黄面佬
弈心羽
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关于死灵职业套Corpseburster 下面分享一些休闲玩家的拙见: 1. 理论输出、优点 数值以ESO Sets的为基准,Grave Lord技能按四个算(墓碑、骨爆、虹吸、骷髅头),冷却时间设为4.5秒(我自己的数据通常在3.5~4.5这个区间),得出的套装秒伤约为400,这相当于削弱前的奈恩之柱,很给力。 尸爆套作为天然的主手套,意味着瑞丽、珊瑚这类套装能够安然常驻发挥最大效果,用不着委曲求全栖身主手。职业套可轻可中,就算搭档是轻甲也无需担心中甲比例过低。solo场景也能通过增加轻甲比例以最小成本获得足够穿透(频繁拉线,耐系就算多穿了轻甲续航也不会有问题)。 2. 技能循环 粗略来讲就是在非DoT流的基础上,填充技能改为以提早拉线为主,无线可拉时才用骷髅头、银弩之类的填补。实战循环副手我个人喜欢只补关键的宠物跟武器AoE DoT,增加停留主手的时间,对我而言循环简单能减少很多失误。何况根据玩家Evael的数据这样也能打个120K,不算很亏。 3. 套装搭配 极致单体为小鳄鱼头+瑞丽(常驻)+北地项链+尸爆(主手)+漩涡双手(副手),兼顾AoE可用珊瑚、安苏尔换瑞丽,漩涡火杖换双手。至于强调AoE时——能用蓝龙还是用蓝龙(搭配试炼套)吧。(嗝)
分享一些获取ESO资讯的途径(个人向) 都是些我平常会逛的地方,在楼下分三部分简单介绍一下: 一、Discord 1. Wild Heart 2. DPS Nerds 3. The Pale Order 4. OakenHA Research 5. ESO University 二、网站 1. UESP (The Unofficial Elder Scrolls Pages) 2. ESO Hub 3. skinnycheeks gg 4. Hyperioxes Homepage 5. 官方论坛 三、B站频道
虽然不记得你的ID,但我希望 你没有得出高精奥术想要玩耐系必需氪金改成暗精的结论。
[火星水] 毁灭大居然也能像元素墙那样持续触发附魔
[火星] Smolder Scrolls Online 一个官方小游戏 地址:http://tieba.baidu.com/mo/q/checkurl?url=https%3A%2F%2Fwww.elderscrollsonline.com%2Fen-us%2Fsmolderscrolls+&urlrefer=833f67da3ee1243b65923d6226ca49d4 介绍:http://tieba.baidu.com/mo/q/checkurl?url=https%3A%2F%2Fen.uesp.net%2Fwiki%2FGeneral%3ASmolder_Scrolls_Online+&urlrefer=a62aec09cea55137654c5e8f03249731
[水]无尽档案馆商人本周值得买的神器线索 只要五千币,从零刷起也够时间。
[火星] 这个花圈的用意在何? 只在瓦岛看到,目前游戏内也没有节日,有人知道吗?
