halfdeadX
halfdeadX
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看到很多PC没法更新客户端的帖子,发一下自己的情况 本人PC已进游戏,下载更新中……我当初安装游戏的时候自动生成了一个快捷方式,我后来进游戏基本都是用的这个快捷方式,包括更新客户端也是,直接点快捷方式就会更新客户端了,也不需要google play什么的。 没法更新的自己建一个快捷方式应该也行吧?总之我先发出来。目标那一栏填的是 C:\ProgramData\Neowiz\Browndust2Starter\Browndust2Starter.exe browndust2:games/10000001?usn=0 Browndust2Starter.exe的位置看你们自己装在哪里,后面的后缀不知道啥意思,但我看有人直接打Browndust2Starter没法更新,这个后缀最好也别漏了。
【求个助】国急服活动小游戏玩着玩着忽然没法控制方向 有人遇到过这种情况吗?玩到中途自机不能移动了,但是打完敌人还是能选奖励,就是选完奖励也只能罚站直到超时遇到两次了,体验极差
啊啊啊啊啊啊,我昨天居然忘了打总力战 昨晚上线后就是抽卡和活动小游戏,总力战没打都没想起来今天上线一看才意识到,血亏一个亿
求助,steam版今天忽然打不开游戏了 昨晚还玩的好好的,今天打开游戏都做不到了。 steam版点开始游戏后虽然steam显示运行中,但没有任何反应,白屏黑屏全没有,也没有任何报错,过一会连游戏运行中的提示都没了,就是无法启动 吧里大佬们知道这是什么情况吗?
求助,启动器一片黑,重装游戏也无法解决
求教下,崔斯特姆黑化那个1级通关成就,中途回城分解捡来的东西 求教下,崔斯特姆黑化那个1级通关成就,中途回城分解捡来的东西会影响吗?
想入个正版,除了steam还有哪里比较靠谱? 3大妈的淘宝店、游侠那边的凤凰商城哪个比较靠谱?会收小红信不? 隔壁贴吧的氛围有点扛不住,于是到这边问一问,除了steam还有哪里入正比较好 求本吧dalao们指点迷津
求大神指点,笔记本自动关机后要等一会儿才能开机 刚刚逛贴吧的时候忽然就关机了,是屏幕一下黑了,指示灯也全不亮了 再按开机键也开不起来,接着电源也没见指示灯亮 等了一会(家里吃顿晚饭的工夫)再来看发现指示灯亮了,再按开机又可以开了 请问下各位大佬,这种情况一般是什么原因造成的? ——另外前几天有一次玩游戏的时候忽然关机了,但是马上就能再开机以为是温度的问题也就没太在意,这跟今天的事有关联吗
关于空军对陆战的影响的若干实验【个人测试与感想】 首先祭度娘,打字不易别吞我楼啊 本帖是因 @中国蔡李泉峰 的《钢铁雄心4空战学说讨论》这个帖子(/p/4651781486)而发的。 大致上是对空军学说的air support 、ground support 这两项修正,和制空权、近距离空中支援(之后简称CAS)任务带来的陆战修正的非专业测试,并夹带些名为“感想”的私货 因为自己是玩英文版的,所以截图内容也是英文,对此感到不适的观众老爷们我先在此致歉了 有意见的欢迎补充——尤其是汉化的部分 接下来开始正文吧
【求教】去白漫的路上一到特定位置就跳出,求大佬们指点 附上log [05/22/2015 - 12:52:51AM] Papyrus log opened (PC) [05/22/2015 - 12:52:51AM] Update budget: 1.200000ms (Extra tasklet budget: 1.200000ms, Load screen budget: 2000.000000ms) [05/22/2015 - 12:52:51AM] Memory page: 256 (min) 512 (max) 2457600 (max total) [05/22/2015 - 12:53:03AM] Cannot open store for class "dlc1scwispwallscript", missing file? [05/22/2015 - 12:53:03AM] Cannot open store for class "DLC2BenthicLurkerFXSCRIPT", missing file? [05/22/2015 - 12:53:04AM] Error: Unable to bind script DLC2WaterScript to (0401AAD8) because their base types do not match [05/22/2015 - 12:53:11AM] Warning: Property FSMQ01PortalISM on script FSKR_SF_FSMQ01MeetGuardScene_0113E2D6 attached to (0513E2D6) cannot be initialized because the script no longer contains that property [05/22/2015 - 12:53:11AM] Warning: Property Discussion on script FSKR_FSMQ04PlayerChairSCRIPT attached to (0504320C) cannot be initialized because the script no longer contains that property [05/22/2015 - 12:53:11AM] Warning: Property Meeting on script FSKR_FSMQ04PlayerChairSCRIPT attached to (0504320C) cannot be initialized because the script no longer contains that property [05/22/2015 - 12:53:11AM] Warning: Property PlayerRef on script FSKR_FSMQ01PedestalScript attached to (0502815C) cannot be initialized because the script no longer contains that property [05/22/2015 - 12:53:11AM] Warning: Property pTG05KarliahInvisibilitySpell on script QF_TG05_00021551 attached to TG05 (00021551) cannot be initialized because the script no longer contains that property [05/22/2015 - 12:53:11AM] Warning: Property TG05KarliahInvisibilitySpell