Evedeity Evedeity
关注数: 54 粉丝数: 80 发帖数: 20,761 关注贴吧数: 23
新手打包失败急急急~!! AndroidPlatformFactory.RegisterBuildPlatforms: UnrealBuildTool.AndroidPlatformSDK has no valid SDK IOSPlatformFactory.RegisterBuildPlatforms: UnrealBuildTool.IOSPlatformSDK has no valid SDK LinuxPlatformFactory.RegisterBuildPlatforms: UnrealBuildTool.LinuxPlatformSDK has no valid SDK WindowsPlatformFactory.RegisterBuildPlatforms: UnrealBuildTool.WindowsPlatformSDK using manually installed SDK BuildMode.Execute: Command line: "G:\UE_4.25\Engine\Binaries\DotNET\UnrealBuildTool.exe" 我的项目 Win64 Shipping -Project=D:\VR项目相关\UE4VRHouseDemo\我的项目.uproject D:\VR项目相关\UE4VRHouseDemo\我的项目.uproject -NoUBTMakefiles -remoteini="D:\VR项目相关\UE4VRHouseDemo" -skipdeploy -Manifest=D:\VR项目相关\UE4VRHouseDemo\Intermediate\Build\Manifest.xml -NoHotReload -log="C:\Users\Administrator\AppData\Roaming\Unreal Engine\AutomationTool\Logs\G+UE_4.25\UBT-我的项目-Win64-Shipping.txt" WindowsPlatform.FindVSInstallDirs: Found Visual Studio installation: D:\软件\VisualStudio2019\vs2019 (Product=Microsoft.VisualStudio.Product.Community, Version=16.7.30503.244, Sort=0) WindowsPlatform.FindToolChainDirs: Found Visual Studio toolchain: D:\软件\VisualStudio2019\vs2019\VC\Tools\MSVC\14.27.29110 (Version=14.27.29111) WindowsPlatform.EnumerateSdkRootDirs: Found Windows 10 SDK root at D:\Windows Kits\10 (1) WindowsPlatform.EnumerateSdkRootDirs: Found Windows 10 SDK root at D:\Windows Kits\10 (2) WindowsPlatform.UpdateCachedWindowsSdks: Found Windows 10 SDK version 10.0.18362.0 at D:\Windows Kits\10 WindowsPlatform.UpdateCachedWindowsSdks: Found Universal CRT version 10.0.18362.0 at D:\Windows Kits\10 UEBuildTarget.AddPlugin: Enabling plugin 'OculusVR' (referenced via 我的项目.uproject) UEBuildTarget.AddPlugin: Enabling plugin 'ProceduralMeshComponent' (referenced via 我的项目.uproject -> OculusVR.uplugin) UEBuildTarget.AddPlugin: Enabling plugin 'SteamVR' (referenced via 我的项目.uproject) UEBuildTarget.AddPlugin: Enabling plugin 'PythonScriptPlugin' (referenced via 我的项目.uproject) UEBuildTarget.AddPlugin: Enabling plugin 'HDRIBackdrop' (referenced via 我的项目.uproject) UEBuildTarget.AddPlugin: Enabling plugin 'SunPosition' (referenced via 我的项目.uproject) UEBuildTarget.AddPlugin: Enabling plugin 'SequencerScripting' (referenced via 我的项目.uproject) UEBuildTarget.AddPlugin: Enabling plugin 'Takes' (referenced via 我的项目.uproject) UEBuildTarget.AddPlugin: Enabling plugin 'LevelSequenceEditor' (referenced via 我的项目.uproject -> Takes.uplugin) UEBuildTarget.AddPlugin: Enabling plugin 'VirtualProductionUtilities' (referenced via 我的项目.uproject) UEBuildTarget.AddPlugin: Enabling plugin 'MultiUserClient' (referenced via 我的项目.uproject -> VirtualProductionUtilities.uplugin) UEBuildTarget.AddPlugin: Enabling plugin 'ConcertSyncClient' (referenced via 我的项目.uproject -> VirtualProductionUtilities.uplugin -> MultiUserClient.uplugin) UEBuildTarget.AddPlugin: Enabling plugin 'ConcertSyncCore' (referenced via 我的项目.uproject -> VirtualProductionUtilities.uplugin -> MultiUserClient.uplugin -> ConcertSyncClient.uplugin) UEBuildTarget.AddPlugin: Enabling plugin 'ConcertMain' (referenced via 我的项目.uproject -> VirtualProductionUtilities.uplugin -> MultiUserClient.uplugin -> ConcertSyncClient.uplugin -> ConcertSyncCore.uplugin) UEBuildTarget.AddPlugin: Enabling plugin 'SQLiteCore' (referenced via 我的项目.uproject -> VirtualProductionUtilities.uplugin -> MultiUserClient.uplugin -> ConcertSyncClient.uplugin -> ConcertSyncCore.uplugin) UEBuildTarget.AddPlugin: Enabling plugin 'EditorScriptingUtilities' (referenced via 我的项目.uproject -> VirtualProductionUtilities.uplugin) UEBuildTarget.AddPlugin: Enabling plugin 'Composure' (referenced via 我的项目.uproject -> VirtualProductionUtilities.uplugin) UEBuildTarget.AddPlugin: Enabling plugin 'LensDistortion' (referenced via 我的项目.uproject -> VirtualProductionUtilities.uplugin -> Composure.uplugin) UEBuildTarget.AddPlugin: Enabling plugin 'BlueprintMaterialTextureNodes' (referenced via 我的项目.uproject -> VirtualProductionUtilities.uplugin -> Composure.uplugin) UEBuildTarget.AddPlugin: Enabling plugin 'MediaIOFramework' (referenced via 我的项目.uproject -> VirtualProductionUtilities.uplugin -> Composure.uplugin) UEBuildTarget.AddPlugin: Enabling plugin 'OpenColorIO' (referenced via 我的项目.uproject -> VirtualProductionUtilities.uplugin -> Composure.uplugin) UEBuildTarget.AddPlugin: Enabling plugin 'VirtualCamera' (referenced via 我的项目.uproject) UEBuildTarget.AddPlugin: Enabling plugin 'RemoteSession' (referenced via 我的项目.uproject -> VirtualCamera.uplugin) UEBuildTarget.AddPlugin: Enabling plugin 'BackChannel' (referenced via 我的项目.uproject -> VirtualCamera.uplugin -> RemoteSession.uplugin) UEBuildTarget.AddPlugin: Enabling plugin 'AppleImageUtils' (referenced via 我的项目.uproject -> VirtualCamera.uplugin -> RemoteSession.uplugin) UEBuildTarget.AddPlugin: Enabling plugin 'LiveLink' (referenced via 我的项目.uproject) UEBuildTarget.AddPlugin: Enabling plugin 'MediaFrameworkUtilities' (referenced via 我的项目.uproject) UEBuildTarget.AddPlugin: Enabling plugin 'OpenCVLensDistortion' (referenced via 我的项目.uproject -> MediaFrameworkUtilities.uplugin) UEBuildTarget.AddPlugin: Enabling plugin 'MediaPlayerEditor' (referenced via 我的项目.uproject -> MediaFrameworkUtilities.uplugin) UEBuildTarget.AddPlugin: Enabling plugin 'RemoteControl' (referenced via 我的项目.uproject) UEBuildTarget.AddPlugin: Enabling plugin 'nDisplay' (referenced via 我的项目.uproject) UEBuildTarget.AddPlugin: Enabling plugin 'AjaMedia' (referenced via 我的项目.uproject) UEBuildTarget.AddPlugin: Enabling plugin 'BlackmagicMedia' (referenced via 我的项目.uproject) UEBuildTarget.AddPlugin: Enabling plugin 'AppleProResMedia' (referenced via 我的项目.uproject) UEBuildTarget.AddPlugin: Enabling plugin 'WmfMedia' (referenced via 我的项目.uproject -> AppleProResMedia.uplugin) UEBuildTarget.AddPlugin: Enabling plugin 'HAPMedia' (referenced via 我的项目.uproject) UEBuildTarget.AddPlugin: