-阿七想摸鱼- Zero_Hurt
人与人之间的体质不能一概而论,我曾经就在极度愤怒的情况下Changeonetotwo
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萌新疑问 下列这段内容有哪些地方出错了 //木质组剑 ModPE.setItem(1000,"木质剑刃",0,"木质剑刃",64); ModPE.setItem(1001,"木质组剑",0,"木质组剑",1); ModPE.setItem(1002,"木质剑柄",0,"木质剑柄",64); Item.addShapedRecipe(1000,1,0,[" a "," a "," a "],["a",5,0]); Item.addShapedRecipe(1002,1,0,["a a","aba"," b "],["a",5,0,"b",280,0]); Item.addShapedRecipe(1001,1,0,["a "," b "],["a",1000,0,"b",1002,0]); Player.addItemCreativeInv(1000,1,0); Player.addItemCreativeInv(1001,1,0); Player.addItemCreativeInv(1002,1,0); Item.setHandEquipped(1001,true); //石质组剑 ModPE.setItem(1004,"石质剑刃",0,"石质剑刃",64); ModPE.setItem(1005,"石质组剑",0,"石质组剑",1); ModPE.setItem(1006,"石质剑柄",0,"石质剑柄",64); Item.addShapedRecipe(1004,1,0,[" a "," a "," a "],["a",4,0]); Item.addShapedRecipe(1006,1,0,["a a","aba"," b "],["a",4,0,"b",280,0]); Item.addShapedRecipe(1005,1,0,["a "," b "],["a",1004,0,"b",1006,0]); Item.setHandEquipped(1005,true); Player.addItemCreativeInv(1004,1,0); Player.addItemCreativeInv(1005,1,0); Player.addItemCreativeInv(1006,1,0); //铁质组剑 ModPE.setItem(1007,"铁质剑刃",0,"铁质剑刃",64); ModPE.setItem(1008,"铁质组剑",0,"铁质组剑",1); ModPE.setItem(1009,"铁质剑柄",0,"铁质剑柄",64); Item.addShapedRecipe(1007,1,0,[" a "," a "," a "],["a",265,0]); Item.addShapedRecipe(1009,1,0,["a a","aba"," b "],["a",265,0,"b",280,0]); Item.addShapedRecipe(1008,1,0,["a "," b "],["a",1009,0,"b",1009,0]); Item.setHandEquipped(1008,true); Player.addItemCreativeInv(1007,1,0); Player.addItemCreativeInv(1008,1,0); Player.addItemCreativeInv(1009,1,0); //金质组剑 ModPE.setItem(1010,"金质剑刃",0,"金质剑刃",64); ModPE.setItem(1012,"金质组剑",0,"金质组剑",1); ModPE.setItem(1013,"金质剑柄",0,"金质剑柄",64); Item.addShapedRecipe(1010,1,0,[" a "," a "," a "],["a",266,0]); Item.addShapedRecipe(1013,1,0,["a a","aba"," b "],["a",266,0,"b",280,0]); Item.addShapedRecipe(1012,1,0,["a "," b "],["a",1010,0,"b",1013,0]); Item.setHandEquipped(1012,true); Player.addItemCreativeInv(1010,1,0); Player.addItemCreativeInv(1012,1,0); Player.addItemCreativeInv(1013,1,0); //钻质组剑 ModPE.setItem(1014,"钻质剑刃",0,"钻质剑刃",64); ModPE.setItem(1015,"钻质组剑",0,"钻质组剑",1); ModPE.setItem(1016,"钻质剑柄",0,"钻质剑柄",64); Item.addShapedRecipe(1014,1,0,[" a "," a "," a "],["a",264,0]); Item.addShapedRecipe(1009,1,0,["a a","aba"," b "],["a",264,0,"b",280,0]); Item.addShapedRecipe(1015,1,0,["a "," b "],["a",1014,0,"b",1016,0]); Item.setHandEquipped(1015,true); Player.addItemCreativeInv(1014,1,0); Player.addItemCreativeInv(1015,1,0); Player.addItemCreativeInv(1016,1,0); Item.setMaxDamage(1001,50); Item.setMaxDamage(1005,100); Item.setMaxDamage(1008,150); Item.setMaxDamage(1012,50); Item.setMaxDamage(1015,1000); function attackHook(a,v) { if(getCarriedItem()==1001) { Entity.setHealth(v,Entity.getHealth(v) - 5); } if(getCarriedItem()==1005) { Entity.setHealth(v,Entity.getHealth(v) - 6); } if(getCarriedItem()==1008) { Entity.setHealth(v,Entity.getHealth(v) - 7); } if(getCarriedItem()==1012) { Entity.setHealth(v,Entity.getHealth(v) - 8); } if(getCarriedItem()==1015) { Entity.setHealth(v,Entity.getHealth(v) - 10); } } Item.setEnchantType(1001, EnchantType.weapon, 1); Item.setEnchantType(1005, EnchantType.weapon, 1); Item.setEnchantType(1008, EnchantType.weapon, 1); Item.setEnchantType(1012, EnchantType.weapon, 1); Item.setEnchantType(1015, EnchantType.weapon, 1); clientMessage("刀与剑js made by百度贴吧@Zero_Hurt\n未经作者许可,禁止随意转载至葫芦侠以及多玩"); function modTick(){ var a=Entity.getAll() for(i in a){ if(Entity.getHealth(a)<=0){ Entity.setHealth(a,0) } } }
