卜卜脆新手
卜卜脆新手
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八位堂把手透过MAGIC-S在ps4上使用的测试 直接说结论,经过我的测试, 八位堂把手可以用MAGIC-S有线的方式在ps4上使用, 一开始测试失败是因为"PS钮",在接上把手后要按ps钮才会启动该把手,当时就只有插上去,所以无效 SF30Pro有PS钮可以直接按PS钮后使用(黄色的B钮下面那颗), FC30pro没有ps钮,必须先用有PS钮的把手启动控制权后再换成FC30pro 至于用MAGIC-S蓝芽无线连接方面,因为手上的MAGIC-S的蓝芽功能故障,因此无法测试
XF5F Skyrocket活动 http://tieba.baidu.com/mo/q/checkurl?url=https%3A%2F%2Fwarthunder.com%2Fen%2Fnews%2F4978-special-us-air-force-day-get-the-xf5f-skyrocket-en&urlrefer=f7759765b0c950c0d4214f5cd8148bfa 只要杀50个人头就能拿到?
08-21◆〖讨论〗人生第一个75%off 这个SU-122P表现如何? 陆战各种一发死,导致我的陆战只停在2级 如果是飞机,不管是哪个型号75%off我一定立马购入
今晚夏活的火箭弹8杀用哪国比较好? 有用火箭弹的貌似就美苏, 限定三街的话机体就更少了, 美系优秀轰炸机P-47两架绝对是好选择, 搭配三级3.0海盗 如果不介意分房拉到3.7的话可以带地狱俯冲者,不过这台我没开过,白板状态不能带火箭 苏系IL-2(除37炮il2)都能带火箭弹,但是蛋载量大砍到剩4发,估计不会好用 但是有个优势就是他是攻击机,装填只要1分钟,不像战斗机火箭丢出没杀死人就只能J3了 战斗机方面只有i185能带火箭蛋
07-30◆〖讨论〗今晚夏活的火箭弹8杀用哪国比较好? 有用火箭弹的貌似就美苏, 限定三街的话机体就更少了, 美系优秀轰炸机P-47两架绝对是好选择, 搭配三级3.0海盗 如果不介意分房拉到3.7的话可以带地狱俯冲者,不过这台我没开过,白板状态不能带火箭 苏系IL-2(除37炮il2)都能带火箭弹,但是蛋载量大砍到剩4发,估计不会好用 但是有个优势就是他是攻击机,装填只要1分钟,不像战斗机火箭丢出没杀死人就只能J3了 战斗机方面只有i185能带火箭蛋
07-26◆〖讨论〗明日的用机枪手8杀,怎么解比较好? 大家都知道要用图四, 那么要去街机还是历史比较好? 历史br有点高,会碰上顶喷,人头少不好分配 街机组4台图四不知道会不会比较轻松?
历史日系炸B怎么玩? 自从玩了图4之后,发现炸B在历史升级神速, 就算只收了一个站区也能有两三千装备研发,四到六千的飞机研发, 当场研发出好几架喷气,当然自图4也完全体了 突然想起周年庆行半价购入日系B-17 免费的炸弹全丢能收一个战区,加上金币机加成,岂不躺着赚 可是实际完之后发现根本不是这么回事啊, 把把进海岛场,要炸敌人空母,连个小战区都没有, 堂堂战略轰炸机是要怎么炸航母
07-12◆〖讨论〗历史日系炸B怎么玩? 自从玩了图4之后,发现炸B在历史升级神速, 就算只收了一个站区也能有两三千装备研发,四到六千的飞机研发, 当场研发出好几架喷气,当然自图4也完全体了 突然想起周年庆行半价购入日系B-17 免费的炸弹全丢能收一个战区,加上金币机加成,岂不躺着赚 可是实际完之后发现根本不是这么回事啊, 把把进海岛场,要炸敌人空母,连个小战区都没有, 堂堂战略轰炸机是要怎么炸航母
06-28◆〖讨论〗苏系的屎瓦克用什么弹炼好? 不是听说史瓦克的HE装药低, 所以HEF,HEFI基本上都渣渣? 又听说FIT很强,那不就用预设蛋链就好了? 50%的FIT
最近开始玩罗马2很不习惯 以前玩过罗马1,感觉很喜欢 可是这个2代很多地方不习惯 开战时,布署前的叫阵没了么? 这个设计很有气氛阿, 而且叫阵的内容会依将军的特性而有变动, 像是演讲家就会淘淘不绝讲一大堆, 不善言词的还会引起大量嘘声,很有趣的设计 还有就是罗马一有个设计,点选一队士兵后按某个键, 视角会固定在这队兵上,当这队兵射击时,视角会跟着箭移动, 直到这弓箭打在敌人身上,借此观察伤害程度, 可是二代好像没这个设计了? 另外就是阵行的挤压,一代会尽可能地冲上去包围敌人, 而二代则不会,看到接触面的士兵打得火热, 可是两侧却呆呆地保持阵行不围上去
毒舌老外Gigguk评黑暗圣经 有中文版的么?
