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听说要重组(裁员)了 ArenaNet, the studio behind the popular online games Guild Wars and Guild Wars 2, informed employees today that it is planning big layoffs, according to a person who is there. Although ArenaNet did not give out exact numbers, and they may not yet be finalized, rumors floating around the studio signal that a significant number of people will be let go. Songyee Yoon, the CEO of Korean publisher NCSoft West, which owns ArenaNet, e-mailed employees this afternoon with the news. “Our live game business revenue is declining as our franchises age, delays in development on PC and mobile have created further drains against our revenue projects, while our operating costs in the west have increased,” she wrote. “Where we are is not sustainable, and is not going to set us up for future success.” Yoon added that the company plans to “cut costs across the organization” and restructure across the board, merging ArenaNet and NCSoft’s publishing divisions in the process. “The restructuring, cost-cutting, and strategic realignments are all being done to secure our tomorrow and to provide the foundation that will allow us to grow and acquire,” she wrote. Later this afternoon, ArenaNet CEO Mike O’Brien plans to meet with staff to discuss the layoffs further. Around 400 people work at ArenaNet, and for the past few years they’ve been working on a number of unannounced projects, according to one person familiar with goings-on at the company. However, that person said, slow development progress combined with a lack of new games in 2018 and 2019 has led to a financial squeeze. ArenaNet’s last release, the Path of Fireexpansion for Guild Wars 2, launched in September 2017. This news comes in the wake of widespread cost-cutting measures at NCSoft. Last September, NCSoft shut down Wildstar developer Carbine Studios, and earlier this year it began plans to reduce staff at the mobile studio Iron Tiger. In its financial earnings call earlier this week, NCSoft reported an annual decline in PC revenue. When reached by Kotaku earlier today, an NCSoft representative declined to comment.
柱子2个人评价 我对柱子2不满意的就两点吧: 1.汉化还是不行,确实比机翻强,但是质量依然差,具体原因相信大家都知道了。神界2没官中,毫无疑问柱子2胜出。 2.优化似乎有一些问题,越玩越卡,读取地图慢。配置i74.0GHz,32G内存,1070,512GSSD,因此,不可能是配置的问题。理论上玩柱子2这种游戏,想象中是丝般顺滑,结果被现实无情打脸。 神界我只玩过1,觉得相当不错。至于前面吧友提到的简化数据学习日系游戏,我觉得这种言论太无知,神界的战斗系统明明就是辐射1和2那种,跟日系有个毛关系(日系,即时例子伊苏,回合例子最终幻想)。这两个游戏最大的区别在于设计理念,神界是完全的crpg,柱子2是个想完美体现trpg的crpg,我说这句话,懂得自然懂。(遇到时间进入选择界面,这感觉就是有个DM在啰嗦嘛;还有种类繁多的各种技能/属性鉴定)。 柱子2的背景是种族、宗教、组织之间的强力冲突,还有个到处毁灭的神,代入感很强,这个我给满分。 游戏探索感也是满分,各种地形地貌基本都有了,冰天雪地,沙漠,各种村落城市,各种营地遗迹……应有尽有。 画面/游戏细节,这是见仁见智的事情,法术的效果我认为是合格的,很炫;装备质感合格,玉石做的盾,火把/灯笼的效果也处于应有的水平;趟水移动速度变慢;士气高时船员的态度好,航行时会唱歌;士气低时,骂我是个暴君……打个高分肯定有人不服。 人物/NPC,主要npc都有头像,主要队友个性还算鲜明,原配语音比较多,可惜没中文语音;搞定全部队友我觉得不可能,况且队友与队友之间还有好感度;对话时,队友自带表情反应,感觉各个都是戏精。这部分评分不应很低,但是还有提升的空间--不过把个性鲜明的队友和可加入NPC完全融入到游戏的背景中谈何容易(开头说的种族,宗教,组织或者说派系),跟别说在此基础上设计出好玩的任务了。因此,对于这一点,我还是很满意的。 主线/支线,黑曜石强项,专业满足各种强迫症,多分支/多重完成方式/多结局,不评价。 战斗,稍微注意队伍搭配,这种组队式游戏战斗时分前排/后排或前排/中排/后排,只要前排顶得住,没有过不了的战斗,技能啊,操作啊,装备啊,相对处于次要地位。推荐个肉盾:圣武士/诗人,女鸟人队友可以选这个兼职;队友ai比较高,尽量不要带敌我不分的法术,法术的伤害一般般,炸不死不死肉盾,但万一打到NPC就得读档……;统计信息全,可以方便的看到怪物抗性,针对性选择武器就好。关于战斗,总体感觉和nwn2类似,不需要太多操作,强迫症完全手动会非常累,反正ai我一直开着,倒数第二个难度,没碰过钉子。 装备:弯刀,剑,枪很多,其他都少,结合背景,好像就应该这样,但是玩起来很不方便。 航海系统,虽然不完美,但也算的上是个亮点,比11路强,有辐射2开车的感觉。 BGM,烂就一个字,毫无亮点。 总结,我不会说柱子2是神作,但是现在还有机会玩到这种RPG非常知足。
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