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关于电鹰油表不走的问题 请教各位,是否有人遇到过油表不走的问题?咨询过售后,说是总成问题,维修需要上千
吐槽一下这个赛季(第九赛季) 100小时亚马逊,全难度通关,虫洞1层,恶魔(红)装5件,绿装0件。 不知道开发组怎么想的,100级后大量时间被浪费在刷红装上,没红装连摸炼狱和虫洞门槛的机会都没有。就算运气好,红装收集差不多了,还是要花大量时间刷水晶、红矿和绿矿升级装备,再后面还要打虫洞刷天使装和暗影装,为什么不提高掉率让玩家有机会去体验其他职业呢?玩家也乐意花钱去购买DLC体验新职业。
如何刷红装 关卡boss是否掉红装?
第9赛季更新内容(英原文) 有兴趣的同学可以机翻看一下,本想试着翻译一下,水平有限,罗列几个重点,个人感觉就是越来越暗黑like了 ●新增符文之语 ●新增草药学 ●装备界面增加戒指,腰带和药水栏 ●新增抗性符文 ●命中回复生命和魔法机制更改,计算每个弹幕的实际伤害值(之前好像是计算武器的基础伤害值) ●可以保存3种不同BD,方便更换装备 ●维京人可双持单手武器 ●格挡和闪避现在可以达到100%,可以叠加 ●城镇中的假人具有BOSS的护甲和抗性 ●可一次性售卖多个物品 ●自定义小地图 ●改进了服务器和客户端之间的暴击率计算问题 ●传奇和神话(紫和橙)物品不再在普通难度下掉落 ●公共CD改为0.5秒 ●移除了网络延迟上限 ...... ----------------------------------------------------------------------------------------------------------------------------- Welcome to Hero Siege season 9! Here are the patch notes: Major - Added inventory slots for Ring, Belt and Potion - Ton of code optimization and performance improvements - XP gain stat on items reduced drastically - Pickable potions removed from the game - Added Elemental Resistance stats + Phys Resistance and changed a bit how armor works as a base reduction beneath these - Added Herbalism Profession - Improved Enemy visual feedback, behavior and AI - Added resistance runes - Removed Kick function, too many loopholes for abuse and exploiting - Auras like feint, mending aura etc are now actual auras - Runewords added - Health and Mana per hit now only scale from the base damage on your weapon - You can now save item loadouts for 3 different builds to equip these items fast - You can now stash dimensional shards and ores etc - Fixed a player origin issue which has been in the game forever, projectiles will now fly in streight line as well as all effects etc. - Viking can now Dual wield 2 one hand weapons - Block and Dodge can now go to 100%, added stacks for blocks and dodges (every 10% over the cap adds 1 more stack) - Wormhole Themes re-made Minor - You can now equip Hats on Mercenaries - Attack Dummy in town now has act boss armors and resistances - Added privacy policy agreement to registering accounts with panic.net - If you whisper a player who is offline you will get a notification - Added amounts of Wormhole- and crystal/normal keys to show in crafting accessories - Added the possibility to sell more than one item at a time - Each rarity now has its own checkbox for loot filter - You can now customize minimap hue and border outline color - Added a 8 pixel margin for invisibility frames on jumping to remove exploiting the feature - Improved how crit is calculated between host and clients - Fixed Life and Mana per hit using projectiles own damage instead of returned weapon damage (crit wasnt taken in account) - Added more rewards to Rat Den level 2 and Black Tower level 3 ancient enemies - Changed Mana & Life per hit to show % (cannot calculate exact value as it changes per attack) - Increased Rat Den and Black Tower monster levels @ nightmare - Increased monster level of uber damien to match uber death Classes - Basic attacks now scale from magic + own elements or physical + own elements depending on caster/physical - Removed MS cap Balance - Life and Mana per hit now has a 0.25 second cooldown - Legendary & Mythic items no longer drop on normal difficulty - Rare items are now 5000 gold and Legendary items 50k gold from the merchant. - Global cooldown is now 0.5 seconds - Items no longer upgrade All Talents or Singular Talents with level - Item Upgrade prices are now determined by TIER - Crafted Items can only be below tier SS - Re-roll token and Ability Token upgrades now require 1 for C & B tier item, 2 for A and A+ tier item, 3 for S tier item and 4 for SS tier item - Upgrade token requirement now also goes by tier, 1 x level for C & B tier item, 2 x level for A & A+ tier item, 3 x level for S tier item and 4 x level for SS tier item - Lowered rubykey drop chance from uber damien - Base crit is now 1.5x from 1.25x - Onehit KO protection removed - Enemies now have base resistances to all elements and those resistances grow