大刀鱼 大刀鱼
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推荐【刀鱼作弊】,另问问英语好的,我的机翻哪里有毛病 1. 获取资源。 2. 一些修正。 3. 获取科技。 4. 添加领袖特质。 5. 添加星球资源 更改星球种类。 6. 任意星系间添加删除超空间连接(常用和星球决议中启用)。 7. 可以修改种族特质,增加、净化或同化人口。 8. 可以同时有 基因 义体 灵能 三个传统(需要先用三个中任意一个常用中开启)。 9. 可以获得战列舰(常用)。 10. 可以建造多个"合金铸造厂"和"民用工业体"。 11. 自动增加星系已有资源数量 自动扩张调查完毕的无主星系 便捷化领袖管理 设置舰船几跳内星系已探索(自动) 12. 增加特殊星系(常用):科学枢纽(DLC乌托邦)与理想城(DLC巨企) 13. 开局选择先驱者。 14. 可以开地图(常用)。 15. 可以迁都殖民地(星球决议)。 1. Access to resources. 2. Some buffs. 3. Access to technology. 4. Add leader traits. 5. Add planet resources, Change planet type. 6. Add or remove hyperspace connection between any system ( In Common and Planet Decisions ). 7. Add or remove Species Trait, Add, Purge or Assimilate Pops pops. 8. Can also have Genetics Cybernetics Psionics Traditions ( You need to use any one of the three first, and then open it in common ) . 9. Can get Battleship ( In Common ) . 10. Allows build more "Alloy Foundries" and "Civilian Industries". 11. Add Within Border Resources, After Surveyed Build Outpost, Simplistic Leader Manage, Any system within some jumps of the ship have been explored. ( In Auto ) . 12. Add Special Galaxy ( In Common ) : Science Nexus ( DLC "Utopia" ) Ecumenopolis ( DLC "Megacorp" ) . 13. On game start, Can choose Precursors. 14. Any system within some jumps of the border have been explored, And can all explored except AI system. 15. Can move the capital to a colony ( Planet Decisions) .
【群星刀鱼作弊 Daoyu Cheat for Stellaris 】 http://tieba.baidu.com/mo/q/checkurl?url=https%3A%2F%2Fwww.bilibili.com%2Fvideo%2FBV1qA411S7oi&urlrefer=f3a9cac046840f84cc4d4f1df36ebabc [h1] 群星刀鱼作弊 Daoyu Cheat for Stellaris [/h1] [hr][/hr] [h1]您的点赞和收藏是我们更新的动力!暂不接受任何金钱捐赠,但您可以点击Mod描述下方的“奖励”按钮给我们一些点数奖励以表支持,谢谢![/h1] [h1]Your Like and Favorite will encourage our continuous update! We don’t accept any money donations at present, but you can show your support and give us an award by clicking the Award button in above. Thanks a lot![/h1] [img]http://tieba.baidu.com/mo/q/checkurl?url=https%3A%2F%2Fsteamuserimages-a.akamaihd.net%2Fugc%2F773973636542880938%2F177552C120085204130566E3C02C4E749C53B49C%2F&urlrefer=81aec84940b3150fbacd567435e600e3[/img] [h1] 作者B站 Author’s Bilibili [/h1] [hr][/hr] http://tieba.baidu.com/mo/q/checkurl?url=https%3A%2F%2Fspace.bilibili.com%2F314629172&urlrefer=a028a43d5fc6a417e959c686905436c3 [h1] 使用必看 User Instruction [/h1] [hr][/hr] 使用方法:左侧 - ”法令“ - ”刀鱼作弊“ 法令描述:查看版本号 刀鱼作弊不修改游戏源文件,理论上可兼容任何mod。 Mod instruction: Left – "Edicts" – "Daoyu Cheat" Edicts desc: View version number Daoyu Cheat doesn’t modify game source files, so theoretically it is compatible with any other mods. [h1] 主要功能 Main functions [/h1] [hr][/hr] 1. 获取资源 2. 一些修正 3. 获取科技 4. 添加领袖特质 5. 添加星球资源 6. 任意星系间添加删除超空间连接 (常用和星球决议中启用) 1. Access to resources 2. Some buffs 3. Access to technology 4. Add leader traits 5. Add planet resources 6. Add or remove hyperspace connection between any system ( In Common and Planet Decisions )
