白河畔的幽灵
白河畔的幽灵
关注数: 4
粉丝数: 98
发帖数: 5,428
关注贴吧数: 5
赛睿GG可以把语音软件固定锁聊天合成器么?
大佬们,问几个黑冰的小问题 校长开局的话,初始PP点极其不够用,都是什么流程来着? 那个弱智的工业疏散是什么鬼逻辑?后方的工厂往前线搬迁,还不搬迁电厂,第一把上手退到西部直接能源直接爆炸。 国策跟外国要援助是否成功是纯看脸还是有友好度要求? 为啥军改需求经验开战以后会减半?是否可以早战刷经验去? 那个货币改革的国策一定要点么? 为啥开局跟印度贸易要运输船,后面缺不要运输船了。是因为邻国外贸可以直接陆地交易?
龙泉驿滨河路224号来合租的小伙伴 168平套三,来合租的小伙伴,400/间每月.
这个是不是哪里不对? 这个毛子买现代化理念不是说好三个月收入么?怎么才这点?
帝国风云这个垃圾事件能不能屏蔽掉啊 这垃圾事件一直刷一直都要点,烦死了,或者说这事件在哪个文件里,可以删掉么?
怎么样改才能让玩家家族的其他成员当元帅拉军团呢? 刚改完部队跟伙伴数量,想来个单家族统一的档,可只有一个军团的话,打起来估计会很累。
这个帝国风云好难玩
正式版女儿任务刷新是个什么鬼规律? 做了七个女儿任务了,全在巴丹........................
老哥们,你们觉得这台旧电脑还值多少?
这个奇怪的议和请求是啥?
砍二1.58,更新驱动以后疑似坏档
无奖竞猜,谁能苟到最后胜利?
1.55的战死系统真的有毒
这究竟是个什么东西?
砍2每场战斗获得的声望上限是多少?
砍2 怎么增加城镇贵族数量
天主大嘤一球一教失败!
AI究竟在什么情况下才会买顾问? 小勃天下无敌呀...........
为什么AI能拉朝贡国进防御战争?
不是说土鸡随便打麻木么
原来这就是传说中的天主孝子.........
win 10更新失败.....................
震惊 AI领主竟然学会了影分身之术
为什么八旗会变成普通兵 打到一半,感觉战力不对,仔细一看,不知道啥时候变回去了
达成目标,既罗马又神圣且又天命
同一个地区出了两个殖民领.....................
话说毛子先打玻璃还是先东进
好不容易想加入神罗玩玩,然后给我来这个.................
竟然被17th的土鸡展示霸权.....
你们有见到过三十年战争自己散伙的神罗么?
emmm,三十年战争新教联盟不敢宣战那是不是就得等到1650年
话说你们殖民一般超几个?
话说这种mod 大明该首发什么理念.........
话说英国附庸孟加拉这个任务是怎么一回事
为什么这里会有一个奇怪的宣称............
话说为什么殖民地会变成奇奇怪怪的宗教
宣战中美土著的时候,他们的附庸也能拉盟友么?
话说爬烂地是不是得点防守理念 这损耗比被打死的多多了................
你们去年最常听的歌是什么?
