吃饭睡觉做卷子
吃饭睡觉做卷子
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开了俩练习局欢迎大家加入.. rt..
没记错的话是保持两周进名人堂吧.. 不知不觉中已经比f45高了
f45弃bs而逃... 恩挺好的
【转】awbw blog 哦其实这篇都一个月了..
结束vaca... 哦重点是明天开league,不想遇到我的请自觉关..
申个小吧... 删广告专用..
!@#¥%……&*().......没有人能阻止bug帝了 bjs啊。
新人拜吧...顺便宣传.. 哦当年玩远古帝国研究怎么1v3来着..之后后来去打了aw 嗯进来宣传下高级战争...当年很古老的一款gba上的回合战略, 只要手机装上gba模拟器就能玩,提供hack修改,单机极限研究和网页的pvp 嗯欢迎来百度高级战争吧 嗯顺便新人进来看到什么孤独49d不出球的视频吓到了..
jess打sasha压力很大啊 rt @jumzhutwo ........
被虐局记录贴.. 好吧我是来求建议的..
茶神版aw的一些记录.. spann island bill 8d 300 嗯...moji island正在打.. 个人原则不用俩boss..
宣布下淡出吧.. ....
【DOR】dor t1 410攻略.. 好久之前做的.. 记得之前发过一次.. 重发下.. 恩..不是连载..就这一关..
【战报】J de rush VS eagle!! (fog game) 鉴于fog的没落,贴了个前两天的fog局
关于群内情况的说明 鉴于awbw chilin战队群常年处于满人状态,本群将不时清理一些非活跃成员,另外新人加群时可能由于人满暂时无法加入,请联系群管理协商解决,本人QQ1732771883,另外欢迎老成员重新加群。
顺便再转个BLOG Newest Post (1/30/12) Map Makeover - Blood Valley As pretty much every person who has ever designed a map on AWBW knows, it isn't easy to make a great map. There are tons of questions to consider, ranging from "how many cities do you need?" to "is FTA properly balanced?", and even to "would that forest be better off here, or here?", and it's hard to get it all right. As a result, there are quite a few fun maps on the site that do a lot of things well, but are a couple minor flaws away from being truly excellent maps. Of course, part of the Map Committee's job is to give people advice on how to edit and improve their maps to help these maps over the hump. Sometimes, though, it's just easier to show than tell. So I'm starting a new feature on the blog today called "Map Makeover", where I'll take a map with a few minor problems, and remake it into what I consider a "fixed" version. Today, I'll be talking about this map made by tst5384: Blood Valley Overview Blood Valley is a fairly well-made map, and shouldn't be terrible for casual games. It's pretty mountainous and a little choky, but it makes up for it with relatively light terrain (read: lots of roads) and a lone base that can be easily pressured. The map is well balanced; recon-rushing of the neutral base isn't possible, the towers are central but not contested, and the city count is relatively even for each base. It has nice positioning for the preowned bases, which allow tanks to make it to the fronts in a quick amount of time, while not forcing routes for units to take. The corner neutral base is also a nice dynamic, as it provides a bit of a 2 vs. 1 base situation after coming into play a few turns in. Finally, there is a strategic decision to be made about breaking the pipe seam, which takes an arty a couple of turns to break but allows units to more easily support the properties behind the mountain range. All in all, not a bad map. Where It Went Wrong First, let's consider the neutral base. The corner positioning is nice because it allows attacks to come from a different direction than the preowned bases, and it opens another front in the corners to help prevent stalemates in the center. Unfortunately, the terrain around the neutral base is waaay too heavy. Mech spam from this base is a natural tactic, since they can get over the mountains and rivers quicker than infantry, and can get to the fronts more quickly and cheaply than tanks (as shown in the below game by Teal Galaxy - played by Abroxas). Another problem with the heavy terrain in the corner is that it closes off mobility in the area. It's hard to get anything except mechs and infs out from near the base quickly, and it's even harder to reinforce the neutral base area with units from the main bases. This makes it easy to get pinned in the corner. Second, let's look at the HQs and airports, which both suffer from being positioned further back than necessary. The HQs are way back by the preowned bases, which means that a game ending by HQ capture will only happen once one side has been driven way back from the fronts. Similarly, the airports are stuck in the corners, where it takes 3 days to get into a useful position. --------------------------------------------------------------------------------- After the makeover, let's see what the edited version of this map looks like compared to the original: Changes 1. Neutral base moved slightly forward. This allows vehicles to more easily move towards the front. 2. Terrain in the neutral base corners greatly reduced. This reduces the viability of mech spam and allows for more vehicle mobility in the corners. 3. HQ moved into a less protected area. This creates a need to protect the HQ in case of a base trade, and prevents decided games from dragging out. 4. Airport moved forwards a few spaces. This changes it so that air units are only 3-4 spaces behind units built from the bases, which makes air units more viable. This is especially nice because of the relatively high funding and chokiness of the map. 5. Extra path added through mountains to support neutral base/HQ. This gives more mobility and options for switching units from one front to another. Also helps prevent possible surprise HQ capture. 6. Towers moved slightly backwards. This makes the cities the focal point of the central battle instead of the towers, making it harder for one player to gain a 2-tower advantage over the other. Until next time, Walker
【】求C真相的进
【醒目】最后一次召唤北京众 @NGC6240 @grandline @西瓜皮疯了 @三国小风 还有谁来着...
