overstrom
overstrom
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连隐私协议都没办法同意... 第一次见过这么蛋疼的EA...点击都点不了
WARNO是EA而不是BETA 最大的区别是EA没定时间几时发售而EA有虽说可能会推迟之类的然后就是随从STEAM,2小时无条件退款. 另外,不少NDA已经解除,已经有人上传视频了,就连界面看起来都眼痛... 还是乖乖等二月战锤3和死光2.
WARNO 法爹新作 一番作死的节奏,RD冷战题材的龙头不做续作却硬生生的要选择和自己的摇钱树竞争... 根据官方的说法; 1,WARNO是WG的精神续作. 2,整体更接近WG而不是SD. 3,师团卡组而不是更自由的国家或蓝红卡组.如果和SD2一样的话大概会有百分之六十左右是DLCs. 4,只有600个单位,相对RD2000多.一样会有一堆作废. 5,移除了前线,移除了阶段,调整了控制点的机制. 6,添加了不少SD2后续更新的功能, 7,类似SD2的单人任务. 就个人观点,唯一的卖点也就只有植入SD2的一些功能了,感觉既不可靠也不有效不过对新手和手残党挺好的.
打算回来耍最后一波 自从2016年国家包出来后再也没专注过了,有些因为个人原因也有因为更新方向不认可.估计不少元老都也差不多一样.
战争游戏4的可能性和SD2的预售 水帖一枚 一楼喂熊
好久不来... 法爹内部闹示威 感觉他们已经要断气了...
话说怎么又两个吧... RT
JEW开始光复应许之地了... 正所谓RAPETRAIN DONESN'T STOP...
是时候给大卫一个GIF了 如题
荷兰DLC已出 刚买了..并做了下测试...后面附加些更改测试.. 首先去除疑问 不买DLC也能正常玩游戏 不过无法使用荷兰但买了的玩家都能使用 实际上就是已经在硬盘里 只需要一串代码解锁-,-... 其次价格并不贵 40RMB或6USD 不太明白为什么国内DLC价格比美爹高...关税?
话说Xcraft是谁...? 最近1010总是碰到他 ID感觉好眼熟
最近习惯用T80um了 移动速度和打侧甲比T72BU舒服好多 配合上恐慌跑也跑不了..
hoi4居然有发布日期了... 本来以为是有生系列的...奇怪的开关感觉启动了
地图包3 强势武器各种大砍 NEW MAPS: ... the ported classic map Thüringer Wald in two variants: 3v3 Snake Pit 3v3 Crossroad Plus 4 variants of existing maps: 4v4 Heartbreak Ridge 4v4 Crown of Crags 2v2 Operation Chomite 1v1 Death Row MAP CHANGES : Based on the feedbacks brought by the community after the release of the previous Map Packs, we have made some changes on the following maps: Sun of Juche & Final Meltdown: downscaling the reinforcement arrow. Mud Fight: smaller red spwan sector to balance the "point of contact" near Alpha. Mud Fight: central sector moved slightly closer to blue side in order not to incorporate another hedge. Nuclear Winter is Coming (Conquest): increasing one sector's value from 1 to 2. Punchbowl, removing the contral sector, outside of the town. Hell in a very small place, central and bottom zones slightly extended in favor of blue side. 38th Perpendicular, increasing the size of India sector to facilitate access to the city above. Highway (big), central secttor's value increased from 1 to 2. Wrecks & Rocks, extending Foxtrot sector to include some woods in order to help blue side securing it. BALANCE: GENERiC: - Autocanons noise increased by about 20% - Tank filters in the armory fixed. - Light supply vehicles (500 and 800 supply) are now available in Airborne decks - Howitzer ammo consumption modified to take accuracy and reactivity into account. High end units remain almost the same while low end units benefit from much cheaper ammunitions. - Aircraft fuel level reordered according to their real stats with weapon load taken into account, ToT normalized to match that fuel load. - Tank guns accuracy increased according to their range : 1925m +10% 2100m +5% Some adjustments had to be made to prevent some earlier version to have a better accuracy than the next. Cheap vehicles accuracy didn't strictly follow this rule most of the time. This bonus comes in addition with the individual modifications listed below. - CSSR T21 Tarasnice recoiless rifle range incresed from 1050m/1225m (infantry and vehicle version) to 1400m - BLUE MG3 used by line infantry time between bursts increased from 5 to 8sec - BLUE Centurion AVRE and M728 CEV dispersion increased, the shell used to land to close from the target when missing - BLUE Eryx's HE suppression damage reduced. INF: - Soviet Gornostrelki '90 access to BTR transport series reverted. - French Légion price reduced from 25$ to 20$ RECO: - CSSR BPzV Snezka optics reduced to good, price reduced to 30$, avialability set to 12 - Chinese ZTQ-62G price reverted to 60$ (this nerf was supposed