ilr2
ilr2
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【这次有数据了】还原失败!就用这个小姐姐来替代了! 还是比例不正常的大眼睛捏人风,不过略有瑕疵
我发现魂2的光照对人物表现影响挺大的 第二张是发灵魂箭的光照,第一张和第三张是自然光,第四张是暗光,还有火把状态下的。补两张图,没错我就是想晒妹
MAC下游戏秒退崩溃,附错误日志,希望关服解决一下。 Steam启动,直接秒退。 not scrambling any portion of the binary appid 434650 debug level 2 injecting bundle '/Users/chenryoutou/develop_tool/steamwork/sdk/tools/ContentPrep.app/Contents/MacOS/bundle32.dylib'...into: '/Users/chenryoutou/develop/workspace_unity/build/Lost_Castle_alpha_cp0.7/Lost_Castle.app/Contents/MacOS/Lost_Castle.32' /Users/chenryoutou/develop/workspace_unity/build/Lost_Castle_alpha/Lost_Castle.app/Contents/MacOS/Lost_Castle appears to be a supported binary mach-o header : 0x00000000 - 0x00000000 (0x00000000 - 0x0000001c) load cmds : 0x00000000 - 0x00000000 (0x00000000 - 0x000012a4) Info: Couldn't find a recognized _start routine, assuming we don't need to hijack entry point (eip): 0x0x3000 Mach-O with compressed linkedit detected unaligned injection target address: 0x01d7e188 good crypt/decrypt of bundle good crypt/decrypt of bundle LinkEdit segment will grow by: 0x0014ffdc __PAGEZERO : 0x00000000 - 0x00001000 (0x00000000 - 0x00000000) __TEXT __text : 0x00003000 - 0x015aad01 (0x00002000 - 0x015a9d01) (64) __TEXT __symbol_stub : 0x015aad02 - 0x015abf32 (0x015a9d02 - 0x015aaf32) ( 2) __TEXT __stub_helper : 0x015abf34 - 0x015add5e (0x015aaf34 - 0x015acd5e) ( 4) __TEXT __const : 0x015add80 - 0x016190a0 (0x015acd80 - 0x016180a0) (128) __TEXT __cstring : 0x016190a0 - 0x016e760e (0x016180a0 - 0x016e660e) (16) __TEXT __objc_classname__TEXT : 0x016e760e - 0x016e7613 (0x016e660e - 0x016e6613) ( 1) __TEXT __ustring : 0x016e7614 - 0x016e7628 (0x016e6614 - 0x016e6628) ( 2) __TEXT __gcc_except_tab__TEXT : 0x016e7628 - 0x016f30f4 (0x016e6628 - 0x016f20f4) ( 4) __TEXT __unwind_info : 0x016f30f4 - 0x016f7eb4 (0x016f20f4 - 0x016f6eb4) ( 4) __TEXT __eh_frame : 0x016f7eb8 - 0x0172efa4 (0x016f6eb8 - 0x0172dfa4) ( 8) __DATA __program_vars : 0x0172f000 - 0x0172f014 (0x0172e000 - 0x0172e014) ( 4) __DATA __nl_symbol_ptr : 0x0172f014 - 0x017302dc (0x0172e014 - 0x0172f2dc) ( 4) __DATA __la_symbol_ptr : 0x017302dc - 0x01730efc (0x0172f2dc - 0x0172fefc) ( 4) __DATA __mod_init_func : 0x01730efc - 0x017312e4 (0x0172fefc - 0x017302e4) ( 4) __DATA __const : 0x01731300 - 0x017613d8 (0x01730300 - 0x017603d8) (32) __DATA __cfstring : 0x017613d8 - 0x01762058 (0x017603d8 - 0x01761058) ( 4) __DATA __data : 0x01762060 - 0x01788bc8 (0x01761060 - 0x01787bc8) (16) __DATA __common : 0x01788bd0 - 0x017bac6c (0x00000000 - 0x0003209c) (16) __DATA __bss : 0x017bac70 - 0x0184ae00 (0x00000000 - 0x00090190) (16) __OBJC __message_refs : 0x0184b000 - 0x0184b8c8 (0x01788000 - 0x017888c8) ( 4) __OBJC __module_info : 0x0184b8c8 - 0x0184bbb8 (0x017888c8 - 0x01788bb8) ( 4) __OBJC __cls_refs : 0x0184bbb8 - 0x0184bc78 (0x01788bb8 - 0x01788c78) ( 4) __OBJC __cat_inst_meth : 0x0184bc78 - 0x0184c26c (0x01788c78 - 0x0178926c) ( 4) __OBJC __property : 0x0184c26c - 0x0184c404 (0x0178926c - 0x01789404) ( 4) __OBJC __protocol : 0x0184c404 - 0x0184c4e0 (0x01789404 - 0x017894e0) ( 4) __OBJC __cat_cls_meth : 0x0184c4e0 - 0x0184c5a0 (0x017894e0 - 0x017895a0) ( 4) __OBJC __meta_class : 0x0184c5a0 - 0x0184c8a0 (0x017895a0 - 0x017898a0) ( 4) __OBJC __instance_vars : 0x0184c8a0 - 0x0184cb00 (0x017898a0 - 0x01789b00) ( 4) __OBJC __inst_meth : 0x0184cb00 - 0x0184d128 (0x01789b00 - 0x0178a128) ( 4) __OBJC __class_ext : 0x0184d128 - 0x0184d170 (0x0178a128 - 0x0178a170) ( 4) __OBJC __class : 0x0184d170 - 0x0184d470 (0x0178a170 - 0x0178a470) ( 4) __OBJC __symbols : 0x0184d470 - 0x0184d528 (0x0178a470 - 0x0178a528) ( 4) __OBJC __cls_meth : 0x0184d528 - 0x0184d5f8 (0x0178a528 - 0x0178a5f8) ( 4) __OBJC __image_info : 0x0184d5f8 - 0x0184d600 (0x0178a5f8 - 0x0178a600) ( 4) __LINKEDIT : 0x0184e000 - 0x01d7e188 (0x0178b000 - 0x01cbb188) Setting Mach-O Header in Globals to: 0x1000 payload injected at address 0x01d7e188 - 0x01d7f188, 4096 bytes bundle attached at offset 0x1cbc188 - 0x1e09188, 1363968 bytes globals injected at offset 0x1e0b058 - 0x1e0b164 /Users/chenryoutou/develop/workspace_unity/build/Lost_Castle_alpha/Lost_Castle.app/Contents/MacOS/Lost_Castle appears to be a supported binary Found 32 arch: Yes, 64 bit: No ScrambleText: true
也许火星——分享下发现的突击盾长距离突进技巧 感觉和以前的电鞭跳高一样,算是个BUG?不过这个应该不会修复 具体操作是,单击举盾键,等盾举到正前方(即人物举盾动画完成)后0.5s左右后,立即按翻滚键。 这时盾突击的距离就会翻倍,而且冲刺速度同样翻倍!这个长突进和短突进一样,能够破门,并且在空中也能使用!
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