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无我不能之事,
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肝了1周,目前V1.0版本存在的问题: 1、举报系统。这育碧居然别出心裁的出了个参赛者行为准则,以为挂哥们读了一遍就不开了。。 结果是某鱼TV、BI里TV各种挂壁各种横行。最搞笑的是,有1天我自己也在某鱼直播,那天直播的超猎都市的房间连我在内一共就11个,结果1下午遇到7-8个。怎么会这么巧就遇到了?当然不可能,有不少挂连台能直播的电脑都没有,但并不影响人家照买付费的外挂。 2、喷子太过OP。有1次我观察了3分钟,屏幕上击杀几乎全是喷杀。其他武器基本成了摆设。 管你什么满配的撕裂者、四管火炮、甚至V0.5大杀特杀的鹰身女妖,在1级喷子面前全是渣渣。 外挂大佬们都是1个滑步,一喷秒杀,或者1个跳喷,最多2次秒杀。还有的外挂追求直播效果,先空中给你补1发暴动一号暴动,然后落地瞬间补1喷子,神仙难救~~~ 3、地雷被NERF太多了。改了伤害已经够了,但还改了范围,甚至改了触发时间,导致这个技能没什么竞争力了。 个人感觉1级地雷25点,满级30点-35点伤害都是合理的,但要比现在追踪速度要更快个一点才行。 4、匹配系统,散拍10场给你来7场的1级棱镜图标的大佬,死了后直接退的,问你慌不慌~~~ 当然,我反对现在就开竞技模式和所谓的天梯系统。因为目前外挂大佬开2天也就图个好玩,这游戏关注人少,带不来人气和经济利益。一旦有了天梯/竞技系统,现在挂哥们一场杀48个都算低调的,虽然这不是绝地求生,没法把飞机炸了99杀,但75杀是没什么问题的。。。可能有人会说,1杀75?常识呢?对,挂壁就是没常识。怎样?! 5、玩法过于硬核,过于讲究个人技术+团队配合(尤其是支援速度),获胜太难。比现在每场都有挂的绝地求生还要难几倍的感觉。 目前就想到这些~~
2019年6月18日更新文档 Patch Notes: Gunner - June 18th, 2019New specialization: Gunner Introducing the first post-launch Specialization! The Gunner is equipped with a powerful minigun and will serve as the vanguard for SHD agents. Special Field Research To unlock the Specialization when Title Update 4 hits the live servers, you’ll be tasked to complete five stages of in-game challenges! Year One Pass owners will unlock the Specialization immediately but will also be able to go on a Special Field Research, unlocking unique cosmetic rewards! Clans Changed Clan Weekly Projects to be easier to complete for smaller clans. Reduced CXP requirements for each tier of Clan Cache. Invites and join requests that have not been responded to within 28 days will automatically be removed from the clan inbox. Added last online status to show when clan members were last active. Added a weekly reset timer the clan progression menu, giving a clear indicator on when you will be able to collect your cache. Added indicators for members already in a group, and how many free spaces are available on the clan roster page. Added a new “Keyword” section in the clan details, allowing players to choose from a list of predefined words to describe their clan. Added “Keyword” search functionality when looking for a clan. The clan member who earns the top distinction of the week will receive a medal icon over their name in the clan roster. Clan insignia is now visible when using photo mode Mods Generic Protocol Mod and Generic System Mod can no longer be equipped in High-End, Gear Set and Exotic items. You will still be able to equip them in lower quality items. All other mods can be equipped in slots matching their type (Offense, Defense, Utility). Developer comment: Generic mods could be stacked in unhealthy ways and the gear mod eco system has not been in a place we are happy with and it had led to some unwanted behavior such as low-level farming for generic mods. Missions Roosevelt Island Shipping containers containing virus samples will now be easier to spot. Projects Specific talents requirements for project donations has been removed. Replica/crafted items requirement for project donations has been removed. Added World Tier 5 requirements for some projects. Increased rewards for most projects. Specializations All Specializations have received a talent tree rework. NPCs Removed “bulletproof” backpacks from NPCs that would block all incoming damage. Decreased acceleration of NPCs when repositioning in cover. Enabled Engineer archetype NPCs to setup Turrets on the ground if no valid cover position exists. Fixed various issues with Controller archetype NPCs getting stuck or being unresponsive in certain situations. NPCs can’t be suppressed when deploying a Drone. UI Removed redundant “!” for new items shown in Cache Content in Proficiency Caches. Apparel Caches should now only display a “!” in the UI when a key is acquired and once the key has been seen should disappear. There’s now a timer that shows the cooldown before being able to kick a player from a group. Skills Further improved the Reviver Hive which should result in it more reliably reviving downed agents. Assault Drone After killing its current target, the Assault Drone will now attack the enemy the player is currently shooting. If no target is being shot, it will attack the closest enemy to its owner instead. Exotics New Exotic