on script tg06questscript attached to TG06 (00021552) cannot be initialized because the script no longer contains that property [05/22/2015 - 12:53:11AM] Warning: Property PlayerRef on script FSKR_FSMQ01PedestalScript attached to (05025059) cannot be initialized because the script no longer contains that property [05/22/2015 - 12:53:11AM] Warning: Property DoorLook on script FSKR_SF_FSMQ08AgnarGoodbye_0107855F attached to (0507855F) cannot be initialized because the script no longer contains that property [05/22/2015 - 12:53:11AM] Warning: Property DGIntimidateQuest on script FSKR_BrawlSetupScript attached to FalskaarUniqueDialogue (05022334) cannot be initialized because the script no longer contains that property [05/22/2015 - 12:53:12AM] Warning: Property Merchant on script FSKR_SF_FSMQ04GoranOpenGateS_010415EB attached to (050415EB) cannot be initialized because the script no longer contains that property [05/22/2015 - 12:53:12AM] Error: Cannot call BlockActivation() on a None object, aborting function call stack: [alias Henrik on quest FSSQ01 (0503603B)].FSKR_FSSQ01CaptiveScript.OnInit() - "FSKR_FSSQ01CaptiveScript.psc" Line 14 [05/22/2015 - 12:53:12AM] Error: Cannot call BlockActivation() on a None object, aborting function call stack: [alias Freya on quest FSSQ01 (0503603B)].FSKR_FSSQ01CaptiveScript.OnInit() - "FSKR_FSSQ01CaptiveScript.psc" Line 14 [05/22/2015 - 12:53:12AM] Error: Cannot call BlockActivation() on a None object, aborting function call stack: [alias Galen on quest FSSQ01 (0503603B)].FSKR_FSSQ01CaptiveScript.OnInit() - "FSKR_FSSQ01CaptiveScript.psc" Line 14 [05/22/2015 - 12:53:12AM] Error: Cannot call BlockActivation() on a None object, aborting function call stack: [alias Wulf on quest FSSQ01 (0503603B)].FSKR_FSSQ01CaptiveScript.OnInit() - "FSKR_FSSQ01CaptiveScript.psc" Line 14 [05/22/2015 - 12:53:12AM] [ski_activeeffectswidget <SKI_ActiveEffectsWidgetInstance (11000822)>] INITIALIZED [05/22/2015 - 12:53:12AM] [ski_activeeffectswidget <SKI_ActiveEffectsWidgetInstance (11000822)>]: Updating to script version 2 [05/22/2015 - 12:53:12AM] [hdtHighHeelMCM <hdtHighHeel_ConfigMenu (08000804)>] INITIALIZED [05/22/2015 - 12:53:12AM] [ski_favoritesmanager <SKI_FavoritesManagerInstance (1100082A)>]: Updating to script version 2 [05/22/2015 - 12:53:12AM] [SKI_ConfigMenu <SKI_ConfigMenuInstance (11000820)>] INITIALIZED [05/22/2015 - 12:53:12AM] [SKI_ConfigMenu <SKI_ConfigMenuInstance (11000820)>]: Updating to script version 2 [05/22/2015 - 12:53:12AM] [SKI_ConfigMenu <SKI_ConfigMenuInstance (11000820)>]: Updating to script version 3 [05/22/2015 - 12:53:12AM] [SKI_ConfigMenu <SKI_ConfigMenuInstance (11000820)>]: Updating to script version 4 [05/22/2015 - 12:53:12AM] [SKI_ConfigMenu <SKI_ConfigMenuInstance (11000820)>]: Updating to script version 5 [05/22/2015 - 12:53:12AM] [SKI_ConfigMenu <SKI_ConfigMenuInstance (11000820)>]: Updating to script version 6 [05/22/2015 - 12:53:12AM] [SKI_ConfigMenu <SKI_ConfigMenuInstance (11000820)>]: Updating to script version 7 [05/22/2015 - 12:53:12AM] [hdtHighHeelMCM <hdtHighHeel_ConfigMenu (08000804)>]: Registered $hdtHighHeel_menuname at MCM. [05/22/2015 - 12:53:12AM] [SKI_ConfigMenu <SKI_ConfigMenuInstance (11000820)>]: Registered SKY UI at MCM. [05/22/2015 - 12:53:28AM] ---BYOH Adoption System has started.