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向成为触手之路进发的未成沙包生物:可怜的猫!
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小小的纠正一些更新帖的错误(有海民的) 本人英语不是很好,翻译错了就当我强行水经验惹①血魔 Replaced Blood Bath with a new active ability, Blood Rite Blood Rite ========== Targets an area. An effect that is visible to enemies appears on the ground. After 3 seconds, enemies in the area are damaged and silenced 选取一个目标区域,会生成一个敌方也可以看见效果的(就像卡尔的磁暴那样生成)东西在地面,在3秒后,在这个范围内的敌人会受到伤害并被沉默。②赏金猎人 Shuriken Toss now bounces to all Tracked units within a 900 range 手里剑现在会在所有被标记的单位中以(一个)900范围大小的距离弹跳 (不知道是第一个被丢到的人的900范围还是每弹跳中一次重新选取900范围)③育母蜘蛛 Spin Web can now be cast from anywhere as long as the new web touches another 现在蜘蛛网可以在任意位置释放,可以和其他的网重叠 Whenever Broodmother is taken out of Spin Web*s free pathing, she destroys nearby trees 只要蜘蛛走出网的自由行走范围(大概是指穿越树林(自由穿越地形能力),就会破坏它周围的树木④半人马战行者 Stampede mana cost increased from 80 to 100 大招的耗魔从80 增加到100 (百度翻译有涌入的意思,除了大招我真是想不到为什么要翻译成践踏,我记得践踏耗魔已经超过100了吧?错了勿喷惹- -)⑤上古巨神 Added Aghanim*s Scepter: Causes units that are pulled in by Earth Splitter to be disarmed in addition to being slowed. Slow/disarm duration increased from 3/4/5 to 4/5/6. 增加A仗效果:会让被大招击中的单位被缴械同时也会被减速,持续时间从3/4/5提升到4/5/6⑥帕格纳 Life Drain can now be targeted on allies, allowing Pugna to drain his own life into them 生命吸取可以选取友军,允许帕格纳把自己的HP输送给他们。⑦暗影恶魔 Soul Catcher now amplifies damage by 20/30/40/50% instead of attempting to re-deal 20/30/40/50% of the damage as Pure damage 灵魂猎手现在直接增加源头伤害,而不是根据源头伤害额外造成纯粹伤害。⑧巨牙海民(个人理解,勿喷惹) Ice Shards no longer stops when it hits a hero 寒冰碎片不再在击中英雄时停止并生成冰墙 Ice Shards now travels until the cast location and creates its blockade there 碎片只会在飞行到你鼠标选取的地点(施法地点)后才会停止并生成冰墙 Ice Shards cast range increased from 1500 to 1800 施法距离从1500增加到1800 Ice Shards no longer destroys trees 寒冰碎片生成的冰墙不再破坏树木(这是我的理解,我玩海民不知道有没有1局所以不知道这个技能的具体效果,但是我记得没生成冰墙前的状态应该是不会破坏树木的)
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