毒舌老外Gigguk评黑暗圣经 有中文版的么?
毒舌老外Gigguk评黑暗圣经 有中文版的么?
+25mm装甲 用馒头20杀真的给+25mm?
这个三色装B烟 有人试过, 当时没买狗牌的玩家也能用三色吗? 哪三色嘲讽度最高?
说好的三色装逼烟呢? 本来满40000就该给了 现在奖池都56000啦!
Dislike今晚初战! 会不会被0:3呢?
狗牌的100%加成只有100场 这是诈骗
狗牌的100%加成只有100场 这是诈骗
狗牌的涂装任务只到2/15日 All tasks in connection with the first season of the Thunder League, i.e. to unlock team camouflages and the two league vehicles M24 TL and P-51A TL, can be completed until 12.00 GMT, February the 15th, 2016! 说好的到3月呢?
狗牌涨价到19.99 http://tieba.baidu.com/mo/q/checkurl?url=http%3A%2F%2Fwarthunder.com%2Fen%2Fnews%2F3528-50-000-milestone-dog-tag-price-change-en&urlrefer=ecb16042cfe0027c49717b3a6b6ecc34 毛子飞妈!
隔壁棚的海战药丸
狗牌涂装的零战32行任务 条件是三次胜利听起来很简单 但是我的出击列有但32也出击过 可是胜了却没加任务次数, 是哪个条件错了?
这游戏药丸 一张图不解释
[3周年庆] 48小时任务一览 貌似没人翻译…任务时间如图所示 任务1:用德国飞机击杀5架飞机 任务2:用防空炮击杀3个地面载具 任务3:2场胜利(至少50%活耀度+排名前5)任务4:摧毁一个基地(实测:炸掉战区即可达成) 任务5:获得最佳小队的战斗嘉奖(同队加起来获得的分数最高?) 任务6:用飞机击杀5个玩家的地面载具任务7:用美国的飞机击杀5架飞机 任务8:买5个改装套件(可以先研发出来但不买,等任务时间到了再买!) 任务9:获得两次暗影突击的战斗嘉奖(不知道条件是啥)任务10:用轰炸机击杀5个飞机(美国B系列的回合!) 任务11:用苏联地面载具击杀5个地面载具 任务12:用2-5级的轻型坦克占领两个战区任务13:2次胜利(80%活耀度) 任务14:用英国飞机击杀5架飞机 任务15:获得1次Multi Strike作战嘉奖. 任务16:开飞机用火箭击杀5台飞机!!!火箭狗的回合 整体来说任务都算很好达成,而且有3个小时的时间,绝对充裕!
[周年庆] 48小时任务一览 貌似没人翻译…任务时间如图所示 任务1:用德国飞机击杀5架飞机 任务2:用防空炮击杀3个地面载具 任务3:2场胜利(至少50%活耀度+排名前5)
萌新刚入DDO,海量问题求解! 最近刚加入ddo,秉持不课金的原则, 玩了两个职业wiz跟rog rog终于把任务都做完出了新手岛,还打到了几个法术滚动条, 跑去银行发现同账号共享的银行必须是要有高级账号才能用 同账号角色间交换东西除了共享银行之外没别的手段了吗?
战风新纪元的矮人造型 抓了这个整合版玩战风新纪元 http://tieba.baidu.com/p/3826216518 为毛矮人膝盖是悬空的?穿上衣服后比例如此奇杷?是档案毁损了么 战锤MOD的矮人看起来就正常多了
战风新纪元的矮人造型 抓了这个整合版玩战风新纪元 http://tieba.baidu.com/p/3826216518 为毛矮人膝盖是悬空的?穿上衣服后比例如此奇杷?是档案毁损了么 战锤MOD的矮人看起来就正常多了
[游戏]Warsword Conquest 气势非凡的矮人城至高王索葛林….你谁阿各种矮人防具枪斧弩盾,武器应有尽有可加入的同伴—传奇游侠约瑟夫巴格曼!帝国主城阿尔道夫面见皇帝卡尔法兰兹宣战啦!