[分享] 生产制造相关的各式数据 作者:tmbrinks 链接: http://tieba.baidu.com/mo/q/checkurl?url=https%3A%2F%2Fpan.baidu.com%2Fs%2F1-2gLZwZUl6lNc0lLjJXTag%3Fpwd%3D8mzt+&urlrefer=3a74e88bee7d1394b2760ecf2e4bbcf9 提取码: 8mzt 玩家 tmbrinks 根据多年收集的数据得出了不少结论,比如制造日常各材料的掉率,如何增加大师令的掉率等等,有意搞制造业的可以研究研究。百度分享里包含了在线文档的出处以及最新的excel。 绝不是什么坟帖新发()游戏内通过懒人制造插件也能查阅部分数据。
[火星水] 利用发条城起始任务传送门实现战斗中PTE 其实在PTE第一次被取消掉那会就听说过了,不过一直没机会用。今天打vHRC不小心“滑”到下边了(居然没死),借机水一下~
U40后游戏人物与环境物品互动时无法再queue技能? 比如帝都精灵花园的日常任务,过去在点火动作的过程中我能够queue一个隐身技能,那样在点火结束后人物会自动使出隐身。还有在采集资源时,能够queue一个战场加速技能。版本更新后这种操作都不再可行。
[火星] 无畏节紫盒子居然也能开出蛋白石武器 按官方文章(http://tieba.baidu.com/mo/q/checkurl?url=https%3A%2F%2Fwww.elderscrollsonline.com%2Fcn%2Fnews%2Fpost%2F64605&urlrefer=5e294f6a5a1349f2b9f972c6c666a7b5)的描述应该只有金盒子才有机会出。(图里刷的是nFG1,目前只出了一次)
[水] 这算是彩蛋吗? U35一周年
夜刃“扭曲之路”技能的加速效果居然会受地形影响? 在地面不平整的地方,保持原地不动,只有朝南施放技能时才会加速(主动再往前走一点倒是哪个方向都有)。 我在室内也试了一下,四个方向都正常。 "Shadow Path of Darkness: The effects from this ability and its morphs will now apply more consistently, rather than having different behaviors for line-of-sight rules across them." 版本更新还特意说了修过这个技能。
[火星] 焱歌风格书已经开始掉落了
[水] 转角遇到羊…… 在南北艾主线最终战碰到了一只羊,瞎猜某某靠它躲过一劫~↑ 陷入沉默的屠龙小队 ↓ 卡酱的暗示(误)
[水] MLGB 的垂死挣扎 妄图用人质要挟无魂者
ZOS 给美服欧服切换登陆加了个三分钟的冷却时间…… http://tieba.baidu.com/mo/q/checkurl?url=https%3A%2F%2Fforums.elderscrollsonline.com%2Fen%2Fdiscussion%2F630113%2Fhotfix-for-pc-megaservers-3-27-2023&urlrefer=119dd8e0c1930a850be62e10ae99b13ehttp://tieba.baidu.com/mo/q/checkurl?url=https%3A%2F%2Fforums.elderscrollsonline.com%2Fen%2Fdiscussion%2F630090%2Fcant-log-in-to-pc-na-after-maintenance&urlrefer=69ebf5d62dfd42cc674c3cc837c47c88 意味着像我这种从steam启动ESO,习惯先在欧服领取登陆奖励,接着主玩美服的玩家,每天要白白浪费6分钟。
[火星] Chronometer of the Tribunal 可以用委托券换 并非只在皇冠商城才能买到。
solo大神 Lucht 对重击流现状的几点看法 Heavy Attack builds are currently rather badly designed http://tieba.baidu.com/mo/q/checkurl?url=https%3A%2F%2Fforums.elderscrollsonline.com%2Fen%2Fdiscussion%2F628011%2Fheavy-attack-builds-are-currently-rather-badly-designed&urlrefer=76aa771feb589c1f8b52156c94282d82 This title will be quite provocative as, currently, HA builds are quite popular especially for lower skill, less abled and newer players. I want to assure you, I do not mean harm in general to HA builds. I was once a HA build onetrick for a long time and tried to push them to their limit before they got popular with the u35 buffs. I wish to point out the problems currently plagueing this playstyle, parts that most players (both people for and against HA builds) do not see. First: what makes HA builds tick: 1. Sergeant's Mail. this is the heart of HA builds currently. It was the worst HA set before u35 but they giga buffed it and now it seems to be performing better than anything by a vast margin. It also introduces the neccesity to heavy attack constantly due to its very low duration uptime (5s). This makes it so that 1bar builds get an insane bonus. for basically being able to drop a cinder block on m1 and queue up skills inbetween. The 2bar variants of these HA builds only outparse the 1bar variants by a few % (like 10k dps in the best case, more often less than 5k) and requires a lot more thinking for pretty much no reward. 2. Empower. This is another large component of the buffs, but its less powerful than sergeant, still neccesary though. It's very simple ridiculous % buff that only a few classes have easy access to, the rest having to resort to mages guild passives, introducing weird clutter into the build. Skinny cheeks' recent suggestion: ''Nerf empower 80% -> 60%'' ''Dealing damage with a light attack increases your damage against monsters by 2% for 10 seconds. This can stack up to 5 times.'' 