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来看看求生2021/6/16更新了什么?? 小型更新/补丁说明已发布6月16日周三 Left 4 Dead 2 - Update http://tieba.baidu.com/mo/q/checkurl?url=https%3A%2F%2Fstore.steampowered.com%2Fnews%2Fapp%2F550%2Fview%2F4625740823862061051&urlrefer=8d9708e1add113c8761baa97685b4fd8 Bug Fixes - Fixed file path for CricketBat.Miss sound event. - Fixed muzzle flash occurring if you melee immediately after shooting. - Fixed a crash on zero-byte VPKs. - Fixed a startup crash on Linux. - Fixed some memory leaks in VGUI. - Fixed text corruption when using emojis in player names or text. - Fixed some text corruption related to UTF-8 conversion in some instances on Linux. - Fixed some out-of-bounds reads with weapon indices. - Fixed fps_max being reset when loading a new map. - Fixed custom maps with no lights disabling lighting for the rest of the play session (mat_fullbright). - Fixed addon info being truncated much earlier on Linux. - Fixed selecting certain audio/video options via navigation via arrow keys or controller. - Fixed Widowed (No Border) option on Linux. - Fixed a crash if a script call to QueueSpeak() didn't pass any modifiers. - Fixed a possible crash if a script-defined forbidden target is destroyed. - Rebuilt gas can physics to fix an issue with falling through the world. - Fixed an issue in Rocket Dude with a player getting moved to spectator after a level transition. - Fixed two malformed player clips in c4m1 and c4m5. - Fixed some incorrect place names in Cold Stream nav. - Restored some missing commentary entities in c5m5. Features and Updates - Added a Vulkan render backend (currently accessible through the -vulkan command line parameter). - Better support for ultrawide monitors in the UI and game (requires Vulkan if using Linux) - Marked the game as DPI-aware for high DPI displays. - Improved default settings for window size and type. - Improved full-screen quad rendering performance. - Made captions anti-aliased - Marked fps_max and viewmodel_fov as FCVAR_RELEASE. - Cvars 'survivor_incap_health' and 'survivor_incap_decay_rate' can now be changed after startup. - New cvar 'charger_pz_claw_damage'; functions the same as equivalent melee cvars for other specials. - New archived cvar "addons_hide_conflict_dialog" suppresses the warning dialog in the addons screen. Any conflicting addons will still be highlighted in red with conflicts printed to the console. - Added an FOV slider to the Multiplayer settings. - Added a +bench_demo [name] <stats output> command line parameter which will run a demo, and quit after it is finished. - Added a -bench_settings [name] command line parameter to load a cfg/video_bench_{name}.txt file containing settings to load. There are a set of defaults provided, very_high_4k, very_high, high, medium and low. - Lobbies that connect via a forced server IP are not considered for "Official Only" Quick Match searches. - Overhauled UI u****lity on controller • Added controller button icons across the UI. • Made confirmation prompts accessible on controller. • Now able to select mutations on controller. • Now able to fully manage lobbys on controller. • Now able to manage addons on controller. • Now able to browse