色虐犀牛改造中 正甲的金属模型是reaper出品的 车顶的暗精是星星龙出品的莉莉丝
[7版] 丑角武器的效率比较 丑角演员WS5 S3 I6 A2 丑角之抚: 3下(冲锋4下) S3[愤怒冲锋S4] AP- 命中出6就自动伤AP2 丑角之吻: 2下(冲锋3下) S3[愤怒冲锋S4] AP- + 1下S6 AP2 用丑角之抚打MEQ (ws4 t4 3+sv)的伤害 3(4)下* 3+命中扣掉出6=4+(50%) * 5+伤[4+伤](33.3%[50%]) * 3+sv(33.3%) = 砍掉0.16(0.33)个W 命中出6自动伤AP2 3(4)下*命中出6 (16.6%) * 自动伤(100%) * AP2(100%) = 砍掉0.49(0.66)个W 总计3(4)下丑角之抚可以打掉0.65(0.99)个W 用丑角之吻打MEQ (ws4 t4 3+sv)的伤害 2(3)下* 3+命中 (66.6%) * 5+伤[4+伤](33.3%[50%]) * 3+sv(33.3%) = 砍掉0.14(0.33)个W 1下S6 AP2 1下* 3+命中 (66.6%) * 2+伤(83.3%) * AP2(100%) = 砍掉0.55 总计3(4)下丑角之吻可以打掉0.69(0.88)个W 结论: 打MEQ时攻击次数越高的时候丑角之抚的效益高于丑角之吻,而在打3下的时候丑角之抚和丑角之吻效益几乎相等
[谣言] 刺客厅规则 Culexus Assassin: wargear Animus Speculum (18", s5 ap1 assault x. X = combined mastery level within 12" + you can add dice from your own pool that you generate from models outside of 12" or the d6 free ones) Etherium (ALL shots and combat attacks are made at BS and WS 1 against a culexus) - Psyk-out grenades (as codex GK) Special Rules Fear Fearless independant Operative (can not join a unit or be joined under any circumstance) Infiltrate Life Drain (6 to wound cause instant death) LIghtning Reflexes (4+ invun) Move through Cover No Escape (-2 to look out sir) Preferred Enemy (Psykers) psychic abomination (Psykers suffer -3 ld, do not generate any warp charge dice and only channel on a 6+ not a 4+ when *casting* with 12" of the Culexus) Eversor Assassin: Wargear Melta Bombs power Sword Executioner Pistol- bolt pistol or needle round (4+ poison) Neuro-gauntlet- melee, fleshbane, shred Frenzon - 3d6 charge range, 3 bonus attacks on the charge Sentinel Array - fires overwatch at full BS Special Rules bio-meltdown-when assassin dies, S5 blast up to d6 inches. Fast shot-executioner pistols fires 4 times at same target, mixture of rounds though. Fearless Feel no pain-5+ Furious Charge Independant operative infiltrate Lightning Reflexes Move through Cover No Escape Callidus Assassin: Wargear Neural Shredder- template, wounds on 4+ ap2 Phase sword - to wound rolls of 6 cause phase wound, no invuln vs phase wounds Poison blades-3+poison + rending Special Rules Fearless Fleet Hit and Run Independant Operative infiltrate Lightning Reflexes move through Cover no Escape Polymorphine - marbo, enemy only fire snap shots on arrival turn at assassin Precision Strikes reign of Confusion - reroll seize initiative, opponent suffers -3 on first reserve roll Vindicare assassin: Wargear: Blind grenades CCW Exitus rifle _ shield breaker round - no invuln save allowed _ turbo penetrator - class as strength 10 vs vehicles, D3 wounds vs non-vehicles _ Hellfire rounds - wound on 2+ Exitus Pistol as above but pistol Spy Mask - ignores cover Special Rules: Deadshot - Precision shots 6+ Fearless Independant Operative Infiltrate Lightning Reflexes Move through Cover No escape - Enemy characters suffer -2 to look out sir Stealth
6版ELDAR清晰PDF版 一楼祭天 二楼贴连结
征Seekers of Slaanesh两套 主要是想征Battleforce里面的Seekers of Slaanesh, 要两套,(一套5只,共10只) 根据计算这个恶魔Battleforce是单买的8折, 目前非直销物大多*8可以买到 17.5 * 8 * 0.8 = 112rmb 所以用112征应该是合理的价格? 有买恶魔Battleforce又不想要Seekers of Slaanesh的玩家就请出给我吧
[谣言] TAU谣言 Elite choice Monstrous creature with T6 W4 2+ save, 5+ invulnerable save and a jump/jetpack of some kind Primary Weapon options are upgraded versions of the Ion cannon and burst cannon, Railcannon may also be an option It also mounts "Crisis level" weapons (missiles/SMS and plasma rifles in pictures) on it's shoulders and underslung beneath the primary weapon Comes with two shielded missile drones (a new type) Equipped with a Nova reactor, which it can activate to boost weapon power (changing the Ion cannon from S7 AP 2 3shots to a large blast, possibly at S8 AP2), increase it's invulnerable save to 3++ or to do other things (increase stats and maybe required in order to jump). Can buy an option granting Skyfire Is poseable enough that weapon arms can be switched around and can be assembled in a kneeling position, similar to that of the Firewarriors Around 7-8" tall, comes with multiple 'FW style' heads that look compatible with current crisis suits Sunshark Bomber/Razorshark fighter - £40/US$65 Plastic kit sculpted by Colin Grayson Fast Attack choices Fighter/gunship is armed with nose mounted burstcannons, and an array of ion weapons mounted in a turret underneath the fuselage. It also has two "pop up" seeker missiles. Bomber is armed with a plasma generator which it uses to launch balls of plasma instead of having conventional bombs and a bomb bay. Bomber also has two drone fighters, armed with railrifles, that