to be an alternative to the gun noise nerf) - British SBS's M72 LAW replaced with a M2 CG, price increased from 25$ to 30$ SUPPORT: - Soviet Buratino aim time increased from 15s to 20s - E-German Tunguska availability brought to the level of the Soviet version - Danish & Japanese HAWKs speed increased to 35kmh like the other HAWKs - British M270 MLRS restricted to Support decks like all others cluster MLRS TANKS: - Soviet T-55AM/AM2/AMV and their foreign variants accuracy increased by 5% - Soviet T-62 obr75 / M1 / M / MV-1 and foreign variants accuracy increased by 5% - Soviet T-64A accuracy increased by 5% - Soviet T-64BM range increased by 175m (a 10$ price nerf have been forgotten here) - E-German KPz T-72M1 accuracy increased by 5% - Polish T-55AM2 Merida accuracy increased by 5% - Polish and Czech T-72M1 Jaguar accuracy increased by 5% - Czech T-55AM2 Dyna-1 accuracy increased by 5% - Chinese ZTZ-59-II accuracy increased by 5% - Chinese ZTZ-59-IIA accuracy increased by 5% - Chinese ZTZ-85-II accuracy increased by 5% - Chinese ZTZ-85-II accuracy increased by 5% - N-Korean CH'ONMA-HO II accuracy increased by 5% - N-Korean CH'ONMA-HO IV accuracy increased by 5% - N-Korean CT-72M accuracy increased by 5% - American M8 AGS price increased from 50$ to 55$ - Japanese Nana-Yon Shiki series reload time after their 4 shot burst increased from 10sec to 12sec - Japanese and ANZAC M41A1 range increased by 175m - British Challenger 1 Mk.2 price reduced from 130$ to 125$ - British Challenger 1 Mk.2 price reduced from 155$ to 150$ - British Chieftain Mk.10 range increased by 175m - French AMX-30B2 Brennus accuracy increased by 5% - French AMX-13 Harpon range increased by 175m - Swedish SRTV 103 series accuracy increased by 5% VEHICLES: - Soviet BTR-90 price increased from 25$ to 30$ and availability decreased by 1 per card. - Soviet BTR-70 availability increased by one step - Soviet BMP-3 number of ATGM carried reduced from 6 to 4 - Soviet late BMP-2 autocannon range increased from 1575m to 1750m - Soviet early BMP-2 autocannon accuracy fixed, there was a discrepancy between AT and HE accuracy. HE accuracy now match the AT. - Soviet early BMP-2 autocannon accuracy increased by 5% - Soviet SU-122-54 price increased from 15$ to 20$ - E-German MT-LB & BTR-70 avalability per card increased by one step - N-Korean BTR-80A availability brought to the level of the Soviet version - W-German Marder 2 price increased from 35$ to 40$ - ANZAC Vickers MK.11 LRPV price reduced from 50$ to 45$ HELO: - Soviet Ataka V missile accuracy reduced from 65%/45% to 60%/45% - Soviet Ka-50's Vikhr range reduced from 2975 to 2800m - Soviet Ka-50's Vikhr accuracy changed from 50%/40% to 70%/35% - Soviet Ka-50's Vikhr speed increased and are fired rapidly one after the others in a burst of 2. (that's the closest from ripple fire we can do without making them F&F) PLANES: - Soviet Mig-25PD price increased from 90$ to 100$ - Chinese J-7C veterancy increased by one step - Chinese J-8C availability increased by 1 step and veterancy reduced by 1 step - N-Korean Mig-29 9-12B availability increased by one step and veterancy reduced by one step - American F-14 Tomcat is now available in the AIR tab in addition to the NAVY tab
话说有没有人撞到STEAM强制锁定下载区域的...? 重下些游戏结果强制转到广州这垃圾服务器了...无论是转到南韩还是纽约或香港都自动跳回来...
新补丁吐槽... 刚回国内就有如此离谱的更新...简单点的来说更偏向技术性的分析 复杂的说就是一堆卡组要改了.
苏修支援卡终于修正了... 其实苏修是被砍的挺狠的(其实我还不信有人会带2卡tos除非是过去在载具里面)...2卡BTR90 MIG25PD降1级及MIG27 升价15 足够让苏修效率比以前低一截了 M8被修正了 不过火力照样够吃步兵 大多数北约是不痛不痒的砍 华约则几乎全是刀刀入肉...有的还被加强不少...4HE4连装云爆弹 12HE加到16HE和1卡2个的棒子SEAD...
