消失の魔术师 消失の魔术师
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城管和螺絲的天賦出了 希望英文達人翻譯下 城管 Lion's Fang (Q) - Cooldown: 8 seconds - Create a shockwave that travels in a straight line, dealing 156 damage (+4% per level) and slowing enemies by 30% for 1.5 seconds. Parry (W) - Mana: 15 - Charge Cooldown: 10 seconds - Parry all incoming Basic Attacks for 0.75 seconds, reducing their damage by 100%. Charge (E) - Cooldown: 16 seconds - Charge to the target enemy, dealing 52 damage (+4% per level) and slowing them down by 75% for 0.75 seconds Heroic Strike (Trait) - Cooldown: 18 seconds - Every 18 seconds, your next Basic Attack deals 129 bonus damage (+4% per level). Basic Attacks reduce this cooldown by 2 seconds. Talents Level 1 - Lion's Maw - Quests: Every time Lion's Fang hits a Hero, increase its damage by 4 up to 120. - Reward: After hitting 30 Heroes, the slow is increased to 40% and its duration is increased to 2 seconds. - Overpower - When you Parry a Heros' Basic Attack, Heroic Strike's cooldown is refreshed. Can only occur once per cast. - High King's Quest - Quest: Hit 50 Heroes with Basic Attacks. - Quest: Participate in 5 Hero Takedowns. - Quest: Gather 20 Regeneration Globes. - Reward: When you complete a Quest, gain 10 Attack Damage. When you complete all 3 Quests, gain an additional 30 Attack Damage. Level 4 - Shield Wall - Parry now makes you Protected, preventing all incoming damage for the duration - Warbringer - Charge no stuns the target for 0.75 seconds instead of slowing them, and its cooldown is reduced by 8 seconds Level 7 - Live by the Sword - Increase the duration of Parry by 33%. If you block at least 2 Hero Basic Attacks with a single Parry, its cooldown is reduced by 3 seconds. - Second Wind - Basic Attacks heal you for 1% of your maximum health. While below 50% Health, they also heal you for 50% of the damage dealt. - Victory Rush - Every 60 seconds, your next Basic Attack will heal you for 417 Health (+4% per level). When a nearby enemy minion dies, the cooldown is reduced by 15 seconds. Level 10 - Taunt - Cooldown: 25 seconds - Force the target Hero to attack you for 1.25 seconds - Passive: Maximum Health increased by 50%. - Attack Speed reduced by 25%. - Colossus Smash - Cooldown: 20 seconds - Smash a target enemy, dealing 194 damage (+4% per level) and making Vulnerable for 3 seconds. - Passive: Attack Damage increased by 75%. - Passive: Maximum Health reduced by 10%. - Twin Blades of Fury - Basic Attacks reduce Heroic Strike's cooldown by 9 seconds, and increase your Movement Speed by 30% for 2 seconds. - Passive: Attack Speed increased by 100% - Passive: Attack Damage reduced by 25%. Level 13 - Banner of Stormwind - Cooldown: 45 seconds - Activate to place a Banner that grants 25% increased Movement Speed to nearby allied Heroes. Lasts 12 seconds. - Banner of Ironforge - Cooldown: 45 seconds - Activate to place a Banner that grants Resistant to nearby allied Heroes, reducing damage taken by 25%. Lasts 12 seconds. - Banner of Dalaran - Cooldown: 45 seconds. - Activate to place a Banner that grants 20% increased Ability Power to nearby allied Heroes. Lasts 12 seconds. Level 16 - Juggernaut - Charge deals bonus damage to Heroes equal to 5% of their maximum Health - Mortal Strike - Heroes hit by Heroic Strike receive 40% reduced healing for 4 seconds. - Shattering Throw - Activate to throw a sword. Deals 52 damage (+4% per level) to the target, and up to 1457 (+4% per level) damage to their Shields. - Passive: Your Basic Attacksd eal up to 200% bonus damage to Shields. Level 20 - Vigilance - Being hit by a Hero Basic Attack reduced the cooldown of Taunt by 1 second. - Master at Arms - Colossus Smash damages all enemies near your target and its cooldown is reduced by 10 seconds. - Frenzy - Twin Blades of Fury increases your Attack Speed by an additional 15%, and Basic Attacks increase your Movement Speed by an additional 10%. - Glory of the Alliance - Allied Heroes near your Banner also receive 50% increased healing and its cooldown is reduced by 20 seconds. - Demoralizing Shout - Cooldown: 25 seconds - Activate to demoralize nearby enemy Heroes, reducing damage they deal by 25% for 5 seconds. 