can be launched to defend itself. Pathfinders (10+ 3 drones) - £20/$US35 Plastic kit sculpted by Ed Cottreil and Matt Holland Still a Fast Attack choice Markerlights work more or less the same as they do now (boost BS, reduce cover etc) Have access to more experimental weapons, as well as Railrifles and pulse carbines. Pulse carbines are assault 2 The 3 drones in the kit are Grav inhibitor, pulse accelerator and recon drone (which can fit in the turret cupola of a devilfish and provide communication relays and fire support). It's unknown as to whether other units can take these or if drones are now specific options for each unit Special character Pathfinder called Nightstrider XV88 Broadside Battlesuit - £30/US$50 Plastic kit with two drones (box art appears to show shield/missile pods), sculpted by Samir Battistotti and Matt Holland Sniper pose New drone options Carry the mid range rail weapon - S8 AP1 (looks to be Heavy 1, no rumours of Salvo 2/1) Slow and Purposeful, 2+ and T4 now. Can take plasma or missiles as well. They have a suit upgrade that let's them at the start of a shooting phase have skyfire (with it, they are 85 points). They don't have interceptor, nor do they snap fire ground targets. Also appears to be a missile pod variant, with a suit mounted seeker missile 60mm base XV8 Crisis suit team - £45/US$75 Plastic set of 3 models, current models Just a rebox, no new sprue Almost certainly can't be taken as troops Lots of new bits of wargear, but it's currently how much standard suits can take and how much is special issue wargear. Information about this has been put at the bottom under "Miscellaneous rumours" Commander Farsight - unknown Finecast Might have rejoined the returned to the Tau'va, Dawn Blade is now a Power Glavie with Tau symbols and designs on it Looks almost exactly like the test model Matt Holland did that appeared at GD 2009 Comander in Crisis Enforcer Armour - unknown Finecast (presumably) Very little information, mentioned in Riptide design article Apparently has hands extended out for some reason. Cadre Fireblade - unknown (probably £9) Plastic character Firewarrior upgrade called Cadre Fireblade (maybe be SC or just 'unique') IC with split fire, markerlight, supporting fire, volley fire (+1 shot for Pulse Rifles/Carbines if unit and IC do not move). Special Characters Finecast characters Dark strider - Pathfinder SC Longstrike - Special character is "like" Chronus/Pask for tanks. Tank Hunter, potential cover boost, tank can overwatch. Hammerhead roughly 160-170 WITH character. Other units Firewarriors are 9 points Stealthsuits can overwatch at BS2 Skyray can shoot and ground and air targets (one assumes at full BS). Piranhas get cheaper Shadowsun may get split fire Kroot and Vespid are in, but no new units* Miscellaneous rumours There is something called.... Puretide engram neurochip probably a reserve modifier, Steal the Initiative boost - Tastyfish Supporting fire allows other Tau units within 6" to overwatch a charging unit as well. Not sure if this is all Tau units or just specific types. Repulsor field. D6 s4 ap- hits to attacking units at I10 All Ion weapons have a 'supercharge' option but at a risk (gets hot?). Drones can have Ion weapons. Disruption pod gives a boost to cover saves
[谣言] TAU跟Ork的谣言 Broadsides *Broadsides are Slow and Purposeful, 2+ and T4 now. *They come with twin linked Rail Guns str8 ap1 railguns and can take plasma or missiles as well. *They have a suit upgrade that let's them at the start of a shooting phase have skyfire. *They don't have interceptor, nor do they snap fire ground targets. *Can Splitfire still *85pts- that includes base cost + skyfire upgrade Rail Weapons Rail Rifle S6 AP3 Rail Gun S8 AP1 Rail Cannon S10 AP1 Fire Warriors *Have the option for all Firewarrior units within 6" to fire Overwatch *Have a new special HQ *Apparently this can potentially be 4 if the Fire Warrior special character is also attached. *A character that allows Firewarriors to consolidate after Overwatch Uber Suit *The Tau uber suit is called "Riptide" *Is a Jump Monstrous Creature *rumored to be around 165 base but only start with twin-linked Plasma. *Conflicting Reports but looks like its found in the Elite Foc *Can take an Ion Accelerator upgrade: three S7 AP3 shots or one S8 AP2 Large Blast. *There's supposedly a special rule on the Riptide called Nova Accelerator which can do 4 things: 1.Buff weaponry (unsure how or which weapons) 2.Double the shots of support weapons (missile pods ect) 3.Increase invulnerable save to 3++ 4.Boost a stat Tau Codex Author *Jeremy Vetock Model Releases Alongside the codex ( Looks like April 6th) *Riptide large suit *Flyer dual kit (fighter and bomber) *New Battlesuit and Broadside models (not sure if these dual kit or not) *Plastic Pathfinders *A new Fire Warrior HQ (not sure if the special character mentioned above or a generic one)
