otto_777 otto_777
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有没高手看下这是什么问题? 启动新版在读取画面就跳出来一堆红字。没法解决。 明明已经把原来的删除干净后在重新安装的正式版。是因为以前安装的MOD问题? Mono path[0] = 'D:/STEAM/steamapps/common/The Scroll Of Taiwu/The Scroll of Taiwu_Data/Managed' Mono config path = 'D:/STEAM/steamapps/common/The Scroll Of Taiwu/MonoBleedingEdge/etc' PlayerConnection initialized from D:/STEAM/steamapps/common/The Scroll Of Taiwu/The Scroll of Taiwu_Data (debug = 0) PlayerConnection initialized network socket : 0.0.0.0 55326 Multi-casting "[IP] 192.168.43.237 [Port] 55326 [Flags] 2 [Guid] 2303943550 [EditorId] 700765746 [Version] 1048832 [Id] WindowsPlayer(DESKTOP-CLY) [Debug] 0 [PackageName] WindowsPlayer" to [225.0.0.222:54997]... Started listening to [0.0.0.0:55326] PlayerConnection already initialized - listening to [0.0.0.0:55326] Initialize engine version: 2018.4.23f1 (c9cf1a90e812) GfxDevice: creating device client; threaded=1 Direct3D: Version: Renderer: Vendor: VRAM: Driver: Begin MonoManager ReloadAssembly - Completed reload, in 0.354 seconds <RI> Initializing input. <RI> Input initialized. <RI> Initialized touch support. UnloadTime: 0.768000 ms Game start at 2022/9/23 18:34:16 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Game:Awake() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Game version = V0.0.4 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Game:Awake() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) []Awake Singleton. UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GLog:internal_log(String, String, String) GLog:Log(String) SingletonObject:Awake() UnityEngine.GameObject:Internal_AddComponentWithType(Type) UnityEngine.GameObject:AddComponent(Type) SingletonObject:getInstance() ResLoader:Load(String, Action`1, Action`1) AudioKit.AudioInfos:Init() AudioManager:Awake() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unloading 5 Unused Serialized files (Serialized files now loaded: 170) System memory in use before: 183.1 MB. System memory in use after: 183.4 MB. Unloading 140 unused Assets to reduce memory usage. Loaded Objects now: 4185. Total: 62.450900 ms (FindLiveObjects: 0.680300 ms CreateObjectMapping: 0.150400 ms MarkObjects: 61.468300 ms DeleteObjects: 0.150800 ms) Total 0 local mods found. UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ModManager:ReadLocalMods() ModManager:Init() <InitGameRes>d__17:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Total 0 mods loaded into the game. UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ModManager:LoadAllEnabledMods() <InitGameRes>d__17:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Exception: CheckConnection: Connection task completed but connection not established: Faulted. Exception: System.AggregateException: One or more errors occurred. ---> System.Net.Sockets.SocketException: 由于目标计算机积极拒绝,无法连接。 at System.Net.Sockets.SocketAsyncResult.CheckIfThrowDelayedException () [0x00014] in <d2957de1c3fd4781a43d89572183136c>:0 at System.Net.Sockets.Socket.EndConnect (System.IAsyncResult asyncResult) [0x0002c] in <d2957de1c3fd4781a43d89572183136c>:0 at System.Net.Sockets.SocketTaskExtensions+<>c.<ConnectAsync>b__2_1 (System.IAsyncResult asyncResult) [0x00006] in <d2957de1c3fd4781a43d89572183136c>:0 at System.Threading.Tasks.TaskFactory`1[TResult].FromAsyncCoreLogic (System.IAsyncResult iar, System.Func`2[T,TResult] endFunction, System.Action`1[T] endAction, System.Threading.Tasks.Task`1[TResult] promise, System.Boolean requiresSynchronization) [0x00019] in <e1319b7195c343e79b385cd3aa43f5dc>:0 --- End of inner exception stack trace --- ---> (Inner Exception #0) System.Net.Sockets.SocketException (0x80004005): 由于目标计算机积极拒绝,无法连接。 at System.Net.Sockets.SocketAsyncResult.CheckIfThrowDelayedException () [0x00014] in <d2957de1c3fd4781a43d89572183136c>:0 at System.Net.Sockets.Socket.EndConnect (System.IAsyncResult asyncResult) [0x0002c] in <d2957de1c3fd4781a43d89572183136c>:0 at System.Net.Sockets.SocketTaskExtensions+<>c.<ConnectAsync>b__2_1 (System.IAsyncResult asyncResult) [0x00006] in <d2957de1c3fd4781a43d89572183136c>:0 at System.Threading.Tasks.TaskFactory`1[TResult].FromAsyncCoreLogic (System.IAsyncResult iar, System.Func`2[T,TResult] endFunction, System.Action`1[T] endAction, System.Threading.Tasks.Task`1[TResult] promise, System.Boolean requiresSynchronization) [0x00019] in <e1319b7195c343e79b385cd3aa43f5dc>:0 <--- . at GameData.GameDataBridge.GameDataBridge.CheckConnection () [0x00071] in <cb1c24594ad546ea85f65048dc59292d>:0 at Game+<InitGameRes>d__17.MoveNext () [0x00298] in <cb1c24594ad546ea85f65048dc59292d>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00027] in <7cd45074592849c798ee04bb333cbf3a>:0 (Filename: <cb1c24594ad546ea85f65048dc59292d> Line: 0)
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