achievement details on controller. • The game instructor (in-game hints) now shows controller buttons and hints. • Added a flashlight binding to the default controller config. • Made the intro video skippable by any button on a Steam Controller. New Scripting Hooks Global FindRescueAreaTrigger() - Returns the trigger entity for the rescue area GetDifficulty() - Returns the current difficulty as a numeric value GetDifficultyString() - Returns the current difficulty as a string HasConfigurableDifficultySetting() - Returns true if the mode supports more than a single difficulty IsMissionFinalMap() GetScavengeItemsGoal() GetScavengeItemsRemaining() SetScavengeItemsGoal() SetScavengeItemsRemaining() TheDirector AreAllSurvivorsInFinaleArea() AreTeamsFlipped() GetMapNumber() IsAnySurvivorBypassingTank() IsAnySurvivorInExitCheckpoint() IsAnySurvivorInStartArea() IsFinale() IsFinaleEscapeInProgress() IsFinaleVehicleReady() IsFirstMapInScenario() IsPlayingIntro() IsSessionStartMap() GetTotalElapsedMissionTime() IsFinaleWon() GetMissionWipes() IsLocationFoggedToSurvivors( vLocation ) GetTimeSinceSpecialZombieKilled( iClass ) GetClosestActivePipeBomb( origin ) RegisterForbiddenTarget( entity ) - Bots avoid damaging forbidden targets. UnregisterForbiddenTarget( entity ) CTerrorPlayer IsIT() IsAdrenalineActive() IsGettingUp() IsImmobilized() IsInCombat() IsOnThirdStrike() IsFiringWeapon() IsStaggering() IsDominatedBySpecialInfected() GetSpecialInfectedDominatingMe() GetAliveDuration() - Returns the time the character has been alive (only valid when alive). HasEverBeenInjured( team ) - Returns true if the character has ever been injured by a member of the given team. CBaseEntity GetCenter() - Get world space center of object - absolute coordinates TakeDamageEx( hInflictor, hAttacker, hWeapon, vecDamageForce, vecDamagePosition, flDamage, nDamageType ) CBaseCombatCharacter GetLastKnownArea() - Return the last nav area occupied - NULL if unknown. NavMesh GetNavAreaByID( areaID ) GetLadderByID( ladderID ) GetNavArea( origin, flBeneath ) - given a position in the world, return the nav area that is closest to or below that height. GetNearestNavArea( origin, maxDist, checkLOS, checkGround ) - given a position in the world, return the nearest nav area that is closest to or below that height. GetNavAreasInRadius( origin, radius, table ) - fills a passed in table of nav areas within the radius. FindNavAreaAlongRay( startpos, endpos, ignoreAreaID ) GetNavAreaCount() - return total number of nav areas. GetAllAreas( table ) - fills a passed in table of all nav areas. GetObstructingEntities( table ) - fills a passed in table of all obstructing entities. GetAreasWithAttributes( bits, table ) - fills a passed in table of all nav areas that have the specified attribute bits. NavAreaBuildPath( area, area, goalPos, flMaxPathLength, teamID, ignoreNavBlockers ) - returns true if a path exists. NavAreaTravelDistance( area, area, flMaxPathLength ) - compute distance between two areas. Return -1 if can't reach 'endArea' from 'startArea'. GetLadderCount() GetAllLadders( table ) - fills a passed in table of all nav ladders. FindLadderAlongRay( startpos, endpos, ignoreArea ) GetNavAreasFromBuildPath( table ) - Fills table with areas from a path. Returns whether a path was found. GetNavAreasOverlappingEntityExtent( entity, table ) - fills passed in table with areas overlapping entity's extent. RegisterAvoidanceObstacle( entity ) UnregisterAvoidanceObstacle( entity ) CNavLadder GetLadderEntity() GetID() ConnectTo( area, dir ) Disconnect( area ) IsConnected( area, dir ) GetBottomOrigin() GetTopOrigin() GetBottomArea() GetTopArea() GetLength() GetWidth() GetDir() - Return the direction the ladder faces (ie: surface normal of climbable side). GetPosAtHeight() - Return 2D coordinate of the ladder at a given height. IsInUse() - Return true if someone is on this ladder (other than 'ignore'). IsUsableByTeam( team ) TerrorNavArea GetID() HasAttributes() - Nav area attribute bits GetAttributes() SetAttributes( RemoveAttributes() HasSpawnAttributes( attributes ) - Spawn attribute bits. GetSpawnAttributes() SetSpawnAttributes( attributes ) RemoveSpawnAttributes( attributes ) GetPlaceName() SetPlaceName( name ) GetCenter() GetCorner( cornerIndex ) - Get a corner position. FindRandomSpot() - Get a random origin within the area extents. GetSizeX() - Return the area size along the X axis. GetSizeY() - Return the area size along the Y axis. GetZ( pos ) - Return Z of area at (x,y) of 'pos'. GetDistanceSquaredToPoint( pos ) - Return shortest distance between point and this area. IsRoughlySquare() - Return true if this area is approximately square. IsFlat() - Return true if this area is approximately flat. IsDegenerate() - Return true if this area is badly formed. IsVisible( point ) - Return true if area is visible from the given point. IsUnderwater() IsCoplanar( area ) - Return true if this area and given area are approximately co-planar. IsEdge( dir ) - Return true if there are no bi-directional links on the given side. Contains( area ) - Return true if other area is on or above this area, but no others. ContainsOrigin( point ) - Return true if given point is on or above this area, but no others. IsOverlapping( area ) - Return true if 'area' overlaps our 2D extents. IsOverlappingOrigin( pos, tolerance ) - Return true if 'pos' is within 2D extents of area. GetAdjacentCount( dir ) - Get the number of adjacent areas in the given direction. GetAdjacentAreas( dir, table ) - Fills a passed in table with all adjacent areas in the given direction. GetAdjacentArea( dir, n ) - Return the n'th adjacent area in the given direction. GetRandomAdjacentArea( dir ) - Return a random adjacent area in the given direction. IsConnected( area, dir ) ConnectTo( area, dir ) - Connect this area to given area in given direction. Disconnect( area ) - Disconnect this area from given area. GetIncomingConnections( dir, table ) - Fills a passed in table with areas connected TO this area by a ONE-WAY link (ie: we have no connection back to them). AddIncomingConnection( area, dir ) - Add areas that connect TO this area by a ONE-WAY link. RemoveOrthogonalConnections() - Removes all connections in directions to left and right of specified direction. ComputeDirection( point ) - Return direction from this area to the given point. GetParent() - Returns the area just prior to this one in the search