绝对零度✨ yiju333
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最新版本的消息及无聊的吐槽 Hey there, After one week of beta and two weeks on the standard branch watching the community discover the new biome and changes, we’re pretty satisfied with the current state and balance of the game for the “Hello Darkness” update. For those who don’t know, we pushed a patch three days ago which tweaked the balance of the number of power scrolls available in the shops and the rest of the levels. This was a direct response to the concerns of the community, we also feel like it was the right move for the game, even if further changes will come sooner or later to address the gold not being relevant after a certain number of runs. So, if you haven’t tried the game since the release of the Darkness update, we suggest you give it another go and send us feedback on the forums. We’ve also recently created a new forum section allowing to track more easily the patchnotes here, check it out and let us know what you think. We will make an announcement next week with more info on the content of the upcoming update, but I can already tell you it will offer some challenge to the most skilled of players! Without breaking the game for the others, don’t worry. We’re hoping to have it ready to update the beta branch around the end of July. In the meantime, we’re thrilled to announce our participation to the Indie Arena at Gamescom next month! If you’re in Cologne between the 21 and 25 of August, we’re counting on you to come along and have a little chat with us! Steam上的死亡细胞新闻说,制作组将于月底(大概)进行新的更新,说下次的更新会给最有技巧的玩家都带来挑战,好期待啊。
最近几天玩困难模式,对困难模式特点的一些总结... RT, 1.首先诅咒层的几率真是大大的增加了~ 2.清理房间基础物品的掉落大大减少了~ 3.炸掉宝箱石头以及开各种箱子出的东西也减少了,举个栗子~:普通难度宝箱石一般是出2魂心+基础掉落1-2个,困难难度有时候一个炸弹炸掉宝箱石就特么出一个魂心!还我炸弹QAQ 4.特殊小怪,我称之为精英小怪出现的几率大大增加了,而且精英小怪居然减少了掉落几率! 5.一些特定房间的怪物组合粗线,我称之为困难房(对某种怪配合特别的地形导致清理难度大幅提升),举个栗子:比如直线冲刺的小怪出现在只有一个身位的羊肠小道上,3个方向一起向你走过来。还有一种是大型房间的定制版,比如:四个角都有守卡角的吐弹苍蝇,中间一大团追踪玩家的近战小苍蝇大军等。 6.药物属性也有改变,最显著的估计就是Hematemesis吐血这个胶囊,Hematemesis普通难度下会吐出基于你红心上限数量+-1的红心,血量低的时候可以故意吃吐血胶囊来达到回血的目的,直到我在困难难度下6个心上限吃吐血胶囊出了一个心,当时的心情... 7.赌博机中奖几率相比普通模式绝壁下降了目测25%左右!我有一次在幸运1(没有减少幸运的情况下),11个金币就出了1-2次金币,其余全是蒙头捂脸QAQ困难模式下想利用赌博机赌基础物品的真心需要谨慎QAQ 8.刺房里的红箱子开出蜘蛛和跟踪炸弹的几率绝壁提高了!普通难度进刺房,一般收益会大于出入刺房的血损失,困难难度进刺房除非是RP爆发,出了物品。一般情况下绝壁是吃饱了嫌血多了~ 9.第一层BOSS出幽灵的几率...幽灵滚粗以撒界好嘛~QAQ基础攻击没有提升的情况下,幽灵BOSS简直神烦! 10.一些普通难度比较难对付的小怪会提前粗线在困难难度的前几层里~ 总结:还有其他的困难槽点各位自己去感受吧=。= 最近玩困难模式才知道以撒为啥想和恶魔交易,困难模式前期最难的就是基础物品极少,有时候甚至没钥匙都进不了某一层金色的物品房,无伤击败BOSS出恶魔房后简直恨不得马上就和恶魔做交易。之前我在某贴和人讨论过重生和羔羊版的难度对比,如果以宝箱关为终点,困难模式下的重生绝对远远高于羔羊版。我玩普通难度几乎每2次都可以通关宝箱1次,玩困难模式的抹大拉已经挂了11次了!才这个进度最后的最后,除了小蓝人和Lost之外,最讨厌使用的角色就是Magdalene,天生的小短腿!吃错个胶囊减少移动速度困难模式基本上就等于可以重开了。 用以撒过困难模式还好,总共完成任务图鉴只用了8次,3次通天堂宝箱,3次通地狱宝箱,2次尝试过了BossRush。 玩困难模式的小伙伴们,快来吐槽困难模式吧!我-11Steak的心情难以平复啊!!!QAQ
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