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为了奥丁,维京征服! 我是大海盗“洛德布洛克(毛裤子)”拉格纳的长子“无骨者”伊瓦尔的后裔 我的祖先曾经割据苏格兰西岸的赫布里底群岛与都柏林、自命海岛之王与都柏林之王,苏格兰人、爱尔兰人无不闻风丧胆,他们的土地是我们的猎场 但时过境迁,辉煌已经远去四百多年了,1444的今天,英格兰人统治着都柏林,而我只是一个在这座城市徘徊的普通人 那是一个都柏林雨夜,一切那么地普通直到我从滴答作响的雨声中依稀分辨出敲门的声音,我从床上起来、提着灯走向大门 门外是一个穿着破烂灰袍的独眼老人,年迈但魁梧,身上半湿 还没等我询问他就自顾自地踏进屋坐下,“突然就倾盆大雨,这鬼天气真令人讨厌!” 这城市一向晴雨无常,反倒是这个老人不备雨具更显反常 我从房间拿出毛巾,又沏了一杯暖和的红茶给老人 “好心的年轻人”,我跟老人寒暄了几句,然后老人问我, “你可知这名为都柏林的城市从何而来? 在许久以前,寒风从北方、从东方带来了五只灰鸦,他们中的一只飞到这,在这安家,在这筑巢,当地人就称这巢穴为都柏林,久而久之,就有了这个繁荣的城市 然而古道已逝” 古道? “你是这只灰鸦的后代,现在,一只白鸦是时候要从这起飞,从这极西之地一路向东、回到祖地,寻找古道、复兴古道、传播古道!” 我被这抽风老人吓到了,接下来的事情更令我惊得动弹不得—— 老人从袍子里竟抽出一根弯曲的粗梣树枝、枝条上还挂着一簇簇绿叶,劈头盖脸打来 一瞬间我似乎看到了古远的维京人、历史的一幕幕在我眼前快速展现,耳边隐约传来老人的声音 “五只灰鸦......五座城市.....” 等我醒来,发现自己被倒挂在自家屋子外面的橡树上,屋内空无一人、老人早已不见了踪影 “大人,都柏林、伦敦、埃塞克斯、牛津与约克五郡的维京人等待您的指挥!” 倒挂着的我这才发现身边站着一个武士 “马已经为你备好了,大人” 于是我突然走上了维京征服之道,nani!?几百年后,一只白鸦擎天飞起(跟奥皇浑然一体,你们肯定分不清==)白鸦掰开还是灰的 后面扩张太快,两个传教士根本干不过来 (完,懒得再编喇==)
2.4.3 beta V2 - [checksum FJYF] 2.4.3 V1的改动列表及翻译见:http://tieba.baidu.com/p/3918133350 本来看到P社对这个beta更新轻描淡写、连版本号都没改,我是不打算又水一贴的 然!而!在用软件比对两份改动列表的区别后,我才发现内有乾坤吓得我赶紧来水一帖 改动过的改动列表如下: Minor: - Fixed a bug in the province center point calculation, distances between provinces should be more consistent now - Unreformed Paganism is now much less likely to stay on as a major force after the first 2-3 centuries in early starts. - Ticking war score won't be based on de jure titles for non-de jure casus bellis anymore. - Attrition information won't obscure the selection button when multiple units are selected anymore. - Nomad buildings unlocks will now be shown in technology tooltips when playing a nomad. - Technology view building unlock tooltips formatting improved. - Tribal holdings won't lose a part of their levy numbers incorrectly on succession anymore. - Disease icons no longer overlap trade route icons in the province view. - Dynasty name and patrician house title name are now being kept in sync when renmaing one of them. - Fixed a bug where the game could hang after a nomad settled in a province with no de jure empire. - Mongol Empire, Golden Horde and Chagatai AI nomads don't settle anymore. - Tribals don't switch their government to feudal when a kingdom is created on elective gavelkind succession anymore. - Merchant republics are not blocked from building a trade post on a trade route if they own the province anymore. - Revoked title's succession law now switches to nomadic correctly when a nomad gets the title. - Invalid title relations where county holder is different than the capital holding holder (if not empty) are now being detected and fixed each day. - Next college cardinal score is now always 0 for incapable and imprisoned characters. - Non-khagan nomads can't subjugate empires anymore. - Provinces with only one holdings are now counted as nomadic counties owned by a nomad for clan land size computations. - Both clan limit and clan land demand now only take nomadic counties into account. - Minor clan revolt leader dying now causes the war to end properly. - Betrothals don't invalidate the "Get Married" ambition anymore. - If you have 50% or more horse archers you can no longer trigger the harass tactic - Can now stop an on-going assault - Tweaks to diseases so they don't outbreak as often - Now displays population instead of demesne in character view for nomads - Now disables the banish button if it is not a valid action on a prisoner - Now Linux can also use the social media buttons! - Fixed succession bug caused in republics if the doge was revolting against his liege MODDING: - Added MAX_HOLDINGS_IN_NOMADIC_PROVINCE define that sets how many holdings a county can have in order for it to be counted as nomadic county owned by a nomad for clan land size computations. - Fixed in prison trigger so it works when checking if he is not a prisoner when the character is dead as well 翻译等回复十个再上 (说笑喇,其实还在翻,翻好立刻发)
