黑暗将剑 黑暗将剑
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。。。。。。无聊 building core_building { levels governors_house governors_villa governors_palace proconsuls_palace imperial_palace { governors_house requires factions { barbarian, carthaginian, eastern, hun, nomad, roman, } { capability { recruit "western peasant alemanni" 0 requires factions { burgundii, lombardi, alemanni, } recruit "western peasant frank" 0 requires factions { franks, } recruit "western peasant saxon" 0 requires factions { saxons, } recruit "western peasant celt" 0 requires factions { celts, } recruit "african peasant" 0 requires factions { carthaginian, } recruit "sassanid peasant" 0 requires factions { eastern, } recruit "herdsmen hun" 0 requires factions { hun, } recruit "peasant gothic" 0 requires factions { ostrogoths, goths, } recruit "peasant vandal" 0 requires factions { slavs, vandals, } recruit "herdsmen sarmatian" 0 requires factions { roxolani, sarmatians, } recruit "western peasant" 0 requires factions { romano_british, empire_west_rebels, empire_west, } recruit "sassanid peasant" 0 requires factions { empire_east_rebels, empire_east, } } construction 1 cost 400 settlement_min village upgrades { governors_villa } } governors_villa requires factions { barbarian, carthaginian, eastern, hun, nomad, roman, } { capability { recruit "western peasant alemanni" 0 requires factions { burgundii, lombardi, alemanni, } recruit "western peasant frank" 0 requires factions { franks, } recruit "western peasant saxon" 0 requires factions { saxons, } recruit "western peasant celt" 0 requires factions { celts, } agent diplomat 0 requires factions { barbarian, } recruit "african peasant" 0 requires factions { carthaginian, } agent diplomat 0 requires factions { carthaginian, } recruit "sassanid peasant" 0 requires factions { eastern, } agent diplomat 0 requires factions { eastern, } recruit "herdsmen hun" 0 requires factions { hun, } agent diplomat 0 requires factions { hun, } recruit "peasant gothic" 0 requires factions { ostrogoths, goths, } recruit "peasant vandal" 0 requires factions { slavs, vandals, } recruit "herdsmen sarmatian" 0 requires factions { roxolani, sarmatians, } agent diplomat 0 requires factions { nomad, } recruit "western peasant" 0 requires factions { romano_british, empire_west_rebels, empire_west, } recruit "sassanid peasant" 0 requires factions { empire_east_rebels, empire_east, } agent diplomat 0 requires factions { roman, } } construction 1 cost 800 settlement_min town upgrades { governors_palace } } governors_palace requires factions { barbarian, carthaginian, eastern, hun, nomad, roman, } { capability { recruit "western peasant alemanni" 0 requires factions { burgundii, lombardi, alemanni, } recruit "western peasant frank" 0 requires factions { franks, } recruit "western peasant saxon" 0 requires factions { saxons, } recruit "western peasant celt" 0 requires factions { celts, } agent diplomat 0 requires factions { barbarian, } recruit "african peasant" 0 requires factions { carthaginian, } agent diplomat 0 requires factions { carthaginian, } recruit "sassanid peasant" 0 requires factions { eastern, } agent diplomat 0 requires factions { eastern, } recruit "herdsmen hun" 0 requires factions { hun, } agent diplomat 0 requires factions { hun, } recruit "peasant gothic" 0 requires factions { ostrogoths, goths, } recruit "peasant vandal" 0 requires factions { slavs, vandals, } recruit "herdsmen sarmatian" 0 requires factions { roxolani, sarmatians, } agent diplomat 0 requires factions { nomad, } recruit "western peasant" 0 requires factions { romano_british, empire_west_rebels, empire_west, } recruit "sassanid peasant" 0 requires factions { empire_east_rebels, empire_east, } agent diplomat 0 requires factions { roman, } happiness_bonus bonus 1 requires factions { empire_east, } } construction 1 cost 1600 settlement_min large_town upgrades { proconsuls_palace } } proconsuls_palace requires factions { barbarian, carthaginian, eastern, hun, nomad, roman, } { capability { recruit "western peasant alemanni" 0 requires factions { burgundii, lombardi, alemanni, } recruit "western peasant frank" 0 requires factions { franks, } recruit "western peasant saxon" 0 requires factions { saxons, } recruit "western peasant celt" 0 requires factions { celts, } agent diplomat 0 requires factions { barbarian, } recruit "african peasant" 0 requires factions { carthaginian, } agent diplomat 0 requires factions { carthaginian, } recruit "sassanid peasant" 0 requires factions { eastern, } agent diplomat 0 requires factions { eastern, } recruit "herdsmen hun" 0 requires factions { hun, } agent diplomat 0 requires factions { hun, } recruit "peasant gothic" 0 requires factions { ostrogoths, goths, } recruit "peasant vandal" 0 requires factions { slavs, vandals, } recruit "herdsmen sarmatian" 0 requires factions { roxolani, sarmatians, } agent diplomat 0 requires factions { nomad, } recruit "western peasant" 0 requires factions { romano_british, empire_west_rebels, empire_west, } recruit "sassanid peasant" 0 requires factions { empire_east_rebels, empire_east, } agent diplomat 0 requires factions { roman, } law_bonus bonus 2 requires factions { barbarian, } law_bonus bonus 2 requires factions { hun, } happiness_bonus bonus 1 requires factions { empire_east, } } construction 1 cost 3200 settlement_min city upgrades { imperial_palace } } imperial_palace requires factions { barbarian, carthaginian, eastern, hun, nomad, roman, } { capability { recruit "western peasant alemanni" 0 requires factions { burgundii, lombardi, alemanni, } recruit "western peasant frank" 0 requires factions { franks, } recruit "western peasant saxon" 0 requires factions { saxons, } recruit "western peasant celt" 0 requires factions { celts, } agent diplomat 0 requires factions { barbarian, } recruit "african peasant" 0 requires factions { carthaginian, } agent diplomat 0 requires factions { carthaginian, } recruit "sassanid peasant" 0 requires factions { eastern, } agent diplomat 0 requires factions { eastern, } recruit "herdsmen hun" 0 requires factions { hun, } agent diplomat 0 requires factions { hun, } recruit "peasant gothic" 0 requires factions { ostrogoths, goths, } recruit "peasant vandal" 0 requires factions { slavs, vandals, } recruit "herdsmen sarmatian" 0 requires factions { roxolani, sarmatians, } agent diplomat 0 requires factions { nomad, } recruit "western peasant" 0 requires factions { romano_british, empire_west_rebels, empire_west, } recruit "sassanid peasant" 0 requires factions { empire_east_rebels, empire_east, } agent diplomat 0 requires factions { roman, } upgrade_bodyguard 1 law_bonus bonus 2 requires factions { barbarian, } law_bonus bonus 2 requires factions { hun, } happiness_bonus bonus 1 requires factions { empire_east, } } construction 1 cost 6400 settlement_min large_city upgrades
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