[40k] 6版恶魔高清扫描pdf 一楼
[谣言] ELDER谣言 基本所有兵分数多少都会降低 (尤其是guardians)。 现在版本的女妖(banshees)只是个玻璃大炮,没人喜受使用。 但新的特殊规则使到女妖(banshees)复活过来。 先知(farseer)评议会 有「灵能兄弟会」规则(brotherhood of psykers) , 就像灰骑和恶魔。 .没有新的 aspect .2款新的飞机 (!) .很多单位都可以选用防空火力(skyfire)。 .Avatar大幅增强。 .2位新的特殊人物HQ .farseers 仍然是使人恶心的灵能者 .warlocks 更容易去破法 (deny the witch.) .猎鹰和海蛇(falcon/wave serpent) 分数降低。 .和暗灵族有额外的联军规则 .更浪漫
[谣言] TAU谣言 MONSTERS Tau will be getting two monsterous creatures. First is a Uber suit with two railguns. Stats are under debate but most people think it has t8 W6 and sv 2+/4++ meaning this will be near impossible to take down. The next monster is a Giant Krootox and it is a close combat monster (said to be on par with a Hive Tyrant for similar points) MARKER LIGHTS Marker lights are everywhere, well almost, pathfinders get infiltrate and marker lights are not heavy. The new tau fortification shoots 4 marker light shots a turn (and has a seeker missile silo making it a non-moving sky ray that you can hide in) suits can take a cheap marker light upgrade and fire warrior team leaders can hold marker lights. Marker lights also give preferred enemy (bs5 reroll 1's yes please), skyfire (got to get a 6 to hit the thing first though) and can be spent for firewarrior team leaders to use their "powers" Firewarriors Our best friends get BS4! Okay, not exactly. Firewarrior team leaders get "powers" (similar to Eldar Autarchs) One cheaper power is static BS4. Other powers include Rapid Fire at full range (**** yeah), black sun generator giving stealth or shroud (not sure which, probably just stealth) or a +6'' range making them have 36'' shots. Firewarrior teams can also take a weapons drone which will have a heavy weapons similar to las cannons and grenade launchers. Suits: stealth suits have a wider variety of equipment and have a disappear ability where they can forgo shooting (possibly moving or jump moving too) and they can not be targeted or charged. Crisis suits get some new toys. Nothing is special issue and some of the new guns include Gatling ion blaster: 30'' S:6 AP:3 Assault:3 plasma storm blaster: 40'' S:9 AP:1 Assault:1 (lance,system failure,implosion) So they finally have a way to fight marines and be reliable tank killers. One new piece of hard war allows twin linked weapons to be un-twin linked so you get two shots but no reroll.
恶魔规则 一楼
恶魔规则谣言 Daemonic: Instability If you lose 25% of your unit at the end of your close combat phase then you must take a leadership test on 2d6. You subtract the amount of models lost to the overall leadership total. If you pass then nothing happens otherwise you lose wounds equal to the amount you failed the combat by. For the case of shooting then the daemons count as being fearless. If a herald joins a unit then the unit is not effected by daemonic Instability Heralds: have +1 to weapon skill, wounds, initiative, attack and have LD 9-10 Soul grinder has sky fire in profile (220pts base) All daemon units have a 5+ invulnerable save as standard. There is upgrades to give heralds 3+ and even 2+ save (although it is very expensive) Greater daemons are tough – the keeper of secrets have 6 base attacks and gains more attacks for every kill. She also has rending. Blood thirster- has amazing stat line: WS BS S T W A I LD SV 10 5 8 7 5 5 5 10 4+ Re- rolls all failed to hit and to wound. All greater daemons have the option for 2+ save – although it is on the 65pts+ mark Fate weaver can make a enemy hero turn into a spawn if they fail an invulnerble save. Still re-rolls saves (but only invulnerable – no longer armour) Basic troops stay the same, points have been reduced minimal Bloodletters – reduced by a point Daemonettes – reduced by 2 points but are now strength 4 on the charge. Plague bearers – reduced by 3 points a model but have lost feel no pain but gained shrouded. Pink horrors- increased by 2 points but have better saves. Blood crushers are now monstrous beasts and have rage. (They are really expensive) Beast of nurgle are vastly improved – and have gone up in cost by 30+ points Physic powers are a bit to random and can hurt you badly if you roll badly Nurgle is the best of a bad bunch.