自定义统治者特质 # country_event = { 缩进id = daoyu.1000 缩进title = leader_trait_admiral_chosen 缩进desc = leader_trait_admiral_chosen_desc 缩进picture = GFX_evt_machine_sapience 缩进is_triggered_only = yes 缩进option = { 缩进缩进name = SETTINGS_BACK 缩进缩进country_event = { id = daoyu.01 } 缩进} 缩进option = { 缩进缩进name = SCIENTIST 缩进缩进trigger = { 缩进缩进缩进or = { 缩进缩进缩进缩进not = { any_owned_leader = { has_leader_flag = daoyu_leader_1 } } 缩进缩进缩进缩进not = { any_owned_leader = { has_leader_flag = daoyu_leader_2 } } 缩进缩进缩进缩进not = { any_owned_leader = { has_leader_flag = daoyu_leader_3 } } 缩进缩进缩进} 缩进缩进} 缩进缩进hidden_effect = { 缩进缩进缩进every_owned_leader = { 缩进缩进缩进缩进limit = { leader_class = scientist not = { has_leader_flag = daoyu_leader } } 缩进缩进缩进缩进kill_leader = { type = scientist show_notification = no } 缩进缩进缩进} 缩进缩进} 缩进缩进if = { 缩进缩进缩进limit = { not = { any_owned_leader = { has_leader_flag = daoyu_leader_1 } } } 缩进缩进缩进create_leader = { 缩进缩进缩进缩进class = scientist 缩进缩进缩进缩进species = owner_main_species 缩进缩进缩进缩进name = random 缩进缩进缩进缩进skill = 6 缩进缩进缩进缩进event_leader = yes 缩进缩进缩进缩进set_age = 20 缩进缩进缩进缩进traits = { 缩进缩进缩进缩进缩进trait = "leader_trait_scientist_chosen" 缩进缩进缩进缩进缩进trait = "leader_trait_curator" 缩进缩进缩进缩进缩进trait = "leader_trait_inspired_researcher" 缩进缩进缩进缩进缩进trait = "leader_trait_spark_of_genius" 缩进缩进缩进缩进缩进trait = "leader_trait_scientist_psionic" 缩进缩进缩进缩进} 缩进缩进缩进缩进effect = { set_leader_flag = daoyu_leader set_leader_flag = daoyu_leader_1 } 缩进缩进缩进} 缩进缩进} 缩进缩进if = { 缩进缩进缩进limit = { not = { any_owned_leader = { has_leader_flag = daoyu_leader_2 } } } 缩进缩进缩进create_leader = { 缩进缩进缩进缩进class = scientist 缩进缩进缩进缩进species = owner_main_species 缩进缩进缩进缩进name = random 缩进缩进缩进缩进skill = 6 缩进缩进缩进缩进event_leader = yes 缩进缩进缩进缩进set_age = 20 缩进缩进缩进缩进traits = { 缩进缩进缩进缩进缩进trait = "leader_trait_scientist_chosen" 缩进缩进缩进缩进缩进trait = "leader_trait_curator" 缩进缩进缩进缩进缩进trait = "leader_trait_inspired_researcher" 缩进缩进缩进缩进缩进trait = "leader_trait_spark_of_genius" 缩进缩进缩进缩进缩进trait = "leader_trait_scientist_psionic" 缩进缩进缩进缩进} 缩进缩进缩进缩进effect = { set_leader_flag = daoyu_leader set_leader_flag = daoyu_leader_2 } 缩进缩进缩进} 缩进缩进} 缩进缩进if = { 缩进缩进缩进limit = { not = { any_owned_leader = { has_leader_flag = daoyu_leader_3 } } } 缩进缩进缩进create_leader = { 缩进缩进缩进缩进class = scientist 缩进缩进缩进缩进species = owner_main_species 缩进缩进缩进缩进name = random 缩进缩进缩进缩进skill = 6 缩进缩进缩进缩进event_leader = yes 缩进缩进缩进缩进set_age = 20 缩进缩进缩进缩进traits = { 缩进缩进缩进缩进缩进trait = "leader_trait_scientist_chosen" 缩进缩进缩进缩进缩进trait = "leader_trait_curator" 缩进缩进缩进缩进缩进trait = "leader_trait_inspired_researcher" 缩进缩进缩进缩进缩进trait = "leader_trait_spark_of_genius" 缩进缩进缩进缩进缩进trait = "leader_trait_scientist_psionic" 缩进缩进缩进缩进} 缩进缩进缩进缩进effect = { set_leader_flag = daoyu_leader