2.4.3 BETA PATCH - [checksum GGYY] Hi everyone! I've uploaded a new beta patch to steam. You'll get it by selecting the beta branch among the opt-in betas. This version lacks a lot of localization, so it's advisable to not run it in another language than English. That also means that you can expect more than one 2.4.3 beta before we actually release the patch. The patch fixes a number of issues, one notable being the raiding/looting event bug that kept people from getting the viking trait. Also, the interest in serpents should have been toned down (although they're just as wonderful as before). Have a nice weekend! changelog: 2015-07-23 v2.4.3 --------------------------- MINOR: - Fixed a bug allowing you to abandon trade posts in your provinces regardless if you owned the trade post or not. - Antipopes should now seize the treasury of the Vatican if their claim on the Papacy is pressed. - Lobby diplomacy items are now spaced correctly. - The republic view won't display dead heirs anymore. - Stewardship bonus from character focus now influences the demesne tax bonus correctly. - Observer players will no longer get stuck in the game after the server had been lost. - When playing a nomad, settling as a merchant republic through a holding owned by a vassal merchant republic won't lead to duplicate family palaces and non-merchant patricians anymore. - Fixed shortcuts in the end of battle and end of siege screens, the goto option is now bound to the "g" key. - The game won't think any fabricated claim is a claim on Canaries in the learning scenario anymore. - Minor clan rebel starting troop numbers are now being scaled with the khagan's population and they decrease the khagan's population by 10%. - Fixed a bug that was preventing wars to update properly when an unlanded character won a title for which there was another war in progress. - Added a confirmation dialog for disbanding individual regiments. - Portraits in the republic view are now being updated correctly. - Fixed a bug that sometimes caused allies to be hostile towards each other if there was a revolt war without a temporary title. - Nomads are no longer blocked from moving their capital to provinces with ongoing trade post and fort constructions. - Revolting nomad vassals won't become independent when losing a title in aother war anymore. - Raiding adventurers will no longer end up as landless clan vassals under a khagan when leading a revolt and losing all landed titles in another war. - Fixed a bug that would sometimes cause laws to change incorrectly for rebels after their war ends. - Unattackable non-nomad counts won't exist anymore. - Unlanded characters inheriting duchy or higher titles won't prefer feudal government when the predecessor was not feudal anymore. - Unlanded characters getting titles in wars for claim won't prefer feudal government when the previous holder was not feudal anymore. - Various fixes to event triggers etc. - Various minor text fixes and improvements. - Various improvements to decision tooltips. - Corrected the Serbian and Bulgarian names for Dyrrachion. - Fixed a bug that made Hellenic Pagan religion available in the Ruler Designer. - Tweaks and balancing to the decisions for creating Portugal, Castille and Aragon, including more informative tooltips. - The Kingdom of Leon can now be created by the holder of the Kingdom of Asturias. - Added more characters and dynasties to the Steppes. - Rebalanced the effects of the decisions for expelling and readmitting the Jews, and also improved the tooltips for those decisions. - The Duchy of Livonia is now part of the de jure Kingdom of Finland at all start dates. - A character can no longer be slandered with bastardry rumors if they already a known bastard. - Fixed a bug that allowed a ruler to be attacked with two pagan subjugation wars simultaneously. - Robert II de Hesbaye (Capet ancestor) is now playable in 769. - Random looting events are now working properly