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签名是一种态度,我想我可以更酷...
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spaceengine目标 Achieved Goals $15 000 - Freeware SpaceEngine 1.0 Planetarium Fund SE development full-time for 12 months Supporting Oculus Rift, 3D displays, multi-monitor setup Joystick and gamepad support Ambient music and sound effects Expanded catalogs of known astronomical objects (Tycho-2, SDSS, ...) Deferred shading pipeline 3D water, clouds and rings Procedural nebula and galaxy models NVidia SLI and AMD CrossFireX support Particle effects: accretion and protoplanetary disks, weather effects, volcanoes, ship engines exhaust Enhanced scripting system and visual path editor for creating interactive educational tours Spherical mirror projection for home planetariums $25 000 - Linux support Native support for Linux Immediate Goals $40 000 - Mac OS support Native support for Mac OS $80 000 - Single player space exploration game Gameplay based on space flight simulation, space exploration, research and building Realistic spaceflight physics with both hardcore fully manual controls and handy semi-automatic controls Various spacecraft models Build ships, space stations, and bases on planets Collecting data about celestial objects using probes and satellites Long-Term Goals $120 000 - Online space exploration game Module-based ships with a 3D constructor Players can name planets that they have discovered Server database for worlds discovered by players A database search function for finding a planet by certain parameters $150 000 - SpaceEngine SDK SpaceEngine as a graphics library for third party companies WYSIWYG editor for all types of objects $250 000 - MMORPG Sandbox Game Space combat system with realistic physics Unlimited capabilities for players: research, building, trading, fighting Colonizing and terraforming planets, building cities Destruction of enemy ships, cities, and even entire planets
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