path. GetParentHow() - Returns how we get from parent to us. GetLadders( table ) - Fills a passed in table of ladders in direction. ConnectToLadder( ladder ) DisconnectLadder( ladder ) IsConnectedLadder( ladder, dir ) GetElevator() - Returns the elevator if in an elevator's path. GetElevatorAreas( table ) - Fills a passed in table with a collection of areas reachable via elevator from this area. GetDoor() - Returns the door entity above the area. IsDamaging() - Return true if continuous damage (eg: fire) is in this area. MarkAsDamaging( duration ) - Mark this area is damaging for the next 'duration' seconds. IsBlocked( team ) - Return true if team is blocked in this area. MarkAsBlocked( team ) - Mark this area as blocked for a team. UnblockArea() IsBottleneck() IsCleared( player ) - Returns true if this area has been cleared for the player. MarkAreaCleared( player ) - Mark this area as cleared for the player MarkAreaNotCleared() GetTimeSinceCleared() IsValidForWanderingPopulation() IsSpawningAllowed() - Returns true if spawning is allowed in this area. IsPotentiallyVisibleToTeam( team ) - Return true if any portion of this area is visible to anyone on the given team. IsCompletelyVisibleToTeam( team ) - Return true if given area is completely visible from somewhere in this area by someone on the team. HasAvoidanceObstacle( maxheight ) - Returns true if there's a large, immobile object obstructing this area. MarkObstacleToAvoid( height ) - Marks the obstructed status of the nav area. GetAvoidanceObstacleHeight() - Returns the maximum height of the obstruction above the ground. GetPlayerCount( team ) - Return number of players of given team currently within this area (team of zero means any/all). DebugDrawFilled() - Draw area as a filled rectangle of the given color. Defines "LADDER_UP" "LADDER_DOWN" "NAV_NORTH" "NAV_EAST" "NAV_WEST" "NAV_SOUTH"
在中国发起、组织DDOS攻击违法吗? 既然有人说ddos攻击了又怎么样,今天咱们就科普一下 RT,排除政府机构行为。如若个人、组织、团体、公司发起,或组织,或从事这个行业,通过DDOS发起攻击恶意破坏第三方网站,请问违法吗?有明文规定吗?抓到了应当怎么处罚? 中华人民共和国刑法(2009年修正) 刑法里涉及计算机犯罪的在第285、286、287条   第二百八十五条 违反国家规定,侵入国家事务、国防建设、尖端科学技术领域的计算机信息系统的,处三年以下有期徒刑或者拘役。   第二百八十六条 违反国家规定,对计算机信息系统功能进行删除、修改、增加、干扰,造成计算机信息系统不能正常运行,后果严重的,处五年以下有期徒刑或者拘役;后果特别严重的,处五年以上有期徒刑。   违反国家规定,对计算机信息系统中存储、处理或者传输的数据和应用程序进行删除、修改、增加的操作,后果严重的,依照前款的规定处罚。   故意制作、传播计算机病毒等破坏性程序,影响计算机系统正常运行,后果严重的,依照第一款的规定处罚。   第二百八十七条 利用计算机实施金融诈骗、盗窃、贪污、挪用公款、窃取国家秘密或者其他犯罪的,依照本法有关规定定罪处罚。 摘自: 中华人民共和国刑法(2009年修正) 【颁布时间】2009-2-28 【标题】中华人民共和国刑法(2009年修正) 【发文号】 【失效时间】 【颁布单位】全国人民代表大会 http://tieba.baidu.com/mo/q/checkurl?url=http%3A%2F%2Fwww.law-lib.com%2Flaw%2Flaw_view.asp%3Fid%3D314362+&urlrefer=08b7559f86c65f7323251c750f165788 http://tieba.baidu.com/mo/q/checkurl?url=https%3A%2F%2Fzhuanlan.zhihu.com%2Fp%2F19990999&urlrefer=d6d3a000b7b8d13180696862d911bd9f 另就算发动肉鸡进行攻击,想查还是能查到的,请不要越过法律的边界。 综上所述,不仅违法,还犯罪哦! 所以千万不要在违法的边缘试探,具体的处罚措施写的很清楚,发起DDoS攻击那一刻就给服务器供应商造成了巨大的损失和伤害,追究的话,日志我们会配合上报,请君自重。
