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喜爱动手
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最新7/22日更新内容 楼主翻译,有缺陷的话请各位指正,谢谢。 Balance Updates Units and Abilities Adjusted unit and ability performance to better align it with our design intent. Our goal is always to open the number of viable strategies available to players while maintaining the fun factor on both sides of the battle field. Obersoldaten Swapped the armor modifier with received accuracy. This blends the hit/miss system better into our current structure; it also helps reduce accuracy over capping. Armor from 1.25 to 1 Received accuracy modifier from 0.87 to 0.7 Removed bonus accuracy to retreating units 上等兵 替换了装甲和命中率,总体效果应该与上个版本一样(官方这么讲,可信吗。。。) 装甲从1.25变为1 被命中率从0.87加强为0.7 对撤退单位没有加成了。。。(这个,有必要吗。。。) Katyusha We wanted to increase the lethality and reliability of the Katyusha. AOE radius from 4 to 6 AOE distance from 1/2/3 to 1.5/3/4.5 Damage from 80 to 160 Scatter angle from 5 to 10 Scatter offset from 0.25 to 0.1 苏军喀秋莎 加强杀伤和可靠性 AOE半径从4变为6 AOE距离从1/2/3变为1.5/3/4.5 伤害从80加倍为160(加倍啊,元首吃得消吗?) 溅射角度从5变为10(本人不清楚这个数据影响什么) 溅射补偿从0.25变为0.1(同上) Riflemen AT Grenade Deflection damage from 75 to 80 Penetration from 1000 to 100 Range from 20 to 15 RM反坦克雷 反射伤害75到80 穿甲从1000变为100 距离从20变为15 会跟踪了 Conscript AT Grenade Deflection damage from 75 to 80 动员at雷 反射伤害从75变为80 Panzerfusilier AT Rifle-Grenade Ability range from 25 to 18 Ability cost from 20 MU to 25 MU Weapon penetration from 1000 to 100 Weapon deflection damage from 0 to 40 燧发枪(6人班的西德步兵)反坦克雷 距离从25变为18 弹药从20变为25 穿甲从1000变为100 反射伤害从0到40(什么意思?) 会跟踪了 MG34 This unit was not very desirable in the past; this brings it slightly closer to the MG42 in terms of damage output. Its AOE suppression and ROF remains lower. Rate of fire increased by 40%; this affects damage and supression MG34 射速加强40%,等同于加强40%伤害与压制(德棍们,开心吗?) M15A1 AA Half-track This change is intended to increase the exposure of the M15 to its counters. The Raketenwerfer and Puma as examples will now have more room to counter this unit. Weapon range on 37mm gun from 45 to 40 菊花车 主炮(防空的那个,不是机枪)射程从45变为40 筒子和洋娃娃更好打他了 LeIG 18 Infantry Support Gun Damage reduced from 120 to 80 Damage versus garrisoned units increased from a base of 40 to 60 LelG18步兵炮 伤害从120削弱为80 对进房单位基础伤害从40加强为60 Stuart Improved the armor of the Stuart to make it less vulnerable to the Panzer II and 222 Scout Car; the intent was that the Stuart function as a stronger light vehicle counter. Armor from 50 to 80 美军斯图亚特轻甲 装甲从50加强为80(官方是说让斯图亚特不那么怕2号和222小车。。。) WC51 Dodge This unit significant over performed and was able to inflict large causalities early within the game. Damage reduced from 8 to 5 Accuracy increased from 0.22/0.35/0.54 to 0.29/0.4/0.62 美军吉普 之前过于强势,能够在前期过于快速的杀人 伤害从8削到5 准确从0.22/0.35/0.54 变为 0.29/0.4/0.62 USF Assault Engineer Demo Charge Damage reduced from 600 to 250 Bonus damage to buildings increased from 200 to 550 Bonus damage to ambient buildings removed 美军突击工兵的炸药 伤害从600减弱到250 对建筑物额外伤害从200变为550 对中立建筑没有额外伤害 M21 Mortar Half-track Auto-barrage weapon range increased from 60 to 80 Barrage scatter was tightened, increasing its accuracy M21迫击炮车(美军的) 炮击距离从60到80 减少散射,加强准度 Jaeger Light Infantry Unit armor was replaced by 0.8 received accuracy Reinforcement cost from 55 manpower per entity to 43 manpower per entity Dispatch cost from 290 to 340 g43兵 装甲被0.8的被命中率替换 补人费用从55一人变为43一人 价格从290变为340 Blendkorper Smoke Grenade Cost from 50 MU to 30 MU 伞兵的烟雾弹 价格从50弹药变为30 Pack Howitzer AOE damage at far from 4 to 8 AOE damage at mid from 12 to 24 Damage versus garrisoned units increased from a base of 40 to 60 这个本人不知道是什么。。。。 ISU-152 Mid-range AOE damage from 84 to 72 152大杀器 中距离溅射伤害从84减弱为72 Paratroopers Thompson package now provides 4 SMG’s instead of 3 Tactical Assault now increases burst length while moving 美军伞兵 升级汤普森会给4把枪 战术突击会增加移动中的射击时间 OKW and USF Grenades Garrison cover damage modifier from 0.5 to 1 美军和西德手雷 对建筑物中的单位造成全额伤害(是这样吗) Panzer II Luchs Damage output modified to feel more consistent; damage slightly decreased while reload was halved Resolved an error with veterancy level two which resulted in the modifiers not correctly being applied Shots no longer appears to clip through units 2号山猫 伤害输出更加稳定。略微减少伤害但是装填时间减半 原老练带来的bug被修复 Sturm Officer Weapon team bonus modifier from 0.6 reload to 0.87 reload 西德军官 附近武器班装填速度加成从0.6变为0.87 同时,最最重要的 OKW Economy Ammunition rate was increased as it unduly limited the faction’s capacity to use abilities and purchase upgrades. Resource Points Now provide 100% of their ammunition value; was previously set to 66% of point value 西德现在弹药收入没有减成,将获得100%的弹药收入。油料仍为66%
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