传说中的AOA的888 被我拿下了-,-...
传说中的AOA的888 被我拿下了-,-...
-,-来此吧水了 吐槽一下平衡性... RD起码算是暴打过不少选手的我也感觉AoA上手之类的比较麻烦 虽说4资源(国家崛起和帝国时代...)或者更多(英雄无敌...不过这不算是RTS...)更难上手 但3资源明显是比2资源棘手不少(暴雪某几作品...) RD不算是APM要求太高的作品 倒现在也能做到5连胜 但战术选择明显比过去更加讲究投机...并没有RD那种战线的概念(侧甲貌似不存在同时道路的移动加成非常离谱 RA3都有侧甲...) 势力之间的平衡性其实还算是OK的...Cartel后期隐身及三资源收入 chimera各种远射程及万能兵种 美爹暴力的开局二本tower rush或直接styker教做人-,-... 但最基础的问题还是存在...如某个玩家ragequit以后就基本没办法玩的情况远远比前作RD严重的多...在RD 3VS3 走一人起码有了那家伙的收入和额外的部队但这类传统的RTS现在看来只能交给电脑...
AoA打吐了... 打几场 每次都有开局就A的...传统RTS遇到这个还更伤不起...RD好歹3人走1人给我多一台MIG31M之类的...收入也给我了..
其实想想 法爹开发路也挺辛苦的...都同情了几乎.... 整理硬盘的时候才发现Eugen又是被Atari发行(半死不活的雅达利)又是被传说中最糟糕的公司Ubisoft发行(EA是最糟糕的公司的原因是Ubi在法国...法爹照顾法帝吗...)然后最后被名气不足的focus发行(其实也代理过不错的游戏但总体不受关注...).....不是AAA没人权的时代...
现实蛋疼向 收到一笔两万美刀的支票 不知道谁给的 还能用
14分钟 3VS4 收割局 33 正常局 好吧 第一局又是可以拿蛋疼形容的...当然..指的是对面...15分钟不到就打GG投降了...损失太大 兵力差距过分明显...空军貌似死的差不多了... http://tieba.baidu.com/mo/q/checkurl?url=http%3A%2F%2Fpan.baidu.com%2Fs%2F1jGrcNWi&urlrefer=814feba79131fa0a731f820b182ae57e 第二局 30多分钟 对手水平比那好些(其实都不错 只是水平差距还是很明显的) 带了路人面对黑店压力还是有些的...一开始没投资在CV上面的优势没体现出来 被压了下分 但后面还是稳健的拉回来了
黑冰打腻了 开始回头收割了... 1300人的RTS好感动...
正所谓发帖必蛋疼之BTR80A 90炫战绩... 好吧 其实分也不多...只是杀的单位比较离谱而已...
Tos 最佳形容词 结合北欧和德帝的悲惨遭遇 把tos叫做 bolshevism bread basket 多好听 深刻的烙印在受害者的心理中
真.蛋疼贴 论TOS神教 就发一图...不多说...
求解 怎么灭掉小强般的匈人... 46局 东罗 第一次打 教程跳过还没熟悉贸易系统和资源系统 直接开局强艹周围各国.. 刚傀儡东帝国 和平傀儡西罗马和傀儡北非及除北欧 西欧区域 中欧基本傀儡... 但东欧打到了匈人出生团灭了貌似有50多次还是搞不定...打了都有40多场传奇胜利了...
蛋疼贴之论华约装甲优越性.... 作死话题 和潮流作对 但是还是勉强尝试了下对华约装甲优势进行了分析(包括各冷门) ps:BTR90确实应该是3甲...法爹偷懒了 因为被赶出IFV前就是3甲....视野居然还不是中等...
白云机场撤退中。。。 感觉变成了小白鼠。。。在国内睡眠不给力啊。。。本来就失眠 坏习惯多 怪病多。。。结果事还多。。。回美帝以后也是。。。国际象棋节奏已经近在眼前了。。。早知道就待在大学了 浪费时间了 好大学还直接退了。。。工资高待遇好什么的都是浮云 健康第一 。。。
话说我才发现法爹居然有良心... ADATS居然基础数量是6....明明要价是90...图古斯卡基础型85点基础数量也才4...莫非意味着法爹知道这玩意性价比低 给的数量也就多些? ps:据说会砍质疑法爹决策者的最爱单位 但是 光脚不怕穿鞋的 TOS神教被砍后 我已无法再度绝望 有种砍我SU27M MIG31M
摩托化上瘾了... 本来就是打空降起步的...摩托化能完全用空降的侦查还降价成这样... ps:今天无比浪费用电啊....