3. Lightning heavy attack and heavy attack duration. This is a bit of a 2 sided blade, on the 1 side lightning heavy takes long, meaning it makes your rotation a lot slower. However on the other side, it makes skill casts simply not line up. Especially short lasting dots/skills due to its very unusual length. The other issue with the heavy attack itself is that the only weapon that HA builds actually work on are lightning HA builds. This is because they double dip into the bonuses, getting more damage for free due to the higher ticks. If HA builds are such an accessibility option why do they pigeonhole you into using only 1 weapon? very play how you want lol. The other HA weapons should be altered to deal more damage imo. but i wont go into more changes on that since its too much of a headache (I feel sympathy for the devs when thinking about possible ways to change this ngl lol) Now, my suggestion/direction to fix these issue: (lower effort fixes) First, HA sets should be altered to fit within the DPS set norm, meaning their stat lines should be fixed quite a bit. pretty much all HA sets currently are a very odd family, having really weird stat lines (max magicka x2, or stamina x2, stamina recovery, max health, health recovery, healing taken %, being heavy etc) Fixing these stat lines to make more sense with their 5pc effects would let them fit more into the ''dps build'' norm, and allow us to make the second part of this change work: Change all current HA set 5 piece bonuses. Nerf the higher end flat HA damage by a decent bit. (for example, sergeant mail 2580 -> 1500-2000, however infallible aether should be buffed a bit I feel) Introduce the same flat light attack damage bonus for all of these sets (This is to encourage weaving as a skill progression for these builds, as it currently stands, weaving between HA's on the top builds is literally a dps deficit despite the much higher skill it requires) Change some of the proc conditions these sets require: Sergeant mail should be significantly extended considering HA channels take much longer. Storm master should not proc based on a fully charged HA crit, especially considering how little crit chance HA builds get. Infiltrator/Unweaver could probably just be flat boosts as they're in a weird ''opposite skill cost'' niche that is just weird to work with. Long lasting Empower should also be granted to the other 4 classes other than templar (solar barrage) and DK (molten armaments) Note that this should not replace any existing buff, that would be cringe zos. Lightning heavy attack channel should also be reduced to 2 seconds total to better fit in weaving skills between heavy attacks. Lightning heavy attack Tri Focus passive should also be reduced to deal less cleave damage, possibly nerfing it to 80-60% instead of 100% as it's simply too powerful. Also there is a bug where in pvp the full damage you deal against monsters will be dealt against players near the monster instead of being reduced by the ''against monsters only'' rule. Should quickly point out that this is being abused mainly in imperial city, you can recieve up to 40k ticks per second as an enemy if you stand near a high health enemy being heavy attacked. What does this accomplish: First, we need to get out of the way