Holster: Dodgy City Gunslinger’s Holster Talents Rooted The talent description now states the intended cooldown of 60 seconds. Commendations Further improved Discovery Merits to allow loot boxes opened by other players count towards every group member’s progress. Dark Zone Players can now go Rogue in the Occupied Dark Zone. Dealing damage to other Agents (outside of your group) will cause the player to disavow The Division. There is no grey Rogue in the ODZ. Damaging other Agents is the only way to go Rogue in the ODZ. Additional Manhunt ranks have been added to the ODZ. Players still have to clear their bounties at SHD terminals, but additional rewards are available to players who clear (or claim) a high rank bounty. Manhunt ranks are now infinite in the ODZ. Killing other Agents increases the player’s Manhunt rank, along with their Dark Zone XP rewards on a successful bounty clear. Compete on a new leaderboard for the highest ODZ Manhunt rank! PvP Rifle PvP damage modifier increased to 1.7. Shotgun PvP damage modifier increased to 1.65. Bug fixes Fixed weird lighting in some tunnels. Fixed an issue where grouped players could disconnect after leaving a Classified Assignment. Fixed an issue where enemy NPCs could lose track of players in Operation Dark Hours. Fixed an issue where players would be unable to claim the weekly Clan Cache. Fixed an issue where rails in DZ West did not appear on barriers surrounding a checkpoint. Fixed an issue where Master Sergeant Quiroz in the Space Administration HQ would jump down earlier than intended. He was a bit to eager. Fixed an issue where an explosion was missing in the Space Administration HQ before Master Sergeant Quiroz appears. Fixed an issue where Weasel’s weapon could fly out of his hand. Sweaty palms can be a real issue for some people. Fixed an issue where players could not be attacked at a certain spot in the Stadium map. Fixed an issue where several collectibles would not automatically play when picked up. Fixed an issue where the accuracy of a player in the Activity Summary could be negative. Fixed an issue where opening the Top CXP Clan menu could cause frame drops. Fixed an issue where the objective for “Return to the White House” would not complete if you skipped the cinematic. Fixed an issue where players could get stuck when being revived by another player and the Control Point Officer at the same time. Fixed an issue which would prevent players from opening the Strategic info when downed in Operation Dark Hours. Fixed an issue which could prevent the Call for Help animation to be visible for other players. Fixed an issue where inspecting a player through the social menu after being downed could cause the menu UI to persist during gameplay. Fixed an issue where the “Open Cache” and “Back” buttons on the Apparel Event Cache UI would disappear, when pressing both buttons at the same time. Fixed an issue where Hunters could be revived outside the radius of their Reviver Hive, as well as being revived an unlimited amount of time. Fixed an issue where enemy NPC faces would not correctly target players while strafing. Fixed an issue where NPCs could get stuck while spawning in DZ East. Fixed an issue where players could stare into the void. Fixed an issue where players could jump into a patio they should not have access to. No trespassing! Fixed an exploit that allowed the Hive skill to become un-targetable and shoot at enemy players at a specific location on Fort McNair. Fixed an issue where setting the difficulty level for a mission from within a Classified Assignment did not apply that difficulty level and did not reset the mission. Fixed an issue where players could receive multiple Ivory Keys from the same Hunter. Fixed an issue where NPC speed after turning would be incorrect. Fixed an issue where NPCs would skip animations after jumping. Fixed an issue where the Call for Backup would not be received by players having the option activated. Fixed an issue where players could spawn below the map when teleporting to a reconnecting player. Fixed an issue where the audio could get corrupted when playing a cinematic. Fixed an issue where Lucy and Buddy could become permanently invulnerable in Operation Dark Hours. Fixed