jiecheng0905 jiecheng0905
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A little update on 1.4.1 I ended up promising to give a little update on what we are up to at the moment, so here we go... in no particular order.. Leaders for nations with generic tree changing sometimes - this was a messup on our part between anniversary DLC and release which let some testing code slip in (don't even ask. it was a crazy day). Its mostly cosmetic, so not really that bad. but it is stupid and annoying. That has a fix now Late in development for 1.4 we kept finding more issues with air combat internals, and while we fixed a bunch of important stuff like being able to actually disrupt and intercept all incoming planes with enough of yours and the like there kept popping up annoying stuff, so we decided to rewrite the core of it so we could better control things. We are getting to the final steps of testing that atm and its looking decent now, so I am hopeful it will get into 1.4.1. Would have loved to have it in 1.4, but turns out it was incredibly difficult so I didnt want to mention it until I knew it was going to work. Its not going to make stuff drastically different, just remove a lot of wierd edge cases and bugs (like battles being more or less bloody depending on amount of wings involved and bombing support fights generally being more brutal also). a whole bunch of fixes to tricky edge cases in focus trees and event chains that have been reported (sorry too much effort to go into detail. there will be patchlogs with the patch release). several tweaks to AI invasion logic an issue where AI would use too aggressive stance vs maginot line when it should do attacks around it instead some rare CTD fixes important fix for a case where german ai would identify small areas along coast, or between poland/czechoslovakia incorrectly as encirclements and pull away a lot of troops to "break out". ruining its defense. now the slovenia/slovakia flag is actually fixed >_< and a whole bunch of other stuff. Our plan is a 1.4.1 patch released as open beta early next week. Open beta because we want to make sure we catch any extra problems as soon as possible. thats a little heads-up anyways, enjoy!
三国的未来,不吐不快 不知道大家熟不熟悉P社四萌,最近的钢铁雄心4 本体+机票200多不到300吧,应该是比13+威力加强版便宜吧。ok这不是重点,重点是三国怎么样才能越来越好。 在我看来,P社的每一部战略作品都是精品,为什么,因为它都经过了一个周期非常长的改进,拿欧陆风云4来举例,1.3和1.11和1.15到现在的1.19你都感觉是在玩不同的游戏,机制时时刻刻都在发生变化,DLC功不可没。每个作品都有大量的DLC和mod做支持,就算是没有中文版而且汉化起来特别麻烦依然有团队坚持不懈的周期性的进行新版本的汉化工作。这才是核心的玩家和粉丝,这才是需要抓住的东西, 我认为到现在13部三国志,每部都有它自己的优点,但是都只有到威力加强版就结束了,让我感觉就像是吃一个小包子:一口有馅儿,两口没了。转瞬即逝。为什么不能把一部游戏精雕细琢一番而非要马上出新作呢?我有一点个人的见解,如有错误请指正。 1.一个武将可以选择自己的理念,忠君还是谋逆,爱民还是残暴,亲文还是亲武,随着武将的选择会改变其他人物对他的好感。 2.拥立还是废立,挟天子以令天下,是威逼利诱,还是忠于职守?废立引发其他势力好感度下降,群雄来讨。 3.阵营,割据一方,恢复汉室,例如董卓群雄来讨,18路诸侯为同一阵营不能相互攻击,除非触发董卓死亡,阵营自动解散。 4.每个势力都有自己的政治理念,军事理念,影响武将的忠臣度。 5.事出有因,出兵得有理由,无理由的出兵不仅减少民心,而且其他势力的好感也会下降。 6.练兵,不是研究出了精兵就能造出精兵来,而是随着战斗精兵数量的保存越多,一个1000士兵的军队里有100名精兵I,那就是10%的精兵度I,可以逐渐升级I II III IV,特殊武将能训练出特殊兵种,虎豹青州。 人轻言微,估计看到这也没什么人愿意看了,到此为止吧,希望三国越走越好,明明可以用DLC和mod形式丰富的游戏,却在不停的出新作,真是让人着急,可能是成本原因?还是规则原因?或是体制原因?希望有一天能看到三国志发扬光采的一天
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