死亡的代言人 死亡的代言人
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AMD掉驱动这下坐实了(bushi 牛爷爷们,情况概述如下,正常双烤都没啥问题,就是之前发现在B站点进视频经常有可能自动重启,最近一次是关闭CheatEng时焦点回到龙神模拟器的时候重启了。电脑的话内存超6000MHz,电压不动,7500F的话定压1.2+,定频5400。 目前怀疑是内存问题,内存是服务器用的三星DDR5,那种没啥质保的OEM,经不住超频?老哥们看看我大参有没有问题 是不是也有可能是电源问题,比如峰值电压不够啥的,这配置只搞了ALmordor的650wATX,也不是铜牌银牌啥的,会不会电源太丐了附崩溃日志: 6: kd> !analyze -v******************************************************************************** ** Bugcheck Analysis ** ********************************************************************************SYSTEM_SERVICE_EXCEPTION (3b)An exception happened while executing a system service routine.Arguments:Arg1: 00000000c0000094, Exception code that caused the BugCheckArg2: fffff8018e0ad186, Address of the instruction which caused the BugCheckArg3: ffffc601aaf3f920, Address of the context record for the exception that caused the BugCheckArg4: 0000000000000000, zero.Debugging Details:------------------KEY_VALUES_STRING: 1 Key : Analysis.CPU.mSec Value: 1483 Key : Analysis.Elapsed.mSec Value: 4227 Key : Analysis.IO.Other.Mb Value: 24 Key : Analysis.IO.Read.Mb Value: 0 Key : Analysis.IO.Write.Mb Value: 26 Key : Analysis.Init.CPU.mSec Value: 656 Key : Analysis.Init.Elapsed.mSec Value: 14347 Key : Analysis.Memory.CommitPeak.Mb Value: 101 Key : Bugcheck.Code.KiBugCheckData Value: 0x3b Key : Bugcheck.Code.LegacyAPI Value: 0x3b Key : Bugcheck.Code.TargetModel Value: 0x3b Key : Failure.Bucket Value: IP_MISALIGNED_AuthenticAMD.sys Key : Failure.Hash Value: {716d112a-8330-4bbb-160c-ec98297019d2} Key : Hypervisor.Enlightenments.Value Value: 0 Key : Hypervisor.Enlightenments.ValueHex Value: 0 Key : Hypervisor.Flags.AnyHypervisorPresent Value: 0 Key : Hypervisor.Flags.ApicEnlightened Value: 0 Key : Hypervisor.Flags.ApicVirtualizationAvailable Value: 1 Key : Hypervisor.Flags.AsyncMemoryHint Value: 0 Key : Hypervisor.Flags.CoreSchedulerRequested Value: 0 Key : Hypervisor.Flags.CpuManager Value: 0 Key : Hypervisor.Flags.DeprecateAutoEoi Value: 0 Key : Hypervisor.Flags.DynamicCpuDisabled Value: 0 Key : Hypervisor.Flags.Epf Value: 0 Key : Hypervisor.Flags.ExtendedProcessorMasks Value: 0 Key : Hypervisor.Flags.HardwareMbecAvailable Value: 1 Key : Hypervisor.Flags.MaxBankNumber Value: 0 Key : Hypervisor.Flags.MemoryZeroingControl Value: 0 Key : Hypervisor.Flags.NoExtendedRangeFlush Value: 0 Key : Hypervisor.Flags.NoNonArchCoreSharing Value: 0 Key : Hypervisor.Flags.Phase0InitDone Value: 0 Key : Hypervisor.Flags.PowerSchedulerQos Value: 0 Key : Hypervisor.Flags.RootScheduler Value: 0 Key : Hypervisor.Flags.SynicAvailable Value: 0 Key : Hypervisor.Flags.UseQpcBias Value: 0 Key : Hypervisor.Flags.Value Value: 16908288 Key : Hypervisor.Flags.ValueHex Value: 1020000 Key : Hypervisor.Flags.VpAssistPage Value: 0 Key : Hypervisor.Flags.VsmAvailable Value: 0 Key : Hypervisor.RootFlags.AccessStats Value: 0 Key : Hypervisor.RootFlags.CrashdumpEnlightened Value: 0 Key : Hypervisor.RootFlags.CreateVirtualProcessor Value: 0 Key : Hypervisor.RootFlags.DisableHyperthreading Value: 0 Key : Hypervisor.RootFlags.HostTimelineSync Value: 0 Key : Hypervisor.RootFlags.HypervisorDebuggingEnabled Value: 