an issue where audio for collectibles could become corrupted after prolonged gameplay. Fixed an issue where players could become unable to interact with the agent’s note in the “Investigate the Safe House” side mission. Fixed an issue where players were unable to interact with the laptop and liberate a Safe House. Fixed an issue where players could get stuck in the map overview after completing the Dark Zone South intro mission. Fixed an issue where a player could revive multiple agents at the same time with the Reviver Hive. Fixed an issue where the difficulty of a bounty would be different in the Bounties tab and the Mega Map. Fixed an issue where players could be revived by the Reviver Hive after the Razorback encounter ended when the whole team was downed. Fixed an issue where when placing a turret on a car the Turret would drop down to the floor. Fixed an issue where players could sometimes not be able to move around circular cover. Fixed an issue where players would be able to see through the map when looking at a window on the Stadium map. Fixed several issues where the turrets in DZ-West would fire at Rogue Agents beyond the intended range. Fixed an issue where a turret in the DZ-West could fire through a fence at Checkpoint Delta. Fixed an issue where Turrets could fall through the floor, roof and other objects. Fixed an issue where players would be able to see through the map when looking at a window in DZ-West. Fixed an issue where the dialogue audio could switch to English when playing with a different language setting. Fixed an issue that could cause FPS drops on PC when opening the Ubisoft Club Rewards. Fixed an issue where random Open World encounters would not spawn. Fixed an issue where several parts of the Specialization UI were missing localization. Fixed some weird doors. Fixed an issue where some Assault Rifles would not hinge correctly on the Crusader Shield. Fixed an issue where players would be unable to inspect apparel within the Apparel Event Cache UI. Fixed an issue where pressing the “Inspect” and “View Stats” buttons at the same time would cause the text from the two pages to overlap in the UI. Fixed some weird stairs. Fixed an issue where extra ammunition from mods would not properly be added to Skills. Fixed an issue where Manny would repeatedly thank agents for saving hostages in a Classified Assignment. He’s really thankful, ok? Fixed an issue where Conflict Caches could reward loot below the player’s World Tier when playing with lower level agents in a party. Fixed an issue that didn’t allow player to see previous Distinctions of the Week in the Clan Quarters. Fixed an issue where killed NPCs could clip through objects they fell on. Fixed an issue where notifications toasts were missing when completing an activity, after abandoning several projects in a row. Fixed an issue where Inaya al-Khaliq would stay in an A-Pose after being recruited. She has now relaxed. Fixed an issue where inspecting a player would show the inspecting player’s stats instead. Fixed an issue where reloading while using a Shield would play the wrong animation. Fixed an issue where the debriefing audio after completing a mission could play several times. Fixed icons on Auxiliary Skill Mods which should now show the icon of the Skill they can be equipped in
来给你们说下整天炒作“炸鱼论”背后的孤儿心态。 首先这是隔壁帖子看到的,一个贴吧10级,发帖1W多的人,给出的“神结论”: “核心原因不是炸鱼的人变多了,而是菜鸟变多了”~~~ 这贴吧如今都到了什么环境,孤儿公开洗地,混淆视听。 他们这些人说的炸鱼的本质是什么,我来告诉你们: 1、炸鱼源自英文smurf,意思是老手用他的丰富经验碾压新手。这些孤儿理解不了这个词的意思。于是他们创造了这个词来混淆视听。(详见第四条补充) 2、所谓的“炸鱼队”,100个队友95个队都是开挂孤儿构成的,本质就是组团开挂。 CSGO不是其他游戏,水平不够某一段为,降级的很快。你们自己都想想,玩了1-2K小时的,带人很正常,但谁没事天天带人?真到了5E、B5平台,你们有看到有2000分或者黄金大师闲着没事天天打低段位的记录吗?不都是找自己相同水准抱团取暖。 只有找不到合适队友才会“勉强”和低水平的打1下,而且随时可能会翻车——正常车队,那不是包赢的!!!正常车队,那不是包赢的!!!正常车队,那不是包赢的!!! 但这些孤儿“炸鱼论”的人眼里,炸鱼就像稳赢的一样。所以,读到这里,好像也应该明白了什么一样。 3、直接告诉你们这些孤儿组团队是如何开挂打的。 常见比例是:2人开挂(透视+微自瞄)+1个枪法尚可的+2个小聋瞎。 也有1-2个开透视报点+1-2个枪法尚可+1-2个意识较差的。 还有1个开挂+枪法最好的那个也开透视(平时不开,被打急了马上开)。 最少见的是1人开挂,1带4,这种多半赢不了还容易被举报。 如果你遇到对面符合上述情况,并且下半场立刻跟换了1个人一样,而且就像预料到你们行动一样。 不要犹豫,果断举报。 根据哲学逻辑:真是SMRUF的,正常玩家也不会因举报而被封号,只有开了挂的孤儿被举报多了才会被封。 如果你们都认真的举报的,可能当天他还理直气壮的怼,可能没过几天就悄悄的隐藏了资料,STEAM上留下一行红字——改账号已于某天前被VAC封禁。 4、炸鱼,听起来好像输的一方是鱼,水平菜,自然就要被炸。其实是孤儿们故弄玄虚,本质就是混淆视听。 把组队开挂实质,变成了1个新鲜词,混淆成了组队+实力碾压。这是我们“实力”,凭什么要质疑?
