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一些数据来告诉你,插槽到底要还是不要,火力提升不是一切 有人说,我3700火力 有人说,我3000火力 有人说,我2500火力足够 尼玛到底听谁的??? 具体来说自己算 1火力可以加1%武器伤害, 那么3000火力的人就可以算下自己武器到底是多少伤害了! 比如一个武器伤害为9000的枪,那么他的基础就是300 提升500火力,变为3500,那么枪的伤害变为10500,提升比例为17% 那么同理可以看看插槽, 一个插槽,我们算他150火力。 对于2000的火力的人来说,提升力为7.5% 不计算第2属性的提升来说,如果这个时候你本身是没有精英伤害的 但是这插槽可以洗到提升11%的精英伤, 那么比较下,还是11%精英伤害来的划算。 再举例,3000火力的一个人 插槽150火力,提升为5% 插槽可以洗10%精英伤害 他本身已经有30%的精英伤害了 那么这个插槽的提升大约为7% (没有计算第2属性的情况下) 再举例, 3500火力,精英伤害30% 提升150火力和10%精英那个好 150火力提升为4% 10%精英为7。6% 当然,因为基础的不同, 插件会带有暴击率,护甲,血量,技能强度和技能加速 玩过暗黑3的人知道,属性在一定基础之上后,提升效果就不明显了 暴击率和暴击伤害的关系我想大家都明白了! 暴击率太低,暴击伤害就是摆设 而暴击率太高,没有暴击伤害还是摆设。 计算方法自己想 需要计算提升比例就可以了 举例说明、 一个暴击率40%,暴击伤害40%的人、 问你提高4%暴击率好还是提升40%的暴击伤害好 这些都是不用想的! 那么对于一个暴击率0%,暴击伤害0%的人,问你到底是提升6%暴击率好呢? 还是40暴击伤害好! 那么他就是一个菜鸟 这个游戏因为有扫描的存在 个人推荐,冲锋枪情况下,暴击率30%足以(上限60%),武器插件,插槽属性,能堆暴击伤害就暴击伤害 因为3万强度的扫描扫一下暴击率就满了,暴击伤害收益高 突击枪一问不考虑天赋问题,暴击率很低,加上扫描(一般2万强度的扫描)暴击率也不满, 所以推荐一个暴击率7%的插件,其他暴击伤害。
全境封锁3.22日更新内容,英文求翻译,百度翻译蛋疼 Here’s the list of changes that will be implemented during the server maintenance on March 22nd, 2016 GAMEPLAY Named enemies. Will now drop better loot in Challenge mode than in Hard mode. Added a cooldown period for the Static Turret stun attack in order to avoid a stunlock in PvP and PvE game modes. Named NPCs will no longer respawn after being killed in the Open World. This will prevent situations where players were able to kill a same named NPC over and over again. Modifications to the weapon talent: Trained. It can now only be rolled on Shotgun, Marksman rifles and Pistols Its bonus has been reduced from 1%-5% to a constant 0.1% For the Midas SMGs, Trained Talent has been replaced with Responsive Talent which increases damage when getting closer to the target. This applies to existing weapons as well as newly acquired ones For all SMGs, LMGs, and Assault Rifles, it will be replaced with another randomly picked weapon talent. This applies to existing weapons as well as newly acquired ones Fixed a speed run exploit for the Rooftop Comm Relay mission Fixed an issue where weapons dealt no damage if the reload animation was interrupted by an agent’s skill Fixed an issue where players became stuck in an emote animation if activated via chat while auto running Fixed a bug where skill power would be increased permanently while using the Death by Proxy talent Fixed a bug where experience was not being awarded for completing all side-missions in the Midtown East safe house Fixed instances where the Seeker Mine with Airburst / Multi-mine mod would detonate too soon, miss targets or cause no damage Fixed a bug where grenades would sometimes not display the blast radius warning before detonating Fixed an issue where some NPCs in low cover would not react to being shot by the player Fixed issues where emotes would cause the player model to