0 Key : Hypervisor.RootFlags.IsHyperV Value: 0 Key : Hypervisor.RootFlags.LivedumpEnlightened Value: 0 Key : Hypervisor.RootFlags.MapDeviceInterrupt Value: 0 Key : Hypervisor.RootFlags.MceEnlightened Value: 0 Key : Hypervisor.RootFlags.Nested Value: 0 Key : Hypervisor.RootFlags.StartLogicalProcessor Value: 0 Key : Hypervisor.RootFlags.Value Value: 0 Key : Hypervisor.RootFlags.ValueHex Value: 0 Key : SecureKernel.HalpHvciEnabled Value: 0 Key : WER.OS.Branch Value: vb_release Key : WER.OS.Version Value: 10.0.19041.1BUGCHECK_CODE: 3bBUGCHECK_P1: c0000094BUGCHECK_P2: fffff8018e0ad186BUGCHECK_P3: ffffc601aaf3f920BUGCHECK_P4: 0FILE_IN_CAB: MEMORY.DMPCONTEXT: ffffc601aaf3f920 -- (.cxr 0xffffc601aaf3f920)rax=0000000000000001 rbx=ffffdc871fca0cd0 rcx=0000000000000000rdx=0000000000000000 rsi=ffffdc872b40dbd0 rdi=0000000000000000rip=fffff8018e0ad186 rsp=ffffc40a744450f0 rbp=0000000000000000 r8=ffffdc872b40dc50 r9=ffffdc872b40dc60 r10=0000000000000001r11=ffffdc872b40dbd0 r12=ffffdc872b40da30 r13=ffffdc871fca0e40r14=fffff8018e100460 r15=ffffdc871fca0d30iopl=0 nv up ei ng nz na po nccs=0010 ss=0018 ds=002b es=002b fs=0053 gs=002b efl=00050286USBXHCI!StageQueue_Acquire+0x2e:fffff801`8e0ad186 f7f2 div eax,edxResetting default scopeBLACKBOXBSD: 1 (!blackboxbsd)BLACKBOXNTFS: 1 (!blackboxntfs)BLACKBOXPNP: 1 (!blackboxpnp)BLACKBOXWINLOGON: 1PROCESS_NAME: audiodg.exeMISALIGNED_IP: USBXHCI!StageQueue_Acquire+2efffff801`8e0ad186 f7f2 div eax,edxSTACK_TEXT: ffffc40a`744450f0 00000000`00000000 : fffff801`8e0ad0b4 ffffdc87`1fca0d01 fffff801`8e100460 00000000`00000000 : USBXHCI!StageQueue_Acquire+0x2eSYMBOL_NAME: USBXHCI!StageQueue_Acquire+2eIMAGE_VERSION: 10.0.19041.3996STACK_COMMAND: .cxr 0xffffc601aaf3f920 ; kbMODULE_NAME: AuthenticAMDIMAGE_NAME: AuthenticAMD.sysFAILURE_BUCKET_ID: IP_MISALIGNED_AuthenticAMD.sysOS_VERSION: 10.0.19041.1BUILDLAB_STR: vb_releaseOSPLATFORM_TYPE: x64OSNAME: Windows 10FAILURE_ID_HASH: {716d112a-8330-4bbb-160c-ec98297019d2}Followup: MachineOwner---------
BUG汇报 还是因为内力被匪徒吸干了导致的问题,我在清空催破之后结束任何战斗都会报错 2022-09-23 23:14:09.5613|ERROR|Main|GameData.Program|System.Exception: Current neili not enough: -19 at GameData.Domains.Character.Character.SpecifyCurrNeili(DataContext context, Int32 value) in C:\GitLab-Runner\builds\n1JyyH3P\0\scroll-of-taiwu\game-data\GameData\Domains\Character\Character_Calc_Combat.cs:line 36 at GameData.Domains.Character.Character.SpecifyBaseNeiliAllocation(DataContext context, NeiliAllocation allocations) in C:\GitLab-Runner\builds\n1JyyH3P\0\scroll-of-taiwu\game-data\GameData\Domains\Character\Character_Calc_Combat.cs:line 186 at GameData.Domains.Combat.CombatCharacter.OnCombatEnd(DataContext context) in C:\GitLab-Runner\builds\n1JyyH3P\0\scroll-of-taiwu\game-data\GameData\Domains\Combat\CombatCharacter.cs:line 935 at GameData.Domains.Combat.CombatDomain.CombatSettlement(DataContext context, SByte statusType, Boolean playAni, Boolean clearAi) in C:\GitLab-Runner\builds\n1JyyH3P\0\scroll-of-taiwu\game-data\GameData\Domains\Combat\CombatDomain_Calc_WinnerJudge.cs:line 730 at GameData.Domains.Combat.CombatDomain.EndCombat(CombatCharacter failChar, DataContext