风中的旗帜º 班长就是是我
这就是世界啊.....
关注数: 14 粉丝数: 99 发帖数: 7,674 关注贴吧数: 82
你游除了游戏体验急需进步以外 玩家素质也需要改进了 楼主刚刚从远星城回来 有一位叫做决矢的 我不反对在远星大杀特杀涂油 但是这个人的问题在于他蹲飞机 你游远星城蹲飞机已经成了一个非常严重的问题 还有一个跟他一起的 叫“你老婆借我玩下” 一看就属于社会败类 在游戏里涂油寻找安慰的那种 搞得全城10几个萌新都没有办法回营 众所周知 一个游戏玩家的素质代表了游戏的状态 之前走红的游戏PUBG就是因为过低的玩家素质导致风评极差 你游的远星机制就极其有问题 从玩家角度考虑 应该更加优化通缉机制 例如随着击杀玩家的数量 击杀者可以变得地图可见 或者是受到更高的伤害 毕竟这么多人去远星就是为了挖几个南瓜而已 而飞机撤离到达时(例如飞机停靠 到达前一分钟) 在撤离点附近应该静止玩家开火 你游的玩家随着等级增长而造成的实力差距梯度过大也是你游存在的问题之一 我并不反感远星城 夏尔镇的机制 然而某些地方实在是助长涂油 应该加以改进 另外提一点就是公屏骂人 你游的公屏骂人现象在我看来已经十分严重 每天上线都能看到有人在公屏互骂 在虚拟世界里觉得不爽 或是强于他人就用辱骂的方式来解决 实在是社会败类 打游戏的目的只是为了放(爆)松(肝) 娱乐而已 在公屏里用大喇叭指名道姓的对骂 没有人会觉得您很有本事 只会认为他是一个非常有钱的跳梁小丑而已 我希望你游能够优化举报机制 对于嘴臭玩家 尤其是公屏骂人的 无论其等级如何 氪金与否 一律警告乃至封杀 明日之后是一款末日生存游戏 不是发泄游戏 更不是让你来发扬特殊词汇的 我也希望所有喜欢公屏对骂的玩家停止 反思这种行为 希望明日之后能做的更好 以上
新鲜出炉的QA手动翻译 Dear players, 亲爱的儿子们 Another round of questions and answers, with War Thunder producer Vyacheslav Bulannikov! 又到了老毛子的QA时间 Air Forces 空军 Q. Can you tell us about your progress on the Italian Reggiane line? It's been quite sometime since we had the Re.2000 and Re.2000 G, are the other aircraft of this line still in the works? 请问意大利的Reggiane这条线的开发进度如何? 我们现在已经玩RE.2000和RE.2000远程型好一段时间了 这条线的其他飞机开发进度如何? A. Yes, we are working on other Reggiane aircraft and hopefully we will make Italian aircraft fans happy in the nearest future 我们正在开发Reggiane线 很快意粉们就能高兴了(这估计是说意大利又要开新线了 不过还是soon的状态) Q. Do you plan more guided munitions like the Hs 293 anti-ship missile or allied AZON bomb? 请问会加入例如Hs 293反舰导弹和盟军AZON炸弹这样的执导武器吗? A. We do not exclude an opportunity that we will introduce more guided bombs, as well as the ones mentioned above 我们并没有排除加入的机会 包括以上提到的两种(soon) Ground Forces: 陆军 Q. Can you tell us what the defined magnification for gun sights is in ground forces? Are all vehicles set to their historical magnification? 可以告诉我们你们是怎样决定瞄具倍率的吗? 所有车辆都是史实倍率吗? A. We follow one rule: if the real sights had over 3x magnification - we use the historically accurate value, if it had less - then we use standard in-game one. 我们遵循一下规则:若是一辆车的瞄具大于三倍 我们就实用史实瞄具 若是更少 则使用游戏标准瞄具 Q. Will Italian Ground Forces also include minor axis nations (Like Hungarian machines) in a similar way to its aviation tree? 意大利陆战会包括轴心卫星国吗(例如匈牙利载具 这人可能想要那辆匈牙利三秃子) 就如空军线一样? A. It’s too early to tell at the moment. 太早了 Helicopters 直升机 Q. Should we expect helicopter events for SB? At the moment we have them for AB and RB while SB players have no opportunity to research secondary armament (like rockets, bombs and missiles)? 会有直升机全真战斗吗? 现在我们有街机和历史 然而全真玩家却没法研究部件 A. It is possible as a separate irregular event. At the moment you can upgrade your helicopters whilst playing combined SB ground battles. 很可能会有不定时的直升机全真 现在你打陆空混合也能研发 Q. What do you think about this type of vehicle type gameplay wise? Could you tell about your plans for the helicopter development in War Thunder? 你认为直升机的加入陆空混合如何 你可以告诉我们直升机开发进度吗? A. We believe that helicopters have their own interesting and entertaining gameplay which can be truly seen in combined battles. As for our plans, we have already said, that we plan to develop it in scope and depth, meaning adding helis for other nations and introducing new systems and, perhaps, new modes for the helicopter battles 我们们相信直升机放到混合里才是最有趣的 对于计划来说 我们已经提到过 我们将会更深的开发直升机 包括带入新的科技树 新的系统 可能的话 新的模式 Q. Is it possible that helicopters will receive air-to-air missiles in the future? 会给直升机空空导弹吗? A. Yes, we think it may be possible and we are testing the functionality at the moment. 会 有可能 我们正在测试机制 Q. Will helicopters take part in naval battles? 海战里会有直升机吗 A. Considering current BR limitations for aircraft in naval battles - it’s too early to tell at the moment. Besides that, logically helicopters will participate in high-rank battles where the vessels are pretty huge and fighting them without guided torpedoes or anti-ship missiles will be hardly possible. This brings many complications to the gameplay and requires further work on guided munitions. 现在海战的分房权重过低 考虑这点为时过早 理论上来说直升机应该会加入一些大船房 这些船达到不使用鱼雷和反舰导弹无法有效杀伤(导弹vs大和.jpg)加入直升机需要考虑的东西太多 而且还需要进一步开发制导武器 Q. Do you have plans for more Cobra variants and upgrade packages? For example the AH-1Q modification for the AH-1G or perhaps the AH-1W “Super Cobra” to go before the AH-1Z? 