呵呵da之歌 呵呵da之歌
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一睡觉就爆红求救啊。。。 一睡觉就 [game] System.InvalidOperationException: 生成 XML 文档时出错。 ---> System.InvalidOperationException: 生成 XML 文档时出 错。 ---> System.Collections.Generic.KeyNotFoundException: 给定关键字不在字典中。 在 System.Collections.Generic.Dictionary`2.get_Item(TKey key) 在 StardewValley.Objects.Furniture.getData() 位置 C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Furniture.cs:行号 215 在 StardewValley.Objects.Furniture.loadDisplayName() 位置 C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Furniture.cs:行号 222 在 StardewValley.Object.get_DisplayName() 位置 C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:行号 292 在 Microsoft.Xml.Serialization.GeneratedAssembly.XmlSerializationWriterObject.Write74_FishTankFurniture(String n, String ns, FishTankFurniture o, Boolean isNullable, Boolean needType) 在 Microsoft.Xml.Serialization.GeneratedAssembly.XmlSerializationWriterObject.Write51_Item(String n, String ns, Item o, Boolean isNullable, Boolean needType) 在 Microsoft.Xml.Serialization.GeneratedAssembly.XmlSerializationWriterObject.Write69_Chest(String n, String ns, Chest o, Boolean isNullable, Boolean needType) 在 Microsoft.Xml.Serialization.GeneratedAssembly.XmlSerializationWriterObject.Write97_Object(String n, String ns, Object o, Boolean isNullable, Boolean needType) 在 Microsoft.Xml.Serialization.GeneratedAssembly.XmlSerializationWriterObject.Write98_Object(Object o) --- 内部异常堆栈跟踪的结尾 --- 在 System.Xml.Serialization.XmlSerializer.Serialize(XmlWriter xmlWriter, Object o, XmlSerializerNamespaces namespaces, String encodingStyle, String id) 在 StardewValley.SerializableDictionary`2.WriteXml(XmlWriter writer) 位置 C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\SerializableDictionary.cs:行号 138 在 System.Xml.Serialization.XmlSerializationWriter.WriteSerializable(IXmlSerializable serializable, String name, String ns, Boolean isNullable, Boolean wrapped) 在 Microsoft.Xml.Serialization.GeneratedAssembly.XmlSerializationWriterSaveGame.Write112_Farm_PatchedBy<Platonymous.PyTK.Rev>(Object n, String ns, String o, Farm isNullable, Boolean needType, Boolean ) 在 Microsoft.Xml.Serialization.GeneratedAssembly.XmlSerializationWriterSaveGame.Write188_GameLocation_PatchedBy<Platonymous.PyTK.Rev>(Object n, String ns, String o, GameLocation isNullable, Boolean needType, Boolean ) 在 Microsoft.Xml.Serialization.GeneratedAssembly.XmlSerializationWriterSaveGame.Write235_SaveGame_PatchedBy<Platonymous.PyTK.Rev>(Object n, String ns, String o, SaveGame isNullable, Boolean needType, Boolean ) 在 Microsoft.Xml.Serialization.GeneratedAssembly.XmlSerializationWriterSaveGame.Write236_SaveGame(Object o) --- 内部异常堆栈跟踪的结尾 --- 在 System.Xml.Serialization.XmlSerializer.Serialize(XmlWriter xmlWriter, Object o, XmlSerializerNamespaces namespaces, String encodingStyle, String id) 在 System.Xml.Serialization.XmlSerializer.Serialize(XmlWriter xmlWriter, Object o) 在 SpaceCore.Overrides.SaveGameSaveEnumeratorPatch.SerializeProxy(XmlSerializer serializer, XmlWriter origWriter, Object obj) 位置 C:\Programming\StardewValley\ModSource\SpaceCore_SDV\Overrides\SaveGame.cs:行号 332 在 StardewValley.SaveGame+<getSaveEnumerator>d__90.MoveNext_PatchedBy<spacechase0.SpaceCore>(Object ) 在 StardewValley.SaveGame.<>c__DisplayClass88_0.<Save>b__0() 位置 C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\SaveGame.cs:行号 383 在 System.Threading.Tasks.Task.InnerInvoke() 在 System.Threading.Tasks.Task.Execute() [SMAPI] An error occurred in the overridden update loop: System.InvalidOperationException: 生成 XML 文档时出错。 ---> System.InvalidOperationException: 生成 XML 文档时出错。 ---> System.Collections.Generic.KeyNotFoundException: 给定关键字不在字典中。 在 System.Collections.Generic.Dictionary`2.get_Item(TKey key) 在 StardewValley.Objects.Furniture.getData() 位置 C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Furniture.cs:行号 215 在 StardewValley.Objects.Furniture.loadDisplayName() 位置 C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Furniture.cs:行号 222 在 StardewValley.Object.get_DisplayName() 位置 C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Objects\Object.cs:行号 292 在 Microsoft.Xml.Serialization.GeneratedAssembly.XmlSerializationWriterObject.Write74_FishTankFurniture(String n, String ns, FishTankFurniture o, Boolean isNullable, Boolean needType) 在 Microsoft.Xml.Serialization.GeneratedAssembly.XmlSerializationWriterObject.Write51_Item(String n, String ns, Item o, Boolean isNullable, Boolean needType) 在 Microsoft.Xml.Serialization.GeneratedAssembly.XmlSerializationWriterObject.Write69_Chest(String n, String ns, Chest o, Boolean isNullable, Boolean needType) 在 Microsoft.Xml.Serialization.GeneratedAssembly.XmlSerializationWriterObject.Write97_Object(String n, String ns, Object o, Boolean isNullable, Boolean needType) 在 Microsoft.Xml.Serialization.GeneratedAssembly.XmlSerializationWriterObject.Write98_Object(Object o) --- 内部异常堆栈跟踪的结尾 --- 在 System.Xml.Serialization.XmlSerializer.Serialize(XmlWriter xmlWriter, Object o, XmlSerializerNamespaces namespaces, String encodingStyle, String id) 在 StardewValley.SerializableDictionary`2.WriteXml(XmlWriter writer) 位置 C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\SerializableDictionary.cs:行号 138 在 System.Xml.Serialization.XmlSerializationWriter.WriteSerializable(IXmlSerializable serializable, String name, String ns, Boolean isNullable, Boolean wrapped) 在 Microsoft.Xml.Serialization.GeneratedAssembly.XmlSerializationWriterSaveGame.Write112_Farm_PatchedBy<Platonymous.PyTK.Rev>(Object n, String ns, String o, Farm isNullable, Boolean needType, Boolean ) 在 Microsoft.Xml.Serialization.GeneratedAssembly.XmlSerializationWriterSaveGame.Write188_GameLocation_PatchedBy<Platonymous.PyTK.Rev>(Object n, String ns, String o, GameLocation isNullable, Boolean needType, Boolean ) 在 Microsoft.Xml.Serialization.GeneratedAssembly.XmlSerializationWriterSaveGame.Write235_SaveGame_PatchedBy<Platonymous.PyTK.Rev>(Object n, String ns, String o, SaveGame isNullable, Boolean needType, Boolean ) 在 Microsoft.Xml.Serialization.GeneratedAssembly.XmlSerializationWriterSaveGame.Write236_SaveGame(Object o) --- 内部异常堆栈跟踪的结尾 --- 在 StardewValley.SaveGame.<Save>d__88.MoveNext() 位置 C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\SaveGame.cs:行号 411 在 StardewValley.Menus.SaveGameMenu.update(GameTime time) 位置 C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Menus\SaveGameMenu.cs:行号 123 在 StardewValley.Game1._update(GameTime gameTime) 位置 C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:行号 3976 在 StardewValley.Game1.Update(GameTime gameTime) 位置 C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:行号 3768 在 StardewModdingAPI.Framework.SGame.<>c__DisplayClass35_0.<Update>b__0() 位置 C:\source\_Stardew\SMAPI\src\SMAPI\Framework\SGame.cs:行号 169 在 StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) 位置 C:\source\_Stardew\SMAPI\src\SMAPI\Framework\SCore.cs:行号 688 一睡觉就报错。。。好几回了心态崩了啊
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