--- [05/22/2015 - 12:53:28AM] [DLC2_QF_DLC2_MQ04_02016E02 <DLC2Init (04016E02)>] DLC2Init quest START [05/22/2015 - 12:53:28AM] DLC1: Starting DLC1 Initialization quest. [05/22/2015 - 12:53:28AM] PATCH 1.5 QUEST HAS STARTED [05/22/2015 - 12:53:28AM] PATCH 1.6 QUEST HAS STARTED [05/22/2015 - 12:53:28AM] PATCH 1.9 QUEST HAS STARTED [05/22/2015 - 12:53:29AM] InitWidgetLoader() [05/22/2015 - 12:53:30AM] [[Actor < (0001A66B)>], [Actor < (0001A6AC)>], [Actor < (00019A2D)>], [Actor < (00013484)>], [Actor < (0001C18F)>], [Actor < (000199B4)>], [Actor < (0001348B)>], [Actor < (00019E10)>], [Actor < (0001B08F)>], [Actor < (000198DB)>], [Actor < (000198A4)>], [Actor < (0001A6AE)>], [Actor < (000199D0)>], [Actor < (0001A636)>], None, None, None, None, None, None, None, None, None, None, None, None, None, None, None, None, None, None, None, None, None, None, None, None, None, None, None, None, None, None, None, None, None, None, None, None, None, None, None, None, None, None, None, None, None, None, None, None, None, None, None, None, None, None, None, None, None, None, None, None, None, None, None, None, None, None, None, None, None, None, None, None, None, None, None, None, None, None, None, None, None, None, None, None, None, None] 100 [05/22/2015 - 12:53:30AM] Now checking: [Actor < (0001A66B)>] [05/22/2015 - 12:53:30AM] Now checking: [Actor < (0001A6AC)>] [05/22/2015 - 12:53:30AM] Now checking: [Actor < (00019A2D)>] [05/22/2015 - 12:53:30AM] Now checking: [Actor < (00013484)>] [05/22/2015 - 12:53:30AM] Now checking: [Actor < (0001C18F)>] [05/22/2015 - 12:53:30AM] Now checking: [Actor < (000199B4)>] [05/22/2015 - 12:53:30AM] Now checking: [Actor < (0001348B)>] [05/22/2015 - 12:53:30AM] Now checking: [Actor < (00019E10)>] [05/22/2015 - 12:53:30AM] Now checking: [Actor < (0001B08F)>] [05/22/2015 - 12:53:30AM] Now checking: [Actor < (000198DB)>] [05/22/2015 - 12:53:30AM] Now checking: [Actor < (000198A4)>] [05/22/2015 - 12:53:30AM] Now checking: [Actor < (0001A6AE)>] [05/22/2015 - 12:53:30AM] Now checking: [Actor < (000199D0)>] [05/22/2015 - 12:53:30AM] Now checking: [Actor < (0001A636)>] [05/22/2015 - 12:53:30AM] Now checking: None [05/22/2015 - 12:53:32AM] [DLC2_QF_DLC2_MQ04_02016E02 <DLC2Init (04016E02)>] DLC2Init quest DONE [05/22/2015 - 12:53:32AM] PATCH 1.4 QUEST HAS STARTED [05/22/2015 - 12:53:32AM] Patch Script is working [05/22/2015 - 12:53:33AM] Warning: Property DGIntimidateQuest on script FSKR_BrawlSetupScript attached to FalskaarUniqueDialogue (05022334) cannot be initialized because the script no longer contains that property [05/22/2015 - 12:53:33AM] Error: Cannot add a None