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jqd12345
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这个名将卡包搞笑呢 上赛季在,这个赛季还在。赵云、周瑜之类的核心是一个都不能放进去?
S3赛季PY,然后 6V3怎么解决? S2被人6V3,然后灭国2次。下赛季的出生州没霸业名额,有背水跟出生州BUFF,只能保证出生州不被打,但是可能还是拿不了霸业。然后对面盟1拿霸业2,盟2拿霸业3,盟3456拿霸业1,怎么解决??其他三盟躺平不进资源州,然后全服长草?
说下对S3 PY的一些建议 1、霸业总名额不变,但是只有前2的盟有霸业名额,其他的分为州府逐鹿、无州府逐鹿。其中霸业名额有外观奖励外的同时新增一个武将或者战法自选,增大霸业奖励,鼓励大家争霸业,同时因为只有2个盟有霸业,就算高整也无法打全区。 2、霸业积分只与自己在这个霸业盟的获得积分有关,在其他盟获得的积分无法带入。避免12盟PY34盟打全区,然后34高战及管理人员结算前过来混霸业奖励。如果你赛季末过来还能获得比别人高的积分,别人也无法可说。 3、提高州府逐鹿奖励配合出生州BUFF保证弱势盟在出生州有一定的抵抗能力及凝聚力,同时加大跨州惩罚(跨州重启资源科技全掉)减少弱势盟的人员流失。 4、无州府逐鹿就是给不活跃玩家准备的,一个赛季躺平,对盟也没用贡献,奖励意思意思就行了。 现在最大的问题就是很多区都是开服就PY好,如我们区直接开服6v3,就是因为霸业名额够多。 提高霸业奖励就是加大竞争。减少霸业名额就是拿霸业人员无论怎么PY也无法打全区。 提高州府逐鹿奖励及出生州buff,就是保证弱势盟的体验。 加大跨州惩罚就是避免前期高整。配合第二条解决后期高整。
建勋号,无法找到想要的对应骑士 想建一个弩手队长,特意招了一个骑士,骑士界面强制问骑士,勇武15,但是勋号建立界面怎么都找不到
BUG还没修复好 邮件说修复好了,实际上还没修复,真是信了胡来的邪了
终于欧了一把,梅西月贴 花了16000钻,买了个比利亚跟登贝莱。 开始买比利亚的贴纸一次型全开,出的全身周贴碎片,去贴吧看了下,发现出月贴都是单开的,一咬牙又买了个登贝莱一个个看终于欧了一把,出了个梅西月贴。
开箱子了,看下能否入欧。
跪求明天出拉莫斯活动,充值花费都可以 吧主小姐姐跟策划说下啊。
谁知道神秘刷不刷拉莫斯 天天十次神秘就是不出拉莫斯是什么鬼?怎么说我也是黄种人,没入酋
求拉莫斯 什么时候出冲1500送拉莫斯啊,这周末可以出不?吧主跟运营说下啊,出个这个活动呗!
求大神指点怎么破解对方前腰偷猎 求大神指点怎么破解对方前腰偷猎技能,在线等
求助:啤酒馆1.5用匈牙利怎么激活国防军。 最近新开了的小胡子的档,42年已打下英国,格陵兰岛、苦涩苏联,放出cccp,感觉后期没什么压力,就转开了局匈牙利,蛋疼的是军队太差,也没人力,感觉守一路都有问题,自己用事件修改,但是就是无法激活,新开档都不行,哪位大神帮忙下!
啤酒馆1.5版本的苏联三防三整事件是否撤销了? 最近在玩1.5版本的德国,我在MIH-events中没找到相关事件,在HSR-events中找到了事件编码,但是事件内容全部被删除了。
IS4.1 有意思,开了一句匈牙利德国巴巴罗萨竟然被逆推了。 意呆攻占了西奈东岸,西班牙入轴。但是苏联也太逆天了,巴巴罗萨打不进去还算了,还直接被逆推了,东普鲁士被占,现在在波兰沿河防守。
准备入手一台K650C i7D3 有比较优惠的吧商在吗??? 准备入手一台K650C i7D3 有比较优惠的吧商在吗???
KR里面的移动速度也坑爹了吧! 一个省要走一个多月啊,战转到是挺快的,弄的我现在都是一个师进攻,到地方后其他师战转过去。
求助,怎么修改省份的名字啊。 我修改了config中的province_names文件,重新开档还是没反应啊!
看了下KR上清的将领文件无语了。 刘伯承、粟裕.徐向前等最大技能值为4,彭德怀也只有6,一大堆55年的授衔中将最大技能竟然全部是6。
求助,BH1.5的部队id在那个文件里面??
BH1.5里面的突击炮是什么附加旅啊,研究什么科技可以升级突击炮 RT 我看到突击炮很好啊,加硬软攻,加装甲度,还不减速,感觉比自走跟装甲师都好啊!
求助,高加索受到威胁事件代码是多少。 现在在玩匈牙利,39年了我一打土耳其苏联就刷这个事件,怎么避免啊,有具体事件代码吗?
