D_Joe D_Joe
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Twitch的E3直播日程,可参考各大第1第3方有多少未公布游戏 不过能在twitch展出的应该都是已成形(能试玩),所以不一定是全部 http://tieba.baidu.com/mo/q/checkurl?url=http%3A%2F%2Fblog.twitch.tv%2F2014%2F06%2Ftwitch-broadcast-schedule-for-e3%2F&urlrefer=08c76bb5824b23330054f57bcbf07264 Monday 6/9 PT 9:30am – Xbox E3 2014 Media Briefing 11:00am – Xbox E3 2014 Media Briefing Post show 11:30pm – Hotline Miami 2 (Dennaton Games/Devolver Digital) 12:00pm – EA World Premiere: E3 2014 Preview 1:00pm – EA Special Event 2:00pm – EA World Premiere: E3 2014 Post show 2:30pm – Bethesda (Unannounced title) 3:00pm – Ubisoft 2014 E3 Media Briefing 4:00pm – Ubisoft 2014 E3 Media Briefing Post show 4:30pm – Witcher 3 (CD Projekt RED) 5:00pm – Dying Light (Techland) 5:30pm – Final thoughts 6:00pm – PlayStation E3 2014 Press Conference Tuesday 6/10 PT 9:00am – Nintendo Digital Event 10:00am – Deep Silver (Unannounced title) 10:15am – Deep Silver (Unannounced title) 10:30am – Dragon Age: Inquisition (EA) 11:00am – Ubisoft (Unannounced title) 11:20am – The Division (Ubisoft) 11:40am – Farcry 4 (Ubisoft) 12:00pm – Call of Duty: Advanced Warfare (Activision) 12:20pm – Microsoft Studios (Unannounced title) 12:40pm – Microsoft Studios (Unannounced title) 1:00pm – DRIVECLUB (SCEA) 1:20pm – Evil Within (Bethesda) 1:40pm – Lords of the Fallen (NAMCO) 2:00pm – Destiny (Activision/BUNGIE) 2:20pm – The Order: 1886 (SCEA) 2:40pm – Nintendo Demo 3:00pm – Evolve Special Tournament (2K) 4:00pm – Super Smash Bros. Invitational (Nintendo) Wednesday 6/11 PT 10:00am – Alienware 10:30am – Twitch Time 11:00am – Sunset Overdrive (Insomniac Games/Microsoft Studios) 11:20am – ID@Xbox (Unannounced title) 11:40am – Killer Instinct: Season Two (Iron Galaxy/Microsoft Studios) 12:00pm – Square Enix (Unannounced title) 12:20pm – Square Enix (Unannounced title) 12:40pm – H1Z1 (Sony Online Entertainment) 1:00pm – EA (Unannounced title) 1:20pm – Batman: Arkham Knight (Warner Bros. Interactive Entertainment) 1:40pm – Middle-earth: Shadow of Mordor (Warner Bros. Interactive Entertainment) 2:10pm – Nintendo Demo 2:30pm – Warner Bros. Interactive Entertainment (Unannounced title) 2:50pm – Crytek (Unannounced title) 3:00pm – SCEA (Unannounced title) 3:15pm – SCEA (Unannounced title) 3:30pm – Hohokum (Honeyslug, SCE Santa Monica Studio) 3:45pm – Helldivers (Arrowhead Game Studios/Sony Computer Entertainment) 