behave oddly (missing guns, player stuck in emote animation, etc) Fixed a bug where weapon mods and weapon skins would not show up on other players in the game world Fixed an issue where DPS would not be calculated properly when purchasing a new weapon mod DARK ZONE Players can now heal other neutral players in the Dark zone, by using First Aid and Support Station skills Players are now able to fast travel to Dark Zone checkpoints, but only when coming from outside the Dark Zone The Dark Zone disconnect timer has been increased to 30 seconds, meaning players will remain in the game world longer when logging out while in the Dark Zone (this applies while not in combat) Items extracted from the Dark Zone are now properly marked as "new" items when moved to the players inventory Players killed in the Dark Zone now drop ammo, medkits and grenades. This loot is generated and not taken from the dying players’ inventory Players killed in the Dark Zone will lose less Dark Zone Funds and Experience (Rogue and non-Rogue) Dark Zone Funds and Experience rewards for surviving Rogue status have been improved Dark Zone Funds and Experience rewards for killing Rogue agents have been improved Phoenix Credits drop have been increased on lvl 31 and 32 enemies in the Dark Zone: Lvl 30: 1-3 Phoenix Credits Lvl 31: 2-4 Phoenix Credits Lvl 32: 3-5 Phoenix Credits Increased drop rate of High-End items from lvl 31 and 32 named NPCs in the Dark Zone. Increased drop rate of High-End Division Tech Material from lvl 32 named NPCs in the Dark Zone. Improved Dark Zone Chests items quality: Rank 30 chests will now drop Superior (Purple) items instead of Specialized (Blue) Keys chests now have a chance to drop High-End (Gold) items Dark Zone Funds drop rates and quantity on NPCs has been reduced. Fixed a bug where the Wildfire and Fear Tactics talents were affecting neutral players in the Dark Zone. Fixed instances where players would receive a DELTA error message when entering the Dark Zone Fixed a bug where sometimes players could not loot anything after returning to the game following a network disconnection Fixed Stage 1 Rogue timers not displaying correctly when Rogue players receive damage from another player GRAPHICS Fixed a few lights that did not cast global illumination UI Added more information for Daily missions on the Map Tutorials have received some UI polish The Matchmaking menu now displays the mission difficulty rating more prominently The mini-map mission tracker has been optimized to be less confusing to players Fixed a bug where some of the attributes for high-end equipment were cut-off in the recalibration menu Fixed a bug where the Matchmaking menu for a mission would not display correctly or kept disappearing Fixed missing item icons in the Reward Claim Vendor's inventory Fixed incorrect