TOS神教表示无比愤怒 一楼喂狗
BETA PATCH 3 Friday release that is! FIX wrote:- adding an anti-cheat feature. DECK wrote:- Scandinavian coalition's activation points bonus decreased from 20 to 15%. - Norway can now into Airborne decks (Cat A & B only). GENERIC wrote:- all Shock Recon squads (but Canadian Recce) will be brought to 10 men (with loadout increased accordingly). They will also all have their MG's STAT trait removed, but squad snipers (Czech. & Japanese). - Antiship missiles fired by planes have their supply cost increased to reflect their power and accuracy. - Forest & hedgerows now provides infantry with a cover which decreases damages received by 40% (70% for buildings for reference) LOG wrote:- Polish SZTAB DOWODZENIA (command infantry) now have access to Mi-2 and Sokol as transport RECON wrote:- N-Korean M1992 Fagot switched for Konkurs. - N-Korean M1992 prototyped, and service date moved to 1992. - Soviet PT-85 main gun's AP increased from 7 to 9. - Soviet BRDM-3 price decreased from 45 to 40$. - Czech. BPzV Svatava price decreased from 60 to 55$. - Czech. BPzV Snezka price decreased from 70 to 65$. - American LAV-25 Scout price decreased from 40 to 30$. - American M114A2 price decreased from 30 to 25$. - American M551 ACAV price decreased from 35 to 30$. - American M551(TTS) price decreased from 50 to 45$. - American M3 Bradley CFV price decreased from 60 to 50$. - American Kiowa Warrior price decreased from 100 to 95$. - British FV107 Scimitar price decreased from 30 to 25$. - British FV721 Fox price decreased from 30 to 25$. - Danish M41-DK1 price decreased from 30 to 25$. - Danish Vildkat price decreased from 30 to 25$. - Swedish Epbv 90 price increased from 50 to 55$. - Swedish Epbv 302 price decreased from 30 to 25$. - ANZAC M113A1 MRV price decreased from 30 to 25$. - ANZAC LRPV Perentie price decreased from 55 to 50$. - ANZAC ASLAV-25 Scout price decreased from 40 to 30$. - W-German SpPz Luchs price decreased from 35 to 30$. - W-German SpPz Luchs A1 price decreased from 50 to 45$. - S-Korean KAVF 90 price decreased from 35 to 30$. INFANTRY wrote:- Infantry short-range ATGM's aim time reduced (Eryx, Dragons, Metys). - all REDFOR Fagot missiles upgraded to Fagot-M variant, that is from 13 to 16 AP, and price increased from 10 to 15$. - E-German Leichte Schützen classified as Shock. No price change, but base availability decreased from 16 to 12 per card. - E-German Wachregiment RPG loadout increased from 9 to 12. - Soviet Motostrelki '90 now have access to MT-LVB transport. - Chinese Yubeiyi number of men per squad increased to 15. - N-KoreanJuckwidae number of men per squad increased to 15. - Polish Komandosi price decreased from 40 to 35$. - Danish LLRkt M/93(aka Stinger) prototyped. - Danish Livgarden (both variants) MG3 replaced by a non-STAT l.MG3 (CQC). - Danish Haer Hjemmevaernet strenght decreased from 15 to 10 men. - Danish FKP price increased from 30 to 35$. - Norvegian LHV number of men per squad reduced from 15 to 10. - Norvegian Gevaermenn '90 price decreased from 15 to 10$, and base availability decreased from 20 to 16. - S-Korean Sochong-Su '85 price decreased from 15 to 10$, and base availability decreased from 20 to 16. - Swedish Norrlandsjägare STAT trait removed from their MG. - Swedish Hevärnsmän Kg M/37 machinegun loses the CQC trait. [CQC trait is still displayed, but weapon isn't. Will be fixed in next patch] - W-German G11 assaut rifle's lack of anti-helo range fixed. - W-German PzF 44 range increased from 525 to 700m, but ACC decreased by 5%. - W-German Fallshirmjäger price increased from 25 to 30$. - Canadian Rifles '85 price decreased from 15 to 10$, and base availability decreased from 20 to 16. - American Marines '90 LAW replaced by an AT-4. - American M60E3's accuracy increased. - ANZAC SASR