摸金校尉1983 摸金校尉1983
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讨论一下后期如何延长游戏寿命 个人性格原因,无法接受联机模式。因嫌弃幸存者mod的人工智障,也没打这个mod。 在不联机不加幸存者mod的条件下,我自己玩这游戏的玩法就几种,建基地模式,流浪模式,野外生存模式。 个人觉得,有了房车之后的流浪模式很快就会结档,因为实在没什么目的性。野外生存模式比较考验内心的强大程度,可能我内心不够强大,在野外没有安全感,所以也没玩几次 最后能支撑我玩下去的就是基建模式。 由于我强迫症的原因,对于原版和mod提供的建家地点都不是很满意,所以干脆自己做了mod地图。由于特殊原因,无法上传创意工坊,所以也就是自己自用。(有想要的可以留邮箱)晚上回家之后我把mod地图截图发上来。 有了完美的住基地,余下的时间就是如何装饰了,唐人街,蓝莓镇,乌木镇,避难所,红石基地,特莱等等有特殊家具可以地方,是我最先光顾的。搬家具,搬饰品,顺便搜集物资。 在通往各个城镇的时候,我会在附近建前哨基地,比如马镇仓库,西点枪店,罗斯伍德消防局等等。作为物资中转站,和小人临时的落脚点。 我计划在每个城镇附近都建造一个前哨基地。 我还有囤积特殊车辆的癖好,在搜集的过程中,喜欢的车也必须拖回去。 后来发现,制作疫苗也需要很复杂的程序,这也算是延长游戏寿命的一种手段。出自之外,我想不出来别的了 各位大佬们都是怎么延长游戏寿命的呢?能不能分享一下。让我也有新的目标和方向
有没有大神能看懂,我这是啥问题? 用油枪加油就报错,虽然没啥大问题,但总归时很烦,有没有大神能看懂检测结果的?麻烦帮帮忙 STACK TRACE ----------------------------------------- Callframe at: stopOrTriggerSound function: perform -- file: ISRefuelFromGasPump.lua line # 71 | Vanilla ERROR: General , 1682960841794> ExceptionLogger.logException> Exception thrown java.lang.IllegalArgumentException at NativeMethodAccessorImpl.invoke0 (Native Method). ERROR: General , 1682960841794> DebugLogStream.printException> Stack trace: java.lang.IllegalArgumentException at java.base/jdk.internal.reflect.NativeMethodAccessorImpl.invoke0(Native Method) at java.base/jdk.internal.reflect.NativeMethodAccessorImpl.invoke(Unknown Source) at java.base/jdk.internal.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source) at java.base/java.lang.reflect.Method.invoke(Unknown Source) at se.krka.kahlua.integration.expose.caller.MethodCaller.call(MethodCaller.java:62) at se.krka.kahlua.integration.expose.LuaJavaInvoker.call(LuaJavaInvoker.java:198) at se.krka.kahlua.integration.expose.LuaJavaInvoker.call(LuaJavaInvoker.java:188) at se.krka.kahlua.vm.KahluaThread.callJava(KahluaThread.java:182) at se.krka.kahlua.vm.KahluaThread.luaMainloop(KahluaThread.java:1007) at se.krka.kahlua.vm.KahluaThread.call(KahluaThread.java:163) at se.krka.kahlua.vm.KahluaThread.pcall(KahluaThread.java:1980) at se.krka.kahlua.vm.KahluaThread.pcall(KahluaThread.java:1782) at se.krka.kahlua.integration.LuaCaller.pcall(LuaCaller.java:85) at zombie.characters.CharacterTimedActions.LuaTimedActionNew.perform(LuaTimedActionNew.java:104) at zombie.characters.IsoGameCharacter.updateInternal(IsoGameCharacter.java:9726) at zombie.util.lambda.Invokers$Params1$CallbackStackItem.run(Invokers.java:37) at zombie.core.profiling.AbstractPerformanceProfileProbe.invokeAndMeasure(AbstractPerformanceProfileProbe.java:71) at zombie.core.profiling.AbstractPerformanceProfileProbe.lambda$invokeAndMeasure$0(AbstractPerformanceProfileProbe.java:83) at zombie.util.lambda.Stacks$Params3$CallbackStackItem.invoke(Stacks.java:230) at zombie.util.lambda.Stacks$GenericStack.invokeAndRelease(Stacks.java:26) at zombie.util.Lambda.capture(Lambda.java:130) at zombie.core.profiling.AbstractPerformanceProfileProbe.invokeAndMeasure(AbstractPerformanceProfileProbe.java:81) at zombie.characters.IsoGameCharacter.update(IsoGameCharacter.java:9464) at zombie.characters.IsoPlayer.updateInternal1(IsoPlayer.java:1943) at