大刀鱼
大刀鱼
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给用户报个平安
写了立法成功的一个小决议 daoyu_enactment_success = { is_shown = { is_ai = no } possible = { enacting_any_law = yes } when_taken = { activate_law = currently_enacting_law.type } } 翻译文件自己写 daoyu_enactment_success:0 "$concept_enactment_success$" daoyu_enactment_success_desc: "" 这是从刀鱼作弊里提出来的。
更新包放出来了
在设计里面把战列舰的电弧改成10个,显示的伤害增加了 但是我好久不玩了,不知道这种伤害是否真实?
【一键修复破碎之环】 Steam B站搜 刀鱼作弊或Daoyu Cheat
兔年第一贴
这设计能通用吗?mod白给的船,不用考虑资源
推荐【刀鱼作弊】,另问问英语好的,我的机翻哪里有毛病 1. 获取资源。 2. 一些修正。 3. 获取科技。 4. 添加领袖特质。 5. 添加星球资源 更改星球种类。 6. 任意星系间添加删除超空间连接(常用和星球决议中启用)。 7. 可以修改种族特质,增加、净化或同化人口。 8. 可以同时有 基因 义体 灵能 三个传统(需要先用三个中任意一个常用中开启)。 9. 可以获得战列舰(常用)。 10. 可以建造多个"合金铸造厂"和"民用工业体"。 11. 自动增加星系已有资源数量 自动扩张调查完毕的无主星系 便捷化领袖管理 设置舰船几跳内星系已探索(自动) 12. 增加特殊星系(常用):科学枢纽(DLC乌托邦)与理想城(DLC巨企) 13. 开局选择先驱者。 14. 可以开地图(常用)。 15. 可以迁都殖民地(星球决议)。 1. Access to resources. 2. Some buffs. 3. Access to technology. 4. Add leader traits. 5. Add planet resources, Change planet type. 6. Add or remove hyperspace connection between any system ( In Common and Planet Decisions ). 7. Add or remove Species Trait, Add, Purge or Assimilate Pops pops. 8. Can also have Genetics Cybernetics Psionics Traditions ( You need to use any one of the three first, and then open it in common ) . 9. Can get Battleship ( In Common ) . 10. Allows build more "Alloy Foundries" and "Civilian Industries". 11. Add Within Border Resources, After Surveyed Build Outpost, Simplistic Leader Manage, Any system within some jumps of the ship have been explored. ( In Auto ) . 12. Add Special Galaxy ( In Common ) : Science Nexus ( DLC "Utopia" ) Ecumenopolis ( DLC "Megacorp" ) . 13. On game start, Can choose Precursors. 14. Any system within some jumps of the border have been explored, And can all explored except AI system. 15. Can move the capital to a colony ( Planet Decisions) .
【群星刀鱼作弊 Daoyu Cheat for Stellaris 】 http://tieba.baidu.com/mo/q/checkurl?url=https%3A%2F%2Fwww.bilibili.com%2Fvideo%2FBV1qA411S7oi&urlrefer=f3a9cac046840f84cc4d4f1df36ebabc [h1] 群星刀鱼作弊 Daoyu Cheat for Stellaris [/h1] [hr][/hr] [h1]您的点赞和收藏是我们更新的动力!暂不接受任何金钱捐赠,但您可以点击Mod描述下方的“奖励”按钮给我们一些点数奖励以表支持,谢谢![/h1] [h1]Your Like and Favorite will encourage our continuous update! We don’t accept any money donations at present, but you can show your support and give us an award by clicking the Award button in above. Thanks a lot![/h1] [img]http://tieba.baidu.com/mo/q/checkurl?url=https%3A%2F%2Fsteamuserimages-a.akamaihd.net%2Fugc%2F773973636542880938%2F177552C120085204130566E3C02C4E749C53B49C%2F&urlrefer=81aec84940b3150fbacd567435e600e3[/img] [h1] 作者B站 Author’s Bilibili [/h1] [hr][/hr] http://tieba.baidu.com/mo/q/checkurl?url=https%3A%2F%2Fspace.bilibili.com%2F314629172&urlrefer=a028a43d5fc6a417e959c686905436c3 [h1] 使用必看 User Instruction [/h1] [hr][/hr] 使用方法:左侧 - ”法令“ - ”刀鱼作弊“ 法令描述:查看版本号 刀鱼作弊不修改游戏源文件,理论上可兼容任何mod。 