BH1.5用匈牙利怎么弄出奥匈帝国啊。 @啤酒馆天问
玩BH1.5民国已到1942年了,大家给点建议。 NV难度 目前北面已经吞并华北、蒙疆、满洲,正在鸭绿江跟日本对峙。 南面已经触发远征军事件,大约40+36常备师准备出征越南跟缅甸。 问题是现在大小胡子还没搞基,43年我落日也没办法爆菊啊。 还有就是吐槽下民国的补给问题,联合政府5W+,一大堆开发项目15W+,我现在常年保持不到40的IC要生产到什么时候啊。 还有那个反腐败事件40年触发,还要3w+的补给。 弄的跟我印象最深的就是民国的补给问题跟tc问题了。现在41年了还顶着36常备跟36标准在打。
BH在反腐败事件真坑爹阿,每天差不多减少1000的补给。 本来有10000+的补给,结果10天就清空了,结果是反腐败失败,你这是逼我F12阿。
BH1.5冷战兵种怎么都不能研发啊!! @啤酒馆天问 秘密科技里面的冷战兵种全部不能研发,怎么解决啊!
求助,啤酒馆1.5打赢淞沪会战最低需要多少兵力啊。 ####################################### # 日军增兵上海(AI事件) ####################################### event = { id = 63011 random = no country = jap trigger = { ai = yes OR = { event = 63005 event = 63022 event = 63023 } war = { country = JAP country = CHI } control = { province = 1237 data = JAP } # 上海 OR = { AND = { NOT = { ai = chi } OR = { control = { province = 2622 data = CHI } control = { province = 2623 data = CHI } control = { province = 2630 data = CHI } garrison = { country = CHI province = 1236 type = land size = 13 area = yes } } random = 30 land_combat = 1237 } random = 5 event = 63022 event = 63023 garrison = { country = CHI province = 1237 type = land size = 20 area = yes } } control = { province = 1184 data = JAP } control = { province = 1190 data = JAP } flag = normal } name = "日军增兵上海 " style = 0 date = { day = 1 month = january year = 1936 } offset = 1 deathdate = { day = 29 month = december year = 1945 } action_a = { name = "ok" command = { type = add_corps which = "大日本帝国陆军上海派遣军 " value = land when = 101014 where = 1237 } command = { type = activate_division which = 13016 value = 791 where = 1237 } # 宝山 command = { type = activate_division which = 13016 value = 730 where = 1237 } command = { type = activate_division which = 13016 value = 731 where = 1237 } command = { type = disorg_division which = 13016 value = 730 where = -100 } command = { type = disorg_division which = 13016 value = 731 where = -100 } command = { type = disorg_division which = 13016 value = 791 where = -100 } command = { type = manpowerpool value = -35 } } } event = { id = 63012 random = no country = jap trigger = { ai = yes event = 63011 war = { country = JAP country = CHI } control = { province = 1237 data = JAP } # 上海 OR = { AND = { OR = { garrison = { country = CHI province = 2622 type = land size = 12 area = yes } garrison = { country = CHI province = 2623 type = land size = 12 area = yes } garrison = { country = CHI province = 1237 type = land size = 12 area = yes } garrison = { country = CHI province = 1236 type = land size = 12 area = yes } } random = 30 } random = 10 event = 63022 event = 63023 garrison = { country = CHI province = 1237 type = land size = 20 area = yes } } control = { province = 1184 data = JAP } control = { province = 1190 data = JAP } flag = normal } name = "日军再次增兵上海 " style = 0 date = { day = 1 month = january year = 1936 } offset = 7 deathdate = { day = 29 month = december year = 1945 } action_a = { name = "ok" command = { type = add_corps which = "大日本帝国陆军第十军 " value = land when = 101207 where = 2622 } command = { type = add_division value = infantry which = "重藤支队" when = 56 where = police } command = { type = add_division value = infantry which = "国登支队" when = 56 where = artillery } command = { type = activate_division which = 13016 value = 793 where = 2622 } command = { type = activate_division which = 13016 value = 732 where = 2622 } command = { type = activate_division which = 13016 value = 733 where = 2622 } command = { type = disorg_division which = 13016 value = 732 where = -100 } command = { type = disorg_division which = 13016 value = 733 where = -100 } command = { type = disorg_division which = 13016 value = 793 where = -100 } command = { type = manpowerpool value = -60 } command = { type = trigger which = 63013 } } } event = { id = 63013 random = no country = man # trigger by 63012 name = "满洲国军配合皇军上海作战 " style = 0 action_a = { name = "OK" command = { type = add_corps which = "满洲国靖安军 " value = land when = 250001 where = 2622 } command = { type = add_division which = "靖安军司令部 " value = hq when = 1 } command = { type = add_division which = "李春山旅 " value = infantry when = 1 where = police } command = { type = add_division which = "于芷山旅 " value = infantry when = 1 where = police } command = { type = add_division which = "靖安军第一旅 " value = infantry when = 1 where = artillery } command = { type = manpowerpool value = -50 } } } ####################################### # 日军登陆金山卫(AI事件) ####################################### event = { id = 63019 random = no country = jap trigger = { ai = yes OR = { event = 63012 event = 63016 event = 63022 event = 63023 } war = { country = JAP country = CHI } control = { province = 1237 data = JAP } OR = { control = { province = 2623 data = JAP } AND = { control = { province = 2623 data = CHI } land_combat = 2623 } garrison = { country = CHI province = 1237 type = land size = 20 area = yes } random = 30 } control = { province = 1184 data = JAP } control = { province = 1190 data = JAP } flag = normal } name = "日军登陆金山卫 " style = 0 date = { day = 1 month = january year = 1936 } offset = 7 deathdate = { day = 29 month = december year = 1945 } action_a = { name = "ok" command = { type = add_corps which = "支那战区华北方面军 " value = land when = 101132 where = 2623 } command = { type = add_division value = infantry which = "独立混成第8旅团' " when = 56 where = artillery } command = { type = add_division value = infantry which = "独立混成第9旅团' " when = 56 where = anti_air } command = { type = add_division value = cavalry when = 3 where = light_armor_brigade } command = { type = add_division value = militia when = 1 where = artillery } command = { type = manpowerpool value = -40 } command = { type = sleepevent which = 40784 } command = { type = sleepevent which = 40785 } command = { type = sleepevent which = 40786 } command = { type = sleepevent which = 40787 } } } 谁能帮我解析这2个事件啊!
