动物生物学 动物生物学
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Beta过后官方popcap对花园战争2作出了调整 http://tieba.baidu.com/mo/q/checkurl?url=https%3A%2F%2Fwww.reddit.com%2Fr%2FPvZGardenWarfare%2Fcomments%2F43s00s%2Fjanuary_2016_garden_warfare_2_tuningbalance_notes%2F&urlrefer=9a15e95769b3e1f420acdf13a4549766 原地址是reddit的 打不开我复制黏贴下面看 Hi guys, a note from Justin Wiebe, Creative Director for PvZGW2, posted to the Garden Warfare Subreddit first. I want to take this opportunity to once again thank our players and our community for their participation in the Plants vs Zombies Garden Warfare 2 Multiplayer Beta. We were able to gain some valuable feedback to help with our first round of character balance and tuning. We will continue to listen to our community and watch the game telemetry to continue to fine tune the experience over time. If you have any additional comments, questions or suggestions please don’t hesitate to contact me. Justin Wiebe, Creative Director – Plants vs Zombies Garden Warfare 2 @JA_WIEBE January 2016, Garden Warfare 2 Tuning/Balance Notes New Features - Added Region Selector to choose which multiplayer server to connect to in Multiplayer Portal. - Added some additional quests to the Backyard Battleground. - Improved presentation for Super Boss Waves in Ops modes. - Improvements to stickers in sticker shop for better readability. - Numerous quality fixes. Tuning Notes All - Slightly reduced movement speed for most characters (exception - Super Brainz, Chomper, Sunflower, Scientist) Corn - Increased corn weapon damage Citron - Laser will overheat faster - Shield strength decreased Rose - Damage increased - Reduced stamina cost for Arcane blast when in Arcane Enigma form - Rose Magic Thistles target lock improvements. This allows the player to move the crosshair off of their target for up to 0.5s before they lose the lock. - Rose now does regular damage to Mechs instead of blocked damage. Super Brainz - Removed ammo for punches and allow for infinite punching - Increased fist beam strength - Reduced cooldown times for all abilities to allow more frequent ability usage - Significantly increased whirlwind damage Imp - Reduced ammo count for primary weapons - Increased gravity grenade cooldown time - Greatly reduced Impkata range and damage - Reduced Z-Mech Health - Improved biotic pull for Z7-Mech Captain Deadbeard - Significantly Improved barrel protection Engineer - Engineer turret now uses Mechanic crosshair instead of Default Engineer crosshair. - Reduced Jackhammer time - Engineer turret improvements for damage and projectile speed Sunflower: - Vampire Sunflower now does Regular, Blocked, and Critical damage instead of just Regular damage. Additional Changes: - Characters hit with the toxic buff now spread toxic damage to close teammates. - Gooped characters now have a uniform look speed penalty. - Healer Improvements - Scientists and Sunflowers revive teammates to 100% health (all other characters revive to 50%). - Fixed respawn/revive invulnerability timer. - Pirate Cannon, Pirate Barrel, Engineer Turret, Whirlwind, and Impkata can now be dispelled by the Spikeweed. - Increased number of Vanquishes required to fill Legendary Meters. - Fixed bug where Burrowed Chompers could move the Balls in Space mini game. - Impkata and Husk Hop are now dispelled by knockback. - Drone cooldowns now continue on death/respawn. - Decreased camera flinch when receiving damage. - Many other bug fixes! Tuning Details: Corn: - Increased Primary Weapon Start Damage from 6.5 to 7.5 Citron: - Increased Heat Per Bullet for Citron from 0.1 to 0.11 - Decreased Heat Drop Per Second for Citron from 0.52 to 0.5 - Increased Heat Per Bullet for Ice