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专打帝国和小孩
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墨西哥亡命流,目前的版本答案 不起房子,9农,1卡发大庄园+2农,2卡发土地政策,然后直接革命了,这会儿对手基本还处于正在刚上2的时候,3卡工厂相当于7~10农,非常牛逼。 这时候手里有11个兵+2英雄,对面第1波能搞定。4卡大庄园送2农,这卡有bug,其实TC也送2农,相当于4农卡,不比普通族2本5农卡亏。 看对手战术,工厂选择采金出亡命,或采木攒大庄园。手里有兵和对手周旋就行了,5卡庄园吸动物,普通10动物群就有2点金流,再加上送的2农,造一个377木的庄园,相当于送5农,还有经验一票,暴赚。对手要是强拆庄园,被拆了再起好了,由于送2农只亏了177木。 起庄园可以用农民变身的革命军造,农民全力采木或金 这会儿有人要说了,拆它庄园不就行了?这就要提到,对付亡命流最要紧的,是时间,这个战术墨西哥第6卡发击杀金流,墨的击杀金流和埃塞的不同,埃塞的只能杀军事单位且回本率是3%。墨是同击杀经验10%回本,打怪、拆房子都有,而且亡命、房子是20%,相当牛逼。所以打着打着,会发现墨的经济越打越好,被滚雪球。 6卡后就可以攒资源回工业了,7个大庄园+1工厂+打架送金,看似3750资源,其实很容易攒 。这里又是一个bug,2本下加革命后回归的话,送的200人口还在,相当于送1900木,这个战术,墨一个房子都不用起。 上了工业后依次是万血工厂、亡命减人口、出兵加速。然后就没有然后了,到这里,正常族要是还没有形成碾压优势就可以G了,一般的优势也不行。 这是我目前大厅里碰到的墨战术,越来越多的人用这个,我自己也体验了一下,相比于别的族,强出太多太多。关键还无脑。 普通族在1v1 2v2 局里可以用极限rush打下来,3v3 4v4根本就拦不住。
新平衡来了,精罗还是震怒 CIVILIZATION BALANCE ◆General Battle Elephant [Standard & Elite]: Reduced trample damage from 50% to 25%. Condottiero: Increased attack from 9 to 10. Byzantines▶︎ UNITS Elite Cataphract: Reduced the food cost of the upgrade from 1600 to 1200 food. The gold cost is unchanged (800g). ▶︎ TECHNOLOGIES Logistica: Reduced the food cost of the upgrade from 1000 to 800 food. The gold cost is unchanged (600g). Italians▶︎ TECHNOLOGIES Pavise now also provides +1 melee armor and +1 pierce armor to Condottieri units. Koreans▶︎ CIVILIZATION As their civilization bonus, military units (except for siege weapons) now cost 20% less wood to train (was 15%). ▶︎ UNITS War Wagon: Increased the base cost to train by +5 wood. After the civilization discount, the total cost is now 92 wood (was 94). Turtle Ship: Increased the base cost to build by +10 wood. After the civilization discount, the total cost is now 152 wood (was 153). Malay▶︎ UNITS Karambit Warrior [Standard & Elite]: Decreased food cost from 30 to 25 food. The gold cost is unchanged (15g). Portuguese▶︎ CIVILIZATION As their civilization bonus, all units now cost 20% less gold to train (was 15%). ▶︎ UNITS Caravel: Increased the base cost to build by +3 gold. After the civilization discount, the total cost is now 34.4 gold (was 34). Tatars▶︎ UNITS Flaming Camel: Increased attack bonus against elephants from +80 to +130. Flaming Camel: Increased blast radius from 1.5 to 2.0. ◆ CIVILIZATION BALANCE ◆General Relics will now spawn during “infinite resources” matches so Lithuanians can activate their civilization bonus. The generation of player gold, stone, and other resources has been further adjusted to prevent resources from overlapping or appearing stuck.
