第五大2b
第五大2b
爱游戏,爱生活。
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最近关于有可能导致部分界面变为英文的模组 在测试过程中发现,就算是单独启用这个模组,也会将部分界面强制转换为英文,无论设置中文还是日文都一样。 如果有遇到类似问题的,可以先卸载或者停用这个模组,待作者更新修复问题。 模组名称:RandomQuest & GuildQuest Expantion Pack 模组链接:http://tieba.baidu.com/mo/q/checkurl?url=https%3A%2F%2Fsteamcommu&urlrefer=d5b872878b97f862d14be39c88c07188nity.com/sharedfiles/filedetails/?id=3579277196 目前最后更新日期:2025年10 月 21 日 下午 5:16
Beyond Our Reach ,科学永无止境的第四代,现在还没汉化。 看起来非常正义
求正义载具mod推荐 想玩玩载具框架下的mod,个人喜欢正义度极高的mod,求各位大佬推荐一下比较正义的载具mod。#MOD#
黑科技植入体 求助,请问大家知道黑科技派的战体应该是怎么弄的啊?我也不知道在哪里买。
看起来挺精致的mod,还没有人汉化吗。 出来蛮久了,看起来很漂亮的mod,既然没有人汉化,我都想找个汉化工具来试试了。
求助,viod报错,还有不知名的报错。 杀了几个viod派系的小人,就开始几千的猛报错,卡s了,还有不知名的奇怪报错,下面是报错的日志。Exception: System.NullReferenceException: Object reference not set to an instance of an object [Ref B772646D] at VoidEvents.IncidentWorker_RaidEnemy_TryExecuteWorker.TryExecuteWorkerPrefix (RimWorld.IncidentParms& parms) [0x00077] in <9308753c64ca48b2b27e271c896a9960>:0 at (wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition.RimWorld.IncidentWorker_RaidEnemy.TryExecuteWorker_Patch2(RimWorld.IncidentWorker_RaidEnemy,RimWorld.IncidentParms) at (wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition.RimWorld.IncidentWorker.TryExecute_Patch1(RimWorld.IncidentWorker,RimWorld.IncidentParms) at VoidEvents.VoidGameComp.GameComponentTick () [0x0029b] in <9308753c64ca48b2b27e271c896a9960>:0 at (wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition.Verse.GameComponentUtility.GameComponentTick_Patch1() Exception: System.NullReferenceException: Object reference not set to an instance of an object [Ref C6933C7C] at (wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition.RimWorld.JobGiver_Work.TryIssueJobPackage_Patch0(RimWorld.JobGiver_Work,Verse.Pawn,Verse.AI.JobIssueParams) at (wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition.Glue:AbiFixup<Verse.AI.ThinkResult RimWorld.JobGiver_Work:TryIssueJobPackage(Verse.Pawn, Verse.AI.JobIssueParams),Verse.AI.ThinkResult RimWorld.JobGiver_Work.TryIssueJobPackage_Patch0(RimWorld.JobGiver_Work, Verse.Pawn, Verse.AI.JobIssueParams)>(RimWorld.JobGiver_Work,Verse.AI.ThinkResult&,Verse.Pawn,Verse.AI.JobIssueParams) at (wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition.Verse.AI.ThinkNode_Priority.TryIssueJobPackage_Patch0(Verse.AI.ThinkNode_Priority,Verse.Pawn,Verse.AI.JobIssueParams)
求助,在生存游玩过程中,按下大写锁定后,游戏崩溃。 从这里完全看不出应该是哪个模组导致了崩溃,其他运作正常,但只要按下大写锁定键,就会直接崩溃,完全不知道是什么原因,求各位大佬帮助。