螺絲 - Empower Sulfuras (Q) - Cooldown: 4 seconds - Your next Basic Attack is instant, deals 222 damage (+4% per level) in an area, and heals you for 20% of the damage dealt. This healing is doubled versus Heroes. - Molten Core: Molten Swing - Stun and damage nearby enemies *** What the previous line means is tht the ability is changed to Molten Swing during Molten Core (when Ragnaros takes over a friendly building using the Motel Core ability - your trait) - Living Meteor (W) - Cooldown: 12 seconds - Summon a meteor at the target point that deals 80 damage (+4% per level), then rolls in the target direction dealing 560 damage (+4% per level) over 2 seconds. - Molten Core: Meteor Shower - Summon a line of meteors. - Blast Wave (E) - Cooldown: 10 seconds - Ignite yourself or an ally, granting 25% Movement Speed for 1.5 seconds, then causing a fiery explosion that deals 108 damage to nearby enemies. - Molten Core: Explosive Rune - Cause a delayed explosion in a large area. - Molten Core (D) - Cooldown: 100 seconds - Channel on an allied or destroyed Fort or Keep to unleash your full power. Your replace the Fort or Keep temporarily, gain new Abilities, and have 4156 Health (+4% per level) that burns away over 18 seconds. - When your Health is fully depleted, your return to your original form. Talents Level 1 - Sulfuras Hunters - Quest: Every time you kill a Minion with Empower Sulfuras, its damage is increased by 1, up to 30. - Reward: After killing 30 Minions, increase its damage by an additional 90. - Shifting Meteor - Reward: After hitting 50 heroes with Living Meteor, its duration is increased by 30%, and you can recast the Ability to change its direction once per cast. - Engulfing Flame - Blast Wave's cooldown is reduced by 2 seconds, and its radius is increased by 15%> Level 4 - Fire Ward - When Living Meteor hits an Enemy Hero, you gain a charge of Spell Block, reducing damage from the next enemy ability against you by 50%. Can hold up to 2 charges. - Slow Burn - Blast wave slows enemies hit by 40% for 2 seconds. - Catching Fire - Quest: Gathering a Regeneration Globe increases your Health Regeneration by 2 per second, up to 30. - Reward: After gathering 15 Regeneration Globes, you can activate Catching Fire to gain Resistant for 3 seconds, reducing damage taken by 25%> Level 7 - Hand of Ragnaros - If Empower Sulfuras hits at least 2 enemy Heroes, it restores 10 Mana and its cooldown is reduced by 2 seconds. - Molten Power - Each enemy hero hit by Living Meteor increases the damage of your next Living Meteor by 15%, up to a maximum of 75%. - Superheated - When you cast Blast Wave on yourself, it deals 100% increased damage. Level 10 - Sulfuras Smash - Cooldown: 60 seconds - Hul Sulfuras at the target area. It lands after 0.75 seconds, dealing 187 damage (+4% per level). Enemies in the center take an additional 374 damage (+4% per level) and are stunned for 0.5 seconds. - Lava Wave - Cooldown: 100 seconds - Release a wave of lava from your Core that travels down the targeted lane, dealing 603 damage (+4% per level) per second to non-Structure enemies in its path and instantly killing enemy Minions. Damage increased by 33% versus Heroes. Level 13 - Cauterized Wounds - Empower Sulfuras heals you for an additional 60% of the damage dealt to heroes over 2 seconds. - Tempered Flame - When Blast Wave damages an enemy Hero, you gain a Shield equal to 100% of the damage dealt for 3 seconds. - Submerge - Cooldown: 90 seconds - Activate to place yourself in stasis and heal for 624 Health (+4% per level) over 3 seconds. Level 16 - Giant Scorcher - Empower Sulfuras burns enemy Heroes for 6% of their maximum Health over 3 seconds. This additional damage does not heal you. - Meteor Bomb - Living Meteor explodes at the end of its path, dealing 229 damage (+4% per level) to all nearby enemies. - Blast Echo - After Blast Wave explodes, cast another Blast Wave on yourself. Can only occur once per cast. Level 20 - Flames of Sulfuron - Sulfuras Smash slows enemies by 50% for 2 seconds and enemies in the center are stunned for an additional 0.5 seconds. - Lava Surge - Lava Wave gains an additional charge and its cooldown is reduced by 10 seconds. - Heroic Difficulty - Your Health and damage are increased by 50% while in Molten Core, and its cooldown is reduced by 50 seconds. http://tieba.baidu.com/mo/q/checkurl?url=http%3A%2F%2Fbbs.ngacn.cc%2Fread.php%3F%26tid%3D10306988&urlrefer=e69a4ae3b9146fdcaecc0a9d9a7b7422
神のラプソディ体験版 做个文字版简述 含图的可看岚岚的帖子 http://tieba.baidu.com/p/3600566301 1.本作没有经验 等级通过符文解锁 首次通关某地图获得一种符文(当前可用角色都有,未加入的角色无)进入继授之谱 来解锁符文属性 斜线达成开放技能 横或竖达成等级+1 符文属性 红:攻击+1 蓝:魔法+1 绿:命中+1 黄:回避+1 2.本作没有装备 每人只有一把武器 武器可以强化 强化点数 通过地域解锁 每个地域都有几个地图完成地图要求的任务 在地域会出现宝箱 当该地域的宝箱全部解锁后 强化点数增加5 强化可以自由调整 武器强化包括HP(上限100 消耗1)攻击(上限10 消耗3)魔法(和攻击一样)比如一开始只有点数5 强化5次HP 后期点数为10 你可以将HP归0 将攻击强3次再强一次HP 3.神玉 本作技能的主要来源 获得方式 :地图里的财宝,完成地图任务后的宝箱,神玉交换所 神玉都有COST值 角色装备神玉需要达到COST值(通过角色升级可获得)神玉交换所换取其他神玉时 你想要的神玉COST值要等於你提供的神玉COST值(可用多换 1)地图中有些财宝是被树围住的,也有些是藏在草丛中 需要伐木或割草来取得 4.地图战斗 高低差对弓箭手有影响 基本高处弓箭手占优(射程变远) 攻击方向也有区别 背后较多 正面较少 在草丛中 也会隐藏敌人 技能释放需要神力 战场中的神力获得:每回合自动回复 拾取地图上的红色晶体 顺便说下 因为没经验 基本主要完成地图任务 不需要恋战 目前体验版就这麼多信息 个人认为有创新 具体还要看正式版的内容
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