price increased from 30 to 35$. TANK wrote:- Soviet BMP-685 now available in Airborne deck. - Soviet T-72B1 price decreased from 90 to 85$. - Soviet T-72BU speed increased from 60 to 65km/h. - Soviet T-80 price decreased from 70 to 65$. - Soviet T-80B price decreased from 85 to 80$. - Soviet T-80U price decreased from 160 to 155$. - Soviet T-80UM price decreased from 175 to 170$. - Soviet T-64B price decreased from 75 to 70$. - Soviet T-64BM price decreased from 95 to 85$. - N-Korean T-72M price decreased from 70 to 65$. - Polish T-55AM Merida price decreased from 45 to 40$. - Polish T-55AM2 Merida price decreased from 55 to 50$. - Polish T-72M1 Wilk price decreased from 90 to 85$. - Chinese ZTZ-88's stab increased from 15 to 30%. - Chinese ZTZ-85-II's stab increased from 15 to 40%. - Chinese ZTZ-85-IIA's stab increased from 20 to 45%. - Chinese ZTZ-85-IIA price increased from 80 to 85$. - Chinese ZTZ-85-III's stab increased from 20 to 50%. - Chinese ZTZ-85-III's front armor increased from 16 to 19. - Chinese ZTZ-85-III price increased from 125 to 145$, and base availability decreased to 4. - American M1IP Abrams price increased from 75 to 80$. - British Chieftain Mk.2 price decreased from 40 to 35$. - British Chieftain Mk.5 price decreased from 50 to 45$. - British Chieftain Mk.10 price decreased from 70 to 65$. - ANZAC Leopard AS.1+ price increased from 50 to 55$. - Canadian Leopard C2 price increased from 60 to 65$. SUPPORT wrote:- all REDFOR Strela-10M's time between two shots decreased from 3 to 2s. - all REDFOR 2S1 price decreased from 60 to 55$. [Polish one was forgotten] - Sovietn Smerch price increased from 130 to 140$. - N-Korean Tokchon 130mm price decreased from 95 to 85$. - Norwegian M270 now restricted to Support deck, as other cluster MLRS. - Danish EOTS Hawk accuracy reduced from 60% to 50%. - British FV433 Abbot price decreased from 60 to 50$. - Swedish Rover RBS-70 now has the [GUID] trait. - Swedish Rover RBS-90 now has the [GUID] trait. - French AMX-13 AU 105mm price decreased from 55 to 50$. VEHICLE wrote:- Soviet BTR-80A price reduced from 25$ to 20$, availability incresed by one step for Motostrelki '90. - Soviet BTR-90 price reduced from 30$ to 25$, availability incresed by one step for Motostrelki '90. - Soviet Zhalo main gun's AP increased from 7 to 9. - Soviet BMD-2 price decreased from 25 to 20$. - Soviet BMD-3 price decreased from 30 to 25$. - Swedish STRF 9040 AP power increased from 3 to 4. - Swedish Amfibiel available as infantry transport. - Danish M6 Mosegris price decreased from 10 to 5$. - American COMVAT AP power increased from 4 to 5. - American LAV-25 FSV price decreased from 30 to 25$. - American M3 Bradley IFV price decreased from 25 to 20$. - ANZAC ASLAV-25 FSV price decreased from 30 to 25$. - ANZAC ASLAV-25 TOW-2 price decreased from 60 to 55$. - W-German Marder 2 price increased from 30 to 35$. HELICOPTER wrote:- N-Korean MD-500 AGS-17 price reduced from 35$ to 30$ - American OH-58C/S price decreased from 45 to 40$. - American SuperCobra price decreased from 120 to 115$. PLANE wrote:- N-Korean B-5 price increased from 150 to 160$. - Japanese F-1 ECM increased from 10 to 20%. - American F-111E Aardvark price decreased from 115 to 110$. - ANZAC Mirage 110(A) price decreased from 90 to 80$. - Canadian CF-18 Hornet price decreased from 150 to 140$. - Canadian CF-188 Hornet price decreased from 140 to 130$. 一股红龙大爹包的节奏.....预备役15人...不过载具只有10元的...倒是看看法爹不后悔这决定 这巷战血拼已经没什么好争议的了....北欧算是被大砍了现在 不过还要试试看才知道具体砍了多少
1卡4个sead果然霸气..... 让苏修1卡2个顶级废物情何以堪啊....2枚55精度4200距离....唯一的亮点AP貌似也就对付下地球联邦....
V589 副标题:更霸气的北欧 喂度娘
世风日下系列之法爹圣诞.... 没理解错的话法爹的假日和美帝差不多...圣诞1天 元旦1天再加上零碎的周六周天(回去也忙不了什么东西...)附带有薪假日和没人上班等于游戏长期不更新....
话说怎么感觉机枪总体输出高的好多... 以前都是笑看车载机枪和机载机枪...现在4个废物APC打2个步兵都还有点悬念...4打1 hardened 风暴步兵直接恐慌...运直用加特林仅仅3秒就打掉了4人...