求助,啤酒馆1.5怎么尽早触发淞沪会战啊。 我看了下事件发现只要中日爆发战争就行了啊,我怎么总是要等到9月份才触发啊 ####################################### # 战争的扩大——上海的紧张硝烟 ####################################### event = { id = 63003 random = no country = chi trigger = { control = { province = 1237 data = ENG } # 上海 war = { country = JAP country = CHI } NOT = { war = { country = JAP country = ENG } war = { country = CHI country = ENG } } OR = { ai = yes supplies = 1000 } } name = "EVT_63003_NAME" desc = "EVT_63003_DESC" style = 0 picture = "tuxi" date = { day = 1 month = january year = 1936 } offset = 7 deathdate = { day = 29 month = december year = 1999 } action_a = { name = "秘密派遣第二师补充旅进驻上海 " ai_chance = 100 command = { type = supplies value = -1000 } command = { type = manpowerpool value = -20 } command = { type = setflag which = songhu } } action_b = { name = "保持上海中立地位更为有利 " ai_chance = 0 command = { } } } ####################################### # 战争前夜-虹桥事件 ####################################### event = { id = 63004 random = no country = chi trigger = { flag = songhu control = { province = 1237 data = ENG } # 上海 OR = { random = 3 AND = { year = 1937 month = 8 day = 12 } } war = { country = JAP country = CHI } not = { war = { country = JAP country = ENG } } not = { war = { country = CHI country = ENG } } not = { garrison = { country = chi province = 1237 type = land size = 40 area = yes } } } name = "战争前夜-虹桥事件 " desc = "随着战争的日益扩大,中日双方的神经都紧绷着,似乎随时都 会爆发。而虹桥事件无疑是给敏感的上海局势更加火上浇油。 8月9日,日军海军中尉大山勇夫硬闯虹桥机场挑衅并打死我 卫兵,我军将其击毙。事件第二天,双方交涉,日军要求中方 撤出上海保安部队,拆除防御工事,中方严词拒绝。战争一触 即发。 " style = 0 picture = "hongqiao" date = { day = 1 month = january year = 1936 } offset = 2 deathdate = { day = 29 month = december year = 1999 } action_a = { name = "彻底解决华东隐患——启动淞沪会战" ai_chance = 99 command = { type = dissent value = -2 } command = { type = trigger which = 63005 } command = { type = sleepevent which = 63023 } } action_b = { name = "暂时隐忍,答应日军要求" ai_chance = 1 command = { type = dissent value = 5 } command = { type = morale which = land value = -1 } command = { type = clrflag which = songhu } } }
啤酒馆1.5玩汉斯被AI跪了 上了爱尔兰岛后触发了美国早战。 在非洲意呆的土地都快被美英占没了 还没触发非洲军团。然后看到美国都登陆巴尔干了。 在苏联60+师触发巴巴罗萨后打下敖德萨跟基辅后触发近卫军团,然后被逆推了。
在线求助,现在瞄准是不是不显示整个坦克了, 隔个草丛都不知道瞄准的是哪,打过去不是跳蛋就是未击穿,郁闷啊!
黄鼠狼玩真起来真爽。第一把就杀5个! 黄鼠狼玩真起来真爽。第一把就杀5个!
刚才2801在7级房8杀得勇士和魏特曼
真爽,连续2把得奥利克勋章!
小豹子学侦察,求组高级火炮,进高级房。 现在没次都是5级房 很愚昧
我用民国为什么放不出波斯,跪求原因?是政策还是土地?? 我用民国为什么放不出波斯,跪求原因?是政策还是土地??
怎么修改存档的意识形态放出小胡子啊? 怎么修改存档放出小胡子啊,我现在的意识形态是左翼开放性,需要右翼保守社会才能放小胡子,怎么存档修改啊
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