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Move it模组当前版本可能在当前版本下造成游戏内UI异常消失 以下是log,关闭Move it模组后回归正常。 [2025-11-04 04:22:09,493] [INFO] Bootstrapping cohtmlUISystem [2025-11-04 04:22:09,527] [INFO] Coherent Renoir library initialized! [2025-11-04 04:22:09,527] [INFO] No default file writer given. Falling back on the default on. [2025-11-04 04:22:09,527] [INFO] Initializing COHTML ver. 1.64.0.7 [2025-11-04 04:22:09,528] [INFO] Virtual allocator was not provided, falling back to the default V8 page allocator [2025-11-04 04:22:09,529] [INFO] COHTML library initialized! [2025-11-04 04:22:09,635] [INFO] View Id: 0 created. [2025-11-04 04:22:09,646] [INFO] UIView 0 url set to assetdb://gameui/index.html [2025-11-04 04:22:09,907] [INFO] Initialized rendering resources! [2025-11-04 04:22:09,908] [INFO] New render target set 2560x1440 [2025-11-04 04:22:30,788] [INFO] BetterBulldozer UI module registrations completed. [2025-11-04 04:22:30,789] [INFO] RoadBuilder UI module registering... [2025-11-04 04:22:30,789] [INFO] RoadBuilder UI module registrations completed. [2025-11-04 04:22:30,790] [INFO] MoveIt UI module registrations completed. [2025-11-04 04:22:30,791] [INFO] Anarchy UI module registrations completed. [2025-11-04 04:22:31,621] [INFO] ExtraLib have been loaded. [2025-11-04 04:22:35,268] [INFO] Unsupported CSS property detected: enable-background [2025-11-04 04:22:35,270] [INFO] Unsupported CSS property detected: enable-background [2025-11-04 04:23:00,541] [INFO] MOVE IT: Error reading Icon rectangle. [MIT04] [2025-11-04 04:23:00,605] [INFO] MOVE IT: Error reading Icon rectangle. [MIT04] [2025-11-04 04:23:00,702] [ERROR] Error: 'AdvancedSimulationSpeed.selectedSpeed.update' was not called before getValueUnsafe! While executing JS :15:23 Colossal.UI.CoLogHandler:WriteLog(Severity, String, UInt64) cohtml.Net.LogHandler:SwigDirectorWriteLog(Int32, String, UInt64, IntPtr) cohtml.Net.cohtmlNativePINVOKE:View_Advance(HandleRef, UInt32, Double) cohtml.Net.View:Advance(UInt32, Double) Colossal.UI.UIView:Update() Colossal.UI.UISystem:Update() Colossal.UI.UIManager:Update() Game.SceneFlow.GameManager:UpdateUI() Game.SceneFlow.GameManager:Update() [2025-11-04 04:23:00,799] [ERROR] JS Error: assetdb://gameui/index.js:1: Error: 'AdvancedSimulationSpeed.selectedSpeed.update' was not called before getValueUnsafe! Colossal.UI.CoLogHandler:WriteLog(Severity, String, UInt64) cohtml.Net.LogHandler:SwigDirectorWriteLog(Int32, String, UInt64, IntPtr) cohtml.Net.cohtmlNativePINVOKE:View_Advance(HandleRef, UInt32, Double) cohtml.Net.View:Advance(UInt32, Double) Colossal.UI.UIView:Update() Colossal.UI.UISystem:Update() Colossal.UI.UIManager:Update() Game.SceneFlow.GameManager:UpdateUI() Game.SceneFlow.GameManager:Update() [2025-11-04 04:23:00,900] [ERROR] JS Error (Line): (()=>{var e={639:(e,t,n)=>{var s;s=function(e,t,n){"use strict";var s=void 0!==t;if((t=t||{})._Initialized)return t;var i=[2,0,3,0];function a(){this.events={}}function o(e,t){this.code=e,this.context=t}for(var r in a.prototype._createClear=function(e,n,s,i){return function(){var a=e.events[n];if(a){var o=-1;if(void 0===s){for(var r=0;r<a.length;++r)if(void 0!