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闲置的文字模式(自动更换职业) 在团队要塞2空转是指加入或创建一个服务器剩余闲置在它的目的,从而增加玩耍机会和整体收入解开项目,通过该模式降低系统负担,如武器或帽子的做法。长期闲置的想法,玩家在游戏过程中,仍然几乎不动。 此批处理文件,让用户在文本模式下(意味着更小的内存和CPU比TF2最小化运行使用) 它创建的服务器,并自动加入一个随机类,比开始的“死”的别名- 名为“死亡”的别名,杀死你每隔30秒,并挑选一个随机类每重生(只要你喜欢,你可以自定义这个) 最后一件事:从来没有“死”或“闲置”,否则你会被杀死,不管每30秒在控制台的类型,你不能停止这个过程,直到你重新启动TF2 -----使用说明 注意事项如下-------- 1.首先打开 idle.txt 2.自己设置成自己的steam文件地址"C:\Program Files (x86)\Steam\Steam.exe" 3.找到你的steamapps/帐号/team fortress 2/tf/cfg / "autoexec.cfg" 文件 (如果没有请自己新建一个文本文档文件,然后把后续名改成.cfg) 4.然后打开add in your autoexec.txt把里面的指令复制到"autoexec.cfg" 文件里面 然后保存 5.然后把 idle.txt 扩展名修改 idle.bat 6.移动idle.bat到你喜欢的地方,当你要到空闲时,在没打开steam的情况下只需点击它即可打开steam并开启闲置文字模式,如果在打开了steam的情况下 关闭TF2后打开idle.bat也可以开启不需设置启动选项(因刚刚关闭TF2可能打开bat时,会出现无法打开游戏的情况,按多几次即可) 7.当你要玩TF2时,你必须关闭DOS窗口,并从steam打开TF2即可 8.不能删除或修改文件内任何东西,否则将会无法启动idle.bat 注:此文章原作者 by:Riky69 --------下载地址-------- http://tieba.baidu.com/mo/q/checkurl?url=http%3A%2F%2F115.com%2Ffile%2Fe79coccw&urlrefer=c69038ad9c604e3bd2f274fd744f2277
低配置优化终极方案! 首先打开cstrike\cfg用记事本打开Autoexec.cfg文件请将以下命令复制进去然后保存即可 r_3dsky "0" fps_max "100" r_mmx "1" r_sse "1" r_sse2 "1" r_3dnow "1" net_graphpos "2" cl_interp 0 cl_interpolate 0 cl_lagcomp_errorcheck 1 cl_cmdrate 100 cl_updaterate 100 cl_rate 20000 cl_smooth 0 rate 25000 cl_ragdoll_physics_enable 0 cl_phys_props_enable 0 mat_fastnobump 1 cl_show_splashes 0 mat_bumpmap 0 mp_decals 0 r_lod 5 mat_picmip 2 r_decals 0 r_shadows 0 budget_show_history 0 cl_ejectbrass 0 cl_phys_props_max 0 cl_c4dynamiclight 0 cl_ragdoll_physics_enable 0 cl_ragdoll_collide 0 fog_enable 0 fog_enable_water_fog 0 fps_max 120 mat_antialias 0 mat_bumpmap 0 mp_decals 0 mat_dxlevel 90 mat_fastspecular 0 mat_fastnobump 1 mod_forcedata "1" cl_weather "0" mp_decals "0" r_3dsky "0" fog_enableskybox "0" mp_decals "0" cl_decals "0" cl_playerspraydisable "1" cl_minmodels "1" r_decals "0" r_spray_lifetime "0" mat_shadowstate "0" r_shadowmaxrendered "0" r_shadowrendertotexture "0" r_shadows "0" blink_duration "0" r_eyes "0" r_flex "0" r_lod "5" r_rootlod "2" r_teeth "0" flex_rules "0" flex_smooth "0" cl_ragdoll_fade_time "0" cl_ragdoll_forcefade "1" cl_ragdoll_physics_enable "0" g_ragdoll_fadespeed "0" g_ragdoll_lvfadespeed "0" ragdoll_sleepaftertime "0" cl_phys_props_enable "0" cl_phys_props_max "0" props_break_max_pieces "0" r_propsmaxdist "1" violence_ablood "0" violence_agibs "0" violence_hblood "0" violence_hgibs "0" adsp_debug "0" cl_clearhinthistory "1" cl_debugrumble "0" cl_rumblescale "0" mat_debugdepthval "0" mat_debugdepthvalmax "0" mat_debug_postprocessing_effects "0" cl_burninggibs "0" cl_detaildist "0" cl_detailfade "0" cl_drawmonitors "0" cl_ejectbrass "0" cl_muzzleflash_dlight_1st "0" cl_ragdoll_collide "0" cl_show_splashes "0" func_break_max_pieces "0" glow_outline_effect_enable "0" lod_transitiondist "0" mat_aaquality "0" mat_alphacoverage "0" mat_antialias "0" mat_autoexposure_max "0" mat_autoexposure_min "0" mat_bloomscale "0" mat_bloom_scalefactor_scalar "0" mat_bumpmap "0" mat_colcorrection_disableentities "1" mat_colorcorrection "0" mat_compressedtextures "1" mat_disable_bloom "1" mat_disable_fancy_blending "1" mat_disable_lightwarp "1" mat_envmapsize "0" mat_envmaptgasize "0" mat_excludetextures "1" mat_fastnobump "0" mat_fastspecular "1" mat_filterlightmaps "1" mat_filtertextures "1" mat_forceaniso "0" mat_hdr_level "0" mat_max_worldmesh_vertices "0" mat_mipmaptextures "1" mat_motion_blur_enabled "0" mat_non_hdr_bloom_scalefactor "0" mat_parallaxmap "0" mat_picmip "2" mat_postprocess_x "0" mat_postprocess_y "0" mat_reducefillrate "1" mat_reduceparticles "1" mat_softwarelighting "0" mat_software_aa_blur_one_pixel_lines "0"
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