载具伤害机制扫盲.... 给新手看的....高手可无视... 个人经验写的 不一定全对 对载具的伤害值有三种同时也分三种情况 KE(每次降低拉近175会根据最大射程提高1AP,树林战基本上是350m左右...也就是说大多数是11AP附加 虽说最大是13AP 穿深不足无法开火 强行开火也就只有HE的伤害和压制...) HEAT (打中就最起码1血也就可以无限值攻击装甲 这样也有74式A暴打72BU的传奇 但相反72A也需要10发....) HE 0甲 1甲 2甲 于0甲 所有伤害乘2 HE则全额 基本上就是一击必杀的境况且大多数这类的载具只有5血 用华约KVPT小车可以进行大收割 北约也有法爹15的自动炮APC之类的 不过能直接召唤的就贵很多... 于1甲 除了轻武器和防空炮那类(大幅度减免) 所有伤害都是全额 廉价小车没办法顺利大屠杀...不过本质不会变太多 2甲在内及以上 ke(AP-装甲)/2+1 18是1发击杀的击杀线 AP会根据实际距离下降而提高 简单的说...树林战射速第一.. heat AP-装甲-C C为0-4 30AP秒杀不了17甲 但其他的都行 14是击杀线 但多数时候C是2-4 不过低于这值也是有的 数据站应该有详情 同样..15AP带不走2甲...有基础性VDV和龙式ATGM....(个人感觉穿深越高 C也越高) 特殊情况CLUS因为毕竟复杂就不多说了....简单点的可以理解成对装甲类的HE....越远伤害越低 4发10AP clus都没都走72BU的情况和20AP打不死1甲APC的情况都有....也有0甲5血的M48A3抗住了1发8AP... HE就基本作废了...(he-2)/装甲值 伤害低的很 目标低甲才能有较好的效果 大多数情况下同值 装甲比AP重要些(某种情况下实看不懂为什么M11P能这么便宜) 因为动能类AP可以根据情况提高 但装甲不行 比较重要的护甲值(大多是根据HEAT和一发击杀)一般是 2 (HEAT 15 KE则要18 相对1是很大的优势 对炸逼也能抗一下) 7 (20AP的sead特别讨厌这类防空...比这值还低的玩意基本上是扛不住1发主流ATGM的) 8(横行的72B整个系列都是22AP的atgm 这类装甲74G和L1系列比较明显 1发带不走就用ATGM..) 9-12(这类装甲值是比较苦命的 因为除了机载ATGM那种30AP以外 26AP的也有一堆 地狱火 KA50 HJ9 法爹且遇到中端装甲如72B和M11P也很难抗住2发 72A很幸运的不在这类里面且属性相当优秀) 9(苏修某23ATGM一直可以秒杀.但也能避免被72B秒杀) 10(这类就黄鼠狼2 最典型的 L1A5也性价比不高所以出现不算多 24AP常见点的就只有VDV90) 11(北约基本上没这类坦克....基本上都10以内要不就是14以上...除了某些坑爹货) 13(不被26AP秒杀的基础 也是能出现的装甲) 17(HEAT 30AP一发带不走 同时树林战面对顶级坦克也有点机会) 22 (26HEAT对这类是比较无力的 需要4发... 但也不能过分浪 30AP也一波带不走 因为要3发...) 而攻击值重要值是 18 KE(最远距离一发带走2甲) 22 KE以上 (树林战能秒杀15甲装甲 这里面包括了72B L1) 30HEAT(17甲以下的坦克也有高达115的 对付22甲的还比较吃力 需要3发 打侧甲最好) 26HEAT(秒杀12甲 13-17的也就2发 但22甲那种怪物就需要4发了) 24HEAT(轻松带走黄鼠狼2) 16HEAT(一发打掉2甲的必须...) 10AP以上(两类都是秒杀1甲的前提)
感冒了。。。。。 头痛死。。。。今年第一次感冒。。。广州暖气还是没纽约霸气
一回来....网速感觉直线下降.......蛋疼中... 12M 6个月...700软妹币(好贵...想要25M 半年的 还没这服务...只有一年的...尼玛...)....连接法爹官网速度奇慢...还一堆网站压根上不了...... 跪求V.P.N..