Mod instruction: Left – "Edicts" – "Daoyu Cheat" Edicts desc: View version number Daoyu Cheat doesn’t modify game source files, so theoretically it is compatible with any other mods. [h1] 主要功能 Main functions [/h1] [hr][/hr] 1. 获取资源 2. 一些修正 3. 获取科技 4. 添加领袖特质 5. 添加星球资源 6. 任意星系间添加删除超空间连接 (常用和星球决议中启用) 1. Access to resources 2. Some buffs 3. Access to technology 4. Add leader traits 5. Add planet resources 6. Add or remove hyperspace connection between any system ( In Common and Planet Decisions )
【大亨】成就的bug P社在经济霸权条目【本土释能】要求把发动机价格降到20%及以上,结果文件却写着 je_utilizing_our_strength = { should_be_pinned_by_default = yes icon = "gfx/interface/icons/objectives/economic_dominance.dds" immediate = { } complete = { custom_tooltip = { text = tt_utilizing_our_strength_sub_obj market_capital.market = { mg:engines = { market_goods_cheaper < 0.25 } } } } weight = 1010 inheritable = yes } 也就是说发动机价格必须在75-100块之间才能完成,TMD哪个SB把大于号写成小于号了
TMD,必须过来吐槽一下V3的制作组 各种语法不好使,判定初始主流文化和后添加的都是带primary_culture,啥都叫主流,结果是不是主流:否 这种产品怎么出场的。
就问牛逼不牛逼
【维多利亚3刀鱼作弊】 2022-10-31 B站搜【维多利亚3刀鱼作弊】 都别忘了给视频点个赞
【维多利亚3刀鱼作弊】2022_10_30 B站搜【维多利亚3刀鱼作弊】 都别忘了点个赞
立即生效法律 B站搜 维多利亚3 立即生效法律 简介有下载
谁知道V3中,加钱的指令是啥或者那个事件给钱? 不要控制台命令,是决议或事件中的指令
867剧本,特里家怎么破局
1.5(盗)启动画面闪退怎么解决 新人求助,谁帮我解决了,我送你自己的角色变性文件
虎年第一贴 🏮🄷🄰🄿🄿🅈 🄽🄴🅆 🅈🄴🄰🅁🏮 🐯虎年大吉🐯 ㊗️新的一年 超好、爆好、无敌好
2022第二贴
杨倩首金
为啥退群了 @阿猫阿狗冲冲冲 @无为南海 为啥退群了
萌新求问,怎么杀了继承人 这明显不是亲生的
萌新求问,为啥自己写的翻译不好使 是编码问题吗?我是复制的翻译文件修改的。
辛丑年第一贴
自定义统治者特质 # country_event = { 缩进id = daoyu.1000 缩进title = leader_trait_admiral_chosen 缩进desc = leader_trait_admiral_chosen_desc 缩进picture = GFX_evt_machine_sapience 缩进is_triggered_only = yes 缩进option = { 缩进缩进name = SETTINGS_BACK 缩进缩进country_event = { id = daoyu.01 } 缩进} 缩进option = { 缩进缩进name = SCIENTIST 缩进缩进trigger = { 缩进缩进缩进or = { 缩进缩进缩进缩进not = { any_owned_leader = { has_leader_flag = daoyu_leader_1 } } 缩进缩进缩进缩进not = { any_owned_leader = { has_leader_flag = daoyu_leader_2 } } 缩进缩进缩进缩进not = { any_owned_leader = { has_leader_flag = daoyu_leader_3 } } 缩进缩进缩进} 缩进缩进} 缩进缩进hidden_effect = { 缩进缩进缩进every_owned_leader = { 缩进缩进缩进缩进limit = { leader_class = scientist not = { has_leader_flag = daoyu_leader } } 缩进缩进缩进缩进kill_leader = { type = scientist show_notification = no } 缩进缩进缩进} 缩进缩进} 缩进缩进if = { 缩进缩进缩进limit = { not = { any_owned_leader = { has_leader_flag = daoyu_leader_1 } } } 缩进缩进缩进create_leader = { 缩进缩进缩进缩进class = scientist 缩进缩进缩进缩进species = owner_main_species 缩进缩进缩进缩进name = random 缩进缩进缩进缩进skill = 6 缩进缩进缩进缩进event_leader = yes 缩进缩进缩进缩进set_age = 20 缩进缩进缩进缩进traits = { 缩进缩进缩进缩进缩进trait = "leader_trait_scientist_chosen" 缩进缩进缩进缩进缩进trait = "leader_trait_curator" 缩进缩进缩进缩进缩进trait = "leader_trait_inspired_researcher" 缩进缩进缩进缩进缩进trait = "leader_trait_spark_of_genius" 缩进缩进缩进缩进缩进trait = "leader_trait_scientist_psionic" 缩进缩进缩进缩进} 缩进缩进缩进缩进effect = { set_leader_flag = daoyu_leader set_leader_flag = daoyu_leader_1 } 缩进缩进缩进} 缩进缩进} 缩进缩进if = { 缩进缩进缩进limit = { not = { any_owned_leader = { has_leader_flag = daoyu_leader_2 } } } 缩进缩进缩进create_leader = { 缩进缩进缩进缩进class = scientist 缩进缩进缩进缩进species = owner_main_species 缩进缩进缩进缩进name = random 缩进缩进缩进缩进skill = 6 缩进缩进缩进缩进event_leader = yes 缩进缩进缩进缩进set_age = 20 缩进缩进缩进缩进traits = { 缩进缩进缩进缩进缩进trait = "leader_trait_scientist_chosen" 缩进缩进缩进缩进缩进trait = "leader_trait_curator" 缩进缩进缩进缩进缩进trait = "leader_trait_inspired_researcher" 缩进缩进缩进缩进缩进trait = "leader_trait_spark_of_genius" 缩进缩进缩进缩进缩进trait = "leader_trait_scientist_psionic" 缩进缩进缩进缩进} 缩进缩进缩进缩进effect = { set_leader_flag = daoyu_leader set_leader_flag = daoyu_leader_2 } 缩进缩进缩进} 缩进缩进} 缩进缩进if = { 缩进缩进缩进limit = { not = { any_owned_leader = { has_leader_flag = daoyu_leader_3 } } } 缩进缩进缩进create_leader = { 缩进缩进缩进缩进class = scientist 缩进缩进缩进缩进species = owner_main_species 缩进缩进缩进缩进name = random 缩进缩进缩进缩进skill = 6 缩进缩进缩进缩进event_leader = yes 缩进缩进缩进缩进set_age = 20 缩进缩进缩进缩进traits = { 缩进缩进缩进缩进缩进trait = "leader_trait_scientist_chosen" 缩进缩进缩进缩进缩进trait = "leader_trait_curator" 缩进缩进缩进缩进缩进trait = "leader_trait_inspired_researcher" 缩进缩进缩进缩进缩进trait = "leader_trait_spark_of_genius" 缩进缩进缩进缩进缩进trait = "leader_trait_scientist_psionic" 缩进缩进缩进缩进} 缩进缩进缩进缩进effect = { set_leader_flag = daoyu_leader set_leader_flag = daoyu_leader_3 } 缩进缩进缩进} 缩进缩进} 缩进缩进set_country_flag = daoyu_1000 hidden_effect = { country_event = { id = daoyu.1999 } } 缩进} 缩进option = { 缩进缩进name = trait_ruler_explorer 缩进缩进create_leader = { 缩进缩进缩进class = scientist 缩进缩进缩进species = owner_main_species 缩进缩进缩进name = random 缩进缩进缩进skill = 6 缩进缩进缩进event_leader = yes 缩进缩进缩进set_age = 20 缩进缩进缩进traits = { 缩进缩进缩进缩进trait = "leader_trait_scientist_chosen" 缩进缩进缩进缩进trait = "leader_trait_scientist_psionic" 缩进缩进缩进缩进trait = "leader_trait_towel" 缩进缩进缩进缩进trait = "leader_trait_roamer" 缩进缩进缩进缩进trait = "leader_trait_sapient_AI_assistant" 缩进缩进缩进缩进trait = "leader_trait_curator" 缩进缩进缩进缩进trait = "leader_trait_custom_AI_assistant" 缩进缩进缩进缩进trait = "leader_trait_scientist_synthetic" 缩进缩进缩进缩进trait = "leader_trait_scientist_brainslug" 缩进缩进缩进缩进trait = "leader_trait_carefree" 缩进缩进缩进缩进trait = "leader_trait_inspired_surveyor" 缩进缩进缩进} 缩进缩进缩进effect = { set_leader_flag = daoyu_leader } 缩进缩进} 缩进缩进set_country_flag = daoyu_1000 hidden_effect = { country_event = { id = daoyu.1999 } } 缩进} 缩进option = { 缩进缩进name = PLANET_VIEW_LEADER_TYPE_PLANET 缩进缩进create_leader = { 缩进缩进缩进class = governor 缩进缩进缩进species = owner_main_species 缩进缩进缩进name = random 缩进缩进缩进skill = 6 缩进缩进缩进event_leader = yes 缩进缩进缩进set_age = 20 缩进缩进缩进traits = { 缩进缩进缩进缩进trait = "leader_trait_governor_gray" 缩进缩进缩进缩进trait = "leader_trait_governor_brainslug" 缩进缩进缩进缩进trait = "leader_trait_intellectual" 缩进缩进缩进} 缩进缩进缩进effect = { set_leader_flag = daoyu_leader } 缩进缩进} 缩进缩进set_country_flag = daoyu_1000 hidden_effect = { country_event = { id = daoyu.1999 } } 缩进} 缩进option = { 缩进缩进name = RULER 缩进缩进hidden_effect = { 缩进缩进缩进every_owned_leader = { 缩进缩进缩进缩进limit = { leader_class = ruler } 缩进缩进缩进缩进remove_trait = trait_ruler_corvette_focus 缩进缩进缩进缩进remove_trait = trait_ruler_destroyer_focus 缩进缩进缩进缩进remove_trait = trait_ruler_cruiser_focus 缩进缩进缩进缩进remove_trait = trait_ruler_battleship_focus 缩进缩进缩进缩进remove_trait = trait_ruler_recruiter 缩进缩进缩进缩进remove_trait = trait_ruler_from_the_ranks 缩进缩进缩进缩进remove_trait = trait_ruler_fortifier 缩进缩进缩进缩进remove_trait = trait_ruler_logistic_understanding 缩进缩进缩进缩进remove_trait = trait_ruler_military_pioneer 缩进缩进缩进缩进remove_trait = trait_ruler_warlike 缩进缩进缩进缩进remove_trait = trait_ruler_architectural_sense 缩进缩进缩进缩进remove_trait = trait_ruler_frontier_spirit 缩进缩进缩进缩进remove_trait = trait_ruler_world_shaper 缩进缩进缩进缩进remove_trait = trait_ruler_home_in_the_sky 缩进缩进缩进缩进remove_trait = trait_ruler_industrialist 缩进缩进缩进缩进remove_trait = trait_ruler_eye_for_talent 缩进缩进缩进缩进remove_trait = trait_ruler_deep_connections 缩进缩进缩进缩进remove_trait = trait_ruler_charismatic 缩进缩进缩进缩进remove_trait = trait_ruler_champion_of_the_people 缩进缩进缩进缩进remove_trait = trait_ruler_expansionist 缩进缩进缩进缩进remove_trait = trait_ruler_fertility_preacher 缩进缩进缩进缩进remove_trait = trait_ruler_investor 缩进缩进缩进缩进remove_trait = trait_ruler_space_miner 缩进缩进缩进缩进remove_trait = trait_ruler_explorer 缩进缩进缩进} 缩进缩进缩进country_event = { id = daoyu.1010 } 缩进缩进} 缩进} } # country_event = { 缩进id = daoyu.1010 缩进title = leader.25.name 缩进desc = CHOOSE_TRAITS 缩进picture = GFX_evt_machine_sapience 缩进is_triggered_only = yes 缩进immediate = { set_country_flag = daoyu_1010 } 缩进option = { 缩进缩进name = SETTINGS_BACK 缩进缩进remove_country_flag = daoyu_1010 country_event = { id = daoyu.1000 } 缩进} 缩进option = { 缩进缩进name = trait_ruler_architectural_sense 缩进缩进trigger = { ruler = { not = { has_trait = trait_ruler_architectural_sense } } } 缩进缩进ruler = { add_trait = trait_ruler_architectural_sense } 缩进} 缩进option = { 缩进缩进name = trait_ruler_frontier_spirit 缩进缩进trigger = { ruler = { not = { has_trait = trait_ruler_frontier_spirit } } } 缩进缩进ruler = { add_trait = trait_ruler_frontier_spirit } 缩进} 缩进option = { 缩进缩进name = trait_ruler_world_shaper 缩进缩进trigger = { ruler = { not = { has_trait = trait_ruler_world_shaper } } } 缩进缩进ruler = { add_trait = trait_ruler_world_shaper } 缩进} 缩进option = { 缩进缩进name = trait_ruler_home_in_the_sky 缩进缩进trigger = { ruler = { not = { has_trait = trait_ruler_home_in_the_sky } } } 缩进缩进ruler = { add_trait = trait_ruler_home_in_the_sky } 缩进} 缩进option = { 缩进缩进name = trait_ruler_industrialist 缩进缩进trigger = { ruler = { not = { has_trait = trait_ruler_industrialist } } } 缩进缩进ruler = { add_trait = trait_ruler_industrialist } 缩进} 缩进option = { 缩进缩进name = trait_ruler_eye_for_talent 缩进缩进trigger = { ruler = { not = { has_trait = trait_ruler_eye_for_talent } } } 缩进缩进ruler = { add_trait = trait_ruler_eye_for_talent } 缩进} 缩进option = { 缩进缩进name = trait_ruler_champion_of_the_people 缩进缩进trigger = { ruler = { not = { has_trait = trait_ruler_champion_of_the_people } } } 缩进缩进ruler = { add_trait = trait_ruler_champion_of_the_people } 缩进} 缩进option = { 缩进缩进name = trait_ruler_expansionist 缩进缩进trigger = { ruler = { not = { has_trait = trait_ruler_expansionist } } } 缩进缩进ruler = { add_trait = trait_ruler_expansionist } 缩进} 缩进option = { 缩进缩进name = trait_ruler_fertility_preacher 缩进缩进trigger = { ruler = { not = { has_trait = trait_ruler_fertility_preacher } } } 缩进缩进ruler = { add_trait = trait_ruler_fertility_preacher } 缩进} 缩进option = { 缩进缩进name = trait_ruler_space_miner 缩进缩进trigger = { ruler = { not = { has_trait = trait_ruler_space_miner } } } 缩进缩进ruler = { add_trait = trait_ruler_space_miner } 缩进} 缩进option = { 缩进缩进name = trait_ruler_explorer 缩进缩进trigger = { ruler = { not = { has_trait = trait_ruler_explorer } } } 缩进缩进ruler = { add_trait = trait_ruler_explorer } 缩进} 缩进option = { 缩进缩进name = trait_ruler_corvette_focus 缩进缩进trigger = { ruler = { not = { has_trait = trait_ruler_corvette_focus } } } 缩进缩进ruler = { add_trait = trait_ruler_corvette_focus } 缩进} 缩进option = { 缩进缩进name = trait_ruler_destroyer_focus 缩进缩进trigger = { ruler = { not = { has_trait = trait_ruler_destroyer_focus } } } 缩进缩进ruler = { add_trait = trait_ruler_destroyer_focus } 缩进} 缩进option = { 缩进缩进name = trait_ruler_cruiser_focus 缩进缩进trigger = { ruler = { not = { has_trait = trait_ruler_cruiser_focus } } } 缩进缩进ruler = { add_trait = trait_ruler_cruiser_focus } 缩进} 缩进option = { 缩进缩进name = trait_ruler_battleship_focus 缩进缩进trigger = { ruler = { not = { has_trait = trait_ruler_battleship_focus } } } 缩进缩进ruler = { add_trait = trait_ruler_battleship_focus } 缩进} 缩进option = { 缩进缩进name = trait_ruler_recruiter 缩进缩进trigger = { ruler = { not = { has_trait = trait_ruler_recruiter } } } 缩进缩进ruler = { add_trait = trait_ruler_recruiter } 缩进} 缩进option = { 缩进缩进name = trait_ruler_from_the_ranks 缩进缩进trigger = { ruler = { not = { has_trait = trait_ruler_from_the_ranks } } } 缩进缩进ruler = { add_trait = trait_ruler_from_the_ranks } 缩进} 缩进option = { 缩进缩进name = trait_ruler_fortifier 缩进缩进trigger = { ruler = { not = { has_trait = trait_ruler_fortifier } } } 缩进缩进ruler = { add_trait = trait_ruler_fortifier } 缩进} 缩进option = { 缩进缩进name = trait_ruler_logistic_understanding 