context, Boolean flee, Boolean playAni) in C:\GitLab-Runner\builds\n1JyyH3P\0\scroll-of-taiwu\game-data\GameData\Domains\Combat\CombatDomain_Calc_WinnerJudge.cs:line 632 at GameData.Domains.Combat.CombatDomain.Flee(CombatCharacter character, DataContext context) in C:\GitLab-Runner\builds\n1JyyH3P\0\scroll-of-taiwu\game-data\GameData\Domains\Combat\CombatDomain_Calc_WinnerJudge.cs:line 678 at GameData.Domains.Combat.CombatCharacterStatePrepareOtherAction.OnUpdate() in C:\GitLab-Runner\builds\n1JyyH3P\0\scroll-of-taiwu\game-data\GameData\Domains\Combat\CombatCharacterState\CombatCharacterStatePrepareOtherAction.cs:line 107 at GameData.Domains.Combat.CombatCharacterStateMachine.OnUpdate() in C:\GitLab-Runner\builds\n1JyyH3P\0\scroll-of-taiwu\game-data\GameData\Domains\Combat\CombatCharacterState\CombatCharacterStateMachine.cs:line 61 at GameData.Domains.Combat.CombatDomain.CombatLoop(DataContext context) in C:\GitLab-Runner\builds\n1JyyH3P\0\scroll-of-taiwu\game-data\GameData\Domains\Combat\CombatDomain.cs:line 503 at GameData.Domains.Combat.CombatDomain.OnUpdate(DataContext context) in C:\GitLab-Runner\builds\n1JyyH3P\0\scroll-of-taiwu\game-data\GameData\Domains\Combat\CombatDomain.cs:line 430 at GameData.GameDataBridge.GameDataBridge.RunMainLoop() in C:\GitLab-Runner\builds\n1JyyH3P\0\scroll-of-taiwu\game-data\GameData\GameDataBridge\GameDataBridge.cs:line 139 at GameData.Program.Main(String[] args) in C:\GitLab-Runner\builds\n1JyyH3P\0\scroll-of-taiwu\game-data\GameData\Program.cs:line 64 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) GameData.GameDataBridge.GameDataBridge:CheckErrorMessages() GameData.GameDataBridge.UnityAdapter.GameDataBridgeUnityAdapter:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Outgoing message: Disconnect UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GameData.GameDataBridge.GameDataBridge:WriteInterProcessMessagesDisconnect() GameData.GameDataBridge.GameDataBridge:WriteInterProcessMessages() System.Threading.ThreadHelper:ThreadStart_Context(Object) System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object) System.Threading.ThreadHelper:ThreadStart() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) WriteInterProcessMessages thread is about to exit. UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GameData.GameDataBridge.GameDataBridge:WriteInterProcessMessages() System.Threading.ThreadHelper:ThreadStart_Context(Object) System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object) System.Threading.ThreadHelper:ThreadStart() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
服务器春天经常崩溃,求帮助!附log [01:03:18]: [string "scripts/components/lureplantspawner.lua"]:85: variable 'x1' is not declared LUA ERROR stack traceback: =[C]:-1 in (global) error (C) <-1--1> scripts/strict.lua:23 in () ? (Lua) <21-26> t = table: 11FCB8C0 n = x1 scripts/components/lureplantspawner.lua:85 in (upvalue) IsValidSpawnPoint (Lua) <83-87> pt = (159.20, 0.00, 96.17) scripts/components/lureplantspawner.lua:99 in (upvalue) FindSpawnLocationInTrail (Lua) <89-112> trail = table: 12AE4178 weight = 4.76 rnd = -0.57109242265837 i = 14 v = table: 