好吧 这个更蛋疼了....刚刚打的吐血局... http://tieba.baidu.com/mo/q/checkurl?url=http%3A%2F%2Falb-replays.info%2Frdbeta%2F%23%2F&urlrefer=c4a67874540196255cfa7239a832faa4 搜索关键词:AMBER HATE TOS TOS神教对战顶级垃圾海.... 以下全是吐槽: 撞到顶级垃圾海被搞的反胃了...假期本来想打的休闲局....结果撞到了一堆蛋疼的家伙...垃圾海没停过(其实也停了...估计出完了...)... 内战局的极限蛋疼 貌似还是通卡......被摩托化和机械化吓尿了 直接放弃城镇 然后没想到来的居然全是垃圾海...还好备用了两个TOS......但愿官网没人吐槽TOS IS OP, NEED TO BE NERFED...(其实我能想象下次见面垃圾海也会有TOS了...因为垃圾海加TOS是个人RUSH的一种打法...反制方法比较有效..)
马上要更新了啊。。, Mad某给出了新闻。。。原来他也要了100多小时。。。难得的亲近派。。。
最近双TOS开局症已经进入晚期了... RT...怎么办....场场这招都能赢的轻松......-,- 走位太好预测了这年头.... 两架M1A2恐慌后还打不过一个72BU的传奇就这么出现了...
再次晒战绩了...上两局的征服... 貌似发帖没成功.估计度娘胃口太好了
话说步兵一次性LAW有没有自动装填属性... 好吧 又一个奇怪的问题...-,- 总是感觉即使是M72也没达到理论射速...20ROF 那是TOS过后的事 没晕眩不过全恐慌...都是一次性的还需要装填吗...
爱国者OP吗? 好吧 我知道这是一个很奇怪的问题 昨天红方1010了2局 单向暴打...爱国者哪怕在也是占领空域死死的 但为什么那么多人都抱怨爱国者(官方论坛就不说什么了...REDFOR阵营本来就有一大堆离谱的whinner)...低胜率队友好理解 但高胜率队友也有一堆人吐槽...就那翔一般价格 撞到两个个爱国者都可以撞到3个KUB-M4 覆盖率更高 后面还能召唤多4个... 硬说同类型的还有也有波兰轮式V600P(虽说小贵但比9K37性价比也好些)HQ61(个人感觉算是最离谱的性价比了 别的不扯远 看看北棒邻居的猴版V600P 美帝同价的废物hawk也行 NAOH也行1个爱国者我都能召唤2个HQ61了 还不用说2发齐射的实际命中率之类的 也不用担心除了长弓以外的武直浪) 硬被MIG-25BM撞照样是死(差不多实战感觉10里面有8次了 剩下的2次也没成功带走MIG-25BM 因为那蛋疼的9HE和实际命中率才35高些) 因为射程过长 肉盾就只能用同类型的HAWK AAA几乎没用除非放前额外2000米 被最现实的解决方法侦查渗透后smerch打中就不说什么了 没顶甲一发死几乎是必然的 最边缘的伤害估计也足够了 前线放些120迫击炮也行 做82的异端也可以 反正这类sam肯定就在前线...杀着东西比杀caesar轻松不知道多少 真说作用的话基本上还是这类9HE的sam一发不加杀也击晕 但开关防空炮这样有同样效果且更好带走 补充射程也能用MIG31M 4连发几下就驱逐出去 说实话哪怕25元的2HE类防空炮都能击晕40ECM的大黄蜂... 是不是这类东西只要是贵 大家就觉得好用啊...
苏修选自动迫击炮好呢 还是普通好呢... 这个问题开始比较显现出来了 自动发射节奏好的要35而普通的只需要25 很想知道各位的想法....正准备把35的踢出去...
...跪求如何提高RP... 当MIG31M和2架MIG25PD一共14发导弹打一个F16C全MISSES的时候....我的RP到底有多低...还都是最好的角度...结果那家伙一回头没有一发MISS...3个全带走...虽说最后还是赢了...6000多分就只死了这么三架飞机...但这也太不符合常识了...连飞机上的空对空导弹也是赠送伏特加的吗?
论霸王机和延迟的优势.... 虽说全部人都认为延迟高对个人技术不利 但另一方面也扩大的对手阵型劣势... 首先以上一场的经历....对方4天朝小霸王(即使我再国内玩STEAM也没延迟这么高 300多是底线-,-..) 乙方一个 开局前卡掉 更多单位FTW!!!(也不期待卡B的作用) 剧本是 当我扔了个顶级装甲进去突破第一层防线乃至带走第二防线CV时 长弓支援来了 由于有树林正常情况我不虚他 但是由于卡B问题 在后退的时候延迟了那么一秒导致延迟时的命令不算数-,-...结果侧甲送给长弓了....然后攻势就这样缓下来了...虽说还是带走了长弓...然后又由于卡B问题让队友嚣张到不带防空(虽说他也推破第一线...) 结果勾引对手到防空网的战术变成了送了架SU27M..... 结论是卡B的劣势也可以给对手带来很大的困惑...个人觉得对付卡B远远比对付菜B和中级对手难的多...
