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dfc103
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Version 4.29 Version 4.29 This update comes with new commands for modders, bug fixes and some other small improvements. General Incorrect value for darkvision shown in stats AI could construct forts under water even with land nations that shouldn't Blood Vortex incorrectly gave events in non-blood vortex provinces. Fort repair strength for mindless units was incorrect Start options --mapdirt/col/size didn't work Transformation can no longer transform to the same creature Potential battle inconsistency fix Removed false warning in debug log Increasing PD could result in negative gold left Added popups in map filter menu Make sure CPU doesn't sleep unnecessarily Error checks for write failure to fatherland file Better error handling for missing or corrupted files Blood Slaves are now properly tagged as females Shade Beast size 1 -> 2 Dog size 2 -> 1 Event fixes Description fixes Stat fixes Modding New event modding command: #exactgold New item/monster commands: #airshield, #overcharged New item commands: #heat, #cold New monster commands: #monpresentrec, #ownsmonrec New site commands: #summonlvl2, #summonlvl3, #summonlvl4 Death power can be negative for growth power #req_fornation couldn't be used many times #req_gold didn't work #req_cave didn't work #guardspirit can now use negative values Details for new mod commands #exactgold [gold amount] (like the event command #gold, except that this amount is exact and does not vary at all) #airshield [0-100] (airshield stops incoming missiles) #overcharged [stun dmg] (overcharges will give AN shock stun damage to attackers) #heat [aoe] (heat aura) #cold [aoe] (chill aura) #monpresentrec [monster nbr] | "monster name" | [-montag] (this monster can only be recruited if a unit of "monster name" type is present in the recruiting province) #ownsmonrec [monster nbr] | "monster name" | [-montag] (this monster can only be recruited if a unit of "monster name" type is owned by the recruiting player) #summonlvl2 [monster nbr] | "monster name" | [-montag] (like #summon, except that the mage summoning must be at least level 2) #summonlvl3 [monster nbr] | "monster name" | [-montag] (like #summon, except that the mage summoning must be at least level 3) #summonlvl4 [monster nbr] | "monster name" | [-montag] (like #summon, except that the mage summoning must be at least level 4)
COE 4 各职业介绍翻译 Baron 男爵 人类国度的边境由被称为男爵的土地拥有者守卫着。一些男爵是好战而焦躁不安的。随着人类在Elysium的扩张并最终占支配地位,这些男爵试图篡夺他们主人的权利并向他们的邻居发动战争。他们麾下巨大而训练有素的军力使他们成为可怕的敌人。他们很快控制了大部分人类领土。然而,并不是所有人类都对此满意。Elysium的法师们召集效忠于他们自己的军队,其他种族的军阀也被召集起来力图复仇。男爵们必须再次征服Elysium。 男爵有着种类繁多的部队及大型攻城器械供他们调用。骑士是令人敬畏的兵种,他们可以在战斗初期使用冲锋对敌人们造成附加伤害。重步兵非常强大,但行动迟缓。由骑兵指挥官率领的快速骑兵部队可以作为高速部队。 男爵懂得如何维持统治,他们能够威胁农民选择服从。每一年,所有男爵统治下的农场和村镇都被要求向男爵派送征召部队。花名册上包括来自农场的矛兵遗迹每座村镇至少一名骑士。大的乡镇和城市不提供征召战士。男爵还可以组织当地民兵守卫村镇和城市。定居点越大,民兵实力越强。 能力: 起始在一个守卫森严的城堡。 25%增加金币收入。 25%增加铁收入。 每年一次从定居点和远古森林征召量产士兵。 男爵和高阶领主可以在小镇和乡镇组织民兵(不能移动的防御者)。
Dominions 4.28 Dominions 4.28 November 30 - johan This update has some bug fixes and tweaks as well as some new modding features. It should also fix the sound that stopped working for Mac users that updated to OSX version 10.12. General Can change battle log details from battle menu A few wishes got improved effects Added a few missing adjustments when viewing strength details Curse of Stones now affects units when they fly as well Don't remove slave/master-vessels from overpopulation Army of rats didn't result in the battle fright it was supposed to Potential crash during host fix Memory leak fixed Description fixes Stat fixes Modding Now possible to start dominions even when a mod is missing its name New monster commands: #homeshape, #foreignshape, #addrandomage New monster/item command: #blessfly Can use #nextspell 0 to remove nextspell #berserk fix #slothpower now works for monsters too Mac OSX changes Portaudio support Portaudio is default for OSX 10.12 and later
