弑君者之怒 弑君者之怒
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才买的游戏下好了耍不起求老司机指导 进游戏后一会就出现Assertion failed: FontFace [File:F:\UE4\UnrealEngine\Engine\Source\Runtime\SlateCore\Private\Fonts\FontCache.cpp] [Line: 183] KERNELBASE.dll!UnknownFunction (0x00007ffd7dee68d8) + 0 bytes [UnknownFile:0] ShooterGame!FOutputDevice:ogf__VA() (0x00007ff72180cc48) + 159 bytes [f:\ue4\unrealengine\engine\source\runtime\core\private\misc\outputdevice.cpp:145] ShooterGame!FDebug::AssertFailed() (0x00007ff7217fcbd8) + 117 bytes [f:\ue4\unrealengine\engine\source\runtime\core\private\misc\outputdevice.cpp:220] ShooterGame!FFreeTypeInterface::GetRenderData() (0x00007ff7219256a9) + 0 bytes [f:\ue4\unrealengine\engine\source\runtime\slatecore\private\fonts\fontcache.cpp:184] ShooterGame!FSlateFontCache::GetMaxCharacterHeight() (0x00007ff721924606) + 0 bytes [f:\ue4\unrealengine\engine\source\runtime\slatecore\private\fonts\fontcache.cpp:746] ShooterGame!FSlateFontMeasure::MeasureStringInternal() (0x00007ff72192e597) + 37 bytes [f:\ue4\unrealengine\engine\source\runtime\slatecore\private\fonts\fontmeasure.cpp:118] ShooterGame!FSlateFontMeasure::Measure() (0x00007ff72192e3fb) + 85 bytes [f:\ue4\unrealengine\engine\source\runtime\slatecore\private\fonts\fontmeasure.cpp:39] ShooterGame!FSlateTextRun::Measure() (0x00007ff721a0c7a4) + 194 bytes [f:\ue4\unrealengine\engine\source\runtime\slate\private\framework\text\slatetextrun.cpp:57] ShooterGame!FTextLayout::FRunModel::Measure() (0x00007ff721a0c1c5) + 0 bytes [f:\ue4\unrealengine\engine\source\runtime\slate\private\framework\text\textlayout.cpp:2014] ShooterGame!FTextLayout::CreateBreakCandidate() (0x00007ff7219f9265) + 12 bytes [f:\ue4\unrealengine\engine\source\runtime\slate\private\framework\text\textlayout.cpp:67] ShooterGame!FTextLayout::CreateLineWrappingCache() (0x00007ff7219fae1a) + 32 bytes [f:\ue4\unrealengine\engine\source\runtime\slate\private\framework\text\textlayout.cpp:573] ShooterGame!FTextLayout::CreateWrappingCache() (0x00007ff7219fbb2b) + 0 bytes [f:\ue4\unrealengine\engine\source\runtime\slate\private\framework\text\textlayout.cpp:536] ShooterGame!FTextLayout::FlowLayout() (0x00007ff7219ff431) + 0 bytes [f:\ue4\unrealengine\engine\source\runtime\slate\private\framework\text\textlayout.cpp:325] ShooterGame!FTextLayout::UpdateLayout() (0x00007ff721a342d0) + 0 bytes [f:\ue4\unrealengine\engine\source\runtime\slate\private\framework\text\textlayout.cpp:635] ShooterGame!FTextLayout::UpdateIfNeeded() (0x00007ff721a34202) + 0 bytes [f:\ue4\unrealengine\engine\source\runtime\slate\private\framework\text\textlayout.cpp:625] ShooterGame!FTextBlockLayout::ComputeDesiredSize() (0x00007ff721a3d3a9) + 0 bytes [f:\ue4\unrealengine\engine\source\runtime\slate\private\widgets\text\textblocklayout.cpp:86] ShooterGame!STextBlock::ComputeDesiredSize() (0x00007ff721a3da6e) + 188 bytes [f:\ue4\unrealengine\engine\source\runtime\slate\private\widgets\text\stextblock.cpp:190] ShooterGame!SWidget::CacheDesiredSize() (0x00007ff7219082c7) + 17 bytes [f:\ue4\unrealengine\engine\source\runtime\slatecore\private\widgets\swidget.cpp:316] ShooterGame!SWidget::SlatePrepass() (0x00007ff72193a0b2) + 0 bytes [f:\ue4\unrealengine\engine\source\runtime\slatecore\private\widgets\swidget.cpp:306] ShooterGame!SWidget::SlatePrepass() (0x00007ff72193a0b2) + 0 bytes [f:\ue4\unrealengine\engine\source\runtime\slatecore\private\widgets\swidget.cpp:306] ShooterGame!SWidget::SlatePrepass() (0x00007ff72193a0b2) + 0 bytes [f:\ue4\unrealengine\engine\source\runtime\slatecore\private\widgets\swidget.cpp:306] ShooterGame!SWidget::SlatePrepass() (0x00007ff72193a0b2) + 0 bytes [f:\ue4\unrealengine\engine\source\runtime\slatecore\private\widgets\swidget.cpp:306] ShooterGame!SWidget::SlatePrepass() (0x00007ff72193a0b2) + 0 bytes [f:\ue4\unrealengine\engine\source\runtime\slatecore\private\widgets\swidget.cpp:306] ShooterGame!SWidget::SlatePrepass() (0x00007ff72193a0b2) + 0 bytes [f:\ue4\unrealengine\engine\source\runtime\slatecore\private\widgets\swidget.cpp:306] ShooterGame!SWidget::SlatePrepass() (0x00007ff72193a0b2) + 0 bytes [f:\ue4\unrealengine\engine\source\runtime\slatecore\private\widgets\swidget.cpp:306] ShooterGame!SWidget::SlatePrepass() (0x00007ff72193a0b2) + 0 bytes [f:\ue4\unrealengine\engine\source\runtime\slatecore\private\widgets\swidget.cpp:306] ShooterGame!SWidget::SlatePrepass() (0x00007ff72193a0b2) + 0 bytes [f:\ue4\unrealengine\engine\source\runtime\slatecore\private\widgets\swidget.cpp:306] ShooterGame!SWidget::SlatePrepass() (0x00007ff72193a0b2) + 0 bytes [f:\ue4\unrealengine\engine\source\runtime\slatecore\private\widgets\swidget.cpp:306] ShooterGame!SWidget::SlatePrepass() (0x00007ff72193a0b2) + 0 bytes [f:\ue4\unrealengine\engine\source\runtime\slatecore\private\widgets\swidget.cpp:306] ShooterGame!FSlateApplication::TickWindowAndChildren() (0x00007ff7219c816e) + 0 bytes [f:\ue4\unrealengine\engine\source\runtime\slate\private\framework\application\slateapplication.cpp:587] ShooterGame!FSlateApplication::Tick() (0x00007ff7219c802c) + 0 bytes [f:\ue4\unrealengine\engine\source\runtime\slate\private\framework\application\slateapplication.cpp:929] ShooterGame!FEngineLoop::Tick() (0x00007ff7214778d4) + 0 bytes [f:\ue4\unrealengine\engine\source\runtime\launch\private\launchengineloop.cpp:2222] ShooterGame!GuardedMain() (0x00007ff7214730bc) + 0 bytes [f:\ue4\unrealengine\engine\source\runtime\launch\private\launch.cpp:133] ShooterGame!GuardedMainWrapper() (0x00007ff72147310a) + 5 bytes [f:\ue4\unrealengine\engine\source\runtime\launch\private\windows\launchwindows.cpp:125] ShooterGame!WinMain() (0x00007ff72147820a) + 17 bytes [f:\ue4\unrealengine\engine\source\runtime\launch\private\windows\launchwindows.cpp:209] ShooterGame!__tmainCRTStartup() (0x00007ff722da281d) + 21 bytes [f:\dd\vctools\crt\crtw32\dllstuff\crtexe.c:618] KERNEL32.DLL!UnknownFunction (0x00007ffd7e38168d) + 0 bytes [UnknownFile:0] ntdll.dll!UnknownFunction (0x00007ffd809e5444) + 0 bytes [UnknownFile:0] ntdll.dll!UnknownFunction (0x00007ffd809e5444) + 0 bytes [UnknownFile:0]
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