inventory event filter to this reference alias stack: [alias Player on quest BYOHHouseBuilding (0300305D)].BYOHHouseBuildingPlayerScript.AddInventoryEventFilter() - "<native>" Line ? [BYOHHouseBuilding (0300305D)].BYOH_QF_BYOHHouseBuilding_0100305D.Fragment_0() - "BYOH_QF_BYOHHouseBuilding_0100305D.psc" Line 177 [05/22/2015 - 12:53:34AM] Error: File "CLARALUX - More and Brighter Lights.esm" does not exist or is not currently loaded. stack: <unknown self>.Game.GetFormFromFile() - "<native>" Line ? [xxxSneakQuest (2615308B)].xxxsneakquestscript.AddClaraluxLights() - "xxxSneakQuestScript.psc" Line 357 [xxxSneakQuest (2615308B)].xxxsneakquestscript.initSneakTools() - "xxxSneakQuestScript.psc" Line 351 [xxxSneakQuest (2615308B)].xxxQF_SneakQuest.Fragment_2() - "xxxQF_SneakQuest.psc" Line 12 [05/22/2015 - 12:57:57AM] VM is freezing... [05/22/2015 - 12:57:57AM] VM is frozen [05/22/2015 - 12:57:58AM] Saving game... [05/22/2015 - 12:57:58AM] VM is thawing... [05/22/2015 - 01:00:14AM] VM is freezing... [05/22/2015 - 01:00:14AM] VM is frozen [05/22/2015 - 01:00:15AM] Saving game... [05/22/2015 - 01:00:15AM] VM is thawing... [05/22/2015 - 01:03:44AM] Error: Unable to call GetTargetActor - no native object bound to the script object, or object is of incorrect type stack: [None].xxxBowHitStagger.GetTargetActor() - "<native>" Line ? [None].xxxBowHitStagger.OnHit() - "xxxBowHitStagger.psc" Line 6 [05/22/2015 - 01:03:44AM] Error: Unable to call GetTargetActor - no native object bound to the script object, or object is of incorrect type stack: [None].xxxBowHitStagger.GetTargetActor() - "<native>" Line ? [None].xxxBowHitStagger.OnHit() - "xxxBowHitStagger.psc" Line 6 [05/22/2015 - 01:04:19AM] VM is freezing... [05/22/2015 - 01:04:19AM] VM is frozen [05/22/2015 - 01:04:19AM] Saving game... [05/22/2015 - 01:04:20AM] VM is thawing... [05/22/2015 - 01:04:42AM] VM is freezing... [05/22/2015 - 01:04:42AM] VM is frozen [05/22/2015 - 01:04:42AM] Saving game... [05/22/2015 - 01:04:42AM] VM is thawing... [05/22/2015 - 01:05:02AM] Error: Object reference has no 3D stack: [ (0001E68C)].Sound.Play() - "<native>" Line ? [ (00029BFC)].fxDustDropRandomSCRIPT.OnUpdate() - "fxDustDropRandomSCRIPT.psc" Line 40 [05/22/2015 - 01:05:13AM] Error: Object reference has no 3D stack: [ (0001E68C)].Sound.Play() - "<native>" Line ? [ (00029BFC)].fxDustDropRandomSCRIPT.OnUpdate() - "fxDustDropRandomSCRIPT.psc" Line 37 [05/22/2015 - 01:05:26AM] Error: Object reference has no 3D stack: [ (0001E68C)].Sound.Play() - "<native>" Line ? [ (00029BFC)].fxDustDropRandomSCRIPT.OnUpdate() - "fxDustDropRandomSCRIPT.psc" Line 30 [05/22/2015 - 01:05:43AM] VM is freezing... [05/22/2015 - 01:05:43AM] VM is frozen [05/22/2015 - 01:05:43AM] Saving game... [05/22/2015 - 01:05:43AM] VM is thawing... [05/22/2015 - 01:05:54AM] Error: Object reference has no 3D stack: [ (0001E68C)].Sound.Play() - "<native>" Line ? [ (00029BFC)].fxDustDropRandomSCRIPT.OnUpdate() - "fxDustDropRandomSCRIPT.psc" Line 30 [05/22/2015 - 01:06:19AM] Error: Object reference has no 3D stack: [ (0001E68C)].Sound.Play() - "<native>" Line ? [ (00029BFC)].fxDustDropRandomSCRIPT.OnUpdate() - "fxDustDropRandomSCRIPT.psc" Line 37 [05/22/2015 - 01:07:12AM] Error: Object reference has no 3D stack: [ (0001E68C)].Sound.Play() - "<native>" Line ? [ (00029BFC)].fxDustDropRandomSCRIPT.OnUpdate() - "fxDustDropRandomSCRIPT.psc" Line 30 [05/22/2015 - 01:07:27AM] VM is freezing... [05/22/2015 - 01:07:27AM] VM is frozen [05/22/2015 - 01:07:27AM] Saving game... [05/22/2015 - 01:07:27AM] VM is thawing... [05/22/2015 - 01:07:37AM] Error: Object reference has no 3D stack: [ (0001E68C)].Sound.Play() - "<native>" Line ? [ (00029BFC)].fxDustDropRandomSCRIPT.OnUpdate() - "fxDustDropRandomSCRIPT.psc" Line 37 [05/22/2015 - 01:08:00AM] Error: Object reference has no 3D stack: [ (0001E68C)].Sound.Play() - "<native>" Line ? [ (00029BFC)].fxDustDropRandomSCRIPT.OnUpdate() - "fxDustDropRandomSCRIPT.psc" Line 37 [05/22/2015 - 01:08:49AM] Error: Object reference has no 3D stack: [ (0001E68C)].Sound.Play() - "<native>" Line ? [ (00029BFC)].fxDustDropRandomSCRIPT.OnUpdate() - "fxDustDropRandomSCRIPT.psc" Line 40 [05/22/2015 - 01:08:51AM] Error: (FF000DAB): Actor has no AI process, cannot start combat. stack: [ (FF000DAB)].Actor.StartCombat() - "<native>" Line ? [MQ101 (0003372B)].QF_MQ101_0003372B.Fragment_269() - "QF_MQ101_0003372B.psc" Line 2450 [05/22/2015 - 01:08:51AM] Error: (FF000DAB): Actor has no AI process, cannot start combat. stack: [ (000B79BA)].Actor.StartCombat() - "<native>" Line ? [MQ101 (0003372B)].QF_MQ101_0003372B.Fragment_269() - "QF_MQ101_0003372B.psc" Line 2452 [05/22/2015 - 01:08:51AM] Error: (0005CEE3): cannot disable an object with an enable state parent. stack: [ (0005CEE3)].defaultsetStageTrigSCRIPT.Disable() - "<native>" Line ? [ (0005CEE3)].defaultsetStageTrigSCRIPT.OnTriggerEnter() - "defaultsetStageTrigSCRIPT.psc" Line 43 [05/22/2015 - 01:09:00AM] Error: (000F778E): cannot disable an object with an enable state parent. stack: [ (000F778E)].MQ101HelgenRoomCommentaryScript.Disable() - "<native>" Line ? [ (000F778E)].MQ101HelgenRoomCommentaryScript.OnTriggerEnter() - "MQ101HelgenRoomCommentaryScript.psc" Line 17 [05/22/2015 - 01:09:02AM] Error: Object reference has no 3D stack: [ (0001E68C)].Sound.Play() - "<native>" Line ? [ (00029BFC)].fxDustDropRandomSCRIPT.OnUpdate() - "fxDustDropRandomSCRIPT.psc" Line 37 [05/22/2015 - 01:09:07AM] Warning: Property xxxsneakTouchOfCalamity on script xxxMagicSneak attached to Active effect 6 on (FF000DA1) cannot be initialized because the script no longer contains that property [05/22/2015 - 01:09:07AM] Warning: Property xxxsneakArcaneAssassin on script xxxMagicSneak attached to Active effect 6 on (FF000DA1) cannot be initialized because the script no longer contains that property [05/22/2015 - 01:09:07AM] Warning: Property xxxsneaktouchofcalamitysneakmessage on script xxxMagicSneak attached to Active effect 6 on (FF000DA1) cannot be initialized because the script no longer contains that property [05/22/2015 - 01:09:14AM] Warning: Property xxxsneakTouchOfCalamity on script xxxMagicSneak attached to Active effect 13 on (FF000DA1) cannot be initialized because the script no longer contains that property [05/22/2015 - 01:09:14AM] Warning: Property xxxsneakArcaneAssassin on script xxxMagicSneak attached to Active effect 13 on (FF000DA1) cannot be initialized because the script no longer contains that property [05/22/2015 - 01:09:14AM] Warning: Property xxxsneaktouchofcalamitysneakmessage on script xxxMagicSneak attached to Active effect 13 on (FF000DA1) cannot be initialized because the script no longer contains that property [05/22/2015 - 01:09:20AM] Error: Object reference has no 3D stack: [ (0001E68C)].Sound.Play() - "<native>" Line ? [ (00029BFC)].fxDustDropRandomSCRIPT.OnUpdate() - "fxDustDropRandomSCRIPT.psc" Line 40 [05/22/2015 - 01:09:48AM] Error: Object reference has no 3D stack: [ (0001E68C)].Sound.Play() - "<native>" Line ? [ (00029BFC)].fxDustDropRandomSCRIPT.OnUpdate() - "fxDustDropRandomSCRIPT.psc" Line 37 [05/22/2015 - 01:10:22AM] Error: (000BA032): cannot disable an object with an enable state parent. stack: [ (000BA032)].defaultsetStageTrigSCRIPT.Disable() - "<native>" Line ? [ (000BA032)].defaultsetStageTrigSCRIPT.OnTriggerEnter() - "defaultsetStageTrigSCRIPT.psc" Line 43 [05/22/2015 - 01:10:40AM] Error: Object reference has no 3D stack: [ (0001E68C)].Sound.Play() - "<native>" Line ? [ (00029BFC)].fxDustDropRandomSCRIPT.OnUpdate() - "fxDustDropRandomSCRIPT.psc" Line 37 [05/22/2015 - 01:10:44AM] Error: (000BA031): cannot disable an object with an enable state parent. stack: [ (000BA031)].defaultsetStageTrigSCRIPT.Disable() - "<native>" Line ? [ (000BA031)].defaultsetStageTrigSCRIPT.OnTriggerEnter() - "defaultsetStageTrigSCRIPT.psc" Line 43 [05/22/2015 - 01:11:01AM] VM is freezing... [05/22/2015 - 01:11:01AM] VM is frozen [05/22/2015 - 01:11:02AM] Saving game... [05/22/2015 - 01:11:02AM] VM is thawing... [05/22/2015 - 01:11:16AM] Error: Object reference has no 3D stack: [ (0001E68C)].Sound.Play() - "<native>" Line ? [ (00029BFC)].fxDustDropRandomSCRIPT.OnUpdate() - "fxDustDropRandomSCRIPT.psc" Line 40 [05/22/2015 - 01:11:48AM] Error: Object reference has no 3D stack: [ (0001E68C)].Sound.Play() - "<native>" Line ? [ (00029BFC)].fxDustDropRandomSCRIPT.OnUpdate() - "fxDustDropRandomSCRIPT.psc" Line 37 [05/22/2015 - 01:11:55AM] Error: (000FDA33): cannot disable an object with an enable state parent. stack: [ (000FDA33)].defaultsetStageTrigSCRIPT.Disable() - "<native>" Line ? [ (000FDA33)].defaultsetStageTrigSCRIPT.OnTriggerEnter() - "defaultsetStageTrigSCRIPT.psc" Line 43 [05/22/2015 - 01:13:00AM] VM is freezing... [05/22/2015 - 01:13:00AM] VM is frozen [05/22/2015 - 01:13:01AM] Saving game... [05/22/2015 - 01:13:01AM] VM is thawing... [05/22/2015 - 01:13:53AM] Error: (000B301C): cannot enable an object with an enable state parent.