again. - The chance to have twins is increased if mother and/or grandmothers had twins. - Chronicle random events aren't "Serpents" every time. - No longer inactivates titular titles that should be creatable (Caliphates, Duchy of Visby, etc.) - Can no longer search for inactive titles in the find title dialog - Fixed capital problem inheritance for gavelkind that could occur with custom kingdoms and Elective Gavelkind where it would give away your only Province. - Patricians are richer and need large courts so they are better prepared to deal with epidemics and won't get infected by being overcrowded anymore - Added better protection to the immediate family of a landed ruler from epidemics and overcrowded modifier - Should now properly remove nomad capitals if supposed to and also search through for duplicates in the province - Fixed revolting viceroys becoming normal rulers upon war invalidation - Should always reset the tributary status if your liege is a tributary or suzerain - Fixed problem where you could get stuck in a war with your prepared invasions target and receive the penalties for expiring the invasion timer - Fixed with colors for raiders and made colors also differ more per tier level - Fixed outdated localization for forts - Fixed so dead people should no longer be title claimants, should no longer make dead people win crusades. - Lowered the amount of dignity de-jure capital gives so Kingdom of Venice don't get more dignity than Empire of Italia. - Added historical rulers for Sri Lanka. - Converting to local religion via decision now costs Prestige and gives Piety. - Pagan AI rulers now take more factors into account when greeting foreign preachers and deciding whether to convert. Factors include realm size, the threat of dangerous holy wars, desire to reform their government, Pagan homeland attrition etc. - Non-nomadic characters won't ensure non-empty primary holdings in their counties on inheritance if that inheritance will make them nomadic. - The game will now detect rare cases of nomad capital holdings being in non-capital provinces and automatically fix the issue. - Fixed a bug when provinces were incorrectly evaluated as occupied in some rare circumstances. - Fixed so governments are not re-evaluated on reloading a save, they should now be persistent. MODDING: - The spawn_unit effect now supports scaling the troop numbers according to population. - Use scaled_with_population_of to set a character or title whose population will be used for scaling. - Use for_population to set the reference population the troops numbers are meant for. The troop numbers will linearly scale when the actual population differs from for_population. - Added a add_population_scaled effect which adds/subtracts a portion of target's population. - The game won't crash after increasing MAX_LEADERSHIP_TRAITS anymore. However, only 2 trait icons will be displayed in the minor title view unless you add more of them to honorary_titles_view_item. - Fixed that count value wasn't used by the any_* effects CONVERTER: - Fixed converter crash with specific scenario that had happened in a save
两天ZUNIST下来的吐槽跟总结 原本是想好好总结的,但是最后被绿绿虐得我只想吐槽了 Zunist是阿富汗的Zunbil(樽比勒)王朝所信仰的宗教,信仰的是名为Zun的神,实际上就是印度教里面的太阳神Surya,同时也跟其他阿富汗人一样,Zunbil在中古波斯语中意为“Zun,正义的赐予者” Zunist在游戏中为原始宗教组,需要教改,五块圣地里,两块在阿富汗内、一块在印度河东岸,最后两块分别是巴格达跟埃及 Zunist是一个非典型的Pagan,作为一个信奉印度教主神的宗教、其实也许归类在印度诸教里面更为恰当,其非典型在于: 绝大部分爬杆开局都是部落,比较明显的例外就只有信仰Zunist的Zunbil跟信仰长生天的保加利亚、开局是封建国家; 爬杆里只有Zunist可以未改革就使用非均分类型的继承法、幼子继承法(蒙古也可以,不过这是与文化相关、而非与宗教相关) Zunist的单位修正是征召兵+30%,重步攻防+20%,如果是搭配重步特色的文化,肯定杠杆的 同时Zunist作为一个进攻型宗教,却是在教改前后都拥有防守损耗的强大存在,可谓攻防两不误 有两个特有决议—— 1.太阳节。这是一个比较神奇的节日,正因为这个节日,我才相信Zun是真实存在的神灵啊谁说先天特质不能后天获得?看我Zun神狂拽酷霸屌 晒晒太阳,有可能晒伤、有可能晒出无能(这里奉劝有伤病的就别去做这些剧烈运动了),也有可能晒出强壮、晒出敏捷、晒出天才快快皈依我真神Zun 2.Zun的裁决 针对囚犯的决议,可以让囚犯接受Zun的裁决,就是去晒太阳,很大几率会晒死,如果没晒死、大半不是变疯了就是变成Zunist了(P社你这是在吐槽Zunist的诞生可能就是某个囚犯被晒傻了是吗)
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