with difficulty - Removed MS cap - Cap from Block / Dodge removed, now you have stacks and cooldown - Shadow Boss lair & Fallen Inoya now has significantly higher chance of dropping Boss set items than other places - Enemies now have possibility for true strike (new indicator) which goes thru block and dodge Mining - Mining is now account wide - Iron mining requirement is now 50 Items - Angelic & Runewords cannot be satanic diced or re-rolled with tokens - Added Citrine gem for wind damage - Aux rune is now satanic rarity - Set the abilities that can roll on weapons + randomized level for the said ability - Increased Boss set drop rates since removed from crafting and market - Relic procs now have a 1.5 second cooldown after proc - DaBox now drops some items, rubies and gold - Items got major overhaul reduced all talents / % damages on most items - Lowered Uber Damien drops rates for set pieces by 50k (best probability in game to get em) - Added spell weapon to Shadow Reaper's drop pool UI/GFX - Simplifyed overall HUD and optimized screen space - You can now use a skin with any hat - Improved all HUD styles to match in all screen assets shown in game - All aura art in game improved - Made hud elements more interactive and responsive Mercenary - Increased Armor scaling for mercs - Fixed relic/effect procs coming from the player instead of the mercenary Viking - Increased Odin's Fury AOE by 25% - Increased Shockwave AOE by 30% - Increased Seismic Slam AOE by 30% - Buffed Stone Skin scaling Pyromancer - Fixed Splitfire scaling % according to weapon damage - Re-worked armageddon. Pirate - Improved Parrot Movement Speed - Increased Torrent range - Torrent now shoots 3 projectiles instead of 1 Redneck - Beartrap now throws 4 traps in front of you - Redneck Set bonus now upgrades Tirefire to 3 tires - Redneck roughness now caps at 3x max hp - Damage buffed in most abilities and fire tire now scales from weapon damage as well Necromancer - All summons are now in one spell (Summon aggro range increased) - Added abilities; Frenzy and Bone Spear - Added tooltip indication for proc spells that are used by summons - Meat Bomb now generates 3 corpses instead of 1 Nomad - Traveler now adds 1% dodge per level to a cap of 25% - Eye of Ra range increased by 20% Demon Slayer - Nerfed Demon Shield scaling - Nerfed all Armor Break scaling - Nerfed Demon's Presence scaling - Nerfed Demon Shield scaling - Increased Shadow's Grasp max block to 25% - Max enemy multiplier for Demon's Presence is now 10 enemies Paladin - Holy Shield now scales off of max hp and increases % per level - All offensive abilities got damage buff - Reduced healing on holy nova Marauder - Increased Chain Trap AOE by 20% - Added a passive block chance to Plan B (max 25%) - Increased Plan B AOE by 20% Plague Doctor - Increased Booster Shot pickup range - Decreased plague damage multiplier from attacks but increased proc rate from 15% to 35% - Decreased Plague Master initial % and scaling by 1/4th - If a leech kills the monster, it will spread plague now White Mage - Reduced healing zone healing quite a bit - Reduced over all scaling in healing spells (Now you need to somewhat invest if you want to heal a lot) - Increased damage scaling for offensive abilities - Healing Zone is now always following the player, set effect increases heal and proc rates by 50% - Heavenly Fire can now proc from chainlightning Shaman - Increased all totem attack frequency Shield Lancer - Taunt now only works if the enemy has cleare line of sight to the player, walls and trees etc now block the taunt. Amazon - Envenom now adds 3 stacks of poison to enemies - Thunder Javelins now adds 3 stacks for next 3 attacks Marksman - Land mine now casts 8 landmines in all directions + graphic update
萌新求治愈 偶得一张元帅殿堂,自以为不过一张T11,进图后被虐出阴影,六门只开了一个箱子,掉了50%经验,现在普通图见到流亡者都瑟瑟发抖...
关于寒冰之捷的问题 很多人这么连,但看不懂,寒冰之捷+击中附加诅咒+猛攻,寒冰是诅咒吗?给怪上寒冰BUFF?
大佬这27级元素打击咋搞出来的?!
电弧老头这么脆吗? 刚通完剧情,伤害还行,但是特别容易秒躺(才T1蓝图),很多时候都来不及摁血瓶,天赋抄的ninja HC主流加点,试炼通了无情。
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