考虑加入更多眼镜蛇直升机的变体吗 例如AH-1Q(AH1G的变体) 或是在AH1Z前放入“AH1-W” 超级眼镜蛇? A. Yes, we do have plans to add more AH-1 modifications. 在做了 Q. Germany quite extensively used the Mi-24D and Mi-8, can we expect to see these in the future for the German tree? 德国大量使用了MI-24D和MI-8 以后科技树里会有吗? (BO-105这么好用的说非要用这两**) A. Mi-8 is unlikely, since it was a multipurpose machine at the time, but we’ll think about the Mi-24D. MI-8不会有 因为他是多用途直升机 MI-24D可以有 Q. Do you plan to add light helicopters? MH-6 Little Bird? 轻型直升机会有吗? 像MH-6“小鸟”这种的 A. Probably, at some point. 可能吧 Q. Do you plan to add tutorial missions for helicopters? 直升机教程? A. Yes, we do. 有 Fleet 海军 Q. With update 1.83, we saw the addition of the British Royal Navy to Naval Forces. Is there anything you can tell us about what may come next for Naval Forces? Japan or Italy? 1.83加入了嘤国海军 可以告诉我们意呆或者日本海军什么时候会有吗 A. It’s too early to tell at the moment - We have already answered that we develop several nations at a time. But I can say that the next nation to be added will be one of these two. 太早了 我们说过正在开发数个国家 下个国家可能是其中之一 Q. Are there any plans to improve the wake effect for ships? Currently they are a little lackluster compared to vessels in real life. 考虑改进波浪效果吗 现在的有点假 A. Yes, we are working on it and preliminary results look very promising, we hope to add this feature in the nearest future. 在做了 Q. Is it possible to switch on “axis vs. allies” matchmaking in naval battles? 海战里会有史实分房吗? A. At the moment we analyze efficiency of specific vessels and their BR spread. Unlike ground vehicles or aircraft, the vessels of the various nations can be really different. Thus, there are some unique vessel types such as Soviet armoured boats or British corvettes. So battles “nation vs. nation” or “allies vs. axis” may be imbalanced. We will make a decision about including such matchmaking options after we analyze efficiency statistical data, we are also thinking about adding various events with national teams or even specific line-ups and scenarios. 我们分析了一下现在海战的效率以及一些分房的合理性 不像陆空海战分房机制不同 有一些很独特的舰船 例如苏联的装甲炮艇和大嘤的护卫舰 所以如此的分房会使海战极度不平衡 现在我们在研究分房数据 以开发匹配选项 可能会加入新的匹配选项 新的事件战斗甚至是新场景 Q. Do you plan to introduce naval battles for Sb mode? and if yes - what missions? 会加入全真吗? A. No such plans at the moment. 目前不考虑 Q. Do you plan to bring more diversity to the mission types? Like bring the “convoy” mode back or add something new? 会加入更多海战模式吗? 比如加回护航模式或是加点新的 A. We are working on it - both on making new scenarios and improving current ones. 在做了 新的场景 新的任务 还有改进 Q. Will you implement aircraft torpedo Motobomba FFF? 考虑加入Motobomba FFF鱼雷吗 (一种意大利鱼雷 用降落伞扔下 可以导向 航行时间长达30分钟) A. That might be interesting, we’ll see about that. 有意思 我们会考虑的 Q. Do you have any ideas how depth charges should be used in the game? At the moment they are barely effective 有考虑深弹的实际使用方法吗? A. At the moment they work as planned - this is the munition for the fast boats and close quarters. 现在他们正在以我们计划的方式被使用----给赛艇狗斗 Q. Will you reduce torpedo visibility in RB and visibility depending on the torpedo type. 考虑一下根据鱼雷型号减少历史模式的鱼雷可见度吗? A. That’s possible. Visibility parameters of torpedoes and their trail is one of the few balancing options we have in Realistic naval battles. 这有可能 鱼雷的可见度和尾迹是海战历史的平衡方法之一 Q. Do you plan to increase survivability of destroyers and all other larger ships? IRL there were situations when such vessels survived heavy damage and stayed afloat, even after the bow was completely ripped off. 考虑让驱逐舰变的更肉吗? 有时候驱逐舰被命中也能浮着 就算船首被削掉(@匹兹堡) A. In real life such damage as the bow being ripped off usually leads to a situation where a ship is no longer able to take part in a battle and significantly reduces its speed. As for the game - it is possible that a destroyer may survive a torpedo or a bomb unless the magazine detonates. 在现实中船首给削了这船也就废了 在游戏中船只会失去战斗力 并且降低修理效率和速度 在游戏中 驱逐舰可以在鱼雷攻击中生存下来 除非弹药爆炸 Q. Do you plan to add tutorial missions for naval vessels? 海战教程? A. Yes, we are working on them at the moment and we hope to introduce them in the nearest future. 会有 You can ask your question to the developers on our official forum in the "Questions to the Team" section.
首页 1 2 3 下一页