FC5通关后一些心得 一、武器 本作几乎所有武器都有自己的用处,不像4代“手炮在手,天下我有”那么碾压。 主打武器——推荐7200点缩短版绿色AK,适用场景最多。 狙击qiang——7200点精选里推荐的那个,堪称最好的1把狙。(当时那把3000多的还没解锁,早买早享受啊) 轻机qiang——游戏一开始捡的那个就是最好的。 喷子——替换轻机qiang外的一个选择。 手qiang——推荐用第三个冲锋手qiang,前期非常好用。 弓——前期用默认的,后期解锁用第三把。其实也差不多。 配件 至于配件,弹夹和消音基本上都算默认的,区别也不是很大。(我基本都选择方型的) 倍镜方面: 步qiang——用倒数第三个最实用,外形像绝地求生里4倍镜。 轻机qiang——第一个最实用。 冲锋qiang、喷子——建议不用倍镜最好。 狙击qiang、弓、火箭筒——都只有1个可选。 二、载具 1、车 可能很多人会大跌眼镜,最稳的车,居然是抢小怪的集装箱大卡车。 像SUV这些,跑起来左右还是有点晃。 车基本上不用花钱买,开场解锁的两辆就足够好了(寡妇制造者撞击力一流。) 2、飞机 直升机操控性要好于老式战斗机。7200点的飞天圣甲虫实用性最好。买这1个就够用了。 三、佣兵 首先给出结论——任务解锁的9个佣兵,只是代表了一种类型,基本都不是本类型最佳的,少数独有类型的除外。 比如火箭兵赫克,AI确实如游戏里描述的一样低(道奇语录:这孩子走遍世界,除了MONKEY KING外,啥也没学会),别人靠近他2米也开炮,把自己也炸死。有1次甚至直接炸车4杀队友。。。。但他血量貌似比一般火箭兵高。(个人观察) 9个任务解锁的佣兵,我大致分3档:优秀、一般、垃圾。 优秀:弓箭手、熊 垃圾:阿桃(让美洲虎去攻击狼居然无视。。。)、喷火兵鲨奇 一般:剩下的 最好的还是NPC5杀、12杀解锁天赋的那种。 前期:推荐1个弓箭手+1个狙击手。此时另外1个栏没解锁。 中期:推荐1个弓箭手+2个狙击手。 后期:推荐1个弓箭手+1个狙击手+坦克或狙击手 推荐原因是——即使是坦克,也抗不了几下。所以一般选择击杀更有效率的。弓箭手适合无声潜入,狙击手适合远距离击杀。我前面3个150米击杀好像是佣兵完成的。。。。 值得留意的天赋: 1、草药专家——自动寻找草药。中后期非常有用,但这个天赋的弓箭手,是来自游戏前期。 2、回收专家——对击杀过的小兵能捡起额外的钱和物品。中期非常有用,补贴经济。 3、立刻复活——倒下后立刻复活。 我的佣兵里,有1个短袖带帽子的年轻妹子狙击手,就是2+3天赋,非常好。 四、一些操控 蝠翼游戏内没有说明,操控其实是:按W往前和往下、按S是后仰和减缓掉落速度。 还有一些击杀,需要站在屋顶上跳下来才能实现,需要注意。 五、赚钱 还是打猎最快。有了7200点那个狙击qiang后,用诱饵或者侦察药剂,打猎起来就效率了。 记得点出猎物毛皮双倍天赋。用步qiang太浪费zi dan。 钓鱼并不算效率。