【开坑】AWDS WARROOM 300攻略 只是开坑而已.... 不定期更新....(WARROOM比CAMPAIGN难做多了) 每张图只保证300和一定的天数,个人实力有限不敢说是极限。
Grand Tournament Standing Group A Code: Select all Ultra Storm...........0/0/0 - 0 pts Desklamp..............0/0/0 - 0 pts Rush_FTK..............0/0/0 - 0 pts DarthBowser...........0/0/0 - 0 pts robotreboot...........0/0/0 - 0 pts Group B Code: Select all taviroww..............0/0/0 - 0 pts ymouba................0/0/0 - 0 pts Cereal Killer.........0/0/0 - 0 pts Emperor81.............0/0/0 - 0 pts Erniewan..............0/0/0 - 0 pts Group C Code: Select all fdkanns...............0/0/0 - 0 pts Lalann................0/0/0 - 0 pts exelon................0/0/0 - 0 pts Uthief................0/0/0 - 0 pts Evilemario............0/0/0 - 0 pts Group D Code: Select all ANT13.................0/0/0 - 0 pts willy.................0/0/0 - 0 pts Haxxson...............0/0/0 - 0 pts blozzee...............0/0/0 - 0 pts The Pasta King........0/0/0 - 0 pts Group E Code: Select all Kruegster.............0/0/0 - 0 pts 1000rpm...............0/0/0 - 0 pts d-american_soldier....0/0/0 - 0 pts Boss_25...............0/0/0 - 0 pts godhammel.............0/0/0 - 0 pts Group F Code: Select all Kamuscha..............0/0/0 - 0 pts oswaldoo12............0/0/0 - 0 pts tale..................0/0/0 - 0 pts ElectricWolf..........0/0/0 - 0 pts 81suibylop............0/0/0 - 0 pts Group G Code: Select all Walker................0/0/0 - 0 pts shompiador_kalabaza...0/0/0 - 0 pts marxistplot...........0/0/0 - 0 pts jackcool..............0/0/0 - 0 pts funwes................0/0/0 - 0 pts Group H Code: Select all Diwa..................0/0/0 - 0 pts NGC6240...............0/0/0 - 0 pts NDA|D007..............0/0/0 - 0 pts zombiegeologist.......0/0/0 - 0 pts thedrkknight777.......0/0/0 - 0 pts Group I Code: Select all Hellraider............0/0/0 - 0 pts sarastro..............0/0/0 - 0 pts khdou.................0/0/0 - 0 pts NorthernRebel27.......0/0/0 - 0 pts Dogysamich............0/0/0 - 0 pts Group J Code: Select all Black Mont-Blanc......0/0/0 - 0 pts benbever..............0/0/0 - 0 pts headphone.............0/0/0 - 0 pts OA__Stupid............0/0/0 - 0 pts nyvelion..............0/0/0 - 0 pts Group K Code: Select all felix45...............0/0/0 - 0 pts SM Ephraim............0/0/0 - 0 pts airob.................0/0/0 - 0 pts Grit Snipe............0/0/0 - 0 pts newfreshd.............0/0/0 - 0 pts Group L Code: Select all The Weakest Xiaoniao..0/0/0 - 0 pts itsmyflow.............0/0/0 - 0 pts Abroxas...............0/0/0 - 0 pts xepa..................0/0/0 - 0 pts mapster076............0/0/0 - 0 pts Group M Code: Select all ichbinsehselber.......0/0/0 - 0 pts black_wave............0/0/0 - 0 pts grandline.............0/0/0 - 0 pts UTP...................0/0/0 - 0 pts zaaps1................0/0/0 - 0 pts Group N Code: Select all excrimophalus.........0/0/0 - 0 pts TotalFire.............0/0/0 - 0 pts eanddlewis............0/0/0 - 0 pts sm00040...............0/0/0 - 0 pts CoolJets..............0/0/0 - 0 pts Group O Code: Select all japanj................0/0/0 - 0 pts TGAL05................0/0/0 - 0 pts Mr--Clean.............0/0/0 - 0 pts Zogar1993.............0/0/0 - 0 pts Tequila...............0/0/0 - 0 pts Group P Code: Select all dorian5...............0/0/0 - 0 pts akiyoshi..............0/0/0 - 0 pts randomizer............0/0/0 - 0 pts Azzaphox..............0/0/0 - 0 pts TheMute...............0/0/0 - 0 pts
【BLOG】Player Spotlight 1.13更新
【势力攻略战】游戏记录贴 本帖内容为ROLL点,各方行动,战局结果等游戏相关事务 由裁判(拆兄)全权代理...拆兄上线请Q我1732771883
dor t1 8d 420s视频 ..昨天闲的就打了打。。。 这关满分的话要打到5d。。。个人觉得不现实 速度有点快。。 还有这打法成功率大概是三分之一吧。。要看对面inf打bc的反击
。。 。
...小鸟生日快乐... 貌似不够准时...
.. ..
AWBC舅舅贴...............那啥..C神不是我舅舅
恩…祝档哥生日快乐哦… 昨天晚上居然忘了…
【求解】好感度的问题 斧头任务是需要熊猫的好感度才能接的 我接到了斧头任务,是不是说我没有好感度归零BUG
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