2742E780 scripts/components/lureplantspawner.lua:136 in (field) fn (Lua) <131-145> playerinst = 128043 - wickerbottom (valid:true) playerdata = table: 12AE4100 reschedule = function - scripts/components/lureplantspawner.lua:151 chance = 0.5 should_spawn = true scripts/scheduler.lua:186 in (method) OnTick (Lua) <164-216> self = running = table: 143FE8B0 waitingfortick = table: 143FE8D8 hibernating = table: 143FE630 tasks = table: 143FE4F0 waking = table: 28B3FD50 attime = table: 143FE608 tick = 47320 k = PERIODIC 128043: 1577.000000 v = true already_dead = false scripts/scheduler.lua:409 in (global) RunScheduler (Lua) <407-415> tick = 47320 scripts/update.lua:234 in () ? (Lua) <218-292> dt = 0.033333335071802 tick = 47320 i = 47320 [01:03:18]: [string "scripts/components/lureplantspawner.lua"]:85: variable 'x1' is not declared LUA ERROR stack traceback: =[C]:-1 in (global) error (C) <-1--1> scripts/strict.lua:23 in () ? (Lua) <21-26> scripts/components/lureplantspawner.lua:85 in (upvalue) IsValidSpawnPoint (Lua) <83-87> scripts/components/lureplantspawner.lua:99 in (upvalue) FindSpawnLocationInTrail (Lua) <89-112> scripts/components/lureplantspawner.lua:136 in (field) fn (Lua) <131-145> scripts/scheduler.lua:186 in (method) OnTick (Lua) <164-216> scripts/scheduler.lua:409 in (global) RunScheduler (Lua) <407-415> scripts/update.lua:234 in () ? (Lua) <218-292>
睡不着了,转两个文章 1.韩媒报道截图据韩联社报道,韩国最低工资委员会(下称委员会)12日下午举行第九次全体会议,决定将2022年最低时薪上调至9160韩元(约合人民币51.77元),同比提高5.1%。 深圳今年的最低工资标准是2200/月,2200/21.75/≈101.145元,101.145/8=12.64元/小时,非全日制用工是20.3元/小时。 北京市的今年最低工资标准是2320元/月,约13.3元/小时,非全日制,25.3元/小时。 上海市今年的最低工资标准是2590元/月,约14.88元/小时,非全日制用工,23元/小时。 广州市今年的最低工资标准,2100元/月,约12元/小时,非全日制用工,20.3元/小时。 2.2021年4月26日,CCTV-2财经频道报道了《韩国房价越调控越涨,首尔房价4年涨45%》 2017年,全国房价Top 6的城市分别为北京(63225元)、深圳(52406元)、上海(52229元)、厦门(44439元)、三亚(34076元)、广州(30936元)。 2020年,全国房价Top 6的城市分别为深圳(87957元)、北京(64721元)、上海(59072元)、厦门(49803元)、广州(39851元)、三亚(37163元)。其中,深圳4年来的房价涨幅为67.8%,相当于首尔的1.5倍。 3.马来西亚国家银行的分析师,月薪平均6225马币,合人民币9700元。希腊的软件工程师,月薪平均1387欧元,合人民币10800元。葡萄牙的管培生,月薪平均1294欧元,合人民币10100元。 葡萄牙首都里斯本和杭州的房价比较,一平方英尺差不多是1/11平方米。杭州比里斯本高4到5成。值得一提的是,里斯本是著名的度假胜地,冬暖夏凉,四季如春,众多土豪都去里斯本置业。杭州的气候根本没法相提并论。马来首都吉隆坡和厦门的房价比较,厦门比吉隆坡高2.6倍。希腊首都雅典和南京的房价比较,南京比雅典高1-2.7倍 希腊的电话客服(相当于淘宝售后),基本工资,不算提成,月薪6800元。雅典房价一平方米1万3,相当于房价收入比是10-15左右。
单独搞个帖子818需要屯的货呗,给新手个提醒 起因就是误食两罐魔女熬得糖浆 然后发现有一些东西是要屯的,于是整个帖子让新手免得走弯路,说一说后期比较有用的东西以及干啥用的 大佬们多多补充啊 1、能力获得卷轴 当你没有学全技能时,读卷轴可以获得未习得的技能,如果你不想入贼公会又不想许愿偷窃技能可以读一哈,如果你技能满了就会获得随机的技能潜力。前期的价值最多相当于15个白鸡币,但后期附魔必须要这东西……这东西出货率很低的,地城及高投资魔法店偶尔可见 当然你也可以看小吧的刷许愿方法,主要是通过刷守卫拿技能点刷高许愿魔法水平。 2、魔女熬制的点心 这东西是个大杀器,写的是吃满饱腹会昏死过去……真实用法是T给敌对目标,对面就会像喝了 昏 睡 红 茶 一样任人摆布,里神可用 除了从魔女小屋拿,就是许愿…… 3、名匠的修复工具 这东西可以提高装备的数值,每种不同的材质有各自的提升上限,还是很不错的,虽然不知道为啥要屯,但是吧里大家都说后期有点缺,因为杂货店投资超过多少就不会出这东西了…… 地城和杂货店会出,雪村戒指商人也卖 4、决斗手套 这东西倒是不需要怎么屯,它的作用主要就是T到中立单位身上(比如持有活武器的冒险者)会强制战斗而且不掉善恶不掉好感……杂货店挺多的 好像可以扔到NPC身上打死拿标本? 5、柠檬汽水 12月雪村有卖,价格不贵,作用就是恢复SP,当你弹尽粮绝,轻疲劳,又不能瞬移到一边休息的时候可以来一罐 6、雷光法杖 这东西有大佬用来刷魔道具,具体是因为神风·拟态魔雷抗巨高,可以用墙把你俩围起来然后疯狂雷光…… 7、种子 你看看贴吧有那么多人求种子你就知道种子的重要性了…… 当然我说的是药草种、魔法木种,前者可以合药草大餐快速提升属性(潜力要够),后者能在特定月份种出许愿魔杖、收获魔杖;另外迷之种出的大豆可以合成不逊于灵草的属性食物 所以平时收获任务给的种子不要不捡 ……剩下的大佬们补充一下
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