恶魔规则谣言 *Deamons of special rules are the same as the ones found on the Deamon Princes in Chaos Space Marine codex 恶魔特殊规则跟CSM Codex 跟恶魔王子的一样 *Burning Chariot of Tzeentch has Torrent AP3 Flamers along with second mode with high strength for vehicle killing. 辛烈治火战车 两种射击模式, 一种烧步兵的AP3 Torrent, 另一种打车的高力量攻击 *The Skull Cannon of Khorne is Large Blast S8 AP4 or 36" range 哥达骨头炮 S8 AP4 36吋 大盖板 *Standard Deployment is back for Deamons along with normal Deep Strike 恶魔可以进行一般布阵 *Plague Drones have upgrades to get 3+ along with at least Strength 4 乐高苍蝇有涂毒攻击(3+)的升级 *Daemonic Rewards random chart three tiers (50 pts to roll) 恶魔奖赏分三阶的随机能力 *Herald Loci buffing powers for same god units (Icons of Deamons) 先锋官能为加入的同邪神部队提供增益 *All Heralds (minus Khorne) can be psykers and you still can take two for one per HQ 除了哥达外所有先锋官都能升级为灵能者, 先锋官依然是两只一个HQ *Warp Storm random (2d6) powers that effect Deamons every turn of the game. 亚空间风暴每个回合都会随机(2d6)影响恶魔 *Tzeentch Gets Divination (HUGE)! 辛烈治有预知系 *Soul Grinder has Skyfire 灵魂研磨者有Skyfire
一些规则的问题 如果一个S5的人拿4+毒武器砍T4的人 那么伤是4+重掷,还是3+重掷? Ded飞机有四颗大盖版飞弹, 在空战时可以用大盖版炸敌方飞机么?
6版恶魔规则流出图
[图片] 6版恶魔的新品
[非谣言] 一些Death From The Skies的规则图 目测是app上截来的
6版恶魔规则谣言 The bloodthirsters : 280pts WS10 BS4 S9 T7 W5 I5 A5 LD10 SV5+(2+/5++) Daemonic gifts: blood axe, armour of terror, whip of destruction special rules: daemon, daemonic flight, furious charge, rage,blood without end blood axe - user gains a previously lost wound he has lost earlier in game for every kill he makes on a 4+ armour of terror - user gains a 2+ save and 5+ invulnerable. The bearer gains a 4+ feel no pain if the weapons AP in lower than 3 whip of destruction - 12'' shooting attack - strength 8 AP 4 rending daemon - see page 36 daemonic flight- see chaos special rules furious charge & rage - rule book (P41&37) blood without end- the bloodthirsters gain +d6 attacks on the charge and makes another strike at initiative step 1 for every wound he causes. These extra strikes do not produce any further strikes. Great unclean one : 260pts WS5 BS4 S6 T8 W6 I1 A4 LD10 SV6+(4+/5++) Daemonic gifts: plague sword of death, bloated body, aura of decay special rules: daemon, slow and purposeful,my master gifts all,shrouded plague sword of death - wounds everything on 2+ with an ap of 3 - turns characters into spawn bloated body - the daemon has a 4+ armour save and a 3+ feel no pain on any weapon AP 5 or below. aura of decay - the great unclean one has defensive and assault grenades and causes all enemy weapons to count as -1 strength (I believe this is ranged and close combat) daemon - page 36 slow and purposeful - page 42 shrouded- page 41 my master gifts all - pick an enemy and friendly unit at the beginning of the game. The enemy unit gains -1 toughness and strength while a friendly count as +1 strength and +1 to there feel no pain rolls. bloodletters: 14pts each WS5 BS0 S5 T4 W1 I4 A2 LD10 SV6+/5++ daemonic gifts: blood swords (strength: user AP: 4) special rules: daemon, furious charge, rage unit type: infantry Number/squad: 5-20 Daemonettes of slannesh: 12pts each WS4 BS0 S4 T3 W1 I6 A2 LD10 SV6+/5++ Daemonic gifts: rending claws special rules: fleet, make them suffer (+1 added to strength - already included) Unit type: infantry Number/squad: 5-15
关于发起单挑的问题 CSM人物都有混沌冠军规则, 有这条规则的人就一定要发起或接受单挑, 那么一个CSM小队加入了一个领主, 小队长跟领主都有混沌冠军规则,这时后谁来发出/接受单挑? 还是可以自由选择?(因为两者都有混沌冠军规则)另外圣典团在FAQ之后, 荣誉卫队的战团冠军也获得了 一定要发起或接受单挑的规则 那么如果战团长卡尔加入了荣誉卫队, 这个时候卡尔加能发起/接受单挑么? 还是强制必须由战团冠军来发起/接受?