新开正版【特色】L42D求生之路2的Steam组服务器2018-4-18 新开正版L42D求生之路2的Steam组服务器2018-4-18 加入我们steam组 http://tieba.baidu.com/mo/q/checkurl?url=http%3A%2F%2Fsteamcommunity.com%2Fgroups%2F4076664&urlrefer=24c06d545fd95eb9b2932677c553f34c 快速加入游戏页面 http://tieba.baidu.com/mo/q/checkurl?url=http%3A%2F%2Fgame.cgcss.com%2Fl4d2_servermessage%2F&urlrefer=fd385fcb8ea931fb81bfa57e59793fb8 ================================================== L4D2漫步云端-战役插件服 - [难度:正常] ================================================== Click to join 北京1号服-加入 steam://connect/ssr.chdong.top:27015/ 广州2号服-加入 steam://connect/ddy.chdong.top:27015/ 上海3号服-加入 steam://connect/192.144.135.25:27015/ ================================================== 游戏特色: [普通丧尸-爆头击杀]+[队友伤害-参照现实]+[特感能力-明显强化] 邪恶女巫、超女Spitter、超能CHARGER、超能BOOMER、邪恶HUNTER、SMOKER、JOCKEY 从天而降的死亡航班;特别定制官方地图(无需下载),加入路障,更多迷宫阻挡幸存者逃生哦 [作为难度补偿,设置医疗/近战资源,人类buff--增加炫目主角光环] ================================================== 指令:!jg--【加入游戏】!away--【观察模式】!votes--【投票】 !onhx--【救人奖血】!ontui--【无限推开】!c--【角色更换】 !ldw--【抽奖系统】 !zs---【自杀吧】 ================================================== 想要插件或者有问题.....请联系企鹅群:706789052 Our website/我们的网站 http://tieba.baidu.com/mo/q/checkurl?url=http%3A%2F%2Fchdong.top&urlrefer=a6a379cafe731831038df3fc980014d5
一条命令树莓派安装Linux面板+网站系统+aria2下载器+流媒体服务 这是目前树莓派上最简单的安装web服务器环境,只需一条命令树莓派安装Linux面板+Typecho网站系统+aria2下载器+AriaNg管理器+minidlna流媒体服务器 我的方法是安装 宝塔Linux面板,ssh登录root账户,只需一条命令,自动完成安装。建议选大的点存储卡,可以配合Aria2 和minidlna做下载流媒体服务器。 树莓派安装Linux面板5.6.0安装命令, 安装要求:前提,在树莓派tf卡装好下面任意Linux系统,复制对应命令运行即可。 Python版本: 2.6/2.7(安装宝塔时会自动安装) 内存:128M以上,推荐512M以上(纯面板约占系统10M内存) 硬盘:100M以上可用硬盘空间(纯面板约占20M磁盘空间) 系统:CentOS 6.x / 7.x (Ubuntu、Debian、Fedora 请点这里),确保是干净的操作系统,没有安装过其它环境带的Apache/Nginx/php/MySQL Linux面板5.6.0安装命令: 使用SSH 连接工具(查看使用方法),挂载磁盘后(查看),根据系统执行框内命令开始安装(大约5~10分钟完成面板安装) Centos安装命令: yum install -y wget && wget -O install.sh http://tieba.baidu.com/mo/q/checkurl?url=http%3A%2F%2Fdownload.bt.cn%2Finstall%2Finstall.sh&urlrefer=48be88cabde87382adb416d4e42f085c && sh install.sh Ubuntu/Deepin安装命令: wget -O install.sh http://tieba.baidu.com/mo/q/checkurl?url=http%3A%2F%2Fdownload.bt.cn%2Finstall%2Finstall-ubuntu.sh&urlrefer=c504affd1cd45fa2c53a5454cdfee7db && sudo bash install.sh Debian安装命令: wget -O install.sh http://tieba.baidu.com/mo/q/checkurl?url=http%3A%2F%2Fdownload.bt.cn%2Finstall%2Finstall-ubuntu.sh&urlrefer=c504affd1cd45fa2c53a5454cdfee7db && bash install.sh Fedora安装命令: wget -O install.sh http://tieba.baidu.com/mo/q/checkurl?url=http%3A%2F%2Fdownload.bt.cn%2Finstall%2Finstall.sh&urlrefer=48be88cabde87382adb416d4e42f085c && bash install.sh 面板安装完成后,ssh窗口有提示登录账号和密码,注意查看。 浏览器登录你pi的ip地址如10.0.0.8,会提示安装web环境包括:Apache/Nginx/php/MySQL/FTP,MySQl装不上,建议装阿里sql,确定后一阵漫长编译安装程序,等待2~4个小时安装完成(这个时间视你tf卡读写速度变化)。 面板登录密码忘记了,进入ssh 输入以下命令重置密码(把命令最后面的 “testpasswd” 替换成你要改的新密码) 注:若是debian/ubuntu用户,请使用有root权限的账户去执行这条命令 cd /www/server/panel && python tools.pyc panel testpasswd 提示多次登录失败,暂时禁止登录 请输入以下命令 清除登录限制 rm -f /www/server/panel/data/*.login 宝塔自带“计划任务”功能还不错 有计划任务自动编写,处理内存释放,备份服务器等设置。 注意下面是可选组件: 1.网站最好用Typecho网站系统,节省树莓派的系统资源。 2.aria2下载器内核 http://tieba.baidu.com/mo/q/checkurl?url=http%3A%2F%2Faria2.github.io%2F+&urlrefer=8834bcda6c80368fdfb50742a01b775f 需配合AriaNg 使用 AriaNg管理器 是一个让 aria2 更容易使用的现代 Web 前端http://tieba.baidu.com/mo/q/checkurl?url=http%3A%2F%2Fariang.mayswind.net%2Fzh_Hans%2F+&urlrefer=f8872664f146e4018266197949079c07,放到web目录下面 3.minidlna流媒体服务器 http://tieba.baidu.com/mo/q/checkurl?url=https%3A%2F%2Fsourceforge.net%2Fprojects%2Fminidlna%2F&urlrefer=b1cbe049b8181065d9b70681695a7a91
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