缩进缩进trigger = { ruler = { not = { has_trait = trait_ruler_logistic_understanding } } } 缩进缩进ruler = { add_trait = trait_ruler_logistic_understanding } 缩进} 缩进option = { 缩进缩进name = trait_ruler_military_pioneer 缩进缩进trigger = { ruler = { not = { has_trait = trait_ruler_military_pioneer } } } 缩进缩进ruler = { add_trait = trait_ruler_military_pioneer } 缩进} 缩进option = { 缩进缩进name = trait_ruler_warlike 缩进缩进trigger = { ruler = { not = { has_trait = trait_ruler_warlike } } } 缩进缩进ruler = { add_trait = trait_ruler_warlike } 缩进} 缩进option = { 缩进缩进name = trait_ruler_deep_connections 缩进缩进trigger = { ruler = { not = { has_trait = trait_ruler_deep_connections } } } 缩进缩进ruler = { add_trait = trait_ruler_deep_connections } 缩进} 缩进option = { 缩进缩进name = trait_ruler_charismatic 缩进缩进trigger = { ruler = { not = { has_trait = trait_ruler_charismatic } } } 缩进缩进ruler = { add_trait = trait_ruler_charismatic } 缩进} 缩进option = { 缩进缩进name = trait_ruler_investor 缩进缩进trigger = { ruler = { not = { has_trait = trait_ruler_investor } } } 缩进缩进ruler = { add_trait = trait_ruler_investor } 缩进} 缩进after = { if = { limit = { has_country_flag = daoyu_1010 } country_event = { id = daoyu.1999 } } } } # country_event = { 缩进id = daoyu.1999 缩进is_triggered_only = yes 缩进hide_window = yes 缩进immediate = { 缩进缩进if = { limit = { has_country_flag = daoyu_01 } remove_country_flag = daoyu_01 country_event = { id = daoyu.01 } } 缩进缩进if = { limit = { has_country_flag = daoyu_1000 } remove_country_flag = daoyu_1000 country_event = { id = daoyu.1000 } } 缩进缩进if = { limit = { has_country_flag = daoyu_1010 } remove_country_flag = daoyu_1010 country_event = { id = daoyu.1010 } } 缩进} 缩进option = { } }
群星居然是remove_country_flag 找了一个多小时的bug,才发现不是clr_country_flag而是remove_country_flag,就不能统一一下吗
萌新求问,P社是如何把450*150的图片存成DDS格式的 不是2的指数次幂怎么存
看图,你们有什么要说的吗?
原来殖民领可以无限刷
万能P社玩家,谁给我一个【群星】最先整合版的下载 3DM找了半天没找到该下那个
【1.30】阶层buff
任何小白都能轻松自改的【1.30】阶层buff
正在整理成MOD,有没有想要的
不要回答,不要回答,不要回答
.
终于把添加文化和排斥文化写完了
突然进不去游戏了 Paradox Crash Reporter an error has occured and the application quit unexpectedly. A crsh report has been generated which could help us to fix the issue in a future release. Please tell us more about what happened just before the crash
【俺大刀鱼又回来了】for 1.30.4 留白
【谁会编写翻译文件】 或者哪里有教程,自己写的翻译每次都是Missing Localisation!
谁有最新的【汉化】“未编码”或“解码”的翻译文件 我解码不了,因为Para离线工具箱验证不过去。 最近在写刀鱼1.30.4版本
下了个整合版的老是弹出【steam is not running】 哪位大佬给说说怎么解决 1.30.3
2021年第一贴
还有谁
还有活人吗? 还有活人吗?
庚子年第一贴 庚子年第一贴
2020年第一贴 2020年第一贴
“幽灵 Spire”散热器 成功安装到了FM2主板上2600 “幽灵 Spire”散热器 成功安装到了FM2主板上 2600X 原装散热器
北京到台北的巴士要多长时间到?
吴京手持两把登山镐飞向悬崖太帅了
刚领老妈看了哪吒 刚领老妈看了哪吒
闲来无事呼叫大侄女
这算新思潮吗?
肥水不流外人田
大侄女来吃肉肉
做mod必须会PS
掌握PS技术是多么的重要
【突破MAX4】虽然没成功但是有进步
我先去吊死威尼斯总督去了
你成了共和国的统治者,因此不允许继续游戏。啥意思?
1
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