otto_777
otto_777
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有没高手看下这是什么问题? 启动新版在读取画面就跳出来一堆红字。没法解决。 明明已经把原来的删除干净后在重新安装的正式版。是因为以前安装的MOD问题? Mono path[0] = 'D:/STEAM/steamapps/common/The Scroll Of Taiwu/The Scroll of Taiwu_Data/Managed' Mono config path = 'D:/STEAM/steamapps/common/The Scroll Of Taiwu/MonoBleedingEdge/etc' PlayerConnection initialized from D:/STEAM/steamapps/common/The Scroll Of Taiwu/The Scroll of Taiwu_Data (debug = 0) PlayerConnection initialized network socket : 0.0.0.0 55326 Multi-casting "[IP] 192.168.43.237 [Port] 55326 [Flags] 2 [Guid] 2303943550 [EditorId] 700765746 [Version] 1048832 [Id] WindowsPlayer(DESKTOP-CLY) [Debug] 0 [PackageName] WindowsPlayer" to [225.0.0.222:54997]... Started listening to [0.0.0.0:55326] PlayerConnection already initialized - listening to [0.0.0.0:55326] Initialize engine version: 2018.4.23f1 (c9cf1a90e812) GfxDevice: creating device client; threaded=1 Direct3D: Version: Renderer: Vendor: VRAM: Driver: Begin MonoManager ReloadAssembly - Completed reload, in 0.354 seconds <RI> Initializing input. <RI> Input initialized. <RI> Initialized touch support. UnloadTime: 0.768000 ms Game start at 2022/9/23 18:34:16 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Game:Awake() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Game version = V0.0.4 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Game:Awake() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) []Awake Singleton. UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GLog:internal_log(String, String, String) GLog:Log(String) SingletonObject:Awake() UnityEngine.GameObject:Internal_AddComponentWithType(Type) UnityEngine.GameObject:AddComponent(Type) SingletonObject:getInstance() ResLoader:Load(String, Action`1, Action`1) AudioKit.AudioInfos:Init() AudioManager:Awake() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unloading 5 Unused Serialized files (Serialized files now loaded: 170) System memory in use before: 183.1 MB. System memory in use after: 183.4 MB. Unloading 140 unused Assets to reduce memory usage. Loaded Objects now: 4185. Total: 62.450900 ms (FindLiveObjects: 0.680300 ms CreateObjectMapping: 0.150400 ms MarkObjects: 61.468300 ms DeleteObjects: 0.150800 ms) Total 0 local mods found. UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ModManager:ReadLocalMods() ModManager:Init() <InitGameRes>d__17:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Total 0 mods loaded into the game. UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ModManager:LoadAllEnabledMods() <InitGameRes>d__17:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Exception: CheckConnection: Connection task completed but connection not established: Faulted. Exception: System.AggregateException: One or more errors occurred. ---> System.Net.Sockets.SocketException: 由于目标计算机积极拒绝,无法连接。 at System.Net.Sockets.SocketAsyncResult.CheckIfThrowDelayedException () [0x00014] in <d2957de1c3fd4781a43d89572183136c>:0 at System.Net.Sockets.Socket.EndConnect (System.IAsyncResult asyncResult) [0x0002c] in <d2957de1c3fd4781a43d89572183136c>:0 at System.Net.Sockets.SocketTaskExtensions+<>c.