熊皮大仙
熊皮大仙
让我死在这荒谬的世界中吧
关注数: 520
粉丝数: 722
发帖数: 11,828
关注贴吧数: 242
Characters
#gemchaseupdate# Balance Patch Notes 3rd Apr Reduced the Warrior’s skill cooldown to 3. In previous versions, the Warriors were only immune to damage once in one round. We modified it so that the Warriors are immune to all damage in one round. Developer Comment: The skills of the previous version of the warrior are very weak and cannot play the expected role-to protect ourselves in times of crisis, so we have comprehensively strengthened the character ’s skills. In the last balance update, we reduced the warrior's maximum health to weaken his battlefield survivability. Secondly, In this week test, we found that the characteristics of the Warriors' strong survivability were not reflected. Therefore, this time we decided to strengthen its survivability by strengthening its skills to achieve a double balance of attributes and skills.
#gemchaseupdate# Balance Patch Notes 27th Mar Reduces the maximum life of the warrior to 18 and increases the range of the warrior to 3 Developer Comment: In previous versions, the combat capabilities of warrior were very limited by their range. Although they had extremely high health and melee damage, their combat capabilities were very limited. This makes the warrior a very embarrassing presence on the battlefield: no one can kill a warrior, and a warrior can’t kill anyone. We want to weaken the warrior’s overly powerful battlefield survivability through this modification, but also improve his comprehensive attack ability.
#gemchaseupdate# A message from the development team 23rd M Because of coronavirus. Our testing is suspended from today. Our development team ’s test feedback and updates to the game may be delayed. Sorry for this situation, but we will still do our best to bring you the best gaming experience. Stay safe.
#gemchaseupdate# Balance Patch Notes 20th Mar Increase the maximum health value of the Mage to 15 and reduce the physical damage of the Mage to 1 Developer Comment: Such a change is made to make the Mage more in line with the expected positioning. The mage is an auxiliary role because its skill Mage has a certain initiative in combating players who already have mature equipment. To balance, we increased the Mage ’s battlefield survivability and reduced physical damage to strengthen the Mage ’s role.
#gemchaseupdate# Gameplay updates 13rd Mar Remove the concept of talent system. Developer Comment: In the previous version of our game, we used the concept of the talent system, which was inspired by the hero's growth system in Dota 2 and Heroes of the Storm. In our game, players start from the same starting point, in the outermost circle, every three rounds unlock a personal talent, a total of five personal talents, each layer of talent is selected to strengthen the combat capabilities (range, attack damage, movement speed, etc.) or to strengthen one's own attributes (skill CD, maximum life, number of equipment slots, etc.). We originally wanted to integrate the concept of the hero`s growth into the progress of the game. As the game progresses, the battle will become more and more intense. But the effect of this system in our practice is not ideal. We found that this system complicates the game. For example, this system brings more complicated calculations and low balance, slows down the game progress, and also reduces the player's immersion The purpose of this removes the concept of a talent system is to simplify the game. The performance of our game at this stage is more like a digital game than a board game. This talent system will bring very cumbersome calculations, which is not conducive to the game.
#gemchaseupdate# Balance Patch Notes 6th Mar Reduces the Wizard ’s maximum health to 13. Reduces the Wizard ’s skill usage cooldown to 3 Developer Comment: The characteristic of the role of the wizard is very dependent on the use of skills (absorbing the health of other players to supplement their own health. The low maximum health and low CD mean that the wizard can frequently use skills to maintain a stable HP. Such The changes have made the role of the wizard and the way of fighting more in line with our expectations. In the early game, the wizard has a clear lack of survivability and damage compared to other characters, but in the middle of the game, the use of specific equipment can effectively reduce the skill CD of the wizard, And skills can be used frequently. When designing this character, we refer to the image of Gul'dan in "World of Warcraft". Although we are designing a board game, we strive to integrate some of the concepts of Battle Royale and MOBA games into it, making it different from traditional board games.
1
下一页