[非谣言] DA规则
[谣言]6th DA规则 - The special rule "Inner Circle" gives hatred against Chaos Space Marines and Courage. - The table of Warlord includes options to increase the turboboost of bikes, +1 / -1 to the roll of reserves etc... - Belial can change their weapons as before. And yes, he does make Terminators troops. - Sammael makes RW bikes troops as, also. - Azrael gains +2S and AP3 for his sword. makes both RW and DW troops. - No specific psychic Dark Angels. Ezekiel has a power that is S4 AP 2, D3 shots, I believe. Deathwing Knights - +1 To their Toughness if they are base to base. Land Speeder Revenge - The Plasma Storm Battery is S7 AP2, 3 small blast or 1 large blast. Land Speeder Shroud (80 pts) - Has the dark rule, which gives +2 to it's cover save. - A 6 "units gain Stealth. Ram Ravenwing - Rift Cannon: Strength 5, AP-, blast, blindness. Nephilim (about 150/160 pts) According to Warseer 180. - Avenger Mega Bolter: Strength 6, AP4, heavy 5 - Missiles : Strength 6, AP4 - Unrelenting Hunter: Allows exchanging a result of the enemy weaponry destroyed by an immobilized result. Black Knights Ravenwing (126 unit 3) - Hammer Corvus: Strength +1, AP-, Rending. - Plasma Talons 18" plasma guns. Command Squad Ravenwing. - Same points as the Black Knights. Ravenwing (80 points a unit of 3)
SM侦查兵加IG联军的1000分表 求拍砖 IG 联军共 315 分 HQ: 指挥小队带激光 70 分 给自己下命令 , 远程反甲 Troop: 10 老兵 队长升级哈克 带自动炮 +3 电浆 180 分 找个好位置渗透蹲坑 , 武器都 S7 可打轻型车也可对付重甲兵 Elite: 马博 65 分 人间爆弹 , 必上
N印摩托跟S印摩托的抗打击性比较 N印摩托 T6 3+sv 5+疾闪(开涡轮加速4+)csv S印摩托 T5 3+sv 5+疾闪(开涡轮加速4+)csv 5+不怕疼 无法贯穿3+甲的射击武器 受到激光枪 S3 AP-命中 1下* 6+伤(16.6%) * 3+sv(33.3%) =丧失0.05个w 1下* 6+伤(16.6%) * 3+sv(33.3%) * 5+fnp(66.6)= 丧失0.03个w 爆弹枪,喷火枪 S4 AP5 1下* 6+伤(16.6%) * 3+sv(33.3%) =丧失0.05个w 1下* 5+伤(33.3%) * 3+sv(33.3%) * 5+fnp(66.6%)= 丧失0.07个w 重爆弹枪,重喷火枪 S5 AP4 1下* 5+伤(33.3%) * 3+sv(33.3%) =丧失0.11个w 1下 * 4+伤(50%) * 3+sv(33.3%) * 5+fnp(66.6%)= 丧失0.11个w 多管激光,突击炮没出撕裂 S6 AP6, S6 AP4 1下* 4+伤(50%) * 3+sv(33.3%) =丧失0.16个w 1下* 3+伤(66.6%) * 3+sv(33.3%) * 5+fnp(66.6%)= 丧失0.14个w 自动炮 S7 AP4 1下* 3+伤(66.6%) * 3+sv(33.3%) =丧失0.22个w 1下* 2+伤(83.3%) * 3+sv(33.3%) * 5+fnp(66.6%)= 丧失0.18个w #结论:在面对S5火力时N印S印的抗打击性相同,面对S4时S印小输N印,除此以外S印的抗打击能力比T略高
[高清]CSM规则扫描版 http://pan.baidu.com/share/link?shareid=68769&uk=3189041119