第二次朝鲜战争全程攻略.... 前言:难度上毫无疑问是5个战役里最高的...红方无论是在士气还是战备都有着额外的加成更不用说基础装备了(这点法爹实在很厚道了...你要逆天结局就要先逆天...前提是没被4天内爆屎...至于自由选边类似ALB那种就别想了...RD开始就没有一个战役是平衡点的...) 目标应该设定为以最小的损失追求最大的对手损失也就是全面胜利然后追击一波带走 装甲由于受到DLC1的影响即使是树林战也丝毫不吃步兵亏且很多具有3移动点 ...1回合足够冲过里并开打 好运的是装备T90的却没有 当遇到装甲团的时候步兵只能龟缩...0聚集力尽可能别打 因为假设初始点没有分那么基本上整局都没办法有任何收入 面对海量攻击机和直升机尽可能利用地图死角把兵力压缩(CV一样 因为电脑会作弊总是知道CV在哪)
好吧 本来这会是场GG的...结果...这法克级的EUGEN... 首先对手全是好友 其中有很多都在等人的时候叛变到伟大苏修光辉下了...还个个胜率都80 90的... 然后呢 第一波被各种针对和犯了不少二以后 开始进行大规模反扑 结果服务器跪了...上图...-,-我的好基友啊...为什么就要怎么提放我啊...送2个BM30拖延我就够了 尼玛还扔个2K22M T72BI和T72BU.....
eugene...敢修理服务器吗??? 这服务器的负担能力估计就比个人服务器就好一点...2K就死跪...连跪4次了...
晒苏修卡组 坐等吐槽....
北约中出了个叛徒....这谁尼玛供应的武器... .....
来挑战人类道德的下限了...论ZHABI的优越性... 先上卡组...(和打的时候不一样修改了最后两个后勤和加了海军...刚建的卡 忘记是海陆就忘了海军..)在上代码... tlAU0s0ppZpSWjSlhCsBJNyR2EziZxPwn4TUJqVNIiEBiB9A+qoQBoBilREku8VKNiGVRKAlRSQVKJ/osU5ho8OIHEEtlQzAwA== 在上悲剧的2个Lafayette在上结果...
DLC1 机炮更改后推荐单位及个人卡组.. 继续写这东西 DLC1后 原攻略中一半兵种的一半评级(其实绝大多数影响是支援和装甲...)都可以扔到垃圾桶了... 法国佬人手现在都在侵略行为里面 所以不指望会有过大的更新或平衡其实甚至BUG修复都不指望了... PTZ89就当做AMX13的老祖宗吧...SU24M那微波炉加热三明治的装填时间及各种两卡Harrier 40ECM的超级爆轰 丧病般的两卡MLRS什么的就当做理所当然吧.... ps:炮射导弹和主炮分开CD的BUG现在终于可以发扬光大了(微操党的福音-,-这无脑般的降价...).. 这回会顺便扔些自己的卡组 等吐槽...尤其是装甲和丧病东欧各种专精...最近华约打的数量都比北约多50场了...
好吧 我想吐了....看来必须这样了... 连续被BANNED了5次...所以现在跪求怎么修改文件降低胜率... 表示实在不想花钱多买个RD或者多注册STEAM...
蛋疼贴 教你怎么弄小国旗和蛋疼的小图标-,-.. EUGEN毛病又发了 总是搞些莫名其妙的东西 在聊天室里面输入以下可以打出小国旗也可以放进名字里面(这样就不需要打个ch什么的显示来自天朝了): 卡组联盟或国家图标 #PACT 华约 #REDDRAGONS 红龙 #NK 北韩 #CHI 天朝 #NSWP 非苏华约 #RDA 东德 #POL 波兰 #CZ 捷克 #URSS 苏修 #OTAN 北约 #EURO 欧盟(应该是法德..只有那么两个) #FRA 法爹 #RFA 西德 #CMW 英联邦 #CAN 加拿大 #ANZ 澳大利亚和新西兰 #UK 英帝 #US 美帝 #SCAND 北欧 #DAN 丹麦 #NOR 挪威 #SWE 瑞典 #BLUEDRAGONS 蓝龙 #JAP 鬼子(听说曰是和谐字) #ROK 南棒 年代图标 #CatA 1990 #CatB 1985 #CatC 1980 卡组类型图标 #Armored 装甲 #Airborne 空降 #Marine 陆战队 #Motorised 摩托化 #Support 支援 #Mecanized 机械化 #Naval 海军 单位图标 #command #reco1 #reco2 #reco3 #sea 海军图 海陆图 暂时找不到-,-... 同时还有国家和联盟限定也没找到
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