【求教】去白漫城的路上一到固定地点就跳出,求大佬们指点 附上log和排序 求大佬们不吝指点
今天偶然在京东上看到飞行堡垒换950m显卡的机器在预约了 不过,950m和原来850m差别大么,我听说就是换了个马甲 还是5299,也不知道五一会不会有降价什么的
今天大家都收到T1E6了?南二区2级房20+辆T1E6无鸭梨 顺便一问,有几个人不知道C键手动装弹的? 开着T1E6打了几局,发现很多开T1E6的一个弹夹打了四发之后在安全地带呆了很久都不手动装弹 ——什么?你问我怎么知道?因为后来见到敌人打了一发就开始默默装弹,然后在装弹完成之前**掉……
话说为什么我这两天52都上不去?难道是姿势不对? 还是说52来例假了?
关于混乱1.5meiou界面版的问题 这种情况莫非是我的打开方式有误——52账号的密码一时想不起来了,姑且就发在这里吧……
各位菊苣,小弟来求个出处 求这张图的出处,是哪个游戏(或者动漫)? 拜谢各位大神了
ST战争学院上不去? 是服务器维护吗?还是我这里网络有问题?……
开新档试了下加拿大新航路出现的充分条件,分享下自己的经验 标题还真是长啊…… 如果是火星帖的话就请大家无视吧…… 如果不是火星帖的话欢迎一起讨论…… 那么,进入正题…… 首先说个结论,加拿大新航路发现的事件出现需要如下两个充分条件:1.完成新航路探索1事件(这个是废话……);2.攻打夏威夷之前兰斯已经出现并被消灭。 根据我的试验,只要满足上述的两个条件就必然能在拿下夏威夷之后看到新航路探索2的选项。至于给猫博士加3000预算、跟猫博士对话、大怪兽调查什么的点不点都不影响新航路的出现。 对于上述的充分条件2,需要说明的两点是: 1.在我的试验中,如果是用攻下夏威夷的方式引出兰斯的话,在下一回合里是见不到新航路探索2的选项的,至于之后再灭掉兰斯或者多等几回合是否可以见到新航路探索2的选项我没有试验——毕竟我的初衷只是想找出一个必然出事件的充分条件而已,要是谁有心的话再去研究一下必要条件好了…… 2.在攻打夏威夷之前引出兰斯,我所采用的办法是攻下阿拉伯,然后兰斯出现,这时我选择灭掉兰斯之后再集中部队打下夏威夷。但是我并不保证留下兰斯直接打夏威夷是否会出现新航路探索2——换句话说,我不清楚新航路探索2的必要条件是兰斯出现还是兰斯被消灭,这个就留待有心人测试了…… 正题基本上就到这里了,再说句题外话。 在我的试验中,我意外发现,如果我不点新航路探索1的事件,在攻下夏威夷后下回合开始前秋山会报告夏威夷附近出现台风导致航路断绝,然后一等就是好几个回合;但是如果按上面的条件,并在打下夏威夷的下一个回合里点新航路探索2,则断绝了一回合的旧航路会和新航路一起出现…… 这个发现,目前的唯一作用就是如果要走CORE路线的话,可以根据具体战况来决定是否要暂时封锁米帝的进攻路线(不管新航路探索即可封锁几回合)——虽然感觉上好像不是什么很有用的发现啊……
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