萌新疑问 下列这段到底有哪些地方出错了 //木质组剑 ModPE.setItem(1000,"木质剑刃",0,"木质剑刃",64); ModPE.setItem(1001,"木质组剑",0,"木质组剑",1); ModPE.setItem(1002,"木质剑柄",0,"木质剑柄",64); Item.addShapedRecipe(1000,1,0,[" a "," a "," a "],["a",5,0]); Item.addShapedRecipe(1002,1,0,["a a","aba"," b "],["a",5,0,"b",280,0]); Item.addShapedRecipe(1001,1,0,["a "," b "],["a",1000,0,"b",1002,0]); Player.addItemCreativeInv(1000,1,0); Player.addItemCreativeInv(1001,1,0); Player.addItemCreativeInv(1002,1,0); Item.setHandEquipped(1001,true); //石质组剑 ModPE.setItem(1004,"石质剑刃",0,"石质剑刃",64); ModPE.setItem(1005,"石质组剑",0,"石质组剑",1); ModPE.setItem(1006,"石质剑柄",0,"石质剑柄",64); Item.addShapedRecipe(1004,1,0,[" a "," a "," a "],["a",4,0]); Item.addShapedRecipe(1006,1,0,["a a","aba"," b "],["a",4,0,"b",280,0]); Item.addShapedRecipe(1005,1,0,["a "," b "],["a",1004,0,"b",1006,0]); Item.setHandEquipped(1005,true); Player.addItemCreativeInv(1004,1,0); Player.addItemCreativeInv(1005,1,0); Player.addItemCreativeInv(1006,1,0); //铁质组剑 ModPE.setItem(1007,"铁质剑刃",0,"铁质剑刃",64); ModPE.setItem(1008,"铁质组剑",0,"铁质组剑",1); ModPE.setItem(1009,"铁质剑柄",0,"铁质剑柄",64); Item.addShapedRecipe(1007,1,0,[" a "," a "," a "],["a",265,0]); Item.addShapedRecipe(1009,1,0,["a a","aba"," b "],["a",265,0,"b",280,0]); Item.addShapedRecipe(1008,1,0,["a "," b "],["a",1009,0,"b",1009,0]); Item.setHandEquipped(1008,true); Player.addItemCreativeInv(1007,1,0); Player.addItemCreativeInv(1008,1,0); Player.addItemCreativeInv(1009,1,0); //金质组剑 ModPE.setItem(1010,"金质剑刃",0,"金质剑刃",64); ModPE.setItem(1012,"金质组剑",0,"金质组剑",1); ModPE.setItem(1013,"金质剑柄",0,"金质剑柄",64); Item.addShapedRecipe(1010,1,0,[" a "," a "," a "],["a",266,0]); Item.addShapedRecipe(1013,1,0,["a a","aba"," b "],["a",266,0,"b",280,0]); Item.addShapedRecipe(1012,1,0,["a "," b "],["a",1010,0,"b",1013,0]); Item.setHandEquipped(1012,true); Player.addItemCreativeInv(1010,1,0); Player.addItemCreativeInv(1012,1,0); Player.addItemCreativeInv(1013,1,0); //钻质组剑 ModPE.setItem(1014,"钻质剑刃",0,"钻质剑刃",64); ModPE.setItem(1015,"钻质组剑",0,"钻质组剑",1); ModPE.setItem(1016,"钻质剑柄",0,"钻质剑柄",64); Item.addShapedRecipe(1014,1,0,[" a "," a "," a "],["a",264,0]); Item.addShapedRecipe(1009,1,0,["a a","aba"," b "],["a",264,0,"b",280,0]); Item.addShapedRecipe(1015,1,0,["a "," b "],["a",1014,0,"b",1016,0]); Item.setHandEquipped(1015,true); Player.addItemCreativeInv(1014,1,0); Player.addItemCreativeInv(1015,1,0); Player.addItemCreativeInv(1016,1,0); Item.setMaxDamage(1001,50); Item.setMaxDamage(1005,100); Item.setMaxDamage(1008,150); Item.setMaxDamage(1012,50); Item.setMaxDamage(1015,1000); function attackHook(a,v) { if(getCarriedItem()==1001) { Entity.setHealth(v,Entity.getHealth(v) - 5); } if(getCarriedItem()==1005) { Entity.setHealth(v,Entity.getHealth(v) - 6); } if(getCarriedItem()==1008) { Entity.setHealth(v,Entity.getHealth(v) - 7); } if(getCarriedItem()==1012) { Entity.setHealth(v,Entity.getHealth(v) - 8); } if(getCarriedItem()==1015) { Entity.setHealth(v,Entity.getHealth(v) - 10); } } Item.setEnchantType(1001, EnchantType.weapon, 1); Item.setEnchantType(1005, EnchantType.weapon, 1); Item.setEnchantType(1008, EnchantType.weapon, 1); Item.setEnchantType(1012, EnchantType.weapon, 1); Item.setEnchantType(1015, EnchantType.weapon, 1); clientMessage("刀与剑js made by百度贴吧@Zero_Hurt\n未经作者许可,禁止随意转载至葫芦侠以及多玩"); function modTick(){ var a=Entity.getAll() for(i in a){ if(Entity.getHealth(a)<=0){ Entity.setHealth(a,0) } } }
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