折扣信息
【活动】第一届单机战报大赛 近来dominions4新人颇多,但由于可供参考的战报不多,所以对一些基本操作和思路多有疑问。 为了解决这一问题,也为了活跃论坛气氛,特举办单机战报大赛,鼓励大家在战报中多做基础研究,帮助新人成长。 比赛内容: 选择一陆地国家,随机中等地图,击败4个陆地国家的ai,并发布相关战报进行参赛。 战报要求: 1.战报第一贴需包含国家选择及ai难度页面截图,神的设计截图,游戏设置截图。介绍建神思路以及本局的战略设计。 2.对每一回合的操作进行描述,关键的战略及战术设置需截图表示,对于关键战斗有比较详细的说明。 3.胜利回合给出胜利界面截图,全地图截图以及各项图表截图,并在结束后对此局游戏进行总结。 比赛时间: 2016.8.10-2016.9.20 参赛方法: 在本论坛发帖,标题注明【参赛】 评分标准: 1.战报流畅,文字通顺,配图生动,叙述细致。 2.战术思路新颖或实用性强,具有启发性。 评分办法: 截止日期后,由dom群内投票打分,按照得票高低分为一二三等奖,并给予一定奖励。 允许同一人发表多篇参赛战报,同一人的战报取分数最高的两篇参与评奖。
4.26已出 Dominions 4.26 7月22日- JOHAN This is mostly an AI & UI patch. Most of the work has gone into improving the late game behavior of the AI. It should now be able to utilize its resources more efficiently and be more likely to get to a position where it can cast high level rituals. There has also been some improvements to the user interface, like more 'goto province' buttons on messages, shift click support in more places and more keyboard shortcuts. General God & nation popup in global enchantment screen Darkvision from throne bless was counted twice Fixed some bonuses when viewing att/def details Goto province for scout attacked messages Goto province for more ritual messages ctrl+s to view saved orders (army setup screen) Message for fort construction completed Shift transfers 5 gems at a time Keyboard shortcuts f/a/w/e/... to transfer gems to commander Gem transfer box can be closed by Return as well Shift changes PD 5 steps at a time +/- can also be used to change PD Ice Strike now causes slashing damage Transformation & feeblemind/mindless fix Strands of Arcane Power cannot be cast by mindless casters Blind & losteye fix Stat & cost fixes Typos fixed AI Be less willing to do suicidal attacks Recruitment improvements Learned to cast a few more type of rituals Forge item choice improvements Improved magic item distribution Dedicated ritualist for improved high level ritual casting Empowerment tweaks Improved preaching behavior Spell AI no longer targets destruction/rust at units with only natural protection Modding Multiple same type of event effects didn't work Removed false warning for #flagland
英雄传说——神域世界中的英雄们 一楼防吞
4.25已出 Ys is a new nation that comes from Ker-Ys that was once the most splendid city in the world. Long ago Ker-Ys was sunken far beneath the waves to protect the Tuatha living there and has not been seen since then. Now with the coming of the new god the city has risen from beneath the waves and the splendor of the bronze-walled city has returned for all to witness. In addition to a new nation there has been work to ensure that really huge battles run smoothly as well as many balance changes, mostly by tweaking the costs of units. There are also the usual bug fixes and some minor new features. General New nation: Ys (middle ages) Performance improvement for battles Viewing enormous battles could crash the game Fixed graphical glitches for enormous battles Can now delete old network connections with Del Number of old network connections saved increased, 6 -> 8 Typos fixed Event fixes Stat and description fixes Balance changes, many units have tweaked costs or stats Master Smith info printed on magic items Age 10 years after Bind Demon Lord didn't work Casters will spread out Encase in Ice more Therodos dominion now creates ghosts for disciple forts as well Ermor/Lemuria random gods starts with sloth 3 Mindless are not affected by feeblemind Mindless cannot get feeblemind/dementia from ordinary means Mind Hunt & Astral Projection cannot be cast by mindless Split Teleport icon into Teleport/Blink Modding Fix for reading 64-bit values from mods on Mac OSX Master ritualist fixes #twohanded should work now Modding nametypes cleared Oceania names