求助,机械师界面严重掉帧。 最近想玩一玩机械师,但是发现了一个问题,是好久之前以为解决的问题:只要一打开机械师的界面或者选择机械师就会导致严重掉帧卡顿,而一离开机械师的界面就会恢复正常,不知道是哪个模组导致的问题,这应该如何解决呢,下面是错误的截图和错误代码;我会持续测试的,请求各位帮助。1 UnityEngine.StackTraceUtility:ExtractStackTrace () Verse.Log:Message (string) WeaponUtility.CompSecondaryVerb/<CompGetGizmosExtra>d__10:MoveNext () WeaponUtility.CompPawnEquipmentGizmo/<CompGetGizmosExtra>d__0:MoveNext () Verse.ThingWithComps/<GetGizmos>d__33:MoveNext () Verse.Pawn/<GetGizmos>d__274:MoveNext () DMD<>?1272456704:AnimalBehaviours.Pawn_GetGizmos_Patch+<Postfix>d__0.MoveNext_Patch0 (AnimalBehaviours.Pawn_GetGizmos_Patch/<Postfix>d__0) DMD<>?-2070899968:AnimalTab.Patch_InjectTrainerSettingsGizmo+<Postfix>d__0.MoveNext_Patch0 (AnimalTab.Patch_InjectTrainerSettingsGizmo/<Postfix>d__0) DMD<>?-1186396672:PocketSand.Patches.Pawn_GetGizmos+<Postfix>d__1.MoveNext_Patch0 (PocketSand.Patches.Pawn_GetGizmos/<Postfix>d__1) DMD<>?-1722004224:GiddyUpRideAndRoll.Harmony.Pawn_GetGizmos+<Postfix>d__1.MoveNext_Patch0 (GiddyUpRideAndRoll.Harmony.Pawn_GetGizmos/<Postfix>d__1) DMD<>?-1769292288:Rimpedia.Patch.Rimpedia_Patch+RP_Command_Patch+<Postfix>d__0.MoveNext_Patch0 (Rimpedia.Patch.Rimpedia_Patch/RP_Command_Patch/<Postfix>d__0) DMD<>?1358883072:Tacticowl.Patch_PawnGetGizmos+<Postfix>d__1.MoveNext_Patch0 (Tacticowl.Patch_PawnGetGizmos/<Postfix>d__1) DMD<>?-1203393792:SaveStorageSettings.Patch_Pawn_GetGizmos+<Postfix>d__2.MoveNext_Patch0 (SaveStorageSettings.Patch_Pawn_GetGizmos/<Postfix>d__2) DMD<>?-221501952:MVCF.Features.Feature_RangedAnimals+<Pawn_GetGizmos_Postfix>d__3.MoveNext_Patch0 (MVCF.Features.Feature_RangedAnimals/<Pawn_GetGizmos_Postfix>d__3) System.Collections.Generic.List`1<Verse.Gizmo>:InsertRange (int,System.Collections.Generic.IEnumerable`1<Verse.Gizmo>) System.Collections.Generic.List`1<Verse.Gizmo>:AddRange (System.Collections.Generic.IEnumerable`1<Verse.Gizmo>) (wrapper dynamic-method) RimWorld.InspectGizmoGrid:RimWorld.InspectGizmoGrid.DrawInspectGizmoGridFor_Patch0 (System.Collections.Generic.IEnumerable`1<object>,Verse.Gizmo&) RimWorld.MainTabWindow_Inspect:DrawInspectGizmos () RimWorld.InspectPaneUtility:ExtraOnGUI (RimWorld.IInspectPane) RimWorld.MainTabWindow_Inspect:ExtraOnGUI () Verse.WindowStack:WindowStackOnGUI () (wrapper dynamic-method) RimWorld.UIRoot_Play:RimWorld.UIRoot_Play.UIRootOnGUI_Patch3 (RimWorld.UIRoot_Play) (wrapper dynamic-method) Verse.Root:Verse.Root.OnGUI_Patch2 (Verse.Root) 2 UnityEngine.StackTraceUtility:ExtractStackTrace () Verse.Log:Message (string) WeaponUtility.CompSecondaryVerb/<CompGetGizmosExtra>d__10:MoveNext () WeaponUtility.CompPawnEquipmentGizmo/<CompGetGizmosExtra>d__0:MoveNext () Verse.ThingWithComps/<GetGizmos>d__33:MoveNext () Verse.Pawn/<GetGizmos>d__274:MoveNext () DMD<>?1272456704:AnimalBehaviours.Pawn_GetGizmos_Patch+<Postfix>d__0.MoveNext_Patch0 (AnimalBehaviours.Pawn_GetGizmos_Patch/<Postfix>d__0) DMD<>?