Sky_Marshal Sky_Marshal
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问下用了inventions来修改军队的战斗力后怎么会全球暴兵? 我以前也玩小胡子2的,算是改派。最近玩维多利亚2,就突发奇想也改下,用了inventionst添加了my_inventions来修改军队。进去之后的确改成了,但是全球暴兵。明明是ai=no了,我百度了下,发现没人给出原因啊,请各位帮帮忙看下原因,谢啦! my_inventions = { org_regain = 50.00 #军队组织度恢复速度+5000% political_reform_desire = 1.00 #政治改革需求+100% social_reform_desire = 1.00 #社会改革需求+100% badboy = -120 #恶名-120 core_pop_militancy_modifier = -10 #斗争性-10 core_pop_consciousness_modifier = 10 #觉醒度10 limit = { ai = no } #触发条件是玩家操作 chance = { base = 100 } effect = { rgo_goods_output = { precious_metal = 30.00 #贵金属产出+3000% } rebel_org_gain = { faction = all value = -0.25 } army_base = { reconnaissance = 100 #陆军侦查范围+100(该项影响单位占领地区的速度) attack = 900 #陆军攻击加900 defence = 900 #陆军防御加900 maximum_speed = 100 #陆军最高速度+100 build_time = -500 #陆军生产时间-500天 default_organisation = 100 #陆军组织度+100 supply_consumption = -3.00 #补给消耗-100% } navy_base = { gun_power = 900 #海军的火力+900 hull = 900 #海军船体+900 maximum_speed = 100 #陆军最高速度+100 build_time = -500 #海军生产时间-500天 default_organisation = 100 #海军组织度+100 supply_consumption = -3.00 #补给消耗-100% } farm_rgo_eff = 2.00 #农场(也就是农民生产的所有资源种类)产出效率+200% mine_rgo_eff = 2.00 #矿业(也就是劳工生产的所有资源种类)产出效率+200% tax_eff = 0 #税收效率+100% education_efficiency = 10000 #教育效率+100% gas_attack = yes #毒气攻击 gas_defence = yes #毒气防御 max_national_focus = 20 #国家焦点最大数+20 permanent_prestige = 1000 #威望+1000 colonial_migration = 100 #殖民移民+100% colonial_life_rating = -100 #殖民所需要的生活环境-100 reinforce_rate = 5 #军队增援效率+500% regular_experience_level = 100 #初始经验+100% war_exhaustion = -1 #厌战情绪-100% morale = 5 #士气+500% diplomatic_points = 100 #每月外交点数+100% influence = 100 #外交影响力+500% factory_output = 0.05 #工厂产出+5% factory_cost = -0.5 #工厂花费-50% factory_input = -0.50 #工厂原料输入-50% } }
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