<ConnectAsync>b__2_1 (System.IAsyncResult asyncResult) [0x00006] in <d2957de1c3fd4781a43d89572183136c>:0 at System.Threading.Tasks.TaskFactory`1[TResult].FromAsyncCoreLogic (System.IAsyncResult iar, System.Func`2[T,TResult] endFunction, System.Action`1[T] endAction, System.Threading.Tasks.Task`1[TResult] promise, System.Boolean requiresSynchronization) [0x00019] in <e1319b7195c343e79b385cd3aa43f5dc>:0 --- End of inner exception stack trace --- ---> (Inner Exception #0) System.Net.Sockets.SocketException (0x80004005): 由于目标计算机积极拒绝,无法连接。 at System.Net.Sockets.SocketAsyncResult.CheckIfThrowDelayedException () [0x00014] in <d2957de1c3fd4781a43d89572183136c>:0 at System.Net.Sockets.Socket.EndConnect (System.IAsyncResult asyncResult) [0x0002c] in <d2957de1c3fd4781a43d89572183136c>:0 at System.Net.Sockets.SocketTaskExtensions+<>c.<ConnectAsync>b__2_1 (System.IAsyncResult asyncResult) [0x00006] in <d2957de1c3fd4781a43d89572183136c>:0 at System.Threading.Tasks.TaskFactory`1[TResult].FromAsyncCoreLogic (System.IAsyncResult iar, System.Func`2[T,TResult] endFunction, System.Action`1[T] endAction, System.Threading.Tasks.Task`1[TResult] promise, System.Boolean requiresSynchronization) [0x00019] in <e1319b7195c343e79b385cd3aa43f5dc>:0 <--- . at GameData.GameDataBridge.GameDataBridge.CheckConnection () [0x00071] in <cb1c24594ad546ea85f65048dc59292d>:0 at Game+<InitGameRes>d__17.MoveNext () [0x00298] in <cb1c24594ad546ea85f65048dc59292d>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00027] in <7cd45074592849c798ee04bb333cbf3a>:0 (Filename: <cb1c24594ad546ea85f65048dc59292d> Line: 0)
【求助!】MOD出问题了,都没法使用? 半年没玩了,看到封闭测试了重新回坑。更新到最新版,重新从github上下了最新版的MOD,结果除了基础框架以外,全部不能用? 一个个试过了。除了基础框架以外,全部都是红色,这真是奇怪。总不能全是错的吧? 有没MOD大佬看看是怎么回事?
求教:关于占领的星球 占领了堕落的星球,并到自己的疆域里面了。但是星球的统治者职业始终空缺是什么回事?没有行政建筑,只有一个外星生物保护站什么的。 这个建筑能改吗?不能改的话,怎么设置统治者职业? 打下机械文明的星球也是。我把原来的机器人文明干掉了。放了自己的机器人。但是统治者职业也是空缺?
水贴-各种奇葩人际关系 太吾好玩的一大部分就是各种奇葩人际关系。大家可以分享下各自加过的奇葩。。 比如这个。 16岁娶了37岁义母。生了女儿。 我 是 我 兄 弟。
水一发:阳子的重要性 从目前看,已经长出的人面肿上没有长出新的人面肿。 我怀疑长出来的人面肿不会再分化,所以人面肿长出的大脑可以看成是原体的健康复制品。 所以要培养一个人面肿分离出来的大脑,然后移植记忆,就可以摆脱人面肿了! 阳子就是这样一个试验品。而且很可能是要等她的大脑发育成熟以后,再移植记忆。
猎魔人的设计目的浮现了 这章引起源血反应的是豆豆的猎魔人本能。 看来猎魔人的设计目的就是了为了对抗长子。 最早讲到猎魔人的创造容器的时候,还以为是原始发展来的,现在看,猎魔人是背叛者交给星球上人们用来对抗长子反扑的武器。就是有这样的武器,才能安心背叛不用担心惩罚。 这点也看出来一万年前,因为创造容器的失落'导致无法大量生产猎魔人,魔法皇帝才去建造长子的囚笼。 另外,猎魔人的技能:瞬移和白色火焰不是用来对抗长子正合适么?
猎杀本能来自守护者? 猎魔人本能的消失,是不是因为守护者没有敌意了? 我觉得猎杀本能就相当于外挂。现在守护者被好人囚禁隔离,就相当于外挂服务器被关了。
七玄的来源猜测? 34卷一个意外的信息是,极恶道的五祖居然是正气凛然的人物,看来又是一个胤丹书一样的人物。 由此推开,极恶道也不是一开始就邪恶。估计是人体试验做多了,被外人认为邪恶。那么极恶道为什么这么热衷做人体试验? 从已知七玄的源头看,要不极恶道是继承了龙皇关于人体的资料,就是在龙皇时期是研究人体的组织,类似龙皇的医学院吧? 那么其他几家呢?从目前的情况看,桑木阴应该是档案部门,天罗香是养照的。五帝窟是龙皇的后宫和警卫。那么游尸门就是研究心理的部门。血甲门看表现,也许是龙皇的谍报部门,类似东西厂或者CIA?只有狐异门不知道怎么定位,什么都有,什么都不突出。也许是龙皇的办公厅之类负责杂务的部门。 如果是这样,那么道宗的源头,就是来自于为龙皇服务的人。他们接触,拥有来自天佛的技术和武力,在龙皇消失以后,受到反龙皇势力(原来的贵族和后来的儒宗)的打击和压制,被称为邪道就是意料之中了。
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