活动越搞越阴间 这次征程,极限模式,还限制猴子222。想起战力就得堆猴子,但是极限模式用一个少一个,真是阴间。真靠丘吉尔一个人包打么?
【11-03 #资讯#】官方自带的贴膜两天就刮花了 质量真差,求推荐一个合适的贴膜
难怪线下店能折扣500 他们折扣后自己还有三四百毛利,这是给店里的利润空间,再算算厂家自己的空间。网购真不话说,能线下还是线下吧。
果然价格和VIVO一样,今年通货膨胀了 F8P和X200P主力的16+512价钱一模一样,都是5999.
官方承认眩光问题,洗地者被piapia打脸了 抓紧时间七天无理由吧,等官方解决问题了再买回来,说不定还能降价大几百。
45.3了,不知道更新了个啥 Steam刚刚已经更新。
一个奇怪的现象 400人鱼的BUFF,拿205/025狙击手在R98测试了一下,打出来的伤害居然大幅下降。这是DeBUFF吗?
官网发货的X200 Pro遇到维信诺了 LCM ID 0x000000a0,已退货。退了Mini换购的Pro,手机大小还接受,因为手小反倒不会经常磕碰摄像头。但是维信诺屏幕无法接受。以后再也不在官网买东西了,京东买一样的价钱一样的赠品,退货还不需要自己花邮费。
噩耗啊,昨晚开完发布会就下定了Pro mini 早上起来仔细看了看SPEC,居然是USB2.0啊,实在不能忍了,只好退了。
有人能给出X200三个屏幕供应商各是哪家吗? 四等深微曲是不是只有京东方才有?那么Mini的直屏就要遭殃了?
求证一点,mini到底有没有影像芯片啊? 核Pro差的除了潜望远摄,到底还差哪些?
这次Epic落后了一天多时间还没有更新 真是阴间了
被你们骗了,投降了上百把遇到的还是真人 哪有什么脚本,都是抠脚大汉。
无用的知识又增加了 刚才打新图放气的时候发现,投石猴子的石头居然能穿过传送门,打到右边去了。
完蛋了,高通再丢一城 开先河:三星 Galaxy S25 / S25+ 手机被曝配联发科天玑 9400 芯片 - IT之家 (ithome.com)
到底是谁想出一元拆卡这种蠢方案的 所以涉及到卡尘的地方都有潜在bug,一眼就看得出问题的方案,怎么在工程师的反对中上线的?
今年秋季各家旗舰大概啥时候发布? 已知苹果9月已经发布
8G4采购价190刀,9400约155刀 不知道人民币升值之后,手机会不会降价?
有没有可能啊,大家回忆一下 暴雪停服钱就已经是这种态度呢?问题可能不同啊,但是对问题的敷衍态度,那是眼见的毫无二致。雷火不是啥好东西,躲在后面的暴雪,怕是更甚。
SER9迷你主机目前已经上市,售价5295元起 AMD锐龙AI 9 HX 370版本 据悉,这款迷你主机有冰霜银、琥珀橙、翡冷绿、深空灰四种颜色可选,内置扬声器、双喇叭、MIC拾音降噪B1 AI芯片。支持主流AI大模型,智能识别人声与噪音声纹频谱,360度5米内,无障碍语音识别,经过拾音芯片处理,人声更真实。 性能方面,其搭载AMD锐龙AI 9 HX 370处理器,12核心24线程,总AI算力80 TOPS,最大TDP 65W(默认平衡模式54W)。 同时采用LPDDR5X 7500MHz板载内存,搭载双PCIe 4.0 x4硬盘插槽。 散热方面,这款迷你主机采用MSC2.0热处理系统,从底部进风,通过空气流动,带走内部热量,侧面及顶部一体化无孔设计,兼顾美观静音。 此外,零刻SER9迷你主机支持WiFi 6与蓝牙5.2,底部设计了高密度透气蚀刻金属网,将灰坐阻挡在机器外部,使机器内部不易积灰,保证无故障运行。 网友:这价格不如买普通4060ti台式机了 --
骁龙8G4确定改名骁龙8Elite了 小米泄露
这下i粉高兴了,高通不收购Intel芯片设计部门了 而是要收购Intel全部 芯片半导体领域“地震”,华尔街日报今天(9 月 21 日)发布博文,报道称高通公司有意收购英特尔公司,而且最近几天接触了芯片制造商英特尔公司。报道称,这笔交易并非板上钉钉,英特尔目前尚未同意任何此类提议。 受该消息影响,英特尔股价收盘上涨 3.3%,而高通下跌 2.9%。高通公司的市值为 1881 亿美元(IT之家备注:当前约 1.33 万亿元人民币),约为英特尔(931 亿美元)的两倍。 高通被曝有意收购英特尔公司
1
下一页