set_leader_flag = daoyu_leader_3 } 缩进缩进缩进} 缩进缩进} 缩进缩进set_country_flag = daoyu_1000 hidden_effect = { country_event = { id = daoyu.1999 } } 缩进} 缩进option = { 缩进缩进name = trait_ruler_explorer 缩进缩进create_leader = { 缩进缩进缩进class = scientist 缩进缩进缩进species = owner_main_species 缩进缩进缩进name = random 缩进缩进缩进skill = 6 缩进缩进缩进event_leader = yes 缩进缩进缩进set_age = 20 缩进缩进缩进traits = { 缩进缩进缩进缩进trait = "leader_trait_scientist_chosen" 缩进缩进缩进缩进trait = "leader_trait_scientist_psionic" 缩进缩进缩进缩进trait = "leader_trait_towel" 缩进缩进缩进缩进trait = "leader_trait_roamer" 缩进缩进缩进缩进trait = "leader_trait_sapient_AI_assistant" 缩进缩进缩进缩进trait = "leader_trait_curator" 缩进缩进缩进缩进trait = "leader_trait_custom_AI_assistant" 缩进缩进缩进缩进trait = "leader_trait_scientist_synthetic" 缩进缩进缩进缩进trait = "leader_trait_scientist_brainslug" 缩进缩进缩进缩进trait = "leader_trait_carefree" 缩进缩进缩进缩进trait = "leader_trait_inspired_surveyor" 缩进缩进缩进} 缩进缩进缩进effect = { set_leader_flag = daoyu_leader } 缩进缩进} 缩进缩进set_country_flag = daoyu_1000 hidden_effect = { country_event = { id = daoyu.1999 } } 缩进} 缩进option = { 缩进缩进name = PLANET_VIEW_LEADER_TYPE_PLANET 缩进缩进create_leader = { 缩进缩进缩进class = governor 缩进缩进缩进species = owner_main_species 缩进缩进缩进name = random 缩进缩进缩进skill = 6 缩进缩进缩进event_leader = yes 缩进缩进缩进set_age = 20 缩进缩进缩进traits = { 缩进缩进缩进缩进trait = "leader_trait_governor_gray" 缩进缩进缩进缩进trait = "leader_trait_governor_brainslug" 缩进缩进缩进缩进trait = "leader_trait_intellectual" 缩进缩进缩进} 缩进缩进缩进effect = { set_leader_flag = daoyu_leader } 缩进缩进} 缩进缩进set_country_flag = daoyu_1000 hidden_effect = { country_event = { id = daoyu.1999 } } 缩进} 缩进option = { 缩进缩进name = RULER 缩进缩进hidden_effect = { 缩进缩进缩进every_owned_leader = { 缩进缩进缩进缩进limit = { leader_class = ruler } 缩进缩进缩进缩进remove_trait = trait_ruler_corvette_focus 缩进缩进缩进缩进remove_trait = trait_ruler_destroyer_focus 缩进缩进缩进缩进remove_trait = trait_ruler_cruiser_focus 缩进缩进缩进缩进remove_trait = trait_ruler_battleship_focus 缩进缩进缩进缩进remove_trait = trait_ruler_recruiter 缩进缩进缩进缩进remove_trait = trait_ruler_from_the_ranks 缩进缩进缩进缩进remove_trait = trait_ruler_fortifier 缩进缩进缩进缩进remove_trait = trait_ruler_logistic_understanding 缩进缩进缩进缩进remove_trait = trait_ruler_military_pioneer 缩进缩进缩进缩进remove_trait = trait_ruler_warlike 缩进缩进缩进缩进remove_trait = trait_ruler_architectural_sense 缩进缩进缩进缩进remove_trait = trait_ruler_frontier_spirit 缩进缩进缩进缩进remove_trait = trait_ruler_world_shaper 缩进缩进缩进缩进remove_trait = trait_ruler_home_in_the_sky 缩进缩进缩进缩进remove_trait = trait_ruler_industrialist 缩进缩进缩进缩进remove_trait = trait_ruler_eye_for_talent 缩进缩进缩进缩进remove_trait = trait_ruler_deep_connections 缩进缩进缩进缩进remove_trait = trait_ruler_charismatic 缩进缩进缩进缩进remove_trait = trait_ruler_champion_of_the_people 缩进缩进缩进缩进remove_trait = trait_ruler_expansionist 缩进缩进缩进缩进remove_trait = trait_ruler_fertility_preacher 缩进缩进缩进缩进remove_trait = trait_ruler_investor 缩进缩进缩进缩进remove_trait = trait_ruler_space_miner 缩进缩进缩进缩进remove_trait = trait_ruler_explorer 缩进缩进缩进} 缩进缩进缩进country_event = { id = daoyu.1010 } 缩进缩进} 缩进} } # country_event = { 缩进id = daoyu.1010 缩进title = leader.25.name 缩进desc = CHOOSE_TRAITS 缩进picture = GFX_evt_machine_sapience 缩进is_triggered_only = yes 缩进immediate = { set_country_flag = daoyu_1010 } 缩进option = { 缩进缩进name = SETTINGS_BACK 缩进缩进remove_country_flag = daoyu_1010 country_event = { id = daoyu.1000 } 缩进} 缩进option = { 缩进缩进name = trait_ruler_architectural_sense 缩进缩进trigger = { ruler = { not = { has_trait = trait_ruler_architectural_sense } } } 缩进缩进ruler = { add_trait = trait_ruler_architectural_sense } 缩进} 缩进option = { 缩进缩进name = trait_ruler_frontier_spirit 缩进缩进trigger = { ruler = { not = { has_trait = trait_ruler_frontier_spirit } } } 缩进缩进ruler = { add_trait = trait_ruler_frontier_spirit } 缩进} 缩进option = { 缩进缩进name = trait_ruler_world_shaper 缩进缩进trigger = { ruler = { not = { has_trait = trait_ruler_world_shaper } } } 缩进缩进ruler = { add_trait = trait_ruler_world_shaper } 缩进} 缩进option = { 缩进缩进name = trait_ruler_home_in_the_sky 缩进缩进trigger = { ruler = { not = { has_trait = trait_ruler_home_in_the_sky } } } 缩进缩进ruler = { add_trait = trait_ruler_home_in_the_sky } 缩进} 缩进option = { 缩进缩进name = trait_ruler_industrialist 缩进缩进trigger = { ruler = { not = { has_trait = trait_ruler_industrialist } } } 缩进缩进ruler = { add_trait = trait_ruler_industrialist } 缩进} 缩进option = { 缩进缩进name = trait_ruler_eye_for_talent 缩进缩进trigger = { ruler = { not = { has_trait = trait_ruler_eye_for_talent } } } 缩进缩进ruler = { add_trait = trait_ruler_eye_for_talent } 缩进} 缩进option = { 缩进缩进name = trait_ruler_champion_of_the_people 缩进缩进trigger = { ruler = { not = { has_trait = trait_ruler_champion_of_the_people } } } 缩进缩进ruler = { add_trait = trait_ruler_champion_of_the_people } 缩进} 缩进option = { 缩进缩进name = trait_ruler_expansionist 缩进缩进trigger = { ruler = { not = { has_trait = trait_ruler_expansionist } } } 缩进缩进ruler = { add_trait = trait_ruler_expansionist } 缩进} 缩进option = { 缩进缩进name = trait_ruler_fertility_preacher 缩进缩进trigger = { ruler = { not = { has_trait = trait_ruler_fertility_preacher } } } 缩进缩进ruler = { add_trait = trait_ruler_fertility_preacher } 缩进} 缩进option = { 缩进缩进name = trait_ruler_space_miner 缩进缩进trigger = { ruler = { not = { has_trait = trait_ruler_space_miner } } } 缩进缩进ruler = { add_trait = trait_ruler_space_miner } 缩进} 缩进option = { 缩进缩进name = trait_ruler_explorer 缩进缩进trigger = { ruler = { not = { has_trait = trait_ruler_explorer } } } 缩进缩进ruler = { add_trait = trait_ruler_explorer } 缩进} 缩进option = { 缩进缩进name = trait_ruler_corvette_focus 缩进缩进trigger = { ruler = { not = { has_trait = trait_ruler_corvette_focus } } } 缩进缩进ruler = { add_trait = trait_ruler_corvette_focus } 缩进} 缩进option = { 缩进缩进name = trait_ruler_destroyer_focus 缩进缩进trigger = { ruler = { not = { has_trait = trait_ruler_destroyer_focus } } } 缩进缩进ruler = { add_trait = trait_ruler_destroyer_focus } 缩进} 缩进option = { 缩进缩进name = trait_ruler_cruiser_focus 缩进缩进trigger = { ruler = { not = { has_trait = trait_ruler_cruiser_focus } } } 缩进缩进ruler = { add_trait = trait_ruler_cruiser_focus } 缩进} 缩进option = { 缩进缩进name = trait_ruler_battleship_focus 缩进缩进trigger = { ruler = { not = { has_trait = trait_ruler_battleship_focus } } } 缩进缩进ruler = { add_trait = trait_ruler_battleship_focus } 缩进} 缩进option = { 缩进缩进name = trait_ruler_recruiter 缩进缩进trigger = { ruler = { not = { has_trait = trait_ruler_recruiter } } } 缩进缩进ruler = { add_trait = trait_ruler_recruiter } 缩进} 缩进option = { 缩进缩进name = trait_ruler_from_the_ranks 缩进缩进trigger = { ruler = { not = { has_trait = trait_ruler_from_the_ranks } } } 缩进缩进ruler = { add_trait = trait_ruler_from_the_ranks } 缩进} 缩进option = { 缩进缩进name = trait_ruler_fortifier 缩进缩进trigger = { ruler = { not = { has_trait = trait_ruler_fortifier } } } 缩进缩进ruler = { add_trait = trait_ruler_fortifier } 缩进} 缩进option = { 缩进缩进name = trait_ruler_logistic_understanding 缩进缩进trigger = { ruler = { not = { has_trait = trait_ruler_logistic_understanding } } } 缩进缩进ruler = { add_trait = trait_ruler_logistic_understanding } 缩进} 缩进option = { 缩进缩进name = trait_ruler_military_pioneer 缩进缩进trigger = { ruler = { not = { has_trait = trait_ruler_military_pioneer } } } 缩进缩进ruler = { add_trait = trait_ruler_military_pioneer } 缩进} 缩进option = { 缩进缩进name = trait_ruler_warlike 缩进缩进trigger = { ruler = { not = { has_trait = trait_ruler_warlike } } } 缩进缩进ruler = { add_trait = trait_ruler_warlike } 缩进} 缩进option = { 缩进缩进name = trait_ruler_deep_connections 缩进缩进trigger = { ruler = { not = { has_trait = trait_ruler_deep_connections } } } 缩进缩进ruler = { add_trait = trait_ruler_deep_connections } 缩进} 缩进option = { 缩进缩进name = trait_ruler_charismatic 缩进缩进trigger = { ruler = { not = { has_trait = trait_ruler_charismatic } } } 缩进缩进ruler = { add_trait = trait_ruler_charismatic } 缩进} 缩进option = { 缩进缩进name = trait_ruler_investor 缩进缩进trigger = { ruler = { not = { has_trait = trait_ruler_investor } } } 缩进缩进ruler = { add_trait = trait_ruler_investor } 缩进} 缩进after = { if = { limit = { has_country_flag = daoyu_1010 } country_event = { id = daoyu.1999 } } } } # country_event = { 缩进id = daoyu.1999 缩进is_triggered_only = yes 缩进hide_window = yes 缩进immediate = { 缩进缩进if = { limit = { has_country_flag = daoyu_01 } remove_country_flag = daoyu_01 country_event = { id = daoyu.01 } } 缩进缩进if = { limit = { has_country_flag = daoyu_1000 } remove_country_flag = daoyu_1000 country_event = { id = daoyu.1000 } } 缩进缩进if = { limit = { has_country_flag = daoyu_1010 } remove_country_flag = daoyu_1010 country_event = { id = daoyu.1010 } } 缩进} 缩进option = { } }
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