每周日志 20/12/18 说服系统,机翻 Greetings warriors of Calradia! In this week’s blog, we want to introduce you to a brand new feature to the Mount & Blade series: the persuasion system. No medieval drama, from Shakespeare to the Game of Thrones, is complete without a few scenes of high-stakes negotiation. Although most of our development effort goes into battles and combat, we also want to offer players alternative gameplay. Be it a plot to betray a king, a dynastic marriage, or just a way to handle a thorny conflict between your bickering subjects, skilled persuaders can find solutions to solve problems and save a bit of wear-and-tear on their sword-edges. The persuasion system is based on the premise that, even in a dark and desperate land like Calradia, there are some things that money can’t buy. An honorable emir may feel compelled by his oath of fealty to stick by even the vilest of sultans. A conniving one might turn down the choicest bribe because frankly, he doesn’t think you have what it takes to win a civil war, and silver is no use to him if he’s dead. Persuasion is a means to help players overcome these reservations. The persuasion system is also one of the main ways that Bannerlord’s personality and reputation system comes into play. If you have a reputation for generosity, people will believe you tell them that, if they do a favor for you, you’ll make it up to them further down the road. Likewise, if people know you take honor seriously, they’ll be reassured if you tell them that, in your opinion, no one will ever blame them for breaking their oath to the Khan, who never kept his oath to anyone else. The NPC’s personality also plays a major role. A valorous warrior might respond better than a timid one to your courtship pitch, that he should marry you, a shield maiden who’ll fight by his side, rather than some dainty maiden with nothing to recommend her but vast tracts of land. Personality is only part of the equation. You can also draw on a variety of skills. Charm helps you guess an NPC’s motivations and appeal to them. Charisma helps you inspire them. And, even if you don’t have much of an army at your back. Roguery is a good way to convince them that you’re not someone they ever want to mess with. Finally, the game tracks most major events, and if you can remind the Countess that the king you want her to betray murdered her cousin, or passed her over when last handing out fiefs, that will make your task much easier. We want players to feel the dynamic sandbox history of Calradia, and persuasion is often the time when a lord’s past mistakes, the dirty deeds, the slights to fragile egos, the unpopular policies, all come home to roost. So how does the system work? All persuasion attempts are initiated through dialogs. You first need to steer the conversation to the relevant subject. You need to hint to the lord that his liege isn’t really worthy of his service, or maybe suggest to a lady that, it being a truth universally acknowledged that any ambitious young lady of title and substance must be in want of an upwardly mobile warlord to marry, you should perhaps discuss whether you are mutually compatible. At this point, the system calculates a “persuasion difficulty”. If this value is too high for any reason, the NPC will turn you down right away. But if not, you can start discussing specifics. The NPC will then present you a number of issues where you will need to persuade him or her. During persuasion, you will see a progress bar, which shows how far you’ve gone toward convincing the other party. Every time you succeed in convincing the lord over a point, the persuasion bar will fill up a certain amount. If at the end you can fill up the entire bar, the NPC’s objections will be overcome. His moral and long-term objections, anyway. Money can’t buy everything, but it’s usually at least part of the deal. The persuasion system is often a gateway that leads you into the barter system. Some lords will do anything for honor, or for revenge, but most want some sort of token of your appreciation up front. Each successful persuasion attempt will help to reduce the monetary cost of the action you would like to perform when it comes to the bartering stage, whereas repeated failures might make a deal impossible to reach. And if you push your luck too much, then you run the risk of severely impacting your relations with NPCs in a negative way. Overall, we feel that the persuasion system adds a massive amount of depth to diplomacy in Bannerlord, giving players different options and ways to approach challenging situations that they are presented with. We think that it will give players greater control in playing the game in the way that they want to, opening up avenues and possibilities that were unavailable in previous games in the series.And that’s it for 2018 folks! We will be back in the New Year with more blogs (with the next one due on the 10th of January), so make sure you follow us on Twitter and/or Facebook to keep up to date with all the latest Bannerlord news as we march ever closer to that elusive release date. We hope that you all have a wonderful time over the festive season! Discuss this blog post HERE
emmmm,话说你们一局能坑死多少队友..........
你们有没有谁玩过八年抗战那个Mod的
问下你们都是在哪换的一元零钱? 突然发觉自己居然没有零钱搭公交了,因为不是一直搭车,所以不想办卡。想换一百的零钱,嗯银行去换零钱是不是需要预约?或者说排队很久? 那个公交车站那边能换么?
话说这吧里基本上都是要选个样貌一般以上的,那么你们自己呢? emmmmmm,一楼祭天
emmmmmm,突然发现自己居然普通话都讲不清楚.............
无聊的**,用微软小冰测了测雅米拉的颜值....... 话说这个AI是怎么来算分的......................
话说大佬们骑马砍人是怎么练出来的 作为一个萌新,转圈砍一个没马的骑兵,9刀被格挡了7次................那个啥,破格挡属性骑马没有效果么? 之前有次刚开局没多久砍一个农妇,被用叉子连续格挡了2次
1
下一页