Citron from 0.12 to 0.13 - Decreased Shield Ability Health from 100 to 75 Rose: - Increased Default Rose damage from 9 to 10.5 - Increased Druid Rose damage from 4 to 5 - Decreased Subsequent Duration Consumption from 50 to 25 (Allows for maximum of 3 blasts) Super Brainz: - Tuned punch magazine capacity for all variants from 9 to Infinite - Increased Fist Beam Start Damage from 3.5 to 4.5 - Increased Fist Beam End Damage from 2.5 to 3.5 - Decreased Fist Beam Damage Fall Off Start Distance from 35m to 30m - Decreased Dive Kick cool down Time from 20s to 15s - Decreased Ability cool down Reload Time for Super Ultra Ball from 24s to 20s - Decreased Whirlwind cool down from 30s to 24s - Increased Whirlwind damage from 5 to 8 Imp: - Decreased default Imp magazine capacity from 45 rounds to 35 rounds - Increased Gravity Grenade Cool down Time from 35s to 40s - Decreased Movement Speed Multiplier from 1 to 0.75 for all Imp variants while zoomed - Decreased Impkata damage range from 25m to 20m - Decreased Impkata Start Damage from 6.5 to 3 and EndDamage from 4.5 to 2 - Decreased Damage Fall off Start Distance from 15m to 10m and Damage Fall off End Distance from 20m to 15m - Increased Impkata cooldown from 30s to 35s - Decreased Z-Mech Health from 400 to 350 - Decreased Pylon Mech health from 350 to 300 - Decreased Ground Velocity from 7.7 m/s to 7.45 m/s - Decreased In-Air Velocity from 8.5 m/s to 7.45 m/s - Decreased In-Air jump Velocity from 8.5 m/s to 7.45 m/s - Increased the Blast Radius on the Z7-Mech Biotic Pull from 2m to 3m. Captain Deadbeard - Increased Barrel armor damage reduction from 0.75 to 0.25 Engineer - Reduced Jackhammer time from 20s to 15s. - Engineer turret: Increased projectile speed 200m/s to 400m/s, and set rate of fire to 750 rounds/min. All - Most character movement speeds have been lowered to make games feel less hectic. Scientist: - Increased Velocity from 7 m/s to 7.45 m/s Cactus: - Decreased Velocity from 7.0772624 m/s to 6.45 m/s Peashooter: - Decreased Velocity from 7.0772624 m/s to 6.45 m/s Sunflower: - Decreased Velocity from 8.174513 m/s to 7.45 m/s Rose: - Decreased Velocity from 8.174513 m/s to 7.45 m/s Chomper: - Decreased Velocity from 6.8578124 m/s to 7 m/s Corn: - Decreased Velocity from 7.0772624 m/s to 6.45 m/s Citron - Decreased Velocity from 6.5835 m/s to 6 m/s Ball: - Decreased Velocity from 9.45 m/s to 9 m/s Chomper: - Increased default health from 150 to 175 Imp: - Decreased Velocity from 8.36 m/s to 7.7 m/s Mech: - Decreased Velocity from 7 m/s to 6.45 m/s Pylon Mech: - Decreased Velocity from 9.5 m/s to 7.45 m/s Scientist: - Decreased Velocity from 7.68075 m/s to 7 m/s Deadbeard: - Decreased Velocity from 7.0772624 m/s to 6.45 m/s Goat: - Decreased Velocity from 10 m/s to 9 m/s Engineer: - Decreased Velocity from 6.8578124 m/s to 6.25 m/s Super Brainz: - Decreased Velocity from 7.68075 m/s to 7 m/s All-Star: - Decreased Velocity from 7.68075 m/s to 7 m/s Soldier: - Decreased Velocity from 7.0772624 m/s to 6.45 m/s
看了pvz 2的beta,要点时间适应了 吐槽几点: 第一角色方面 听说科学家没有补血站了?真心惨,最喜欢用科学家,机动性强 橘子那个瞄准也太烂了 我觉得pvz2需要适应新的地图和新的角色 新的角色一来能力很多,那么多能力要分清楚哪个是自己人哪个是对面的有点不容易, 例如一个血只有75的小鬼,你这边躲开了豌豆的chili bean,那边玉米的空袭已经来了,整个画面就是大乱斗,还没玩我很难说这个值得兴奋与否 有些角色血太tmd厚了,小鬼的那只机械人不说,那个血完全可以抵住射击冲过来一刀,而且小鬼进化到机械人那个过程是无敌的,子弹怎么打也不扣血,玩毛啊 另外僵尸超人的血也太厚了+他的那个旋转,花园可以直接弃守了 我觉得pvz2在角色分配上做的不好的地方是,完全没必要说植物这边有的能力,僵尸那边也要弄一个,这样的就没意思了,这边玫瑰花可以做个时间停止,那边的小鬼也来一个,我日这这么大,太科幻了 旧角色可以说淘汰不少了,科学家不说,pvz2选角色肯定是主打高攻的,否则就逃得快的,像仙人掌,食人花在这种地图基本没辙,特别是仙人掌在子弹乱飞的游戏里基本瞄不了,偷袭已经玩不了了,至于僵尸工兵地位也很悬,比他高攻的有的是一堆 打破了不少平衡,当你的角色有几乎无限的子弹,还有瞄准的必要吗?往死里开火拼血厚就是了,更不用说玩什么阻击手了 几点好的 那个海盗僵尸和噪音工程师挺不错,新的僵尸角色都很强 最后个人挺喜欢那个玉米的,玉米的机动性挺高的,大概对应的是僵尸工兵
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