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浮生追明月
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瞄准流还是少配件了 控制枪托没有2,腰射枪托都有2了
dc上箭头发公告了 BaskinatorSEAFCommunity Team — 21:422025年10月22日星期三 21:42Freedoms greetings Helldivers,We want to share an update on our most recent patch. It was originally planned for Tuesday, but a last-minute certification issue caused a delay. The team is now targeting delivery by the end of this week, with staff ready to work over the weekend if needed. There’s still a small chance the issue won’t be fully resolved by Friday, which could push the patch to next week. We’re doing everything we can to deliver it this week and will provide an update on Friday either way. Thanks for your patience and understanding.As we previously shared, we have pushed back our content releases, including Warbonds, to focus on fixing performance, bugs, and balance. The upcoming patch includes many bug fixes, performance optimizations and a weapons/enemy balance pass – not included in the list below. We want to share a smaller list of optimizations with you ahead of time so that you can get a better idea of what’s coming, and then the full patch notes will go live with the patch as usual.Optimizations for the upcoming release: Optimized status effects, Optimized physics by only enabling powered ragdolls when needed, Optimized physics body handling for damage calculations, Optimized Automaton units and NPC eyes, by changing them from particle effects to shaders, Optimized AI behaviors by analyzing and stripping out redundant code, Reduced stuttering during drop-in sequence for missions on Hive Worlds, Improved audio IO performance, Snow distribution and overall look has been reworked, Improved performance by tweaking LOD settings for characters, Optimized asset distribution for several planets types, Optimized scattered assets such as grass on various planet types, Optimized asset distribution in Hiveworlds and Terminid caves, Optimized asset setup and geometry for assets used in Hiveworlds and Terminid caves, Optimized status effect physics and particle systems while maintaining visual feedback and fidelity, Optimized various Automaton explosion VFX, Optimized Acid Rain effects during Acid Storms, Optimized Dragonroach fire attack VFX, Made various optimizations to the fire system, including particle and light optimization., Improved performance by optimizing the rendering of several shaders, Thank you, Helldivers, for your patience and unwavering commitment to Managed Democracy. Your courage and restraint from calling in orbital strikes over patch delay, keeps the galaxy free. For Freedom!
尾宿八的地质任务有问题吧 前置主线的探测仪的烟能拉2-3个atat出来,而且刷怪量体感下来比其他任务多
喜欢玩火ak,推荐使用n网的AR-2 Coyote Explosion hider这个mod 这个mod隐藏了火ak打到敌人身上的闪光效果 http://tieba.baidu.com/mo/q/checkurl?url=https%3A%2F%2Fwww.nexusmods.com%2Fhelldivers2%2Fmods%2F7928%3Ftab%3Ddescription&urlrefer=217dbdcb271969d1fe82803d08d8f3f9
求解,飞鹰集束有多少颗炸弹? 有人说飞鹰集束只有8+1颗炸弹,但单颗飞鹰集束炸弹的爆炸范围比榴弹还小,从飞鹰集束的杀伤范围和杀伤效果来看不符合只有8+1颗炸弹
科埃佩萨+大双足=享大福 这星球要不大平地,要不山间小道,构思一样的体验,狠狠的颠勺
dss的机甲模块是不是没生效? 打了好几次闪电战,机甲都用不出第2次
大师位如果没炮术5或者炮击端的补强,铳枪要变回牢铳了 炮击和火花的动作值被大砍
可以断定这次mo失败了 可洛尔以现在的兵力都要60个小时才能解放,还有17个小时就不能打了,主力还在打可洛尔,因博尔现在需要58%以上的兵力才能守下来,更别说图灵和芬里尔还没开保卫战
这次mo能不能完成就看乔尔的大手了 现在天园6解放已经是板上钉钉了,剩下的时间不够是2次保卫战的,只有切断补给线才能做完9次,剩下的虫子星球里只有王良3能开2个星球的保卫战,后面不开王良3就没戏了
肥面包走了
铳枪炮击和龙击炮能暴击 【打击感不如世界?加上会心效果呢(另附铳枪彩蛋)】 http://tieba.baidu.com/mo/q/checkurl?url=https%3A%2F%2Fwww.bilibili.com%2Fvideo%2FBV1YGS9YMEmD%2F%3Fshare_source%3Dcopy_web%26vd_source%3D95d1183c688a6621ba29ad08b8c1bb84&urlrefer=8b79771c94e9fa995f35336c9f83941f
铳枪好爽,开香槟了 龙杭后摇可以被炮击、防御取消,好多动作的后摇都能快速的接防御,感觉后续防性5和防强必出了,除了机动性不如崛起,灵活性史上巅峰
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