[6版] 动力武器单挑时的效率比较 不减I的动力武器 链巨剑3下(冲锋4下)S4 AP- <=对照用, 非动力武器 动力剑3下(冲锋4下)S4 AP3 动力锤3下冲锋4下S6 AP4 单电爪2下(冲锋3下)S4 AP3 重丢伤 双电爪3下(冲锋4下)S4 AP3 重丢伤 以SM对SM(3+sv)单挑来比较 链巨剑3(4)下* 4+命中(50%) * 4+伤(50%) * 3+sv(33.3%) = 砍掉0.24(0.33)个W 动力剑3(4)下* 4+命中(50%) * 4+伤(50%) * AP3(100%) = 砍掉0.75(1)个W 动力锤3(4)下* 4+命中(50%) * 2+伤(83.3%) * 3+sv(33.3%) = 砍掉0.41(0.55)个W 单电爪2(3)下* 4+命中(50%) * 4+重掷(75%) * AP3(100%) = 砍掉0.75(1.12)个W 双电爪3(4)下* 4+命中(50%) * 4+重掷(75%) * AP3(100%) = 砍掉1.12(1.5)个W #结论:双电爪表现最亮眼,可是考虑性价比,单电爪是最佳的选择,可惜一般SM小队长不能配电爪,所以动力剑是最主流的选择, 至于动力锤则不适合用于SM单挑的场合 以SM对终结者(2+sv)单挑来比较 链巨剑3(4)下* 4+命中(50%) * 4+伤(50%) * 2+sv(16.6%) = 砍掉0.12(0.16)个W 动力剑3(4)下* 4+命中(50%) * 4+伤(50%) * 2+sv(16.6%) = 砍掉0.12(0.16)个W 动力锤3(4)下* 4+命中(50%) * 2+伤(83.3%) * 2+sv(16.6%) = 砍掉0.2(0.27)个W 单电爪2(3)下* 4+命中(50%) * 4+重掷(75%) * 2+sv(16.6%) = 砍掉0.12(0.18)个W 双电爪3(4)下* 4+命中(50%) * 4+重掷(75%) * 2+sv(16.6%) = 砍掉0.18(0.24)个W #结论:AP3的动力武器碰上2+甲只能跪了 后攻的动力武器单挑时的效率比较 动力斧3下(冲锋4下)S5 AP2 动力拳2下(冲锋3下)S8 AP2 以SM对SM(3+sv)单挑来比较 动力斧3(4)下* 4+命中(50%) * 3+伤(66.6%) * AP2(100%) = 砍掉0.99(1.33)个W 动力拳2(3)下* 4+命中(50%) * 2+伤(83.3%) * AP2(100%) = 砍掉0.83(1.24)个W #结论:由于是1w间的战斗所以S8秒杀不具优势, 斧的表现比拳套好,但是两者碰上不后攻的武器实在没有把握能活到出手 同场加映对终结者的伤害,斧的表现比拳好,但是碰上暴风盾则一样要跪 以SM对终结者(5+isv)单挑来比较 动力斧3(4)下* 4+命中(50%) * 3+伤(66.6%) * 5+isv(66.6%) = 砍掉0.66(0.88)个W 动力拳2(3)下* 4+命中(50%) * 2+伤(83.3%) * 5+isv(66.6%) = 砍掉0.55(0.83)个W 以SM对终结者(3+isv)单挑来比较 动力斧3(4)下* 4+命中(50%) * 3+伤(66.6%) * 3+isv(33.3%) = 砍掉0.33(0.44)个W 动力拳2(3)下* 4+命中(50%) * 2+伤(83.3%) * 3+isv(33.3%) = 砍掉0.27(0.41)个W
[6版]用手雷清扫蹲在房子内的兵之效率比较 以一般SM最常见的两种手雷来说: 破片手雷是D6下S3 AP-命中 穿甲手雷是D3下S6 AP4命中 打MEQ T4 3+sv 1到6下命中 * 5+伤(33.3%) * 3+sv(33.3%) = 杀死0.11到0.66个MEQ,平均0.38 1到3下命中 * 2+伤(83.3%) * 3+sv(33.3%) = 杀死0.27到0.83个MEQ,平均0.55 结论:打MEQ必丢穿甲手雷 打IG大兵T3 5+sv 1到6下命中 * 4+伤(50%) * 5+sv(66.6%) = 杀死0.33到1.99个IG,平均1.16 1到3下命中 * 2+伤(83.3%) * AP4(100%) = 杀死0.83到2.49个IG,平均1.66 结论:打IG也是丢穿甲手雷 同场加映老人族高科技 电浆手雷是D6下S4 AP4命中, 打MEQ T4 3+sv 1到6下命中 * 4+伤(50%) * 3+sv(33.3%) = 杀死0.16到0.99个MEQ,平均0.57 打IG大兵T3 5+sv 1到6下命中 * 3+伤(66.6%) * AP4(100%) = 杀死0.66到3.99个IG,平均2.32 结论:老人族高科技不是盖的
之前发信去抱怨中文版规则,gw回信了 这样算机械人回应么
DED的Power From Pain规则问题 之前看到别人讨论, 似乎是有Power From Pain规则打死非载具单位能得到痛苦点, 也就是有Power From Pain =能制造/持有痛苦点 可是只要小队里有人持有痛苦点,就整队能获得痛苦点代来的效果? (但是只限定ded单位) 例如小队中部分有PFP规则单位,像是训兽师小队跟执政官的庭臣 另一个是全队没有PFP规则,但是可以靠加入省零人来持有痛苦点,如丑角小队 可是又来又有人说FAQ改掉了,有人能解答一下,没有PFP规则的模型,是否能享受到痛苦点的效果?
6版规则谣言Part.2!!! 好长,求翻译 -- http://tieba.baidu.com/mo/q/checkurl?url=http%3A%2F%2Fwww.lounge.belloflostsouls.net%2Fshowthread.php%3Ft%3D15933%26page%3D12&urlrefer=f957a43fdd0b6fd854207a6cdb1a97b4
灰骑士1000分 科特兹表,求拍砖! 科特兹入Troop1蹲坑打枪,Troop2担任Troop1的反冲锋部队 HQ2入Troop3突突 灵能者搭车,车找地方躲了,或利用犀牛遮视线,灵能者躲车后,之后走6吋射击 这样的表有问题么? -- HQ1:科特兹 100分 HQ2:外星审判官25 + 两手雷30 + 灵能者30 + 三颅骨9 + 动力甲8 = 102分 Troop1: 猴子35 + 两重爆弹一离子炮奴工40 + 七风暴枪寺僧49分= 124分 Troop2: 三拜死教45分 Troop3: 六鞭鞑者90 + 二十字军30 + 三拜死教45 + 奇美拉55 = 220分 Troop4: 五灵能者 + 犀牛40 = 90分 Troop5: 五灵能者 + 犀牛40 = 90分 Troop6: 五灵能者 + 犀牛40 = 90分 Heavy: 双灵能弹药自动炮无畏135 总共996分,47模型
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