the fact that even 2 bar HA builds get almost 70% of their damage PURELY from heavy attacks. This promotes an extremely lazy playstyle with no real path to improving skill when mastering the build. Assuming you have the proper gear you will effectively already be at the peak of this build's effectiveness. Introducing proper flat stat lines (crit, weapon and spell damage), increasing the light attack flat bonuses, and nerfing the total HA damage you gain from these sets would promote 2 bar HA builds much more, since using skills would no longer be a question of ''why cast a skill when you can do 100k dps with a HA channel anyway?'' and instead transform the HA channel into a more accessible slower spammable, emulating normal build gameplay except just with a slower easier spammable. This would, however, nerf the 1 bar variant where you mainly just hold M1 to deal damage. This is intentional. While I don't have a problem with HA builds being good, currently you can get up to 92k dps purely from holding m1 and ulting when you have ult. Well over 90% of the playerbase struggles to get over 90k dps trying their absolute best. You can call that a skill issue but the fact that a build exists that just lets you do 90k+ dps both single target and AOE (tri focus does 100% aoe dmg) is insulting to any player who has grinded to get to the skill level they're at. This sounds quite rude to anyone using that variant, but my changes would still not really super nerf this type of gameplay and its not intending to sledgehammer it. I still think it's a good accessibility option and it should exist. Though, it shouldn't top out so high, instead I'd nerf the pure holding M1 variant to about 60-80k dps range instead of 80-90k. The top parses for people who try to still use the 1bar variant but also weave skills, possibly light attacks with my changes, should remain roughly at the same level, just requiring more skill. The 2 bar variant would gain a lot more dps but also require more skill. Which I would argue is.. good design. Now, for the more insane changes, which I would prefer but are much more difficult to implement: This will build off of the first suggestion, however with one rather big twist: Introduce either a cap or rapidly diminishing returns on HA damage. Buff all HA 5 piece bonuses by a decent margin (from where they currently stand, except sergeant as it is just too powerful already, it can stay at 2580) This sounds simple but introduces a very big thing HA builds lack: build diversity. Currently, HA build users are pretty much throwing themselves off a cliff if they opt to use only 1 HA 5 piece instead of 2. It's estimated that storm master alone adds over 10k dps (to a 100k parse) making pretty much any other option a useless damage reduction. If you reduce the raw power you can inject into HA alone, while not completely compromising the damage of such a build, different 5 pieces can be used to build on top of a heavy attack set. My total aim for these changes, and for HA builds as a whole is to incorporate them more into the general playstyle of the game. They are very out of place, looked down upon etc right now. I would aim for the absolute highest end of HA builds to hit 120k dps if you incorporate clean light and heavy attack weaving, rotation usage etc, just like a normal build would. But I also wish to nerf the ridiculously overtuned low effortness of the current high parsing builds. (quickly