东线救星莫德尔 东线救星莫德尔
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开个帖子写写小心得 这两天玩下来感觉和测试相比游戏节奏差距挺大的,测试时好用的小妙招现在不能全抄了,得稍微变下,所以开个贴讨论下。 首先感觉变动最大的就是霍夫曼的地位,在测试中,因为压榨者血厚,而霍夫曼凭借着多带破片雷秒压榨者成为团队核心。现在正式版出来后,感觉压榨者血改少了,同时压榨者不在成为难以处理的对象,而新的会跳的小坦克成为倒地发动机。而这类新boss根本不怕破片雷,这就显得新人物吉姆大叔更重要了。吉姆大叔本身加团队伤害,同时搭配银弹弱点伤害打标伤害,成型后用m1a近可以秒告密者,远程一梭子打弱点可以秒boomer,远程打大tank也有很高输出,巴雷特和凤凰不太好用,连狙容错率高一些,总的来说吉姆大叔比霍夫曼更好用一些。 其实感觉测试不给用的三个人都是狠角色,新人物卡利作为前锋侦查能力最强,医生也是团队主奶,剩下一个根据不同章节可以选着搭配。boss多的章可以加沃克或霍夫曼,小怪多的可以选跑酷小哥或者棒球妹,老妈万金油。 卡组的话个人觉得第一排性价比最高,第三排开完两个20%耐力的卡就差不多了,第二排有点想不起来开到哪比较好了……但是第一排有两个蹲逼卡加上银弹,至少在老兵难度以下都非常好用。总的理解就是在老兵难度以下进攻收益最大,噩梦还没通不知是否需要适当加强防御,因此不做评价,但是开荒刷卡肯定是进攻卡组好用。而大家期待的近战卡组个人觉得成型很慢关键卡要到后面才出不建议开荒用。
沙盒mod增加了一个新功能,是在不同剧本召唤不属于该剧本的势力 Emergent command A emergent faction refers to designating a specific general as the faction leader at one or more'settlements', summoning the designated members to the faction, and then making one army appear on the map.If you summon/create many heroes (especially with unique models and instructions) on turn 1, there may be a lag until the start of the first turn after loading the campaign. emergent, xiapi, lu_bu, diao_chanemergent, xiapi, xuexian, lu_bu, diao_chan, zhang_liao, gao_shun, lu_ji Settlement Settlement must specify at least one. There is no set maximum number. The initial beginning on the command parameter begins with a settlement, and you can make multiple settlements occupied by the faction while continuing to add settlements. The first settlement has a special meaning. The first settlement becomes the capital of the faction. In the example above, 'Xiapi' is designated as the faction capital. The name of the 'region' to which the first designated settlement belongs is the actual name of that faction. In other words, if <Jiangling, Jingzhou> settlement was designated for the first time, the actual faction name of that faction would be "Jingzhou". Faction leader The settlement designation on the command line ends, and the first hero to appear becomes the leader of the faction. In the example above, 'lu_bu' becomes the leader of the faction, and it appears as the'lu_bu' faction on the screen. Even if the faction name displayed on the game screen appears as 'lu_bu', the actual faction name is the name of the first settlement, "Xiapi". If you use the 'search, lu_bu' command, you can see the message 'Lu Bu is in the Xiapi faction'. The setting of 'Nanman', 'Bandit', and YTR hero as faction leader has not been sufficiently tested. If possible, use the hero of the 'Han' culture. Name of the faction The factions that can be used for each campaign are set in the "startpos map". For example, "kong rong", "tao qian" and "lu bu" faction cannot be used in the "guandu" campaign, but if you modify the startpos map, you can use the "lu_bu" faction in the 'guandu' campaign. Modifying the startpos map will make it incompatible with the existing overhaul mods, so this is something I can't do in Sandbox mod. If the map allows the original faction name of the faction leader to be used, the actual faction name of the faction generated by the 'emergent' command will use the original faction name of the leader. If the original faction of the faction leader is not available on the map, it will be the name of the region to which the first settlement belongs. Therefore, if you use the "emergent, xiapi, lu_bu" command in the "Guandu" campaign, the faction name to which lu_bu belongs is "Xiapi". In the "Mandate of Heaven", "TKE" and "A world betrayed" campaigns where "Lu Bu" faction' is available, "lu bu" becomes the actual faction name. This