Ignoring plugin 'AppleARKit' (referenced via 我的项目.uproject) due to unsupported target platform. UEBuildTarget.AddPlugin: Ignoring plugin 'AppleARKitFaceSupport' (referenced via 我的项目.uproject) due to unsupported target platform. UEBuildTarget.AddPlugin: Enabling plugin 'PixelStreaming' (referenced via 我的项目.uproject) UEBuildTarget.AddPlugin: Enabling plugin 'TimecodeSynchronizer' (referenced via 我的项目.uproject) UEBuildTarget.AddPlugin: Enabling plugin 'VariantManager' (referenced via 我的项目.uproject) UEBuildTarget.AddPlugin: Enabling plugin 'VariantManagerContent' (referenced via 我的项目.uproject -> VariantManager.uplugin) UEBuildTarget.AddPlugin: Enabling plugin 'DMXProtocol' (referenced via 我的项目.uproject) UEBuildTarget.AddPlugin: Enabling plugin 'ThumbnailerLite' (referenced via 我的项目.uproject) UEBuildTarget.AddPlugin: Enabling plugin 'Paper2D' (referenced via default plugins) UEBuildTarget.AddPlugin: Enabling plugin 'AISupport' (referenced via default plugins) UEBuildTarget.AddPlugin: Enabling plugin 'LightPropagationVolume' (referenced via default plugins) UEBuildTarget.AddPlugin: Enabling plugin 'CameraShakePreviewer' (referenced via default plugins) UEBuildTarget.AddPlugin: Enabling plugin 'ActorLayerUtilities' (referenced via default plugins) UEBuildTarget.AddPlugin: Enabling plugin 'AnimationSharing' (referenced via default plugins) UEBuildTarget.AddPlugin: Enabling plugin 'SignificanceManager' (referenced via default plugins -> AnimationSharing.uplugin) UEBuildTarget.AddPlugin: Enabling plugin 'CLionSourceCodeAccess' (referenced via default plugins) UEBuildTarget.AddPlugin: Enabling plugin 'CodeLiteSourceCodeAccess' (referenced via default plugins) UEBuildTarget.AddPlugin: Enabling plugin 'GitSourceControl' (referenced via default plugins) UEBuildTarget.AddPlugin: Enabling plugin 'KDevelopSourceCodeAccess' (referenced via default plugins) UEBuildTarget.AddPlugin: Enabling plugin 'NullSourceCodeAccess' (referenced via default plugins) UEBuildTarget.AddPlugin: Enabling plugin 'PerforceSourceControl' (referenced via default plugins) UEBuildTarget.AddPlugin: Enabling plugin 'PlasticSourceControl' (referenced via default plugins) UEBuildTarget.AddPlugin: Enabling plugin 'RiderSourceCodeAccess' (referenced via default plugins) UEBuildTarget.AddPlugin: Enabling plugin 'SubversionSourceControl' (referenced via default plugins) UEBuildTarget.AddPlugin: Enabling plugin 'UObjectPlugin' (referenced via default plugins) UEBuildTarget.AddPlugin: Enabling plugin 'VisualStudioCodeSourceCodeAccess' (referenced via default plugins) UEBuildTarget.AddPlugin: Enabling plugin 'VisualStudioSourceCodeAccess' (referenced via default plugins) UEBuildTarget.AddPlugin: Enabling plugin 'XCodeSourceCodeAccess' (referenced via default plugins) UEBuildTarget.AddPlugin: Enabling plugin 'AssetManagerEditor' (referenced via default plugins) UEBuildTarget.AddPlugin: Enabling plugin 'CryptoKeys' (referenced via default