田大仙 田大仙
关注数: 9 粉丝数: 77 发帖数: 9,014 关注贴吧数: 44
绝命时刻的weapon.ini大公开!!(建议加精) ;------------------------------------------------------------------------------;------------------------------------------------------------------------------;------------------------------------------------------------------------------; these are the new, "shell-based" projectile tank weapons.;------------------------------------------------------------------------------;------------------------------------------------------------------------------;------------------------------------------------------------------------------;------------------------------------------------------------------------------Weapon MarauderTankGun PrimaryDamage = 60.0 PrimaryDamageRadius = 5.0 ScatterRadiusVsInfantry = 10.0 ;When this weapon is used against infantry, it can randomly miss by as much as this distance. AttackRange = 150.0 MinTargetPitch = -15 ; we may not target anything outside of this pitch range MaxTargetPitch = 15 ; ditto DamageType = ARMOR_PIERCING DeathType = NORMAL WeaponSpeed = 300 ; dist/sec WeaponRecoil = 10 ProjectileObject = MarauderTankShell FireFX = WeaponFX_GenericTankGunNoTracer VeterancyFireFX = HEROIC WeaponFX_HeroicGenericTankGunNoTracer ProjectileDetonationFX = WeaponFX_GenericTankShellDetonation FireSound = MarauderTankWeapon RadiusDamageAffects = ALLIES ENEMIES NEUTRALS DelayBetweenShots = 2000 ; time between shots, msec ClipSize = 0 ; how many shots in a Clip (0 == infinite) ClipReloadTime = 0 ; how long to reload a Clip, msec ; note, these only apply to units that aren't the explicit target ; (ie, units that just happen to "get in the way"... projectiles ; always collide with the Designated Target, regardless of these flags ProjectileCollidesWith = STRUCTURES WALLS End;------------------------------------------------------------------------------Weapon MarauderTankGunUpgradeOne PrimaryDamage = 60.0 PrimaryDamageRadius = 5.0 AttackRange = 150.0 ScatterRadiusVsInfantry = 10.0 ;When this weapon is used against infantry, it can randomly miss by as much as this distance. MinTargetPitch = -15 ; we may not target anything outside of this pitch range MaxTargetPitch = 15 ; ditto DamageType = ARMOR_PIERCING DeathType = NORMAL WeaponSpeed = 400 ; dist/sec WeaponRecoil = 10 ; angle to deflect the model when firing ProjectileObject = MarauderTankShell FireFX = WeaponFX_GenericTankGunNoTracer VeterancyFireFX = HEROIC WeaponFX_HeroicGenericTankGunNoTracer ProjectileDetonationFX = WeaponFX_GenericTankShellDetonation FireSound = MarauderTankWeapon RadiusDamageAffects = ALLIES ENEMIES NEUTRALS DelayBetweenShots = 1500 ; time between shots, msec ClipSize = 0 ; how many shots in a Clip (0 == infinite)
首页 1 2 3 4 5 6 下一页