can be a bit confusing, so after using the command, check the actual faction name with the "search, lu_bu" command. There are factions that cannot be used for each campaign. "MoH" -> "Sun Ce", "zhang_xiu", "Shi Xie" and etc "TKE" -> "Sun Ce", "Lu Zhi", "Zhang Xiu" and etc "AWB" -> "Lu Zhi", "Tao Qian", "Sun Jian" and etc "FD" -> "Kong Rong", "yuan Shu", "Lu Bu" and etc If a mod with a startpos map has modified the available faction data, this mod will automatically detect and utilize the faction leader's origin faction. The origin faction of the leader and the faction in the form of "commandery" differ greatly in AI personality and expansion. In order for a new faction to utilize the propensity of a faction leader, it is recommended to create the emergent faction in a campaign that can use that faction. Faction members Faction members will spawn if they are not currently on the map, and the hero created on the map will be transferred. There is no limit to the number of faction members. Army on the map Currently, one army is formed and placed around the capital of the faction. The army consists of the faction leader and the two in front of the faction members. In the example above, one army will be composed of "lu_bu", "diao_chan", and "zhang_liao". Precautions I don't know how it will work in the 'Eight Princes' campaign. There is currently no way to create a YTR, Bandit, or Nanman faction. Emergent command in user script The emergent command specified in the user script is an automatic 1st turn command, so there is no option to specify a turn. User script TheG.action.emergent, xiapi, xuexian, lu_bu, diao_chan, zhang_liao, gao_shun, lu_ji Command usage in the script is the same as that in the console. Commands after spawning a faction TheG.action.emergent, xiapi, xuexian, lu_bu, diao_chan, zhang_liao, gao_shun, lu_jiTheG.action.rank_up, lu_ji, 4, 1TheG.action.treasury, xiapi, 10000, 1 After emergent command, commands for the created factions will be available. Members are also created on the map, so they can be subject to commands. Configurations of emergent faction by campaign In Sandbox mod, you can separate user scripts by campaign. Mainsandbox_user_script.txtThree kingdoms earlysandbox_user_script_tke.txtMandatesandbox_user_script_moh.txtFates Dividedsandbox_user_script_fd.txt The main 'sandbox_user_script.txt' is read first and processed, and the 'sandbox_user_script_[campaign abbreviation].txt' corresponding to the campaign is read and processed. The [campaign abbreviation]s are 'moh', 'tke', 'wb' and 'fd'. In 'Mandate of Heaven' campaign, you can use the commands as follows. #sandbox_user_script_moh.txtTheG.action.emergent, xiapi, xuexian, lu_bu, zhang_liao, hao_meng, gao_shun, diao_chanTheG.action.treasury, lu_bu, 10000, 1 In 'Fates Divided' campaign, you can use the commands as follows. #sandbox_user_script_fd.txtTheG.action.emergent, xiapi, xuexian, lu bu, diao_chan, zhang liao, gao_shun, lu_jiTheG.action.treasury, xiapi, 10000, 1
官渡发布了,但是感觉付费内容太少了吧 承认免费内容确实很多,但是这付费内容就一个刘焉和剧本也太少了吧。本来被寄予厚望的张绣和臧霸这下直接宣判死刑了,因为后面的剧本根本没有张绣和臧霸。从小吧那偷得图上看,张绣做出来了在宛城,但是没有独立立绘也没有派系机制。哪怕把刘焉的机制套在张绣派系上我觉得也没问题。。。徐州可以看出做了陈元龙没做臧霸,臧霸的徐州北部直接归了曹操,那以后也不会有臧霸派系了。既然可以dlc套dlc为啥不做这俩派系呢,不比刘焉更适合官渡吗? 袁绍手下高干也是个可以转正的热门选择也忽视了。。。个人觉得如果把做免费内容的一部分精力投入做这三个派系的话,这个dlc的付费内容才够量。 当然也不是说免费内容不好,只是忽略这三跨度时间长又有内容可做的派系有限可惜。而且真正付费的刘焉跟官渡还没啥关系。 另外袁绍手下一堆人的转正机会感觉也不大了,因为以后剧本没有他们,许攸作为官渡的灵魂人物居然没有立绘。 顺便说下袁术,袁术在预告篇里只字未提,就提了下先死的吕布,194剧本剧情就到袁术称帝和汉献帝宣战,后面戛然而止也太突兀了吧,好歹也是个不小的势力不交代下结局就直接忽略了。。。 最后希望ca能在后面出北方游牧的时候顺带把这些内容补上,让这个时间点的剧本更有意思点。
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