官网手册更新 更新为4.23版
各系魔法强国概览 火系 EA Abysia 首都法师F4,分城法师F3 LA Gagha 炎热气候有F3城堡法师 MA Marignon 首都法师F3S2,分城法师F2S1 MA Abysia 分城法师F3 EA Machaka 首都法师F3 气系 EA Cealum 首都法师A4,分城法师A2 MA Cealum A3W2的城堡法师 LA Gagha 寒冷气候有A3城堡法师 EA Tir na n'Og 首都法师A3,分城法师A2 EA Fomoria 首都法师A3,分城法师A2 MA Eriu 首都法师A3,分城法师A2 EA Vanheim 首都法师A3,分城法师A2 MA Vanheim 首都法师A3,分城法师A2 水系 EA Pelagia 首都法师W4,水下分城法师W2 MA Pelagia 首都法师W4,水下分城法师W2 MA Atlantis 水下城堡法师W3 EA Rlyeh 首都法师W3,水下分城法师W2 MA Xibalba 首都法师W3,分城法师W2,水下分城法师W2 EA Niefelheim 首都法师W3,分城法师W2 LA Atlantis 首都法师W3,水下分城法师W2 LA Mictlan 首都法师W3,分城水下法师W3 LA Jomon 水下分城法师W3 地系 EA Agartha 首都法师E3,分城法师E2 MA Agartha 首都法师E3,分城法师E2 星系 EA Rlyeh 首都法师S3,水下分城法师S2 MA Bander Log 首都法师S3,分城法师S2 MA Pythium 首都法师S3,分城法师S2 MA Rlyeh 首都法师S3,水下及海岸分城法师S1 LA Rlyeh 首都法师S3,水下及海岸分城法师S1 MA Arcoscephale 首都法师S3,分城法师S1 MA Mictlan 首都法师S3,分城法师S1 死亡系 EA C'tis 城堡法师D3 LA C'tis 城堡法师D3 EA Xibalba 首都法师D3,分城法师D2 EA Sauromatia 首都法师D3,分城法师D2 EA Yomi 首都法师D3,分城法师D2 EA Helheim 首都法师D3,分城法师D1 MA Ermor 召唤法师D3 LA Lemuria 召唤法师D3 自然系 EA Pangaea 城堡法师N4 EA Oceania 水下及海岸城堡法师N4 MA Oceania 水下及海岸城堡法师N4 MA Pangaea 城堡法师N3 MA Asphodel 城堡法师N3 LA Pangaea 城堡法师N3 EA Ur 野外法师N3 MA Man 首都法师N3,分城法师N1 EA Arcoscephale 首都法师N3,分城法师N1 EA Therodos 首都法师N3,水下分城法师N1 血系 LA Abysia 首都法师B3,分城法师B2 EA Mictlan 首都法师B3,分城法师B1 EA Xibalba 首都法师B3,分城法师B1 EA Hinnom 首都法师B3,分城法师B1
4.23版本放出 4.23版本继续水族的改动:EA Rlyeh进行了加强,并增加岸上城堡单位;MA LA Xibalba,LA Mictlan增加水下城堡单位;Therodos进行了平衡调整。
圣诞节特卖,持续到1月5日,coe4,dom4均为历史低价 圣诞节特卖 coe 75折,人民币 58 dom4半价,人民币50
steam黑5折扣,dom4 75元,coe4 依然66 黑五折扣,dom4七五折,coe4八五折。
Elysium见闻日志 11.24 总结下几天的见闻: Baron可以晋升King,占领远古森林会产生独角兽骑士。 Necromancer增加了twiceborn低级变身,有魔法去Hades。 Demonologist可以开地狱传送门。 Witch有三级魔法可以死后变身BogWitch。 Barbarian的每一系亚马逊需要先购买相应Priestess来开启。 Senator 可以晋升Emperor,举行婚礼,成为神王。 Pale One的deep召唤可以出挖洞虫,向下挖到Agartha,再向下是地狱,再下虚空。出Oracle需要庙。 Druid增加了许多新魔法。 Priest King基础法师分为6系。 Troll King 三级魔法给物理免疫。 Dwarf Queen 可以给弩车附魔。 Illusionist 给镜子灌注魔法。 Markgraf 亡灵法师可以让贵族变身。
COE4已出 现在85折,人民币66元。
steam人民币定价100元 如题,steam推出人民币定价,dom4定价100元。
【dominions 4 国家讨论】Therodos,Telkhine Spectre 背景故事可选伪神基本招募
dominions4 十大兵种评选
【dominions 4 国家讨论】Nazca,Kingdom of the Sun 背景描述可选伪神基本招募
4.17已出 This patch mainly fixes a few bugs introduced in the previous update. Alchemy cheat detect bug fixed Man-Eater got flick barb attack Criosphinx no helmet slot Ghost Riders and some similar rituals didn't work properly Deadeater bug fix Pretender autocalc tweaking Pretender cost tweaking National pretender cost reductions shown in popup Description fixes Supaya reanimation gave wrong info on numbers reanimated Some start troop fixes Fixed bug in new poptype modding that made many commands useless
4.16版已出 Dominions 4 version history Version 4.16 (Pretender patch) This version has revised costs for all pretenders and the amount of design points available has been increased by 150 for pretenders and 100 for disciples. There are also a bunch of new pretenders to choose from and the dominion spread mechanic has been tweaked to make it easier to play with a low dominion score. There are also various performance improvements, bug fixes, new mod commands and new random events. Game More varied pretender costs and +150/+100 design points Pretender cost auto calculation Dominion spread chance changed to 50% + dom str*5% Shape changing units can die in one strike if it's powerful enough to kill the next shape too. Auto kill occurs 20 rounds later to give more time for auto rout. Rainbow didn't affect allies, fixed New monster pretenders Some new pretender titles Changed the selection of pretenders for some nations New graphics/sounds for some spells Adding thrones to .map files automatically adds ascension points too Independent wizards got more spells researched Can select players with only 1 nation in era New throne effect 'Dominion conflict