高清版5.7正式发布 Condottiero now have unique armor class (only resisting bonus damage from gunpowder units, not from other anti-infantry attacks) Condottiero -1 pierce armor (from 1 to 0) Condottiero -1 attack (from 10 to 9) 佣兵只能抵消火枪的反步兵加成,对甲胄、老虎之类的无效了,不知道投石兵怎么样? 佣兵-1攻,-1远防,为的就是能让城堡马、城堡弩手可以打佣兵的时候不会死得难看了。 Elite Battle Elephant cost increased from 800f 500g to 1200f 900g Elite Battle Elephant research time increased from 80s to 100s 精锐亚洲象升级造价增加,时间增加,出得起亚洲象了,也不在乎这些食物,出亚洲象的时间,也不在乎这20秒了。 Malay Battle elephants 30% cheaper (rather than 25%) 马来象更便宜了,-30%,已经和骑士接轨,不过上述的亚洲象削弱,对马来影响最大。 Elite Karambit -1 attack (from 8 to 7) 马来垃圾人减1攻,不明所以的削弱。用垃圾兵送人头,把对家分喂高更方便了。 (Elite) Battle Elephant blast radius -0.1 (from 0.5 to 0.4) 不明白 (Elite) Camel Archer -5 HP (from 60/65 to 55/60 without Bloodlines) (Elite) Camel Archers -2 armor vs Camels (from 2 to 0) (Elite) Camel Archers -2 armor vs anti-cavalry archer attacks (from 2 to 0) (Elite) Camel Archers -2 attack vs Rams (from 2 to 0) 骆驼射手减5血,减2点反骆驼防,减2点反骑射防,减2点对冲车的附加,看似一堆削弱,其实还是大哥大。 Ethiopians lose the free Halberdier upgrade 埃塞长戟不再免升级,大刀 Howdah cost +200f (from 200f 300w to 400f 300w) Howdah effect reduced from +1/+2 armor to +1/+1 armor 缅甸银冠涨价了,原来加2远防的,变成了加1远防 Arquebus increases projectile speed of Bombard Cannons and Bombard towers by +0.2 (from 0 to 0.2, used to be 0.5 prior to patch 5.2) 不懂,应该是葡萄牙的金冠科技对炮塔有加速效果了。以前加0.5的,后来一把撸到底削为无效,现在又加回0.2 Organ Gun +1 spread damage (from 1 to 2) 大排枪散射弹攻击力由1变2,依然垃圾 (Elite) Arambai -0.05 speed (from 1.35 to 1.3) (Elite) Arambai -1 attack Elite Arambai -2 armor vs anti-cavalry archer attacks (from 2 to 0) 缅甸飞镖速度由1.35减为1.3,减1攻。几乎没变化。减2点反骑射防,投矛兵打它还是死得难看。 Slavs farm bonus now properly works after researching Wheelbarrow and Hand Cart 斯拉夫的种田快在升级手推车后依然有效。原来的种田快只针对黑暗时代的原始效果,两个手推车升上去后,农民散步时间减少,种田优势几乎为0。 Chatras effect increased from +30 HP to +50 HP 越南银冠变成加50血了,由长戟多捅半下,变成了多捅大半下 Eagle Warrior training time +3s (from 32s to 35s) Eagle Warrior -0.05 speed (from 1.2 to 1.15) 城堡鹰生产时间加长,移动速度减少。城堡鹰依然通吃除剑士外所有城堡单位,个人感觉不如减1远防,减1骑兵附加。 Anti-camel bonus increased for all anti-cavalry units (except camels) 除骆驼外所有反骆驼单位附加增加。这个改动本意是针对印度帝王骆驼和柏柏尔骆驼射。有如大家所说的,所有其他骆驼国家都躺枪了,萨拉森最惨,之前削了起手,现在增吃附加,纯长戟可以搞定马木鲁克。 Malians lose free Gold Shaft Mining 马里二级采金免升级砍掉了。土尔其采金快25%怎么不削?你倒是把长戟加回来,给个重型冲车或攻城技师也行,给个三级射也行!
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