==a[r].wasInCPP){o=r;break}}else o=a.indexOf(s);-1!=o&&(a.splice(o,1),0===a.length&&delete e.events[n])}else void 0!==t.RemoveOnHandler&&t.RemoveOnHandler(n,s,i||t)}},a.prototype.on=function(e,t,n){var s=this.events[e];void 0===s&&(s=this.events[e]=[]);var i=new o(t,n||this);return s.push(i),{clear:this._createClear(this,e,i,n)}},a.prototype.off=function(e,n,s){var i=this.events[e];if(void 0!==i){var a;s=s||this;var o=i.length;for(a=0;a<o;++a){var r=i[a];if(r.code==n&&r.context==s)break}a<o&&(i.splice(a,1),0===i.length&&delete this.events[e])}else t.RemoveOnHandler(e,n,s||this)},a.prototype.trigger=function(e){var t=this.events[e];if(void 0!==t){var n=Array.prototype.slice.call(arguments,1);return t.forEach((function(e){e.code.apply(e.context,n)})),!0}return!1},t.isAttached=s,t.isAttached||(a.prototype.on=function(e,t,n){var s=this.events[e];this.browserCallbackOn&&this.browserCallbackOn(e,t,n),void 0===s&&(s=this.events[e]=[]);var i=new o(t,n||this);return s.push(i),{clear:this._createClear(this,e,i)}},a.prototype.off=function(e,t,n){var s=this.events[e];if(void 0!==s){var i;n=n||this;var a=s.length;for(i=0;i<a;++i){var o=s[i];if(o.code==t&&o.context==n)break}i<a&&(s.splice(i,1),0===s.length&&(delete this.events[e],this.browserCallbackOff&&this.browserCallbackOff(e,t,n)))}},t.SendMessage=function(e,n){var s=Array.prototype.slice.call(arguments,2),i=t._ActiveRequests[n];delete t._ActiveRequests[n],window.setTimeout((function(){var n=t._mocks[e];void 0!==n&&i.resolve(n.apply(t,s))}),16)},t.TriggerEvent=function(){var e=Array.prototype.slice.call(arguments);return window.setTimeout((function(){var n=t._mocks[e[0]];void 0!==n&&n.apply(t,e.s... Colossal.UI.CoLogHandler:WriteLog(Severity, String, UInt64) cohtml.Net.LogHandler:SwigDirectorWriteLog(Int32, String, UInt64, IntPtr) cohtml.Net.cohtmlNativePINVOKE:View_Advance(HandleRef, UInt32, Double) cohtml.Net.View:Advance(UInt32, Double) Colossal.UI.UIView:Update() Colossal.UI.UISystem:Update() Colossal.UI.UIManager:Update() Game.SceneFlow.GameManager:UpdateUI() Game.SceneFlow.GameManager:Update() [2025-11-04 04:23:00,994] [ERROR] JS Error (Stack): Error: 'AdvancedSimulationSpeed.selectedSpeed.update' was not called before getValueUnsafe! at ul.getValueUnsafe (assetdb://gameui/index.js:1:419985) at Object.get value [as value] (assetdb://gameui/index.js:1:418388) at sl (assetdb://gameui/index.js:1:415155) at coui://ui-mods/AdvancedSimulationSpeed.mjs:9:1802 at mo (assetdb://gameui/index.js:1:97119) at _l (assetdb://gameui/index.js:1:156434) at pc (assetdb://gameui/index.js:1:145586) at hc (assetdb://gameui/index.js:1:145514) at mc (assetdb://gameui/index.js:1:145377) at tc (assetdb://gameui/index.js:1:142184) Colossal.UI.CoLogHandler:WriteLog(Severity, String, UInt64) cohtml.Net.LogHandler:SwigDirectorWriteLog(Int32, String, UInt64, IntPtr) cohtml.Net.cohtmlNativePINVOKE:View_Advance(HandleRef, UInt32, Double) cohtml.Net.View:Advance(UInt32, Double) Colossal.UI.UIView:Update() Colossal.UI.UISystem:Update() Colossal.UI.UIManager:Update() Game.SceneFlow.GameManager:UpdateUI() Game.SceneFlow.GameManager:Update()
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