plugins) UEBuildTarget.AddPlugin: Enabling plugin 'CurveEditorTools' (referenced via default plugins) UEBuildTarget.AddPlugin: Enabling plugin 'DataValidation' (referenced via default plugins) UEBuildTarget.AddPlugin: Enabling plugin 'FacialAnimation' (referenced via default plugins) UEBuildTarget.AddPlugin: Enabling plugin 'GameplayTagsEditor' (referenced via default plugins) UEBuildTarget.AddPlugin: Enabling plugin 'GeometryMode' (referenced via default plugins) UEBuildTarget.AddPlugin: Enabling plugin 'MacGraphicsSwitching' (referenced via default plugins) UEBuildTarget.AddPlugin: Enabling plugin 'MaterialAnalyzer' (referenced via default plugins) UEBuildTarget.AddPlugin: Enabling plugin 'MobileLauncherProfileWizard' (referenced via default plugins) UEBuildTarget.AddPlugin: Enabling plugin 'PluginBrowser' (referenced via default plugins) UEBuildTarget.AddPlugin: Enabling plugin 'SpeedTreeImporter' (referenced via default plugins) UEBuildTarget.AddPlugin: Enabling plugin 'DatasmithContent' (referenced via default plugins) UEBuildTarget.AddPlugin: Enabling plugin 'AlembicImporter' (referenced via default plugins) UEBuildTarget.AddPlugin: Enabling plugin 'GeometryCache' (referenced via default plugins -> AlembicImporter.uplugin) UEBuildTarget.AddPlugin: Enabling plugin 'AutomationUtils' (referenced via default plugins) UEBuildTarget.AddPlugin: Enabling plugin 'ScreenshotTools' (referenced via default plugins -> AutomationUtils.uplugin) UEBuildTarget.AddPlugin: Enabling plugin 'ChaosClothEditor' (referenced via default plugins) UEBuildTarget.AddPlugin: Enabling plugin 'ChaosCloth' (referenced via default plugins -> ChaosClothEditor.uplugin) UEBuildTarget.AddPlugin: Enabling plugin 'ChaosEditor' (referenced via default plugins) UEBuildTarget.AddPlugin: Enabling plugin 'PlanarCut' (referenced via default plugins -> ChaosEditor.uplugin) UEBuildTarget.AddPlugin: Enabling plugin 'GeometryProcessing' (referenced via default plugins -> ChaosEditor.uplugin -> PlanarCut.uplugin) UEBuildTarget.AddPlugin: Enabling plugin 'EditableMesh' (referenced via default plugins -> ChaosEditor.uplugin) UEBuildTarget.AddPlugin: Enabling plugin 'GeometryCollectionPlugin' (referenced via default plugins -> ChaosEditor.uplugin) UEBuildTarget.AddPlugin: Enabling plugin 'ChaosSolverPlugin' (referenced via default plugins -> ChaosEditor.uplugin -> GeometryCollectionPlugin.uplugin) UEBuildTarget.AddPlugin: Enabling plugin 'ChaosNiagara' (referenced via default plugins) UEBuildTarget.AddPlugin: Enabling plugin 'Niagara' (referenced via default plugins -> ChaosNiagara.uplugin) UEBuildTarget.AddPlugin: Enabling plugin 'CharacterAI' (referenced via default plugins) UEBuildTarget.AddPlugin: Enabling plugin 'PlatformCrypto' (referenced via default plugins) UEBuildTarget.AddPlugin: Enabling plugin 'ProxyLODPlugin' (referenced via default plugins) UEBuildTarget.AddPlugin: Enabling plugin 'SkeletalReduction' (referenced via default