-2070899968:AnimalTab.Patch_InjectTrainerSettingsGizmo+<Postfix>d__0.MoveNext_Patch0 (AnimalTab.Patch_InjectTrainerSettingsGizmo/<Postfix>d__0) DMD<>?-1186396672:PocketSand.Patches.Pawn_GetGizmos+<Postfix>d__1.MoveNext_Patch0 (PocketSand.Patches.Pawn_GetGizmos/<Postfix>d__1) DMD<>?-1722004224:GiddyUpRideAndRoll.Harmony.Pawn_GetGizmos+<Postfix>d__1.MoveNext_Patch0 (GiddyUpRideAndRoll.Harmony.Pawn_GetGizmos/<Postfix>d__1) DMD<>?-1769292288:Rimpedia.Patch.Rimpedia_Patch+RP_Command_Patch+<Postfix>d__0.MoveNext_Patch0 (Rimpedia.Patch.Rimpedia_Patch/RP_Command_Patch/<Postfix>d__0) DMD<>?1358883072:Tacticowl.Patch_PawnGetGizmos+<Postfix>d__1.MoveNext_Patch0 (Tacticowl.Patch_PawnGetGizmos/<Postfix>d__1) DMD<>?-1203393792:SaveStorageSettings.Patch_Pawn_GetGizmos+<Postfix>d__2.MoveNext_Patch0 (SaveStorageSettings.Patch_Pawn_GetGizmos/<Postfix>d__2) DMD<>?-221501952:MVCF.Features.Feature_RangedAnimals+<Pawn_GetGizmos_Postfix>d__3.MoveNext_Patch0 (MVCF.Features.Feature_RangedAnimals/<Pawn_GetGizmos_Postfix>d__3) System.Collections.Generic.List`1<Verse.Gizmo>:InsertRange (int,System.Collections.Generic.IEnumerable`1<Verse.Gizmo>) System.Collections.Generic.List`1<Verse.Gizmo>:AddRange (System.Collections.Generic.IEnumerable`1<Verse.Gizmo>) (wrapper dynamic-method) RimWorld.InspectGizmoGrid:RimWorld.InspectGizmoGrid.DrawInspectGizmoGridFor_Patch0 (System.Collections.Generic.IEnumerable`1<object>,Verse.Gizmo&) RimWorld.MainTabWindow_Inspect:DrawInspectGizmos () RimWorld.InspectPaneUtility:ExtraOnGUI (RimWorld.IInspectPane) RimWorld.MainTabWindow_Inspect:ExtraOnGUI () Verse.WindowStack:WindowStackOnGUI () (wrapper dynamic-method) RimWorld.UIRoot_Play:RimWorld.UIRoot_Play.UIRootOnGUI_Patch3 (RimWorld.UIRoot_Play) (wrapper dynamic-method) Verse.Root:Verse.Root.OnGUI_Patch2 (Verse.Root)
如何免疫stum状态? 打了些奇怪的mod,发现有些敌人的攻击会让我捏出来的小人一直陷入stum这个完全不能移动和还手的状态,活活被打死;在网上搜来搜去,也没有相关的免疫的解答,不知道各位大佬能不能给出几个模组的解决方案(例如直接免疫这种状态的植入体)?我被这玩意困扰了好久了。
Questionable Ethics Enhanced (Continued)汉化包 mod大致内容镇楼。
新人求助:严重卡顿现象。 本来弄得好好的,结果一进地图就开始卡,140多fps变成20几,观察一下,发现只要把画面移动到有小人的窗口,就会开始严重卡顿,只要没有小人就不会这样,这到底是为什么?求各位大佬帮助!
新人求助,游戏界面出现问题。 乱打了一堆mod(因为以前的东西都不能用了),然后进游戏后就不能操纵人物进行任何的操作,右键也没有任何显示。健康状态和心情,也没有详细的信息。然后菜单也变成了糊成一片,这应该如何处理?请各位大佬帮助?
【种族mod】无尽之人/Powerful race 我在创意工坊上找了好久,也没有找到心仪的种族mod,所以就自己制作了一个比较粗略的种族:种族分类为人类,名字为无尽之人,不会饥饿,也不会流血,几乎拥有所有的技能加成,血量特别厚;这是一个纯粹的作弊性mod,而且我也是初次制作,不喜勿喷;有任何bug请及时反馈。 希望你玩的开心(*´゚∀゚`)ノ 。 目前已在steam创意工坊上架:http://tieba.baidu.com/mo/q/checkurl?url=https%3A%2F%2Fsteamcommunity.com%2Fworkshop%2Ffiledetails%2F%3Fid%3D2875003756&urlrefer=13ba94414620c3d430c65eec1edaf9bd
建筑模组bug求助。 求助:如图所示,商人边缘城和恒城的建筑出现堆叠的现象,没几个房子可以进的去的,商会总部根本就进不去,因为通道断了,这样子我也找不到虚空模组里的卡恩并杀死他,求助是哪个模组这样的现象?有什么好的解决方法?
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