新斩龙八武士、天邪八部众背后的故事也快揭开谜底了吧 新斩龙八武士 按照一页书的说法,按古原争霸的标准选人。目前可以已确定+部分推测 -单峰之极:剑琅琊。备选:还有九轮异数时期就消失的杀手训练大师。 -刀之锋:乱世狂刀。 -剑之骄:红尘雪 -术之深:荣百年(藏的好深,古原争霸后几乎被遗忘。和素还真打交道久了,遁走功力猛增。) -枪之霸:孤星泪(目前练级中) -气之宗:乐盟主(修为已远超他师傅患天常,还有保命绝招) -射之最:羽衣狐的冥帝弓。人选暂缺。不过弓弧名家也是前段时间才出现过,可能有高人。 -奇之能:皇阳耿日(也是原班人马,全身而退,至今尚在) 天邪八部众方面 5个已经退场。夜叉枭王一副随时要被带走的样子。剩下鬼麒主最近主要负责搞笑,抢走了业途灵的位置。只有众天邪王1人撑一撑台面了。目前虽然看似很强,但根据惯例,破格+降级已经进入倒计时。 另外,刚看天迹百度百科,发现里面描述竟然是——“暂退场”3个字。但结合片头,觉得最后被黑化奉天连同众天邪王一起带走可能性更大。 八部众的故事就要完结。但他们当初为邪神效力的各自原因,线索还不是太明确,但也开始逐渐开始浮上台面。 -众天邪王:他这种实力更像是合作,而不是有求于人。 -鬼龙王:这集交代了——为了帮九婴扳倒魔君——居然是为了爱情。。。。。 -末邪王:古鸗风裔血案后被迫投靠邪神。这里剧情太复杂,记不太清。不知道血案是否和邪神有关呢? -御邪王:剧情交代很清楚了,为了力量报仇。他被陷害的案子也不知道是否是邪神设计? -竞邪王:压根就没交代。顺带吐槽,实力太弱,对手太强。连自身策王恨吾峰都控制不住。 -邪狱明王:这个本就来自东瀛。自称他才是邪神座下最忠诚的部将,应该是理念一致而投靠。 -夜叉枭王:这个几乎每一集都在暗示。为了救白川凌花。 -阿修罗王:冬月家族成员暴毙的原因,更像是邪神操弄。
阿尔法5件套流玩法——重新思考阿尔法的定位。 一、首先,阿尔法现在究竟定位PVE还是PVP? PVE方面,目前,突袭套目前已经足够成熟稳定,支持多种武器;加上孤星机枪浪射流;卫哨MDR/SVD快速单点流;猎人信仰的栓狙慢瞄秒人流。PVE的话,光以武器输出为主的派别种类已经足够多,还不算谋略这些以技能输出为主。 PVP方面,目前基本有了欧皇再生的浪人套;流血DOT刺杀贼的掠夺者;还有1套暗区专用女妖。猎人信仰也可以来打。技能输出有谋略者。 相比起来,堆1个阿尔法PVE,感觉和卫哨、突袭、孤星这3套重合度比较高,PVE打起来感觉差不多。 与其这样,干脆不如PVP。 因为虽然1.6削弱,但1.7还是有大佬开发出MDR阿尔法流。 二、为什么用MDR?(或者喷子/散弹枪) 因为5件套+15%武器伤害。用武器本身伤害就高的枪,能最大化这+15%的效果。 MDR优点这里就不重复介绍了,大家都懂的。 之前1.7的MDR 4件套阿尔法,也是专门开发出来PVP的,所以更适合。 三、5件套还是6件套?特效真的有用吗? 我专门测了4人、8人对战,特效肯定还是有作用的,但用处有限。现在无论4VS4还是8VS8,你想击杀1个后,再连续击杀,基本很难。因为要么你血不够满,要么需要换弹,要么别人满技能,而你刚1套组合打完。 所以PVP重点不是击杀1个后考虑怎么样恢复/BUFF,考虑的重点是——如何才能杀得死对方。 尤其现在有浪人的存在,直接成了掠夺者的克星。 而且这个6件套的BUFF,时间也很短,只有数秒,而且三维不均还会减少,实战中,从激活到结束,几乎感觉就那几秒。意义非常有限。 所以,我考虑放弃这个看似还不错,实则鸡肋的特效——它并不能帮我获得第一个击杀。更不能靠这个就可以实现连杀。
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