though, the 120k dps would be assuming the empower buff from skinny cheeks is introduced aswell, so normal buiilds would hit even higher, HA builds would still ultimately parse lower even at the highest end) The skill expression of HA builds is currently very low and I just want to change that. If the combat team reads this, I highly suggest not making any rash decisions trying to implement these or similar HA changes, because of 1 thing: This is not intended to be provocative or insulting but the combat team does not understand how HA damage/builds work from what I can tell over the last few years. Ascending tide was supposed to buff HA builds but almost destroyed their damage. Update 35 introduced only a few relevant changes that overtuned only 1 set and introduced empower, while reverting the nerfs you did in ascending tide. Test it extensively: here's some tips. Heavy attack scales really badly with weapon and spell damage. 1 flat HA bonus damage equals to like 5 weapon/spell damage (estimation, but it is still very apparent) Consult me because i know pretty much most things there are to know about HA builds. (hope this doesnt come off as braggy etc but it's just very clear the devs are at the very least not very understanding of how HA builds actually function) Don't rely on oakensoul. It is a weak mythic only made to seem powerful by empower and HA sets. Do not design HA builds with the intent to make them accessibility only. They should indeed offer a higher skill floor and damage floor (starting out higher) but they should not be almost flat like how it is currently. Introducing skill expression is key to incorporating HA builds into eso's combat system without angering anyone. lastly feel free to comment any suggestions ideas or disagreements with these ideas. I am by no means perfect and some ideas (especially what to do with empower) is still a bit iffy to me, not sure if it should be done like that. (补充说明↓) I definetely did not emphasize the results of these changes enough, so I will outline them here: The top end dps HA builds should be able to reach will be much higher and more situationally flexible due to the addition of a secondary 5pc without cutting down on the HA damage much. This means you can maintain a HA rotation while doing much more damage than you would previously as long as you put more effort into a rotation and/or light attack weaving. However, most people that use HA builds right now are using oakensoul 1bar HA builds. The lower end of these, I emphasize this point: the purely M1 holding HA build variant will be negatively impacted. With the introduction of better 2-4 piece stat lines your actual skill damage will drastically increase. Many players don't realize this but a lot of your damage actually also comes from those 2-4 piece lines. It's the reason why storm master is the best secondary set after sergeant. It has almost the lowest HA bonus damage but it's 2 crit stat lines make up for this difference. Noble duelist has almost 400 higher flat damage (and as I explained earlier, weapon and spell damage scales a lot slower with HA than flat stats) so just those 2 crit lines are making up a signfiicant difference. The total nerf to damage with 80% -> 60% empower, and lower total HA damage does eventually mean you will do less damage if you choose to spec purely HA holding. My ultimate goal is basically: Increase skill expression while also trimming the