zombie.util.lambda.Invokers$Params1$CallbackStackItem.run(Invokers.java:37) at zombie.core.profiling.AbstractPerformanceProfileProbe.invokeAndMeasure(AbstractPerformanceProfileProbe.java:71) at zombie.core.profiling.AbstractPerformanceProfileProbe.lambda$invokeAndMeasure$0(AbstractPerformanceProfileProbe.java:83) at zombie.util.lambda.Stacks$Params3$CallbackStackItem.invoke(Stacks.java:230) at zombie.util.lambda.Stacks$GenericStack.invokeAndRelease(Stacks.java:26) at zombie.util.Lambda.capture(Lambda.java:130) at zombie.core.profiling.AbstractPerformanceProfileProbe.invokeAndMeasure(AbstractPerformanceProfileProbe.java:81) at zombie.characters.IsoPlayer.update(IsoPlayer.java:1924) at zombie.MovingObjectUpdateSchedulerUpdateBucket.update(MovingObjectUpdateSchedulerUpdateBucket.java:79) at zombie.MovingObjectUpdateScheduler.update(MovingObjectUpdateScheduler.java:145) at zombie.iso.IsoCell.ProcessObjects(IsoCell.java:2955) at zombie.iso.IsoCell.updateInternal(IsoCell.java:5750) at zombie.util.lambda.Invokers$Params1$CallbackStackItem.run(Invokers.java:37) at zombie.core.profiling.AbstractPerformanceProfileProbe.invokeAndMeasure(AbstractPerformanceProfileProbe.java:71) at zombie.core.profiling.AbstractPerformanceProfileProbe.lambda$invokeAndMeasure$0(AbstractPerformanceProfileProbe.java:83) at zombie.util.lambda.Stacks$Params3$CallbackStackItem.invoke(Stacks.java:230) at zombie.util.lambda.Stacks$GenericStack.invokeAndRelease(Stacks.java:26) at zombie.util.Lambda.capture(Lambda.java:130) at zombie.core.profiling.AbstractPerformanceProfileProbe.invokeAndMeasure(AbstractPerformanceProfileProbe.java:81) at zombie.iso.IsoCell.update(IsoCell.java:5696) at zombie.iso.IsoWorld.updateInternal(IsoWorld.java:3499) at zombie.util.lambda.Invokers$Params1$CallbackStackItem.run(Invokers.java:37) at zombie.core.profiling.AbstractPerformanceProfileProbe.invokeAndMeasure(AbstractPerformanceProfileProbe.java:71) at zombie.core.profiling.AbstractPerformanceProfileProbe.lambda$invokeAndMeasure$0(AbstractPerformanceProfileProbe.java:83) at zombie.util.lambda.Stacks$Params3$CallbackStackItem.invoke(Stacks.java:230) at zombie.util.lambda.Stacks$GenericStack.invokeAndRelease(Stacks.java:26) at zombie.util.Lambda.capture(Lambda.java:130) at zombie.core.profiling.AbstractPerformanceProfileProbe.invokeAndMeasure(AbstractPerformanceProfileProbe.java:81) at zombie.iso.IsoWorld.update(IsoWorld.java:3427) at zombie.gameStates.IngameState.updateInternal(IngameState.java:1617) at zombie.gameStates.IngameState.update(IngameState.java:1333) at zombie.gameStates.GameStateMachine.update(GameStateMachine.java:101) at zombie.GameWindow.logic(GameWindow.java:298) at zombie.core.profiling.AbstractPerformanceProfileProbe.invokeAndMeasure(AbstractPerformanceProfileProbe.java:71) at zombie.GameWindow.frameStep(GameWindow.java:765) at zombie.GameWindow.run_ez(GameWindow.java:681) at zombie.GameWindow.mainThread(GameWindow.java:495) at java.base/java.lang.Thread.run(Unknown Source)
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