bonus' Mercenaries no longer drown when unhired Siren's lure didn't work, fixed Monolith could blink and use stygian paths Wish fix Nicer handling of corrupted turn files Geoglyph didn't reduce MR properly Supaya reanimation changes Print 'defence negates' on those weapons Void Lord cannot have helmet Serpent tailed pretenderws can wear armor Battle performance improvement Host performance improvement uw stat, spells and item fixes Dragons did not use ammo for breath weapon in melee Slash/Pierce weapons only gets -1 penalty under water Underwater non pierce penalty fix Stone beings not affected by plague or disease New magic item for Nazca Crumble was way too effective Send horror resulted in one horror too many Theft of the Sun now affects resources too Don't auto summon units when you have fled the field Max number of commanders increased 9990 -> 20000 Max number of units increased 160000 -> 250000 New option: --maxunits to limit number of units Disease effect on death blessed arrows didn't work Ethereal did not offer protection against some non damaging spells Xibablba UW defence fix Improved gem cheat detection Cheat detection fix for mercs Random map generation speedup Improved dirt generation on random maps New switches for random maps: --mapdirt, --mapdirtcol, --mapdirtsize Minor memory leak fixed Game info says whether story event are enabled or not Snow/Rain/Sea graphics performance improvement Altered snow and rain fall Site power that kills undead & demons only affected undead Swamp survival boots didn't help against miasma Azi and Drakon have 3 head slots Demonic Locusts Dementia didn't heal correctly Gossamer Cloth etc didn't give properly rounded scout reports Bug fix for shape shifting units starting with magic items Flying raiders needed 10000 patrollers to get caught Xibalba dart throwers in towers has dmg value 12 instead of 0 Corpse Eater icon Pretender discounts can now be set per nation Stat fixes Site fixes Events updated Typos fixed AI AI lab building improvements AI Mictlan more likely to blood sacrifice AI gem usage fix Modding New poptype mod commands: #defunit1, #defmult1, #defcom1, etc. New mod commands: #disableoldnations, #clearallevents New mod commands: #batstartsum6d6 ... sum9d9 New mod commands: #req_targitem, #req_gold, #killpop, #removesite Event mod command renamed #newsite -> #addsite New unlimited always event (rarity 5) for modding Rarity 13 events also happens at low population levels New nation mod commands: #cheapgod20, #cheapgod40
【dominions 4 国家讨论】 T‘ien Ch’i,Imperial Bureaucracy 背景描述可选伪神基本招募
【dominions 4 国家讨论】Xibalba,Vigil of the Sun 背景描述可选伪神基本招募
【dominions 4 国家讨论】Man,Towers Of Chelms 背景描述可选伪神基本招募
魔法的传承-- dom4.14各国魔法覆盖图
【dominions 4 】手册国家灵感部分 NATIONS The world of Dominions is very much the story of the nations over the ages. In Dominions 2, nations could have various "themes" which gave them certain characteristics. In Dominions 3, this was altered somewhat by formally separating the nations into ages and their histories are reflected to some extent in the progression from one age to the next. Kristoffer Osterman, the co-designer of the Dominions series,describes the thematic inspiration and influences for each nation in Dominions 4. 国家 神域的世界中包含着许多国家随着时代改变的故事。神域2中,国家包含着不同的“主题”以赋予它们不同的特色。神域3中,这一设计被正式分割到各个时代的国家所取代,如此一来各个国家的历史便在一个时代到下一个时代的过程中有所展示。 Kristoffer Osterman,神域系列的联合设计者,将描述神域4中每个国家的主题灵感与影响。
【dominions 4 国家讨论】Niefelheim,Sons of Winter 背景描述可选伪神基本招募
【dominions 4 国家讨论】C'tis,Lizard Kings 背景描述可选伪神基本招募
【dominions 4 国家讨论】Arcoscephale,Golden Era 背景描述可选伪神基本招募
【dominions 4 国家讨论】Abysia,Children of Flame 背景描述可选伪神基本招募
【dominions 4 国家讨论】Caelum,Eagle Kings 背景描述可选伪神基本招募
【dominions 4 国家讨论】Machaka,Lion Kings 背景描述可选伪神基本招募
【dominions 4 国家讨论】 T‘ien Ch’i ,Spring and Autumn 背景描述可选伪神基本招募
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