low effortness of the build slightly. A higher top end damage means HA builds are respected more, especially if they are not seen as a goofy side build by endgame as much, meaning HA build users can more easily get into dungeon/trial groups without being stigmatized and treated differently. And lastly, the main point: I wish for HA builds to be a possible stepping stone by incorporating light attack weaving as a viable option. This may sound elitist, but hear me out. Currently, HA builds literally punish the use of light attacks due to no LA bonus existing on sergeant. It used to not be this way, before ascending tide, the meta sets for HA builds were the undaunted sets, noble duelist and infallible aether. If you used a combination of undaunted/noble duelist sets you would get an immense bonus to light attacks. This lead me to learning how to light attack weave without putting too much pressure onto me as a relatively new player to completely rely on them, since my baseline damage was still heavy attacks and it was high enough as to where I wasn't shooting myself in the foot with my bad weaving. My damage ended up being about 20% light attacks and 30-40% heavy attacks. However, back then, HA builds damage were well over 20% lower than even the highest point right now. I intend for the current oakensoul 1bar builds to still be viable for almost all content (which is pretty much where it currently stands), while increasing the flexibility in sets that these builds can use and simaltaneously promoting imrpoving one's skill and mastery of the build with the possibility of moving on to the higher end of gameplay without having to almost re-learn the game completely. I will emphasize once again: I want to buff HA builds in a general sense, but increase the possibility of mastery at the very high end of them. If you have more questions i'm fine to answer them. I tried my hardest to emphasize on the point that these are not nerfs to HA builds as a whole but rather buffs, and this notion was clearly not put out well enough by me. ———————— 原文最先发表于 discord “OakenHA Research”,后来在官方论坛又发了一遍。Lucht 是国外的一名solo高手,早年用重击流solo过不少DLC四人本,后来转用了轻击流并以三合一作为新目标(这是他最新的成果:http://tieba.baidu.com/mo/q/checkurl?url=https%3A%2F%2Fwww.bilibili.com%2Fvideo%2FBV1wY411y7FM%2F&urlrefer=d24b452f1e4de04e56bced4ca4468685)。文章太长了我实在是没有能力翻译,但会聊点个人的记忆(不是在总结文章要点): 不知各位还记不记得橡木Empower出来以前的重击流是什么样子的?不同于目前的“一直按左键重击,并在重击过程中queue一个技能”,老版重击流更类似于在双栏轻击流的基础上,将填充技能换成重击,在补其他技能时依然是要卡轻击(当然也可以不卡)。这也是我过去一直很讨厌重击流的原因,重击当spam极大地破坏了轻击流一秒为单位的节奏感。老版重击流不同的地方还有,轻击、技能的伤害占比跟橡木重击相比要高不少,当时的重击套meta组合均对轻击有加成,轻击、DoT的伤害也还没被削,但 Empower 不如现在的强。 下面是CP1.0时代的solo大神 PaddyVu 的龙骑重击流6M桩:接着是 Kortekk 的橡木重击龙骑的21M桩:放到一起不是要拿来直接比较(当然也不可能),只是供大家直观感受一下老版重击流的样子。 ———————— TL;DR 橡木重击在作为一个无脑BD这个前提下,算得上非常强,但不等同于说,达至这种“输出/操作”性价比的这个战斗系统是良性、健康的。(所以还是推荐各位读读原文吧)
#分享# 一种假装没穿裤子的服装搭配 上衣“Second Legion”(PVP节特产,目前市面只剩几件在卖) 裤子“Chitinous”(皇冠箱子 Grim Harlequin) 纹身“Ysgramor's Chosen Body Markings”(西天际考古) ———————— 我个人拥有的纹身不多,加之考虑到染色效果,以上是(远看)最不违和的搭配了。
[插件分享] 给游戏增添一点色彩 名称为“ShogrinUI”,可到 ESOUI 下载。
[火星] 云息城一役后可在这里找到 Olo 希望不会像上次龙骑军旗那样飞出太阳系()
[水] 氮基贴吧 @213心里有人
火星的水帖
#推荐# 一个围绕重击流的学术交流discord OakenHA Research http://tieba.baidu.com/mo/q/checkurl?url=https%3A%2F%2Fdiscord.gg%2FV62DaUt6jw&urlrefer=3c1cf297c325e3c804cf797912c0e60d 希望将来贴吧少点那种只靠分贝和污言秽语说服别人的帖子。
[水] ZOS 允诺的2023新功能
Tamriel 蓝天碧水工程 第二期 以前发过“蓝天碧水”版的各大地图,这次展示一下副本。 MHK 镇楼
本周战场黄金商人有PVP常用怪物套 Balorgh ……的护肩 花钱消灾,免去跟RNG作斗争之苦。
[水] Mirri酱 赛高! 真“高”
猫生疑惑
