thisdp thisdp
无聊屎了
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不是伸手党,会改cleo或者main的进 有个问题,这段代码为什么只会读取一次音乐,audio里面放了wav,和读取的名字一样 :SCANthread 'SCAN' :SCAN_10wait 10 if Player.Defined($PLAYER_CHAR)else_jump @SCAN_10 if or00DE: player $PLAYER_CHAR driving_vehicle_type #HOTRINB 00DE: player $PLAYER_CHAR driving_vehicle_type #TRASH 00DE: player $PLAYER_CHAR driving_vehicle_type #ZEBRA 00DE: player $PLAYER_CHAR driving_vehicle_type #HOTRING else_jump @SCAN_10 040D: unload_wav 1 if 14@ == 0 // integer values else_jump @SCAN_121 03CF: load_wav 'BAR_4' as 1 14@ = 1 // integer values :SCAN_12103CF: load_wav 'BIKE1_2' as 1 :SCAN_133wait 0 if 03D0: wav 1 loaded else_jump @SCAN_133 03D1: play_wav 1 :SCAN_156wait 200 if or00DE: player $PLAYER_CHAR driving_vehicle_type #HOTRINB 00DE: player $PLAYER_CHAR driving_vehicle_type #TRASH 00DE: player $PLAYER_CHAR driving_vehicle_type #ZEBRA 00DE: player $PLAYER_CHAR driving_vehicle_type #HOTRING else_jump @SCAN_233 if 83D2: not wav 1 ended else_jump @SCAN_233 gosub @GET_1603 jump @SCAN_156 :SCAN_233040D: unload_wav 1 :SCAN_237wait 10 if Player.Defined($PLAYER_CHAR)else_jump @SCAN_10 if $924 == 0 // integer values else_jump @SCAN_237 if or00DE: player $PLAYER_CHAR driving_vehicle_type #HOTRINB 00DE: player $PLAYER_CHAR driving_vehicle_type #TRASH 00DE: player $PLAYER_CHAR driving_vehicle_type #ZEBRA 00DE: player $PLAYER_CHAR driving_vehicle_type #HOTRING else_jump @SCAN_10 03C1: 0@ = player $PLAYER_CHAR car 0407: create_coordinate 5@ 6@ 7@ from_car 0@ offset -10.0 -10.0 0.0 0407: create_coordinate 9@ 10@ 11@ from_car 0@ offset 10.0 10.0 0.0 053E: 12@ = get_random_car_with_actors -1 in_area 5@ 6@ 9@ 10@ if not Car.Wrecked(12@)else_jump @SCAN_461 if and8185: not car 12@ health >= 990 not Car.Model(12@) == #HOTRINB not Car.Model(12@) == #HOTRINGelse_jump @SCAN_461 gosub @SCAN_1304 :SCAN_461gosub @SCAN_851 if and00E1: key_pressed 0 3 00E1: key_pressed 0 17 else_jump @SCAN_237 :SCAN_491wait 10 if and00E1: key_pressed 0 3 00E1: key_pressed 0 17 else_jump @SCAN_525 jump @SCAN_491 :SCAN_525if or03D2: wav 1 ended 83D0: not wav 1 loaded else_jump @SCAN_560 040D: unload_wav 1 03CF: load_wav 'KITT_1' as 1 :SCAN_560wait 10 if Player.Defined($PLAYER_CHAR)else_jump @SCAN_237 if not Car.Wrecked(0@)else_jump @SCAN_237 if 00DC: player $PLAYER_CHAR driving 0@ else_jump @SCAN_560 03D1: play_wav 1 if and00E1: key_pressed 0 3 00E1: key_pressed 0 17 else_jump @SCAN_649 jump @SCAN_806 :SCAN_64903C1: 0@ = player $PLAYER_CHAR car 0407: create_coordinate 5@ 6@ 7@ from_car 0@ offset -10.0 -10.0 0.0 0407: create_coordinate 9@ 10@ 11@ from_car 0@ offset 10.0 10.0 0.0 053E: 12@ = get_random_car_with_actors -1 in_area 5@ 6@ 9@ 10@ if not Car.Wrecked(12@)else_jump @SCAN_792 if and8185: not car 12@ health >= 990 not Car.Model(12@) == #HOTRINB not Car.Model(12@) == #HOTRINGelse_jump @SCAN_792 gosub @SCAN_1304
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