plugins) UEBuildTarget.AddPlugin: Enabling plugin 'MagicLeapPassableWorld' (referenced via default plugins) UEBuildTarget.AddPlugin: Enabling plugin 'MLSDK' (referenced via default plugins) UEBuildTarget.AddPlugin: Enabling plugin 'AndroidMedia' (referenced via default plugins) UEBuildTarget.AddPlugin: Enabling plugin 'AvfMedia' (referenced via default plugins) UEBuildTarget.AddPlugin: Enabling plugin 'ImgMedia' (referenced via default plugins) UEBuildTarget.AddPlugin: Enabling plugin 'MediaCompositing' (referenced via default plugins) UEBuildTarget.AddPlugin: Enabling plugin 'MeshPainting' (referenced via default plugins) UEBuildTarget.AddPlugin: Enabling plugin 'TcpMessaging' (referenced via default plugins) UEBuildTarget.AddPlugin: Enabling plugin 'UdpMessaging' (referenced via default plugins) UEBuildTarget.AddPlugin: Enabling plugin 'ActorSequence' (referenced via default plugins) UEBuildTarget.AddPlugin: Enabling plugin 'MatineeToLevelSequence' (referenced via default plugins) UEBuildTarget.AddPlugin: Enabling plugin 'TemplateSequence' (referenced via default plugins -> MatineeToLevelSequence.uplugin) UEBuildTarget.AddPlugin: Enabling plugin 'MovieRenderPipeline' (referenced via default plugins) UEBuildTarget.AddPlugin: Enabling plugin 'NetcodeUnitTest' (referenced via default plugins) UEBuildTarget.AddPlugin: Enabling plugin 'NUTUnrealEngine4' (referenced via default plugins) UEBuildTarget.AddPlugin: Ignoring plugin 'OnlineSubsystemGooglePlay' (referenced via default plugins) due to unsupported target platform. UEBuildTarget.AddPlugin: Ignoring plugin 'OnlineSubsystemIOS' (referenced via default plugins) due to unsupported target platform. UEBuildTarget.AddPlugin: Enabling plugin 'OnlineSubsystemNull' (referenced via default plugins) UEBuildTarget.AddPlugin: Enabling plugin 'OnlineSubsystem' (referenced via default plugins -> OnlineSubsystemNull.uplugin) UEBuildTarget.AddPlugin: Enabling plugin 'OnlineSubsystemUtils' (referenced via default plugins -> OnlineSubsystemNull.uplugin) UEBuildTarget.AddPlugin: Enabling plugin 'LauncherChunkInstaller' (referenced via default plugins) UEBuildTarget.AddPlugin: Enabling plugin 'AndroidDeviceProfileSelector' (referenced via default plugins) UEBuildTarget.AddPlugin: Enabling plugin 'AndroidMoviePlayer' (referenced via default plugins) UEBuildTarget.AddPlugin: Enabling plugin 'AndroidPermission' (referenced via default plugins) UEBuildTarget.AddPlugin: Enabling plugin 'AppleMoviePlayer' (referenced via default plugins) UEBuildTarget.AddPlugin: Enabling plugin 'ArchVisCharacter' (referenced via default plugins) UEBuildTarget.AddPlugin: Enabling plugin 'AssetTags' (referenced via default plugins) UEBuildTarget.AddPlugin: Enabling plugin 'AudioCapture' (referenced via default plugins) UEBuildTarget.AddPlugin: Enabling plugin 'CableComponent' (referenced via default plugins) UEBuildTarget.AddPlugin: Enabling plugin 'CustomMeshComponent' (referenced