ESO 奶妈教程 大神 SeaUnicorn 在 ESO University 发了篇超长超详尽的奶妈教程,推荐~
新试炼 Dreadsail Reef 攻略 作者:Nilandia 目前不包含HM,txt 是原址。 链接: http://tieba.baidu.com/mo/q/checkurl?url=https%3A%2F%2Fpan.baidu.com%2Fs%2F1i8lMPluCym9HQstZDpDMwQ%3Fpwd%3Dsu3j+&urlrefer=d31d76aaf4f68adfdaf597a638183c36 提取码: su3j
生产制造相关的各式数据 作者:tmbrinks 链接: http://tieba.baidu.com/mo/q/checkurl?url=https%3A%2F%2Fpan.baidu.com%2Fs%2F1--QJDCrJ5oYYQqDo-nGMJw%3Fpwd%3Ds2x8+&urlrefer=dfd19327c5ed6b3e53bbf9d005f584ad 提取码: s2x8
[火星] 原来龙骑的大招军旗—— ——会依角色阵营而改变样式
[水] 横财 本来以为只是一趟普通的nKA车,看来应该是公会活动。第一次听说在普通难度下比输出的。
[水] 我什么都不知道 ——除了图一来自玩家 Emblem
Cheese! 就这?Cheese! 就这。 好吧
[水] 抢先登上 Tower of the Five Crimes 二楼 镇楼
[水] 风景这边独好 二楼特等席
[捏脸] 木精灵女性&布莱顿女性 示例
[水] Brittleden 究极穷鬼版 仅供误导。
[火星] 如何假装穿了渔网袜 图一是原作者(StarGleenTV)的视频展示,图二是我自己重现的,不知为何颜色差那么多……难道跟发条城的屎黄滤镜有关? 大腿风格是 Crafting Motif 26: Daggerfall Covenant Style 的重甲裤子; 模拟肤色用的是 Mammoth Fur Brown (对应成就 The Rift Master Explorer)。 染色根据角色自身肤色调整就行,有合适的搭配欢迎在楼下补充~
[水] 碧水蓝天 人杰地灵
[水] 分享一些获取ESO资讯的地方 一、discord ESO University 各路玩家吹水的平台,涉及游戏的方方面面。提问前不妨先看看频道置顶。 兼听则明,即便对方是大佬。 ———————— 二、网站 1. UESP - The Unofficial Elder Scrolls Pages 宝库。 贴吧里很多求助帖,比如任务相关的,其实都能在这里找到详尽答案。 2. ESO Hub 站如其名 3. The Tank Club 坦克!坦克!坦克! 4. AlcastHQ meta build 以外的信息还是很有参考价值,比如四人本试炼的简易攻略,各职业职能的入门介绍。 5. ESO University 内容比较杂,个人很少直接逛。 6. skinnycheeks.gg 玩家skinnycheeks的个人主业,涵括各职业最新的meta build(刚上线时能免梯浏览,现在貌似不行了) 7. eso-tw(The Arrow Knee) 中文;来自湾湾,更新滞后。 ———————— 三、管子 (排名不分先后) Skinny Cheeks 人很nice,说话又好听;Liko A了后的首选。 ———— Alcast 目前的更新都是给 ESO Hub 添砖加瓦,不看也罢。Alcast本人我倒是很尊敬。 ———— The Tank Club 坦克!坦克!坦克! ———— NefasQS 各方面都有,PvE的多一些。 ———— Inquisitor Mordrak 打桩阳寿怪,耐系为主。 ———— Isth3reno1else PVP相关 ———— Jaise 法窝;试炼 ———— o Lulu 试炼 ———— Hyperioxes 试炼;坦克 ———— Charles 试炼 ———— Just A Red Sofa 试炼;挺怪挺可爱的玩家 ———— LordReaper 耐龙 ———— Unwholesome Numbers 国人 ———— Smex ESO 试炼;build ———— Lucht 四人本solo高手 ———— Ambition Plays 试炼 ———— t3hasiangod MATH!大神;转狒狒了 ———— Bread And Milk 试炼 ———— GC -Saligia907 湾湾,法夜大神;转狒狒了 ———— TJ PtRuns 四人本solo好手,主机玩家 ———— Futerko 装修;捏脸 ———— Arttea 赚钱;毒舌 ———— clive 试炼 ———— JDUB 坦克 ———— Rosskag 试炼 ———— UpsideDownFrown 试炼;四人本 ———— VanquishGuild 走过路过不要错过 ———— Paddy Vu A了好久的solo大神(四人本,试炼) ———— Liko 想念~ ———— James ESO 国人 ———— RoseESO 装修 ———— stileanima 奶妈 ———— @Inklings_ESO ()
[火星] 云息城楼上的矛是打掉水晶就出现,还是要等到捡起球? 今天打了把野队nCR+3,团灭了好几次。楼下坦克坚称原因是dps没有及时捡起球,导致没矛下来。可就我所知水晶打掉就有矛生成,是楼上矛太慢才团灭。 坦克当时言之凿凿,还喷我懂不懂,我就怀疑是不是一直以来都记错了。
[火星] 摊手表情限时回归 买买买
[水] 普通难度下才有的体验 纯 pug,难得一见。
[水] 如何在情人节收到礼物 提前给支个招~ 。。。。。。。。。
[水] 我尽力了 35米射程的狙还是不行,顶多打打靠边的分身(受到分身攻击只靠自奶也撑不了多久)。即使极限靠近边沿,技能图标也只是偶尔若明若暗。 #vAA#
[火星] 分享两个升级 Legerdemain 的方法 从二楼开始说——
[水] 在 EH1 深处虎视眈眈的 Bogdan the Nightflame
[水] 阿里嘎多,Mirri酱
[火星] 新出的 Armor Station 可作为免费洗点工具 方法是自己先洗出一个空白 build 并保存起来,以后想洗点再读取即可。我的大号每次洗点都要花10k+(虽然不会经常洗),不想氪金买 build 槽的话可以这样凑合用。还有重新加点时最好在洗点祭坛点,不然要按N次确定。
[水] 活久见 原坦克是个相对较硬的假坦(但也暴毙了很多次),尾王前我跟其中一个奶妈私聊为什么没人对坦克有意见,结果开战后这个奶妈跟其余几个人同时把职位都切成坦克了…… 好在队伍dps够高,打得很快。
[火星] 借熊杀人 对方不知是什么回事,不停在轻击,但又不是原地不动,就那样被我的熊一掌掌拍死了……我全程都没动过。
[水] 感谢老板! 唯一一次刷出火杖的同时有人出钱买,队里还有一个是出1M的。
[水] 看星星 一颗两颗三颗四颗 连成线
[水] 火星三连 1. 续航红CP“Sustained by Suffering”(150三维)居然能白嫖? 让其他吸血鬼咬你但不做相应任务,维持感染“Noxiphilic Sanguivoria”就能享受150的额外续航。 ———— 2. 精英无畏不需要打精英? 那些要求打特定boss的无畏,只要尾王是在HM下击杀的,其余boss可以在普通难度下解决。假如排野队遇上尾王修车,剩下的boss可以自己一人去普通本搞定,不用特意再排精英本。 ———— 3. 刷怪物头风格书不需要打HM? 只要先前拿到了HM成就,风格书的掉率就不会因开不开HM而改变。不过这点我是听老外说的,不知如何证实。
[水] ESO 三贱客
请问有什么插件能查看奶妈的治疗量? 最近趁着节日上了很多vHRC的野车,没想到昨天居然遇上了一个假奶。 输出大佬的话那还是能忍,可是那货CP1500+,却只在那里偶尔戳几下,偶尔轻击重击,又暴毙过很多次。我当面指责他没有在奶,他死不承认,还反过头说我toxic。
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