side-missions being displayed in the Map legend AUDIO Fixed a bug where the helicopter crash SFX would be missing from the Brooklyn end cinematic Fixed a bug where the Zapper Turret mod had no sound Fixed a bug where the audio for entering a contaminated area would be cut-off Fixed a bug where audio would not play when scrolling through vanity items LOCALIZATION Fixed Ubisoft CLUB reward descriptions in Korean and Traditional Chinese In-game localization bug fixes PC SPECIFIC Tobii Eye Tracking bug fixes and improvements On launch, the PC client now monitors PC graphic settings and applies the best settings for the user’s configuration. This is unless the user has custom settings. Fixed an issue where the Map was sometimes difficult to navigate with a mouse Fixed issues with Hungarian, Korean, and Russian localizations Fixed an issue that prevented matchmaking while on the Map Removed the Store button from the Character Selection screen on PC versions of the game. Players can find the store page in the Ubisoft CLUB app directly Fixed increment number on Day 1 Patch Notes (was 1.1, now correctly states 1.01)
相亲若干次,遇到的各种奇葩女孩,和家长可爱的话语! 相亲前: 1:人家女孩可有气质了! 结果:长的很后现代 2:人家女孩可文静了! 结果:沉默是金的女孩! 3:人家女孩可漂亮了! 结果:漂亮的女生脾气都很好,可惜她不是! 4:人家女孩可顾家了! 结果:我是个不顾家的人! 5:人家女孩可老实了! 结果:发现她没有不老实的机会!有机会么。。。。难说 6:人家女孩家里可有钱了! 结果:我发现我更加需要的是爱情。 7:人家女孩都不错! 结果:错的是我! 相亲进行时 1:我问家人:那个女孩能看上我这么胖的人么?(180CM,180斤) 结果: 女孩说:我们以后还是不要见面了! 2:我说:真的还是不要把第一次见面放到对方家里面吧! 结果: 我们俩一句话也不敢说,只听见家长们这个好那个好的! 3:问家人:那个女孩真的是来相亲的吧? 结果: 她**的! 4:问家人:我这样的穿着真的没问题吧?(一身西服西裤黑皮靴,就差没领带) 结果: 回馈:那男的有问题?怎么穿成那样!太压抑了! 5:问家人:我这样的穿着真的没问题吧?(一身休闲,嗯,真的是很休闲的那种) 结果: 回馈:那男的态度不认真,还能穿成那样! 6:问女孩:我们去吃火锅怎么样? 女孩:随便 问女孩:吃点小肥牛吧! 女孩:随便 问女孩:吃完火锅我们去广场逛逛吧! 女孩:随便 我心理说:我真的不是随便的人啊! 结果:枪毙! 7:女孩问:你一个月工资多少? 我:拿到手工资大概2000吧! 女孩:那真少,我一个同学公务员,一年4、5万呢! 我心想:老子的工资是扣过1000多各种基金的,你问老子的工资,老子还有奖金好不好! 结果,枪毙! 8:女孩问:你觉得你适合我吗? 我:。。。。 我心想,这个问题问你吧。 结果:比较委婉的拒绝! 9:女孩说:你是个好人 结果:我给枪毙了! 10:女孩说:你很幽默 结果:又一次给枪毙了! 11:女孩说:你挺老实的 结果:我以为是成功了,其实现实总是残酷的! 又一次给枪毙了! 相亲中家人的话 1:相亲了,做下来,开始聊聊人生什么的 然后没话题了,俩人开始发呆!超级没话题! 回家后: 人家女孩说你都不怎么说话,是不是讨厌她? 。。。。。 2:相亲了,做在咖啡厅,聊人生,聊爱好,聊电影,聊穿着,聊旅游,聊世界! 回家后: 人家女孩说你话太多,都你一个人说,人家都没机会插上一句。 3:相亲了,约出来见面,一顿饭吃掉300(2人) 回家后: 你怎么吃那么贵的东西,以后注意点! 4:相亲了,约出来见面,一顿饭吃掉20元(2人) 回家后: 人家女孩说你太扣,下次注意点! 5:相亲了,女生约你见面,说要请你吃饭! 回家后: 人家女孩说你太小气,连饭钱都要她付! 6:相亲了,见面了, 女孩说:以后还是不要见面的好! 回家后:下次咱不见这样的女孩了! 7:相亲了,见面了,回来晚了。 回家后: 你们没做其他事情吧? 我汗啊。。。。 相亲成功后失败的例子 1:你是个好人 这个不解释! 2:你不会说甜言蜜语 3:你说太多的甜言蜜语 4:我们家里人不同意 5:我们不合适 各种奇葩的事情,各种奇葩的女生 1:我不喜欢太胖的人(她自己160,180) 我真想说,你好意思鄙视我! 2:短信对话 我:我是**,出来见个面吧! 女孩:见面干什么? 我:坐下来聊聊天什么的! 女孩:不聊! 我:。。。。。。 我说:既然是相亲,不聊天怎么认识? 女孩:没意思! 我:。。。。。 结果:他**的! 3:见面了 女孩说:我去逛商场了! 我奇怪:我呢? 女孩说:你随便! 结果:还是他**的! 4:见面了 结果:从此我认为还是先有必要看下照片的! (注意:不是讽刺丑女,关键是我见了以后害怕!) 5:见面了 结果:又见面了 结果:我兜兜里少了好多MONEY 结果:不能这样下去了! 6:见面了 发现文静的女孩 吃饭的时候总感觉有异常 朋友在**队里查了下 吸毒,坐牢1年 我了个去啊~~~~~~ (此女孩是网友介绍,非家人介绍)
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