via default plugins) UEBuildTarget.AddPlugin: Enabling plugin 'ExampleDeviceProfileSelector' (referenced via default plugins) UEBuildTarget.AddPlugin: Enabling plugin 'GoogleCloudMessaging' (referenced via default plugins) UEBuildTarget.AddPlugin: Enabling plugin 'GooglePAD' (referenced via default plugins) UEBuildTarget.AddPlugin: Enabling plugin 'IOSDeviceProfileSelector' (referenced via default plugins) UEBuildTarget.AddPlugin: Enabling plugin 'LinuxDeviceProfileSelector' (referenced via default plugins) UEBuildTarget.AddPlugin: Enabling plugin 'LocationServicesBPLibrary' (referenced via default plugins) UEBuildTarget.AddPlugin: Enabling plugin 'MobilePatchingUtils' (referenced via default plugins) UEBuildTarget.AddPlugin: Enabling plugin 'PhysXVehicles' (referenced via default plugins) UEBuildTarget.AddPlugin: Ignoring plugin 'PostSplashScreen' (referenced via default plugins) due to unsupported target platform. UEBuildTarget.AddPlugin: Enabling plugin 'RuntimePhysXCooking' (referenced via default plugins) UEBuildTarget.AddPlugin: Enabling plugin 'SoundFields' (referenced via default plugins) UEBuildTarget.AddPlugin: Enabling plugin 'Synthesis' (referenced via default plugins) UEBuildTarget.AddPlugin: Enabling plugin 'WebMMoviePlayer' (referenced via default plugins) UEBuildTarget.AddPlugin: Enabling plugin 'WebMMedia' (referenced via default plugins -> WebMMoviePlayer.uplugin) UEBuildTarget.AddPlugin: Enabling plugin 'WindowsMoviePlayer' (referenced via default plugins) VCToolChain..ctor: Compiler: D:\软件\VisualStudio2019\vs2019\VC\Tools\MSVC\14.27.29110\bin\HostX64\x64\cl.exe VCToolChain..ctor: Linker: D:\软件\VisualStudio2019\vs2019\VC\Tools\MSVC\14.27.29110\bin\HostX64\x64\link.exe VCToolChain..ctor: Library Manager: D:\软件\VisualStudio2019\vs2019\VC\Tools\MSVC\14.27.29110\bin\HostX64\x64\lib.exe VCToolChain..ctor: Resource Compiler: D:\Windows Kits\10\bin\10.0.18362.0\x64\rc.exe UEBuildTarget.GenerateManifest: Writing manifest to D:\VR项目相关\UE4VRHouseDemo\Intermediate\Build\Manifest.xml HotReload.IsLiveCodingSessionActive: Checking for live coding mutex: Global\LiveCoding_D++VR项目相关+UE4VRHouseDemo+Binaries+Win64+我的项目-Win64-Shipping.exe ActionGraph.IsActionOutdated: 我的项目-Win64-Shipping.target: Produced item "我的项目-Win64-Shipping.target" doesn't exist. ActionGraph.IsActionOutdated: SharedPCH.Core.cpp: Produced item "SharedPCH.Core.h.pch" doesn't exist. ActionGraph.IsActionOutdated: 我的项目.cpp: Produced item "我的项目.cpp.obj" doesn't exist. ActionGraph.IsActionOutdated: 我的项目.cpp: Produced item "我的项目.cpp.txt" doesn't exist. ActionGraph.IsActionOutdated: SharedPCH.Core.cpp: Produced item "SharedPCH.Core.h.obj" doesn't exist. ActionGraph.IsActionOutdated: 我的项目-Win64-Shipping.exe: Produced item "我的项目-Win64-Shipping.exe" doesn't exist. ActionGraph.IsActionOutdated: 我的项目-Win64-Shipping.exe: Produced item "我的项目-Win64-Shipping.pdb" doesn't exist. ActionGraph.IsActionOutdated: SharedPCH.Core.cpp: Produced