4:00pm – Alien Isolation (The Creative Assembly/SEGA) 4:20pm – Civilization: Beyond Earth (2K) 4:40pm – Diablo III: Reaper of Souls – Ultimate Evil Edition on PS4 (Blizzard) 5:00pm – Evolve Special Tournament (2K) Thursday 6/12 PT 10:00am – Tetris w/creator Alexey Pajitnov 10:15am – Zombies Monsters Robots (Ying Pei Games) 10:30am – Guinness World Records – certificate presentation 11:00am – Fable Legends (LionHead/Microsoft Studios) 11:20am – #IDARB (ID@Xbox) 11:40am – Project Spark (Team Dakota/Microsoft Studios) 12:00pm – Nintendo (Unannounced title) 12:20am – Square Enix (Unannounced title) 12:40pm – PlanetSide 2 PS4 Edition (Sony Online Entertainment) 1:00pm – 505 Games (TBD) 1:20pm – Warner Bros. Interactive Entertainment (Unannounced title) 1:40pm – Borderlands: The Pre-Sequel (Gearbox/2K) 2:00pm – Ubisoft (Unannounced title) 2:20pm – The Crew (Ubisoft) 2:40pm – Nintendo Demo 3:00pm – Tecmo Koei (Unannounced title) 3:20pm – Disney Infinity 2.0: Marvel Super Heroes (Disney Interactive) 3:40pm – SEGA Sonic BOOM! (SEGA) 4:00pm – Evolve Special Tournament (2K)
Phil Spencer表示拆Kinect 2是他上任后第一件做的事情 翻译转自ptt http://tieba.baidu.com/mo/q/checkurl?url=http%3A%2F%2Fppt.cc%2FmnDp&urlrefer=a18e3c71d57efda41a7907d56d224970 Phil Spencer对Ars Technica表示,不带Kinect的Xbox One版本,是他一加入Xbox团队就开始进行-即4月初,5周之前。这次的发表是要给消费者一个选择,能尽快得到东西。 从6月9日开始,不带Kinect的Xbox One就会开始发售,定价399美金。带有Kinect的版本仍会继续制造与发售。Spencer表示无法确认不带Kinect的版本到时会占几成,他说「两种版本我们都会尽量提供,但随著时间,玩家的选择会决定两种版本的比例」 微软过去一直强调Kinect是Xbox One不可或缺的部分,这次发表相对过去言论的矛盾,Spencer回应道消费者的反应已证明是更为重要的,他说:「我们投入数千小时的工程,确保语音、手势与对电视的红外线发信器运作顺畅,然而当一个消费者走入商店时,美金399是我们从消费者们那听到他们所希望Xbox定价的点。」 去年做出的Xbox One不须持续连接Kinect也能运作的决定,是这次能推出无Kinect版Xbox One的「促成者」。他说∶「去年夏天做出那决定,促使我们进行了Xbox One能在不插Kinect也能运作的工程作业,促成此次决定。我担任Xbox负责人已经5周,而从担任那刻开始,Yusuf Medhi与我-我们联手一起执行这个计画-并且开始为我们寻找各式机会。」 各式机会还包括这次移除许多App金会员才能使用的限制。 Spencer表示微软内部对Kinect的规划并没改变,且目前为数不多的Kinect游戏并不是这次发表的一个影响因素。Spencer提到使用到Kinect的行为近来有激增的趋势,如Skype与Twitch。 「我们希望继续提高感应的精准度,并增加更多国际的语音模组,增加骨架追踪与手势操作的稳定性。我们目前正在与开发手势游戏的开发者合作,因为辨识一直在进步。」 舞动全身开发者Harmonix,也发声明支持微软的这项决定,它们正在为Kinect开发独占游戏《幻想曲:音乐进化》(Fantasia: Music Evolved),它们说:「作为狂热玩家,我们很高兴看到更多选择;作为游戏开发者,这个改变并不影响我们的战略,这更促使我们必须专注於制作创新、有吸引力、设计优秀的体感游戏,好让消费者来购买我们的游戏。」 无Kinect的Xbox One在发售时将不会有包含同捆游戏或游戏下载码的组合,但Spencer暗示从现在到年末商战之间,可能有新的同捆推出。而独立贩售的Kinect上市日期尚不能确定。 「长远来看,此决定可把Kinect带给更多人。现在大家可以更快加入Xbox One,之后为它们的Xbox加入Kinect」
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