item "SharedPCH.Core.h.txt" doesn't exist. BuildMode.Build: Building 我的项目... BuildMode.OutputToolchainInfo: Using Visual Studio 2019 14.27.29111 toolchain (D:\软件\VisualStudio2019\vs2019\VC\Tools\MSVC\14.27.29110) and Windows 10.0.18362.0 SDK (D:\Windows Kits\10). BuildMode.OutputToolchainInfo: [Upgrade] BuildMode.OutputToolchainInfo: [Upgrade] Using backward-compatible build settings. The latest version of UE4 sets the following values by default, which may require code changes: BuildMode.OutputToolchainInfo: [Upgrade] bLegacyPublicIncludePaths = false => Omits subfolders from public include paths to reduce compiler command line length. (Previously: true). BuildMode.OutputToolchainInfo: [Upgrade] ShadowVariableWarningLevel = WarningLevel.Error => Treats shadowed variable warnings as errors. (Previously: WarningLevel.Warning). BuildMode.OutputToolchainInfo: [Upgrade] PCHUsage = PCHUsageMode.UseExplicitOrSharedPCHs => Set in build.cs files to enables IWYU-style PCH model. See http://tieba.baidu.com/mo/q/checkurl?url=https%3A%2F%2Fdocs.unrealengine.com%2Fen-US%2FProgramming%2FBuildTools%2FUnrealBuildTool%2FIWYU%2Findex.html.&urlrefer=e2b71d92aa1059320d13ccafdc697da0 (Previously: PCHUsageMode.UseSharedPCHs). BuildMode.OutputToolchainInfo: [Upgrade] Suppress this message by setting 'DefaultBuildSettings = BuildSettingsVersion.V2;' in 我的项目.Target.cs, and explicitly overriding settings that differ from the new defaults. BuildMode.OutputToolchainInfo: [Upgrade] ParallelExecutor.ExecuteActions: Building 4 actions with 8 processes... ParallelExecutor.ExecuteActions: [1/4] SharedPCH.Core.cpp ParallelExecutor.ExecuteActions: c1xx: fatal error C1083: �޷��򿪱������м��ļ�: ��D:\VR项目相关\UE4VRHouseDemo\Intermediate\Build\Win64\我的项目\Shipping\Core\SharedPCH.Core.h.pch��: No such file or directory UnrealBuildTool.Main: CompilationResultException: Error: OtherCompilationError UnrealBuildTool.Main: 在 UnrealBuildTool.ActionGraph.ExecuteActions(BuildConfiguration BuildConfiguration, List`1 ActionsToExecute) 位置 D:\Build\++UE4+Licensee\Sync\Engine\Saved\CsTools\Engine\Source\Programs\UnrealBuildTool\System\ActionGraph.cs:行号 242 UnrealBuildTool.Main: 在 UnrealBuildTool.BuildMode.Build(List`1 TargetDescriptors, BuildConfiguration BuildConfiguration, ISourceFileWorkingSet WorkingSet, BuildOptions Options, FileReference WriteOutdatedActionsFile) 位置 D:\Build\++UE4+Licensee\Sync\Engine\Saved\CsTools\Engine\Source\Programs\UnrealBuildTool\Modes\BuildMode.cs:行号 372 UnrealBuildTool.Main: 在 UnrealBuildTool.BuildMode.Execute(CommandLineArguments Arguments) 位置 D:\Build\++UE4+Licensee\Sync\Engine\Saved\CsTools\Engine\Source\Programs\UnrealBuildTool\Modes\BuildMode.cs:行号 219 UnrealBuildTool.Main: 在 UnrealBuildTool.UnrealBuildTool.Main(String[] ArgumentsArray) 位置 D:\Build\++UE4+Licensee\Sync\Engine\Saved\CsTools\Engine\Source\Programs\UnrealBuildTool\UnrealBuildTool.cs:行号 550 Timeline.Print: Timeline: Timeline.Print: Timeline.Print: [ 0.000] Timeline.Print: [ 0.000](+0.032) <unknown> Timeline.Print: [ 0.032](+0.002) FileMetadataPrefetch.QueueEngineDirectory() Timeline.Print: [ 0.034](+0.245) XmlConfig.ReadConfigFiles() Timeline.Print: [ 0.279](+0.000) SingleInstanceMutex.Acquire() Timeline.Print: [ 0.280](+0.122) UEBuildPlatform.RegisterPlatforms() Timeline.Print: 0.281 [ 0.001](+0.054) Initializing InstalledPlatformInfo Timeline.Print: 0.336 [ 0.055](+0.000) Querying types Timeline.Print: 0.340 [ 0.060](+0.004) MacPlatformFactory Timeline.Print: 0.345 [ 0.065](+0.000) TVOSPlatformFactory Timeline.Print: 0.345 [ 0.065](+0.032) AndroidPlatformFactory Timeline.Print: 0.378 [ 0.098](+0.000) HoloLensPlatformFactory Timeline.Print: 0.378 [ 0.098](+0.005) IOSPlatformFactory Timeline.Print: 0.384 [ 0.104](+0.015) LinuxPlatformFactory Timeline.Print: 0.399 [ 0.119](+0.000) LuminPlatformFactory Timeline.Print: 0.400 [ 0.120](+0.001) WindowsPlatformFactory Timeline.Print: [ 0.402](+0.025) <unknown> Timeline.Print: [ 0.427](+0.044) TargetDescriptor.ParseCommandLine() Timeline.Print: [ 0.472](+0.055) <unknown> Timeline.Print: [ 0.527](+0.892) UEBuildTarget.Create() Timeline.Print: 0.535 [ 0.007](+0.264) RulesCompiler.CreateTargetRulesAssembly() Timeline.Print: 0.535 0.007 [ 0.000](+0.115) <unknown> Timeline.Print: 0.650 0.122 [ 0.115](+0.062) Finding engine modules Timeline.Print: 0.712 0.185 [ 0.177](+0.004) Finding plugin modules Timeline.Print: 0.716 0.189 [ 0.181](+0.059) <unknown> Timeline.Print: 0.776 0.249 [ 0.241](+0.006) Finding program modules Timeline.Print: 0.783 0.256 [ 0.248](+0.006) Finding program targets Timeline.Print: 0.799 [ 0.272](+0.089) RulesAssembly.CreateTargetRules() Timeline.Print: 0.889 [ 0.362](+0.021) <unknown> Timeline.Print: 0.911 [ 0.383](+0.104) UEBuildTarget constructor Timeline.Print: 0.915 0.388 [ 0.004](+0.098) Reading source file metadata cache Timeline.Print: 1.016 [ 0.488](+0.403) UEBuildTarget.PreBuildSetup() Timeline.Print: [ 1.422](+0.367) UEBuildTarget.Build() Timeline.Print: 1.422 [ 0.000](+0.050) <unknown> Timeline.Print: 1.473 [ 0.050](+0.034) ExternalExecution.SetupUObjectModules() Timeline.Print: 1.522 [ 0.100](+0.001) ExternalExecution.UpdateDirectoryTimestamps() Timeline.Print: 1.536 [ 0.113](+0.188) UEBuildBinary.Build() Timeline.Print: 1.724 [ 0.301](+0.066) <unknown> Timeline.Print: [ 1.792](+0.003) ActionGraph.CheckPathLengths Timeline.Print: [ 1.811](+0.001) Reading dependency cache Timeline.Print: [ 1.813](+0.004) Reading action history Timeline.Print: [ 1.818](+0.008) ActionGraph.GetActionsToExecute() Timeline.Print: 1.820 [ 0.001](+0.001) Prefetching include dependencies Timeline.Print: 1.821 [ 0.002](+0.005) Cache outdated actions Timeline.Print: [ 1.832](+0.735) ActionGraph.ExecuteActions() Timeline.Print: [ 2.567](+0.024) <unknown> Timeline.Print: [ 2.592](+0.000) FileMetadataPrefetch.Stop() Timeline.Print: [ 2.594]
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